Music by Bent Stamnes (twitter.com/gloom303)Painting a Character with MathsInigo Quilez2020-11-28 | Today we are painting a cartoon character using mathematics. Support this channel by subscribing or joining my Patreon: patreon.com/inigoquilez
This is the link to the real-time rendering code (that you can edit yourself live) for the painting: shadertoy.com/view/WsSBzh
These are all the coding checkpoints I used during the stream, which you can use if it becomes difficult to follow the progress of the code in the stream:
My tutorials on math , art, SDFs and computer graphics are here: http://iquilezles.orgLive Coding Sphere Gears - Part 2Inigo Quilez2020-03-30 | LIVE streamed deconstruction of the "Sphere Gears" mathematical image and animation, PART 2. Support this channel by subscribing and on Patreon: patreon.com/inigoquilez
These are all the checkpoints I used during the stream, which you can use if it becomes difficult to follow the progress of the code in the stream:
And these are all the coding checkpoints I used during the stream, which you can use if it becomes difficult to follow the progress of the code in the stream:
Tutorials on maths , art, SDFs and computer graphics: http://iquilezles.org. The article that includes information about the Elongation operator is here (half way down the article): iquilezles.org/articles/distfunctions
0:00 Introduction 0:32 Math derivation 5:38 Implementation 6:12 Interpretation as Elongation 6:53 EndRounding Corners in SDFsInigo Quilez2019-11-01 | The maths behind rounding procedural shapes with SDFs. Support this channel: patreon.com/inigoquilez
Soundtrack by Khrome: facebook.com/KhromeMusicPainting with Maths in Google SheetsInigo Quilez2019-09-17 | Painting a cute little flower with mathematical formulas in Google Sheets. Support this channel by subscribing or on Patreon: patreon.com/inigoquilez
Source code: shadertoy.com/view/3lsSzf. These are all the checkpoints I used during the stream, which you can use if it becomes difficult to follow the progress of the code in the stream:
Testing my Shadertoy plugin for After Effects ^_^The basics of Painting with MathsInigo Quilez2014-07-14 | LIVE tutorial on the basics of Painting with Mathematics. Source code/math for the painting here: shadertoy.com/view/XssSRX Support this channel: patreon.com/inigoquilez
More tutorials on maths , art, SDFs and computer graphics: iquilezles.org
Music by Terminal Sound SystemMaking music with mathsInigo Quilez2011-07-12 | How to make some basic music with maths. Support this channel: patreon.com/inigoquilez
This videos shows some realtime capture of me typing some formulas to create sounds. As I type the formulas, the graph changes, and so do the sounds generated by them. Right next to the regular PC keyboard that I use to type the maths, I have a MIDI piano keyboard that sends some commands to trigger the formulas with different values for "w" (the "frequency", usually in most of the formulas). That way I can play small melodies as I tweak my mathematical sounds. Of course many varied types of sound can be created this way, although in this video I only show two.
More info at http://www.iquilezles.orgLive Coding ImprovInigo Quilez2011-04-25 | Testing a OpenGL text editor for shader live coding sessions that I wrote in 2011. Here I improvised a Julia set and some plane deformations. The visuals react to the music (which I was streaming from the internet while coding - "Minimal Brol" by Chamylia/SamForce).
If you want to support me, this is my Patreon: patreon.com/inigoquilezreal pixel codingInigo Quilez2011-04-11 | This is an example how little it takes to write a real-time animation effect (a textured tunnel in this case). 224 bytes are enough. Therefore, open photoshop, draw some pixels, save the image, rename it to as an executable, and let the x86 CPU execute it as native code. Et voila, an oldschool animation!
If you want to support me, this is my Patreon: patreon.com/inigoquilezMandelbulb (raymarched SDF)Inigo Quilez2009-11-24 | A render of the Mandelbulb fractal with polynomial formulas instead of trigonometric. More info here: iquilezles.org/articles/mandelbulbRaymarching a mathematical terrainInigo Quilez2008-04-28 | An experiment on procedural terrain generation, using only maths, and on rendering through raymarching. Written in C in 2008 and compiled to a 4 kilobytes executable.