Uploaded October 2019 | Updated September 2026, 2 weeks ago
Download Version 1.5 here: bit.ly/2kB5XYt
In this video we will be looking at the new addition to the Tools Section in this weeks update.
We now have the 2D Planar Tool and the Subsurface Skin Node. The 2D Planar tool is a great way to add some visual interest to the actor just by using a couple of Tracks, a Mask and an Image (or movie).
We also have the option for a drop shadow to make the effect look as though it goes deeper or closer to the surface of the face. You only need 4 tracking markers for the 2D Planar to work (though in this video there are far too many). It's important to make sure your 4 tracking markers don't move away from each other. They should stay the same distance from each other through out the movie clip.. If they move away from each other (like they do on the example video) it will stretch the Mask and the 2D Planar. For the most part this looks rubbish but in some examples it actually doesn't look that bad. It can give the impression of the skin moving and stretching.
So keep this in mind when recording your own footage. Keep the Markers Pretty small but Clearly visible and make sure they move together.
The Other Option we have is the Subsurface Skin Node. It's very similar to the 2D Planar tool, only it does not have the Drop shadow.
We did a tutorial a while back in regards to the Subsurface effect though I think this node will now help speed up that process.
I hope you find these tools helpful, and if you have any suggestions of requests, be sure to let us know in the comments below!..
The Example video I used was from Hollywood Camera Work and you can check them out here: hollywoodcamerawork.com/tracking-plates.html
VFX Nodes Version 1.4: youtu.be/Mc_9wEgB3tw
VFX Nodes Playlist: youtube.com/playlist?list=PLFtLHTf5bnylOFg7S2dlTP0w8FMyrssiX
Leather Texture: textures.com/download/leather0109/106582?q=leather
Twitter: twitter.com/DarkfallStudios
Facebook: facebook.com/groups/darkfallblender
Download Version 1.5 here: bit.ly/2kB5XYt
In this video we will be looking at the new addition to the Tools Section in this weeks update.
We now have the 2D Planar Tool and the Subsurface Skin Node. The 2D Planar tool is a great way to add some visual interest to the actor just by using a couple of Tracks, a Mask and an Image (or movie).
We also have the option for a drop shadow to make the effect look as though it goes deeper or closer to the surface of the face. You only need 4 tracking markers for the 2D Planar to work (though in this video there are far too many). It's important to make sure your 4 tracking markers don't move away from each other. They should stay the same distance from each other through out the movie clip.. If they move away from each other (like they do on the example video) it will stretch the Mask and the 2D Planar. For the most part this looks rubbish but in some examples it actually doesn't look that bad. It can give the impression of the skin moving and stretching.
So keep this in mind when recording your own footage. Keep the Markers Pretty small but Clearly visible and make sure they move together.
The Other Option we have is the Subsurface Skin Node. It's very similar to the 2D Planar tool, only it does not have the Drop shadow.
We did a tutorial a while back in regards to the Subsurface effect though I think this node will now help speed up that process.
I hope you find these tools helpful, and if you have any suggestions of requests, be sure to let us know in the comments below!..
The Example video I used was from Hollywood Camera Work and you can check them out here: hollywoodcamerawork.com/tracking-plates.html
VFX Nodes Version 1.4: youtu.be/Mc_9wEgB3tw
VFX Nodes Playlist: youtube.com/playlist?list=PLFtLHTf5bnylOFg7S2dlTP0w8FMyrssiX
Leather Texture: textures.com/download/leather0109/106582?q=leather
Twitter: twitter.com/DarkfallStudios
Facebook: facebook.com/groups/darkfallblender
![[3D Printing] Angel and Demon from Suzanne (Blender)
In this Video we will be doing another Suzanne Print.
This time we will be turning the Blender Mascot Suzanne into an Angel and Demon. Then exporting them as STLs and print them out. With a little clean up and some paint (though my bad paint job should be excused) I think they turned out pretty well.
With these two new additions It seems I am starting a collection. I have some more Ideas I would like to do and if you guys have any suggestions, feel free to post a comment below.
As always, you can download this .blend file (make adjustments if you want then you can export your models) or you can download the finished STLs. (Links below)
Hopefully you enjoyed this video or at the very least found it helpful!.
Thanks for watching!
Links:
Angel and Demon (.blend) - https://www.blendswap.com/blends/view/93296
Suzanne Angel (STL) -
https://www.thingiverse.com/thing:3359918
Suzanne Demon (STL) - https://www.thingiverse.com/thing:3359936
Facebook Group - www.facebook.com/group/darkfallblender
Songs:
A Relivation by Jeremy Blake
Stardrive by Jeremy Blake [3D Printing] Angel and Demon from Suzanne (Blender)](https://i.ytimg.com/vi/rl3g52I0uTk/mqdefault.jpg)
![Blender Python Tutorial: The REDO Operator [learn python for beginners]
In this Blender Python Tutorial, we will be taking a look at how we can add the Redo Function to our add-ons.. *Spoiler Alert* - Its super easy!.. Looking to learn Python for beginners? You are in the right place. Be sure to check out the Scripting Playlist!.
The Redo Operator Panel is a fantastic little addition to any add-on, it gives the user more control of the Operator (after Execution). For this example I will be using a Template Panel and Operator. You can find the Template script in our blog here: https://darkfallblender.blogspot.com/2021/03/blender-python-tutorial-redo-operator.html
I add a cube and change the location (though this could be any function or action you want). Then by adding some BL info in the operator we can add our Redo Panel. Once we have it working we can then make it look better by turning the Operator into a Pop-up Dialog Box (which is something we covered in a previous video). We can also make it look pretty by defining the draw method (again something we covered in a previous video) Be sure to check out the scripting playlist.
I hope you find this Blender Python Tutorial helpful and I hope you guys are enjoying the series so far!. As always, thanks for watching!.. Blender Python Tutorial: The REDO Operator [learn python for beginners]](https://i.ytimg.com/vi/sL1qvAKx8SE/mqdefault.jpg)

![Blender Python Tutorial : Create Custom Node Group [learn python for beginners]
In this Blender Python Tutorial, we will be creating a Custom Node Group (for the compositor) with Python. Custom Node Groups are essentially a bunch of nodes grouped together inside a single node.
Looking to learn Python for beginners? You are in the right place. Be sure to check out the Scripting Playlist!.
If you want to download the Finished Template you can find the link in our blog.
We first need to create a test panel and then we can define the Custom Node Group, then we can tie it all in with an operator. If you followed along in the previous videos, you will have everything you need to get started.
I hope you found this Blender Python Tutorial helpful and as always thanks for watching!
You can check out the Full playlist here: https://www.youtube.com/playlist?list=PLFtLHTf5bnym_wk4DcYIMq1DkjqB7kDb-
Blog: https://darkfallblender.blogspot.com/2020/02/blender-python-tutorial-how-to-create.html
Facebook Group: https://www.facebook.com/groups/darkfallblender/
Twitter: https://twitter.com/DarkfallStudios Blender Python Tutorial : Create Custom Node Group [learn python for beginners]](https://i.ytimg.com/vi/tQW2EnId1Ks/mqdefault.jpg)

![Blender Python Tutorial : Enumerator / Drop down Menu [learn python for beginners]
In this Blender Python Tutorial, we will be taking a look at an Enumerator also known as a drop down menu.
Looking to learn Python for beginners? You are in the right place. Be sure to check out the Scripting Playlist!.
We will be using a template script that has a simple Panel and a blank Pop up Dialog Box Operator. If you want to download the starting script and follow along you can download it here: https://pastebin.com/JEdsTr61
Using the Enumerator we can give the user a list of options. In this example we give the User the option to choose from three different basic options. You can take this further and create more complex presets. For example, the Text Tool addon has some presets that have several lines of code to achieve the effect.
If you want to download the Text Tool Addon you can find the link in our blog here: https://darkfallblender.blogspot.com/2020/04/blender-add-on-text-tool-version-103.html
I hope you find this Blender Python Tutorial helpful and as always thanks for watching!. Blender Python Tutorial : Enumerator / Drop down Menu [learn python for beginners]](https://i.ytimg.com/vi/tpJIyCd1euo/mqdefault.jpg)
![Unreal Engine 4: Part 6 - Player Objectives and Description [Missions or Quests]
In this video. we look at creating a basic player objective system. So no matter the Mission/objective, we can push the Player to areas, puzzles and other things we want the player to do.
We can display the Players current objective in the HUD along with the Objective description but I decided not to include the Objective description to the HUD (since its rather a lot of text on the screen). Instead, I will be adding it to the Journal (which we will be creating in the next part).
With this basic system, we can tell the player to do something and when they interact or complete their Objective we can easily give them new ones.
Links -
Blog: https://darkfallblender.blogspot.com/p/blog-page_10.html
Facebook Group: https://www.facebook.com/groups/2567808323316891/
Twitter: https://twitter.com/DarkfallStudios Unreal Engine 4: Part 6 - Player Objectives and Description [Missions or Quests]](https://i.ytimg.com/vi/uFm1w-MBtFM/mqdefault.jpg)
![Blender Addon - Text tool: Update Version 1.02 [Auto Italic, Typewriter Animation]
Hey everyone, I first, just wanted to acknowledge the fact that we have now reached over 10,000 subscribers!.. Thanks to everyone who, shared, commented and liked these videos.. Your support really makes all the effort I put in to these videos, worth while..
Now in this video, we will be taking a look at the update version 1.02 for the Text Tool Add-on. I have added an option called Auto Italic, when adding text you can check the box and your text will be in Italic.
Download link can be found in or blog.
The Other addition I made was to add the Animation Section (though right now there is only one animation, I will be adding many more as we develop this add-on).
The Typewriter / Scrolling Text Effect is the first Animation in our arsenal, and I have done a tutorial on how to do this in blender in the past. With this add-on, it takes out the hassle of setting up your modifiers, converting your mesh and other minor Font Options.
I still have lots of suggestions from you guys and I have not forgotten about them. I am working on a number of things. It takes time to implement everything. I hope you find this update helpful and as always, thanks for watching!.
Links -
Blog Post: https://darkfallblender.blogspot.com/2020/03/text-tool-update-version-102-auto.html
Facebook Group: https://www.facebook.com/groups/darkfallblender/
Twitter: https://twitter.com/DarkfallStudios
Blender 2.8, learn python scripting (for beginners) Blender Addon - Text tool: Update Version 1.02 [Auto Italic, Typewriter Animation]](https://i.ytimg.com/vi/uJVJa11Kdkc/mqdefault.jpg)

![How to Publish an Android App on the Amazon Appstore [Part 2 of 2]
In the last video we created an Android App using the Appsgeyser Website.
To publish our application is really simple, after you have entered the information about your Application you can then upload the APK file. Then you can submit your app for review. This process is to ensure your app does no violate anything and to make sure it will work. If everything checks out, your app will be live within 24hrs.
appsgeyser provides us with a step by step guide that shows exactly what needs to be done in order for your app to pass the submission process.
I have enjoyed using Appsgeyser, not only is it fun d easy to use but it was super helpful with everything from the start.
If you want to see more of this kind of content, let me know in the comments below. How to Publish an Android App on the Amazon Appstore [Part 2 of 2]](https://i.ytimg.com/vi/ufIZm2iQMfw/mqdefault.jpg)
![Blender Python Tutorial : Custom Drawing / Layout Improvements [learn python for beginners]
In this Blender Python Tutorial, we will be looking at improving the layouts of our Operators/Panels.
Looking to learn Python for beginners? You are in the right place. Be sure to check out the Scripting Playlist!.
If you want to download the Finished result, you can find the Download link in our blog!.
By default, operator properties use an automatic user interface layout.
If you need more control you can create your own layout Function. It works like the Menu and Panel Draw Function.
There are many ways in which we can alter or change the layout of our operator and I just wanted to share some basic improvements to make our Operators and Panels look much better.
I hope you found this Blender Python Tutorial helpful and as always thanks for watching!.
Links -
Blog Post: https://darkfallblender.blogspot.com/2020/03/blender-python-tutorial-custom-drawing.html
Facebook Group: https://www.facebook.com/groups/darkfallblender
Twitter: https://twitter.com/DarkfallStudios Blender Python Tutorial : Custom Drawing / Layout Improvements [learn python for beginners]](https://i.ytimg.com/vi/uh8vkM8xTzY/mqdefault.jpg)