19Imperial88
Megaman X8 OST - Lumine Battle 1
updated
Props to Ketchapp off course for this game!
Props to Ketchapp off course for this game!
Props to Ketchapp off course for this game!
Props to Ketchapp off course for this game!
See the description of the previous video. I had to start over from 37 in another video because of an ad problem. Unfortunately i thought I was recording my playthrough but I didn't. I finished level 40 like I show it in this video just to prove it. Sorry for no gameplay.
This update took them the longest to release looooool
I finished the entire 1-40 in 2 hours. This world is probably the most difficult of the Worlds yet...Especially levels 30-40
Props to Ketchapp off course for this game!
I had alot of trouble with the ads on this one. The ads, after finishing, didn't even wanted to go back to the game and I was stuck with a white screen every time. I had to cut the video and make another one from 37-40. Sorry about the inconvenience.
This update took them the longest to release looooool
I finished the entire 1-40 in 2 hours. This world is probably the most difficult of the Worlds yet...Especially levels 30-40
Props to Ketchapp off course for this game!
Bare with me on this one too :P
This update took them the longest to release looooool
I finished the entire 1-40 in 2 hours. This world is probably the most difficult of the Worlds yet...Especially levels 30-40
Props to Ketchapp off course for this game!
Bare with me on this one :P
This update took them the longest to release looooool
I finished the entire 1-40 in 2 hours. This world is probably the most difficult of the Worlds yet...Especially levels 30-40
Props to Ketchapp off course for this game!
This update took them the longest to release looooool
I finished the entire 1-40 in 2 hours. This world is probably the most difficult of the Worlds yet...Especially levels 30-40
Props to Ketchapp off course for this game!
Props to Ketchapp
Props to Ketchapp
Props to Ketchapp
Props to Ketchapp
Props to Ketchapp
Props to Ketchapp
Props to Ketchapp
Like I said in the beginning of the video, I haven't grinded or anything. I picked up every item on my way and went to complete the game ASAP.
Credits goes to Square Enix
Props to Ketchapp
Credits goes to Ketchapp.
https://www.youtube.com/watch?v=wituP...
Moon Child is a fun but little-known 2D platform game that was sold in limited distribution by Dutch multimedia giant Valkieser in 1997. Billed as "oldskool gaming as it's meant to be," this 13-level game features a psychedelic finale level that is well worth the admission price.
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
https://www.youtube.com/user/sevenshe...
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view...
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&ign-mpt=uo%3D4
https://www.youtube.com/watch?v=wituP...
Moon Child is a fun but little-known 2D platform game that was sold in limited distribution by Dutch multimedia giant Valkieser in 1997. Billed as "oldskool gaming as it's meant to be," this 13-level game features a psychedelic finale level that is well worth the admission price.
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
https://www.youtube.com/user/sevenshe...
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view...
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&ign-mpt=uo%3D4
https://www.youtube.com/watch?v=wituP...
Moon Child is a fun but little-known 2D platform game that was sold in limited distribution by Dutch multimedia giant Valkieser in 1997. Billed as "oldskool gaming as it's meant to be," this 13-level game features a psychedelic finale level that is well worth the admission price.
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
https://www.youtube.com/user/sevenshe...
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view...
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&ign-mpt=uo%3D4
https://www.youtube.com/watch?v=wituP...
Moon Child is a fun but little-known 2D platform game that was sold in limited distribution by Dutch multimedia giant Valkieser in 1997. Billed as "oldskool gaming as it's meant to be," this 13-level game features a psychedelic finale level that is well worth the admission price.
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
https://www.youtube.com/user/sevenshe...
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view...
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&ign-mpt=uo%3D4
https://www.youtube.com/watch?v=wituP...
Moon Child is a fun but little-known 2D platform game that was sold in limited distribution by Dutch multimedia giant Valkieser in 1997. Billed as "oldskool gaming as it's meant to be," this 13-level game features a psychedelic finale level that is well worth the admission price.
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
https://www.youtube.com/user/sevenshe...
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view...
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&ign-mpt=uo%3D4
https://www.youtube.com/watch?v=wituP...
Moon Child is a fun but little-known 2D platform game that was sold in limited distribution by Dutch multimedia giant Valkieser in 1997. Billed as "oldskool gaming as it's meant to be," this 13-level game features a psychedelic finale level that is well worth the admission price.
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
https://www.youtube.com/user/sevenshe...
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view...
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&ign-mpt=uo%3D4
https://www.youtube.com/watch?v=wituP...
Moon Child is a fun but little-known 2D platform game that was sold in limited distribution by Dutch multimedia giant Valkieser in 1997. Billed as "oldskool gaming as it's meant to be," this 13-level game features a psychedelic finale level that is well worth the admission price.
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
https://www.youtube.com/user/sevenshe...
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view...
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&ign-mpt=uo%3D4
https://www.youtube.com/watch?v=wituP...
Moon Child is a fun but little-known 2D platform game that was sold in limited distribution by Dutch multimedia giant Valkieser in 1997. Billed as "oldskool gaming as it's meant to be," this 13-level game features a psychedelic finale level that is well worth the admission price.
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
https://www.youtube.com/user/sevenshe...
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view...
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&ign-mpt=uo%3D4
https://www.youtube.com/watch?v=wituP...
Moon Child is a fun but little-known 2D platform game that was sold in limited distribution by Dutch multimedia giant Valkieser in 1997. Billed as "oldskool gaming as it's meant to be," this 13-level game features a psychedelic finale level that is well worth the admission price.
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
https://www.youtube.com/user/sevenshe...
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view...
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&ign-mpt=uo%3D4
https://www.youtube.com/watch?v=wituP...
Moon Child is a fun but little-known 2D platform game that was sold in limited distribution by Dutch multimedia giant Valkieser in 1997. Billed as "oldskool gaming as it's meant to be," this 13-level game features a psychedelic finale level that is well worth the admission price.
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
https://www.youtube.com/user/sevenshe...
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view...
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&ign-mpt=uo%3D4
youtube.com/watch?v=wituPdgICZ4&list=PLwPzJSCMzkWnxKT5QxQskQgUb_J2wr1Vc
Moon Child is a fun but little-known 2D platform game that was sold in limited distribution by Dutch multimedia giant Valkieser in 1997. Billed as "oldskool gaming as it's meant to be," this 13-level game features a psychedelic finale level that is well worth the admission price.
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
https://www.youtube.com/user/sevenshe...
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view...
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&ign-mpt=uo%3D4
youtube.com/watch?v=wituPdgICZ4&list=PLwPzJSCMzkWnxKT5QxQskQgUb_J2wr1Vc
Moon Child is a fun but little-known 2D platform game that was sold in limited distribution by Dutch multimedia giant Valkieser in 1997. Billed as "oldskool gaming as it's meant to be," this 13-level game features a psychedelic finale level that is well worth the admission price.
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
https://www.youtube.com/user/sevenshe...
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view...
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&ign-mpt=uo%3D4
youtube.com/watch?v=wituPdgICZ4&list=PLwPzJSCMzkWnxKT5QxQskQgUb_J2wr1Vc
Moon Child is a fun but little-known 2D platform game that was sold in limited distribution by Dutch multimedia giant Valkieser in 1997. Billed as "oldskool gaming as it's meant to be," this 13-level game features a psychedelic finale level that is well worth the admission price.
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
https://www.youtube.com/user/sevenshe...
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view...
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&ign-mpt=uo%3D4
youtube.com/watch?v=wituPdgICZ4&list=PLwPzJSCMzkWnxKT5QxQskQgUb_J2wr1Vc
Moon Child is a fun but little-known 2D platform game that was sold in limited distribution by Dutch multimedia giant Valkieser in 1997. Billed as "oldskool gaming as it's meant to be," this 13-level game features a psychedelic finale level that is well worth the admission price.
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
https://www.youtube.com/user/sevenshe...
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view...
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&ign-mpt=uo%3D4
DmC Devil May Cry
Developer: Ninja Theory
Publisher: Capcom
©Capcom
Music:
Stage Music 9 (Demon World - DMC3)
©Capcom
Loop Demo Movie (DMC3)
©Capcom
Off your rear end - Beat Hazard
Lilith's Club - DmC Devil May Cry
©Noisia
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
youtube.com/user/sevensheavendotcom
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view/reinier-van-vliet/
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&uo=4&at=10lGop
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
youtube.com/user/sevensheavendotcom
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view/reinier-van-vliet/
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&uo=4&at=10lGop
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
youtube.com/user/sevensheavendotcom
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view/reinier-van-vliet/
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&uo=4&at=10lGop
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
youtube.com/user/sevensheavendotcom
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view/reinier-van-vliet/
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&uo=4&at=10lGop
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
youtube.com/user/sevensheavendotcom
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view/reinier-van-vliet/
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&uo=4&at=10lGop
The plot: "One night, a small comet crashes into the peaceful scenery of the planet Utopia. Soon, the meteor proves to be the source of a rapidly spreading techno-virus, turning Utopia into a cold metal world. Centuries ago, Utopia's moon has sent a magical green elf to Utopia, to protect the planet from some unknown danger. But now the danger is known and Moon Child's time has come. It's up to the player to make sure Moon Child succeeds in his quest!"
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated game from the same team that brought you Hoi on the Amiga.
The team responsible for Moon Child:
Metin Seven - The looks (design)
youtube.com/user/sevensheavendotcom
metinseven.artstation.com
Reinier van Vliet - The feels (gameplay)
http://www.poi-creatives.nl/team-view/reinier-van-vliet/
Ramon Braumuller - The sound (soundtrack)
All rights goes to this team.
DOWNLOAD THE GAME HERE (iPhone and iPad only)
itunes.apple.com/us/app/moon-child/id501943416?mt=8&uo=4&at=10lGop
In this episode we wander through the Moltern Cavern.
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[Places] Moltern Cavern, Olive Village, Alvanista, Venezzia, North Island, Glaciated Cavern
[Items] Charm Bottle, Spy Lens x2, Talisman, Resist Ring, Sorcerer's Ring, Savory, ?Weapon (ThunderClap), Battle Rune, Mixed Gummy, 1000 Gold, Life Bottle, Steak, Mystical Rune, Elixer
[Key items] Magma Key
[Enemies] Orge, Aza, Fire Bug, Agumi, Osprey, Boggle
[Bosses] Ifrit
[Skills/Spells/Spirit] Acid Rain (Mint), Ifrit (Klarth), Fire Wall (Arche)
©2012 NAMCO All rights reserved
In this episode we are getting permission to enter the Moria Gallery...but we can't enter before we do some other stuff.
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[Places] Alvanista, Olive Village, Moltern Cavern
[Items] Mental Ring, Mixed Gummy, 2600 Gold
[Key items] Moria Pass
[Enemies] Osprey
[Bosses] N/A
[Skills/Spells/Spirit] N/A
©2012 NAMCO All rights reserved.
Far Cry 3 is owned by Ubisoft. © Ubisoft Entertainment. All Rights Reserved 2012
In this episode we try to help the prince of Alvanista from being possessed.
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[Places] Alvanista
[Items] Cat's Eye x3, Garnet Ring, Gungnir, Opuscule
[Key items] N/A
[Enemies] N/A
[Bosses] Alice x2, Jahmir
[Skills/Spells/Spirit] Tractor Beam (Arche), Thunder Blade (Arche)
©2012 NAMCO All rights reserved.
In this episode we will have a nice couple of drinks on the boat to Alvanista before we move further.
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[Places] Venezzia, Alvanista
[Items] Halberd, Veggies, ?Book (Rabionis), Lavender
[Key items] N/A
[Enemies] N/A
[Bosses] Meia
[Skills/Spells/Spirit] Tiger Teeth (Cless), Psion Storm (Cless)
©2012 NAMCO All rights reserved.
In this episode we are going to avenge Lia's parents...at least we are trying...with some frustration.
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[Places] West Island, Demitel's Mansion
[Items] Spy Lens, Savory, Elixer, 430 Gold, Apple Gummy x2, Savory, Verbana, Reverse Doll, Corsesque, Armet Helm, Aquamarine Ring, Ruby Ring
[Key items] Magic Key
[Enemies] Harpy, Bone
[Bosses] Oak Root x2, Golem x2, Lilite x2, Demitel
[Skills/Spells/Spirit] Heal (Mint), Grave (Arche), Ice Tornado (Arche), Eruption (Arche), Lightning (Arche), Storm (Arche)
©2012 NAMCO All rights reserved.
In this episode we are going to try to help a young lady, Lia.
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[Places] Beladum Village, Bart's House, Harmel Village, Venezzia, West Island
[Items] Protect Ring, Mixed Gummy, ?Book (Porno Magazine)
[Key items] N/A
[Enemies] Slug
[Bosses] N/A
[Skills/Spells/Spirit] Tempest (Cless)
©2012 NAMCO All rights reserved.
In this episode we explore Sylph Mountain.
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[Places] Bart's House, Euclid, Harmel Village, Sylph Mountain, Realm of Magic, Beladum Village, Spirit Forest
[Items] Spy Lens, Amber Cloak, Kite Shield, Talisman, Rune Bottle, Charm Bottle, Apple Gummy, Blue Ribbon, Orange Gummy, Remedy Bottle
[Key items] Elemental Orb
[Enemies] Harpy, Ghast, HellLord, Falcon, Boggle
[Bosses] Sylphx x4, Sylph x3
[Skills/Spells/Spirit] Lightning Bolt (Cless), Delay (Mint), Blade Storm (Cless), Sylphs (Klarth)
In this episode we will know more about magic.
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[Places] Beladum Village, Spirit Forest, Euclid
[Items] Orange Gummy, Reverse Doll
[Key items] Medium Food Sack
[Enemies] Bugbear, Owl, Bee, Hornet
[Bosses] N/A
[Skills/Spells/Spirit] Mecha Blade (Cless), Deep Mist (Mint)
©2012 NAMCO All rights reserved.


