3D Studio Max tutorial - FBX Mocap To CAT RigMatt McIntosh2026-09-22 | 3D Studio Max tutorial - FBX Mocap To CAT Rig3D Studio Max: Fixing Weighting in Mirror modeMatt McIntosh2019-03-23 | In 3D Studio Max, if you find that when you mirror your weighting to the other side of the mesh and all the verts are following the wrong bones then this video could help you. Appologies for the audio! If you like the content then please like the video and subscribe to the channel.Zbrush - Flat Geometry problem fixMatt McIntosh2018-05-08 | How to fix the issue of thin geometry that flattens in Zbrush. I show 2 methods around the issue, one with the reticle and one with backface masking. If you enjoy my content please like the video and subscribe to my channel!Zbrush 4R8 - Live Boolean TutorialMatt McIntosh2018-02-05 | How to use the Live Boolean feature in Zbrush 4R8 to get hard surface models. A quick method that gives great consistent results! If you enjoy my content, please like the video and subscribe to my channel.Zbrush Tutorial - Displacement MappingMatt McIntosh2017-03-31 | How to use displacement mapping to give extra detail to meshes in Zbrush. A quick method that gives great consistent results! If you enjoy my content, please like the video and subscribe to my channel.Teenage Mutant Ninja Turtle - Progress Update 001Matt McIntosh2017-03-12 | The model showing some colour on it in Zbrush, I am now doing tests on it in Marmoset toolbag to develop PBR materials for the character. If you enjoy my content please like the video and subscribe to my channel!The Dune Buggy - WIPMatt McIntosh2017-03-06 | Some quick progress on my Dune Buggy model, this video shows basic colour applied and gives a rough feel of what I am going for. I am aware that the wheels are on the wrong way around. If you enjoy my content, please like the video and subscribe to the channel!Animations for the 50 foot swap monsterMatt McIntosh2017-02-17 | This monster was made ages ago, I've done looping animations so that it could be put in to a game engine (Unreal 4) not really gone much further than setting up basic control. If you enjoy my content please like the video and subscribe to my channel!Race level in unreal - created as a tutorial level for a bookMatt McIntosh2017-02-17 | Track working in unreal, used zbrush to block stuff out, Silo to retop, Photoshop to texture and Unreal 4 to implement. 150,000 Triangles. If you enjoy my content please like the video and subscribe to the channel!Teenage Mutant Ninja Turtle Character ProgressMatt McIntosh2017-01-22 | It has been a while since I've posted an update on anything I've been making so I thought I would show where I am up to on my Loggerhead Teenage Mutant Ninja Turtle. If you enjoy my content please like the video and subscribe to my channel.Character progress/ Teenage Mutant Ninja TurtleMatt McIntosh2016-12-18 | It has been a while since I've uploaded anything for the island project so I thought I would show the retop version. I've also started making a Teenage Mutant Ninja Turtle which is in the second half of the video. If you enjoy my content please like and subscribe to my channel!3D Studio Max Object Paint TutorialMatt McIntosh2016-12-03 | How to paint objects on to surfaces within 3D Studio Max. There are a number of features for Move, Rotate and Scale as well as spacing in order to increase the randomness being applied. If you enjoy my content please like the video and subscribe to the channel!Race environment creation - Blocking out tutorialMatt McIntosh2016-11-30 | An old video showing how to develop the environment by blocking out some forms, then using retopology to connect it to the road. This is using Silo and 3D Studio Max. If you enjoy my content, please like and subscribe to my channel!Race environment creation - Mapping tutorial Part BMatt McIntosh2016-11-30 | An old video showing the development of a track in 3D Studio Max. Tutorial on continuing the mapping process. If you enjoy my content, please like and subscribe to my channel!Race environment creation - Mapping tutorial Part AMatt McIntosh2016-11-30 | An old video showing the development of a track in 3D Studio Max. Tutorial on starting the mapping process. If you enjoy my content, please like and subscribe to my channel!Race environment creation - lofting tutorialMatt McIntosh2016-11-30 | An old video showing the starting process of developing a track in 3D Studio Max. Tutorial on how to get the road made, mapped and put in Unreal 4. If you enjoy my content, please like and subscribe to my channel!3D Studio Max Skinning tutorialMatt McIntosh2016-11-25 | How to start skinning a character in 3D Studio Max, which tools to use and how to affect weighting. If you enjoy my content please like the video and subscribe to the channel!Tutorial on how to fix a normal map in PhotoshopMatt McIntosh2016-11-20 | How to fix errors in a normal map, if you need to refine small parts of a texture without wanting to re-bake, work on individual channels. If you enjoy my content, please like the video and subscribe to my channel!3D Studio Max - Render to texture tutorialMatt McIntosh2016-11-19 | How to use the render to texture feature in 3D Studio Max to capture a normal map. The video shows the inclusion of polypaint information. If you like my content, please like the video and subscribe to my channel.Zbrush tutorial - Preparing a mesh for render to textureMatt McIntosh2016-11-19 | Getting a mesh ready to render to texture in another program such as Xnormals or 3D Studio Max by applying colours to the overall mesh. If you enjoy my content, please like the video and subscribe to the channel!Zbrush Spotlight tutorialMatt McIntosh2016-11-19 | A Z-Brush tutorial showing how to use photographs to texture a head, covering a number of the relevant tools in the spotlight feature. This is applying polypaint directly on to the high resolution mesh. If you are enjoying my content, please like the video and subscribe to my channel!Headus UV Layout introMatt McIntosh2016-11-15 | Very brief intro video to Headus UV layout, splitting off elements, cutting seams and flattening objects. The good thing about the package is that it will indicate if faces are too large or too small through colours. Very fast package to learn and use! If you enjoy my content, please like and subscribe to my channel!3D Studio Max - Pelt mapping tutorialMatt McIntosh2016-11-15 | How to pelt map an arm in 3D Studio Max, selecting seams, using pelt and packing UVs. If you enjoy my content, please like and subscribe to my channel!3D Studio Max - UVW Unwrap TutorialMatt McIntosh2016-11-15 | How to use Unwrap UVW modifier in 3D Studio Max including Selections, Stitching, Relax, Break, Weld, Straighten Edges, Packing. If you enjoy the content, please like and subscribe to my channel!Topology Refinement tutorial (zbrush - silo)Matt McIntosh2016-11-08 | How to even out a new topology in Silo, I then take it back in to Zbrush and re-project the detail on to the new mesh. If you enjoy my content, please like and subscribe to my channel!Face retop tutorial in ZBrushMatt McIntosh2016-11-07 | How to retop a face in zbrush. I am now aware that clicking the brush dynamic feature whilst pressing shift will turn it off fully (no turning back on when you press Ctrl Z). If you enjoy my content please like the video and subscribe to my channel!Zbrush tutorial - How to create a custom toolbarMatt McIntosh2016-11-07 | How to set up your own toolbars within ZBrush and assign a shortcut key. If you like my content please like the video and subscribe to my channel!Zbrush Armour tutorialMatt McIntosh2016-11-05 | This video shows how to extract armour pieces, use the clip curves to trim it and then use the hpolish tool to refine the form. If you enjoy my videos please like and subscribe to my channel.Retopology in 3D Studio MaxMatt McIntosh2016-10-28 | Showing the tools to create a retop mesh in 3D Studio Max. Important, do not scale the mesh as I have in the video as it will mess up render to texture (I've only done it for a easier time of zooming in and out).Zbrush tutorial - Decimating a meshMatt McIntosh2016-10-28 | Preparing a mesh for re topology by hiding and deleting parts of the mesh, decimating and getting it down to a low poly count to work with. If you like my videos please like and subscribe to my channel.Zbrush Dynamesh tutorial - Connecting elements together (making a hand/fingers)Matt McIntosh2016-10-19 | TO ACCESS THE MERGEDOWN BUTTON THAT IS IN MY CUSTOM MENU. TOOL - SUBTOOL - MERGE - MERGEDOWN. This video shows how to connect/ merge together different subtools, eliminate seams and blend them before converting in to one piece with Dynamesh. If you like my videos please like and subscribe to my channel.Zbrush Symmetry issues tutorialMatt McIntosh2016-10-19 | How to fix Symmetry issues in Zbrush, using the Offset tool, set Pivot point, ReSym/ smart ReSym and chopping the model in half. If you like my videos please like and subscribe to my channel.Zbrush Shadow box tutorialMatt McIntosh2016-10-19 | How to use the Shadow Box feature within Z-Brush 4R7, I also show how to use the radial symmetry and then how to project on to another surface using the Match-Maker brush. If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 16)Matt McIntosh2016-10-19 | How to do a character sculpt in Z-Brush, using alphas and adding in ear detail. If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 15)Matt McIntosh2016-10-19 | How to do a character sculpt in Z-Brush, separating the head to another subtool and adding in far more detail to the face. If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 14)Matt McIntosh2016-10-17 | How to do a character sculpt in Z-Brush, adding in hair/ fibermesh to a character. If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 13)Matt McIntosh2016-10-17 | How to do a character sculpt in Z-Brush, building up the muscles and using a smoothing effect. If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 12)Matt McIntosh2016-10-17 | How to do a character sculpt in Z-Brush, refining the overall form and building up the muscles using clay buildup. If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 11)Matt McIntosh2016-10-14 | How to do a character sculpt in Z-Brush, adding in toe nails. If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 10)Matt McIntosh2016-10-14 | How to do a character sculpt in Z-Brush, looking at refining the torso and stomach muscles. If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 09)Matt McIntosh2016-10-13 | How to do a character sculpt in Z-Brush, refining the leg and building the foot. Mainly using the Clay, Move and Smooth brushes. Masking and Dynamesh used to form the toes. If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 08)Matt McIntosh2016-10-13 | How to do a character sculpt in Z-Brush, refining the form of the torso. If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 07)Matt McIntosh2016-10-12 | How to do a character sculpt in Z-Brush, using subtools to add fingernails to If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 06)Matt McIntosh2016-10-12 | How to do a character sculpt in Z-Brush, development of the facial features in a secondary pass. If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 05)Matt McIntosh2016-10-12 | How to do a character sculpt in Z-Brush, adding in unnecessary details and the Dam Standard brush. If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 04)Matt McIntosh2016-10-12 | How to do a character sculpt in Z-Brush, refining the form and posing the fingers. If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 03)Matt McIntosh2016-10-11 | How to do a character sculpt in Z-Brush, developing features and bulking up elements. If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 02)Matt McIntosh2016-10-07 | How to do a character sculpt in Z-Brush, adding fingers to a character, masking and using sub tools for eyeballs. If you like my videos please like and subscribe to my channel.Zbrush character sculpt - The Giant (video 01)Matt McIntosh2016-10-07 | How to do a character sculpt in Z-Brush, Blocking out the initial form using Z-spheres, Working with edit sketch and making a Polymesh 3D file to work with. If you like my videos please like and subscribe to my channel.3D Studio Max - Reduction And RelaxMatt McIntosh2016-09-11 | A short video on how to reduce a mesh for use in a game engine after retopology has been completed. If you enjoy my content please like the video and subscribe to my channel!3D Studio Max - Tutorial on Morph TargetsMatt McIntosh2016-09-11 | A short video on how to implement morph targets in 3D Studio Max. If you enjoy my content please like the video and subscribe to my channel!