CPhT FlukeThe sound of somebody drawing their sword. This sound effect plays when the player presses the button to switch to melee attacks. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysite
Sword Draw Sound EffectCPhT Fluke2016-09-06 | The sound of somebody drawing their sword. This sound effect plays when the player presses the button to switch to melee attacks. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteArrow Trap Sound EffectCPhT Fluke2016-09-06 | The sound effect that plays when an arrow trap shoots at a character. The higher pitch was chosen to indicate an arrow that is faster and deadlier and also so that the player can tell it came from a trap and not from an enemy, which has a lower pitched ranged attack. Used for the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteSpike Trap Sound EffectCPhT Fluke2016-09-06 | The sound effect that plays when a character, either player or enemy, moves over a spike trap and triggers it. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteSaw Trap Sound EffectCPhT Fluke2016-09-06 | The sound effect that plays when the player character comes within range of a saw trap. It loops constantly, and was designed to get louder as the player character got closer to the saw trap and get quieter as the player character got further away. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteThrall Snarl Sound EffectCPhT Fluke2016-09-06 | This is sound effect is played and looped a few times when a Thrall enemy spawns. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteThrall Slurp Sound EffectCPhT Fluke2016-09-06 | The sound effect that plays after the Thrall enemy (a man-sized, frog-like quadruped) uses its ranged attack, which involves its long tongue. This is the sound of it slurping its tongue back in. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteThrall Claw Attack Sound Effect Fifth VariationCPhT Fluke2016-09-06 | This is the fifth variation of the sound effect used when the Thrall enemy (a man-sized, frog-like quadruped with sharp teeth and claws) attacks the player character with its melee attack. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteThrall Claw Attack Sound Effect Fourth VariationCPhT Fluke2016-09-06 | This is the fourth variation of the sound effect used when the Thrall enemy (a man-sized, frog-like quadruped with sharp teeth and claws) attacks the player character with its melee attack. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteThrall Claw Attack Sound Effect Third VariationCPhT Fluke2016-09-06 | This is the third variation of the sound effect used when the Thrall enemy (a man-sized, frog-like quadruped with sharp teeth and claws) attacks the player character with its melee attack. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteThrall Claw Attack Sound Effect Second VariationCPhT Fluke2016-09-06 | This is the second variation of the sound effect used when the Thrall enemy (a man-sized, frog-like quadruped with sharp teeth and claws) attacks the player character with its melee attack. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteThrall Claw Attack Sound Effect First VariationCPhT Fluke2016-09-06 | This is the first variation of the sound effect used when the Thrall enemy (a man-sized, frog-like quadruped with sharp teeth and claws) attacks the player character with its melee attack. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteSword Whoosh Sound Effect Second VariationCPhT Fluke2016-09-06 | This is the second variation of the sound effect that plays when either the player character or an enemy knight swings their sword. This lower pitched variation is used when a character misses their target. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteSword Whoosh Sound Effect First VariationCPhT Fluke2016-09-06 | This is the first variation of the sound effect that plays when either the player character or an enemy knight swings their sword. It is then followed by an impact sound, depending on what they hit. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteFlesh Impact Sound Effect Third VariationCPhT Fluke2016-09-06 | The third variation of the sound effect played when the melee attack of one character hits the flesh of another character. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteFlesh Impact Sound Effect Second VariationCPhT Fluke2016-09-06 | The second variation of the sound effect played when the melee attack of one character hits the flesh of another character. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteFlesh Impact Sound Effect First VariationCPhT Fluke2016-09-06 | The first variation of the sound effect played when the melee attack of one character hits the flesh of another character. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteSword Parry Sound Effect Second VariationCPhT Fluke2016-09-06 | The second variation of the sound effect used when the player character or an enemy knight parried a melee attack in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteSword Parry Sound Effect First VariationCPhT Fluke2016-09-06 | The first variation of the sound effect used when the player character or an enemy knight parried a melee attack in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteRinging Parry Sound Effect Second VariationCPhT Fluke2016-09-06 | Sometimes when a blade is parried, it vibrates in such a way that it produces a ringing that echoes a bit. This sound effect, used in the student game project Iron, is meant to mimic that sound. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteRinging Parry Sound Effect First VariationCPhT Fluke2016-09-06 | Sometimes when a blade is parried, it vibrates in such a way that it produces a ringing that echoes a bit. This sound effect, used in the student game project Iron, is meant to mimic that sound. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteImpact on Metal Sound Effect Third VariationCPhT Fluke2016-09-06 | The third variation of the sound effect played when the player character or an enemy knight struck a metal surface, such as armor, with a melee attack. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteImpact on Metal Sound Effect Second VariationCPhT Fluke2016-09-06 | The second variation of the sound effect played when the player character or an enemy knight struck a metal surface, such as armor, with a melee attack. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteImpact on Metal Sound Effect First VariationCPhT Fluke2016-09-06 | The first variation of the sound effect played when the player character or an enemy knight struck a metal surface, such as armor, with a melee attack. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteSword Bind Sound Effect Third VariationCPhT Fluke2016-09-06 | The third variation of the sound effect that plays when the player character and an enemy knight have that swords locked together (the grinding metal on metal with some possible sparks that you see in so many video games and movies). Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteSword Bind Sound Effect Second VariationCPhT Fluke2016-09-06 | The second variation of the sound effect that plays when the player character and an enemy knight have that swords locked together (the grinding metal on metal with some possible sparks that you see in so many video games and movies). Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteSword Bind Sound Effect First VariationCPhT Fluke2016-09-06 | The first variation of the sound effect that plays when the player character and an enemy knight have that swords locked together (the grinding metal on metal with some possible sparks that you see in so many video games and movies). Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteWar Drum Sound EffectCPhT Fluke2016-09-06 | The sound effect that plays when the player selects a level from the level selection screen in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteViking War Horn Sound EffectCPhT Fluke2016-09-06 | The sound effect that played at the start of each wave of enemies during the boss fights in the dungeons of the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysitePlayer Grunt Sound Effect Third VariationCPhT Fluke2016-09-06 | The third variation of the sound effect that plays when the player character takes damage in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysitePlayer Grunt Sound Effect Second VariationCPhT Fluke2016-09-06 | The second variation of the sound effect that plays when the player character takes damage in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysitePlayer Grunt Sound Effect First VariationCPhT Fluke2016-09-06 | The first variation of the sound effect that plays when the player character takes damage in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysitePlayer Death Scream Sound Effect Fourth VariationCPhT Fluke2016-09-06 | The fourth variation of the sound effect that plays when the player character dies in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysitePlayer Death Scream Sound Effect Third VariationCPhT Fluke2016-09-06 | The third variation of the sound effect that plays when the player character dies in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysitePlayer Death Scream Sound Effect Second VariationCPhT Fluke2016-09-06 | The second variation of the sound effect that plays when the player character dies in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysitePlayer Death Scream Sound Effect First VariationCPhT Fluke2016-09-06 | The first variation of the sound effect that plays when the player character dies in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysitePlayer Heartbeat Sound EffectCPhT Fluke2016-09-05 | Faster than normal heartbeat sound effect that plays when the player has low health. An intentional portion of silence was inserted after the last heartbeat to make it sound natural when looped. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteStorm Magic Trail Sound EffectCPhT Fluke2016-09-05 | The sound effect that plays when the player uses a storm magic trail in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteStorm Magic Circle Sound EffectCPhT Fluke2016-09-05 | The sound effect that plays when the player uses a storm magic circle in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteLevel Up Sound EffectCPhT Fluke2016-09-05 | The sound effect that plays when the player levels up their magic level in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteLevel Down Sound EffectCPhT Fluke2016-09-05 | The sound effect plays when the player loses a level of magic power in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteIce Magic Trail Sound EffectCPhT Fluke2016-09-05 | The sound effect that plays when the player uses an ice magic trail in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteIce Magic Circle Sound EffectCPhT Fluke2016-09-05 | The sound effect that is played when the player uses an ice magic circle in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteFire Magic Trail Sound EffectCPhT Fluke2016-09-05 | The sound effect that plays when the player uses a fire magic trail in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteFire Magic Circle Sound EffectCPhT Fluke2016-09-05 | The sound effect that plays when the player uses a fire magic circle in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteEarth Magic Trail Sound EffectCPhT Fluke2016-09-05 | The sound effect that is played when the player uses an earth magic trail in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteEarth Magic Circle Sound EffectCPhT Fluke2016-09-05 | The sound effect that was played when the player used an earth magic circle in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteEnemy Knight Grunt Sound Effect Second VariationCPhT Fluke2016-09-05 | The second variation of the sound effect that plays when the player hits the enemy knight with an attack. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteEnemy Knight Grunt Sound Effect First VariationCPhT Fluke2016-09-05 | The first variation of the sound an enemy knight makes when they player hits it with an attack. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteEnemy Knight Death Scream Sound EffectCPhT Fluke2016-09-05 | The sound effect that plays when an enemy knight is killed in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysiteRanged Weapon Impact Sound EffectCPhT Fluke2016-09-05 | One of the sound effects that plays when a ranged attack, from either the player or the enemies, hits something. Used in the student game project Iron. To see my non-audio work, for Iron as well as personal projects, please visit my website at: http://flintluke855.wixsite.com/mysite