Uploaded February 2013 | Updated September 2026, 1 week ago
Ben Jordan: Paranormal Investigator is the main title of a planned series of eight amateur adventure games made by Francisco "Grundislav" Gonzalez with freeware adventure game engine Adventure Game Studio. To date, there have been seven games released in the series, each game being a separate "case" investigated by Ben Jordan, the protagonist and player character. Each game features the main title and a subtitle, usually relating to the plot of the case. The series distinguishes itself from other games about paranormal investigation in that many of the paranormal phenomena are taken from real-life legends and folklore.
There were originally nine games planned, but one was dropped because of a weak plot.
Case 1: In search of the skunk ape Edit
In Jordan's first case, he is called to the Wikipedia:Everglades, where he investigates the murder of a ranger who was another victim of a serial killer who rips the liver out of his victims' bodies, and the murders are connected to the local legend of the Wikipedia:skunk ape. The game was re-released in a deluxe version containing new puzzles and a speech pack and new graphics.
Ben Jordan: Paranormal Investigator is the main title of a planned series of eight amateur adventure games made by Francisco "Grundislav" Gonzalez with freeware adventure game engine Adventure Game Studio. To date, there have been seven games released in the series, each game being a separate "case" investigated by Ben Jordan, the protagonist and player character. Each game features the main title and a subtitle, usually relating to the plot of the case. The series distinguishes itself from other games about paranormal investigation in that many of the paranormal phenomena are taken from real-life legends and folklore.
There were originally nine games planned, but one was dropped because of a weak plot.
Case 1: In search of the skunk ape Edit
In Jordan's first case, he is called to the Wikipedia:Everglades, where he investigates the murder of a ranger who was another victim of a serial killer who rips the liver out of his victims' bodies, and the murders are connected to the local legend of the Wikipedia:skunk ape. The game was re-released in a deluxe version containing new puzzles and a speech pack and new graphics.
![Space Quest - Decisions of the Elders (2012) Ending [WINDOWS]
Boston McShew (also known as Leisure Suit Harry) is proud to inform you that the AGI-SCI retro game
Space Quest minus 1 - Decisions of the Elders
is complete and ready for download.
I thought about postponing its release because so many SQ games have recently been completed. Since my game is different (its really retro style with 320x200 pictures, AGI fonts - design very similar to SQ2) its hardly comparable to the other games. I decided to release it right away.
Its some kind of hybrid between AGI (graphics) and modern aspects (icon controlled, ogg-Music).
If you are not yet convinced I have provided 2 screenshots under games in production.
If you loved the really old games youll like this one and spend a funny and melancholic hour. Space Quest - Decisions of the Elders (2012) Ending [WINDOWS]](https://i.ytimg.com/vi/cyN4ghkx1OA/mqdefault.jpg)
![Ben Jordan - Main Theme [MUSIC]
Join Ben Jordan on his adventures as he discovers that theres more to being a paranormal investigator than just exploring old buildings and photographing orbs.
Each case finds him traveling to exotic locations, investigating local legends and paranormal phenomena, encountering dangerous situations, and learning more about friendship, love, his past, and himself. Ben Jordan - Main Theme [MUSIC]](https://i.ytimg.com/vi/d5l1CLDtef4/mqdefault.jpg)
![Valis 3 (1992) [PCE-CD]
Valis III (ヴァリスⅢ Varisu Surī?) is an action-platformer video game developed by Telenet Japan and originally released for the PC Engine Super CD-ROM² on September 7, 1990 in Japan.[1] It was later released for the Sega Mega Drive/Genesis in 1991 both in Japan and North America, and for the TurboGrafx-CD in 1992 in North America. It is the third game in the Mugen Senshi Valis series and once again features Yūko Asou (麻生 優子 Asou Yūko?) as the lead character. She is also joined by her twin sister, Valna, and a young Vecanti warrior named Cham who are playable characters. Valis 3 (1992) [PCE-CD]](https://i.ytimg.com/vi/dMsGEa5GD0Q/mqdefault.jpg)
![Sylphia (1993) [PCE-CD]
Sylphia is a 2D shooter released on the Turbografx-CD. Sylphia (1993) [PCE-CD]](https://i.ytimg.com/vi/dYxYzbfMksE/mqdefault.jpg)
![Moebius: Empire Rising - Zurich [MUSIC]
The superb soundtrack of Jane Jensens Moebius. Composed by Robert Holmes, also the composer for the Gabriel Knight games.
Moebius: Empire Rising is a graphic adventure video game developed by Pinkerton Road and Phoenix Online Studios. It was released on Microsoft Windows and OS X on April 15, 2014, with Linux, iOS and Android versions to follow. The game is a spiritual successor to the Gabriel Knight series.
The game tells the story of Malachi Rector, an antiques dealer who travels the world hunting down valuable artefacts. After returning from a trip to Spain hes hired by Amble Dexter, the head of a secretive government agency called FITA, to investigate a series of events and document them in his meticulous way.
The first event is the death of a young woman in Venice, found hanging from a bridge. As Rector investigates her life, he realizes that the beautiful and talented young woman—and the interrupted path of her life—had great hidden significance: Amble Dexter and his associates are playing with the fabric of life in a way Rector never imagined was possible. Even he, Rector himself, is part of a larger pattern. He must figure out who is doing what, and whether their intentions are for good or ill, before he can decide if he will play his pre-scripted role or try to change the outcome. This is a metaphysical thriller à la Dantes Equation and Gabriel Knight. Moebius: Empire Rising - Zurich [MUSIC]](https://i.ytimg.com/vi/e9LMtEpOqLA/mqdefault.jpg)
![Kaizou Choujin Shubibinman 3: Ikai no Princess (1992) Ending [PCE-CD]
The gameplay of the third Shubibinman game has more in common with the first game of the series than the second; the sword has returned as Tasuke and Kyapikos basic weapon, and a more Shubibinman 1 style shubibeam is featured; it is now somewhat controllable after release, but this is also risky as the potentiality of getting hit his high. In addition Tasuke and Kyapiko are capable of wall-jumping, but this is relevant only at a few points in the game.
ITEMS:
Continue chip: Get 100 of these for an extra life, allowing you to continue mid-stage without having to re-start!
Hyper chip: A chip that is flickering rapidly. Worth 5 capsules!
Battery: Pick this up to restore a point of the players life.
Big battery: Completely restores the players life.
Light bulb: Completely restores the players life AND adds an extra point of life to the life bar!
STORY
Tasuke and Kyapiko are spending a nice relaxing day at the beach, when suddenly a huge spaceship appears overhead! This can only mean one thing... another invasion! Tasuke and Kyapiko suit up and set out to stop it... or is it all just a gross misunderstanding? Kaizou Choujin Shubibinman 3: Ikai no Princess (1992) Ending [PCE-CD]](https://i.ytimg.com/vi/eyXyOtooN-0/mqdefault.jpg)
![Bubsy (1992) Ending [SNES]
Bubsy in Claws Encounters of the Furred Kind, known as Bubsy for short and Yamaneko Bubsy no Daibōken (やまねこバブジーの大冒険?) in Japan, is a platform video game released by Accolade in the early 1990s.[5] It is the first game in the Bubsy series of video games. The games name is a play on words in reference to Close Encounters of the Third Kind, with the game revolving around Bubsy defending the planets supply of yarnballs from alien invaders.[6] The game received a sequel, Bubsy 2, in 1994 Bubsy (1992) Ending [SNES]](https://i.ytimg.com/vi/fUCTdA0oduo/mqdefault.jpg)
![Diablo 1 (1996) Introduction [WINDOWS]
Diablo is an action role-playing hack and slash video game developed by Blizzard North and released by Blizzard Entertainment on December 31, 1996.[2]
Set in the fictional Kingdom of Khanduras, located in the world of Sanctuary, Diablo has the player take control of a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen dungeon levels, ultimately entering Hell itself in order to face Diablo.
An expansion pack, entitled Diablo: Hellfire, was released in 1997, although it was not created by Blizzard Entertainment. In 1998 Blizzard released Diablo for the PlayStation.[3] this version featured direct control of the main character using the PlayStation controller and was developed by Climax. This was followed by a sequel, Diablo II, in 2000, and a third game, Diablo III, was released on May 15, 2012. Diablo 1 (1996) Introduction [WINDOWS]](https://i.ytimg.com/vi/flggEm5qCgI/mqdefault.jpg)
![Doom 3 - Trailer (2004) [WINDOWS]
Doom 3 is a first-person science fiction horror video game developed by id Software and published by Activision. Doom 3 was first released for Microsoft Windows on August 3, 2004.[7] The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac OS X. Developer Vicarious Visions ported the game to the Xbox console (now backwards compatible to the Xbox 360), releasing it on April 3, 2005. British developers Splash Damage also assisted in design for the multiplayer elements of the game.[1]
The game is a reboot of the Doom franchise, disregarding the storylines of the previous Doom video games. Doom 3 is set in 2145 on Mars, where a military-industrial conglomerate has set up a scientific research facility to research into fields such as teleportation, biological research and advanced weapons design. However, the teleportation experiments inadvertently open a gateway to Hell, resulting in a catastrophic invasion by demons. The player, an anonymous space marine, must fight through the base and find a way to stop demons from Hell attacking Earth.[8] Doom 3 features an award-winning game engine, id Tech 4, which has since been licensed out to other developers,[9] and later released under the GNU General Public License in November 2011.
The game was a critical and commercial success for id Software; with more than 3.5 million copies of the game sold, it is the most successful game by the developer to date.[9][10] Critics praised the games graphics and presentation,[11] although reviewers were divided by how close the gameplay was to that of the original Doom, focusing primarily on simply fighting through large numbers of enemy characters.[12] The game was followed by Resurrection of Evil, an expansion pack developed by Nerve Software in April 2005, while a Doom film loosely based on the series was released in October 2005. A series of novelizations of Doom 3, written by Matthew J. Costello, debuted in February 2008.[13] An expanded and improved BFG Edition was released in the fourth quarter of 2012. The franchise is set to continue with Doom 4. Doom 3 - Trailer (2004) [WINDOWS]](https://i.ytimg.com/vi/fzccfpXYatY/mqdefault.jpg)
![Ben Jordan - Case 8: The Korzha Sisters [MUSIC]
Following the tragic events in Rome, things are not looking good for Ben Jordan. However, as bleak as things seem to be, all is not lost.
In this final chapter of the series, Ben will learn the truths hidden in the past and the present, which he will use to finally confront the mad man threatening his future. Ben Jordan - Case 8: The Korzha Sisters [MUSIC]](https://i.ytimg.com/vi/g8w-pHYRYZ8/mqdefault.jpg)
![Blood & Magic (1996) Roxanas Ending
Bryans ending for the Matchmaker Mayhem campaign.
Blood & Magic is a computer game released by Interplay in 1996. It was the first real-time strategy game to use the Dungeons & Dragons license.
The basic units of the game are the Basal Golems, which are created at the Bloodforge. They provide mana for the production of new units and can be turned into buildings or monsters. When four are placed on a foundation, they may transform into a mystical site dedicated to the kind of magic the players choosing. Placing a Basal Golem adjacent to a friendly mystical site will allow them to change into a different creature, based on the type of mystical site. The player automatically is only able to use the weakest transformation, and can unlock more by researching. Researching costs experience, which is gained by creating or transforming Basal Golems, creating or destroying structures, casting spells and slaying enemies.
While this approach is original compared to the usual Dune-like system where the player had to harvest or mine resources, it brings its own set of problems. There are no limits on Basal Golem and almost no limits mana production (the only one being that a player can not have more than 300 mana at one time) and the stationary Golems are much easier to protect than moving harvesting units meaning that unhindered exponential growth can easily occur. Also, not having to protect supply routes means less opportunities for strategic thinking, as does the lack of any defensive structures (with the exception of passive walls).
The most egregious deviation from normal RTS gameplay is the extreme micromanagement required for the collection of the games resources.[1] The golems charge mana individually, and collecting the mana requires a continuous cycle of selecting individual golems and clicking a transfer button (or, alternatively, the right mouse button). Golems will eventually transfer mana on their own if they reach their maximum capacity and are left unattended for a long period of time, but this severely impacts their efficiency.
The games pacing is similar to that of vintage RTS games like Dune 2 and Warcraft: Orcs & Humans. By comparison, the gameplay is very slow compared to Warcraft 2 which came out the year prior.
The game single player game consists of five regular campaigns of increasing difficulty followed by a world conquest (a long campaign during which the player conquers all 15 maps and then challenges the gods themselves). In all regular campaigns the player can choose one of two sides of conflict. To unlock the next campaign, the player has to finish the current campaign at least once. The storylines of all campaigns are typical fantasy tales (without any explicit AD&D references), although each campaign has its own take on the genre. The stories are told between battles by a narrator voice (often in verse) and illustrated by gradually uncovered pictures.
(From Wikipedia) Blood & Magic (1996) Roxanas Ending](https://i.ytimg.com/vi/giaUJpzEiMM/mqdefault.jpg)