BlazBlue Cross Tag Battle - Trailer Analysis (And additional details in the video description) @novriltataki
BlazBlue Cross Tag Battle - Trailer Analysis (And additional details in the video description)  @novriltataki
Uploaded September 2017 | Updated September 2026, 3 days ago
*You can choose which character stays after the assist ends, and if you choose to keep the partner, you see a green circle. (Credit to @Pssychh on twitter for noticing this)
*Worldwide simultaneous release
*Mori forces the arcade stick players in the dev team to test everything with console pads
*ASW producers are very adamant about the topic of competitive play-

Interviewer: "Will BB Cross be a fanservice game or a competitive game?"

Toshimichi Mori: "We aim for BB Cross (and DBFZ) to be both. As a policy in Arc system Works, our goal is to bring our fighting games to the next level in various aspects, but we will not compromise on the competitive nature."

Daisuke Ishiwatari: "This may sound extreme but in my opinion if a fighting game has no competitive nature, it's not even a fanservice game- It's just a failed creation (dasaku 駄作)."

4gamer.net/games/384/G038454/20170821109
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BlazBlue Cross Tag Battle - Trailer Analysis (And additional details in the video description)

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