Half-Life Differences about speedrunning (PC-PS2)SuperFrizzio2026-09-21 | Half-Life Differences about speedrunning (PC-PS2)Dino Crisis [First-person mod] w/ commentary [PART 2]SuperFrizzio2022-01-11 | Continuing from where we left, this time we got stuck in an endless cutscene before reaching the B1 floor, lol. Will we able to get past from that?
(Spoiler: no)Dino Crisis [First-person mod] w/ commentary [PART 1]SuperFrizzio2022-01-02 | I'm not the author of the mod, a nice on Twitter kindly gave it to me. This mod has several bugs that make the game difficult to complete but let's try!
Part 2 will follow sometime in the future.Gran Turismo 2 - Lada 2106 Race (Custom model)SuperFrizzio2021-02-15 | This custom event was made possible thanks to several tools created by some talented guys that managed to figure out file formats of the game, like events, car parts, menu backgrounds and such..
Lada 2106 model by commongear GMCreator by adeyblue GT2CarInfoEditor and DataSplitter by pez2k
Something to note: the windows are trasparent because of a mistake the creator of the model has done, still they look cool!Gran Turismo 2 - Hidden Peugeot 206 event restoredSuperFrizzio2020-11-16 | This unaccessible Peugeot 206 event is actually completely finished but totally unused in the game.. Thanks to GMCreator I've been able to create the necessary screens to restore the event..
My artistic skills aren't so good so there is quite a bit of work to make the screens look exactly like the other manufacturer races (Especially the 106/206 text), but I'm pretty satisfied with the result overall.
Also, sorry for the choppy framerate.. My laptop apparently can't handle Bandicam and an emulator together, hence the sloppy drivingDino Crisis: Beta-Restoration Mod - Blue pteranodonsSuperFrizzio2020-06-16 | Recreated the blue pteranodons shown in some pre-release trailers of the game.Half-Crisis Demo (Dino Crisis Mod)SuperFrizzio2020-04-30 | This is a mod for the recently released Dino Crisis Classic REbirth patch for the PC version of the game. This mod replaces several room textures plus hundreds of sounds and speeches extracted from Half-Life 1. I rendered most of the textures with the MaxEd tool as the original HL1 textures are fullbright making the rooms look very bland if the non-rendered textures were applied to it. The mod is not completed yet and it ends once you reach the "Main Entrance" area of the 1F floor. Door animation editing is not yet possible so there are still the original Dino Crisis door animations, also for some reasons the laser shutters are invisible, they'll be fixed in the next version / demo. Have fun!
Download link: drive.google.com/open?id=1V_5usYy5qTG9NKNzADk7il-vIJNPHfqpSubaru Impreza 22B STi Version 98 vs. 2 Ford GT40s (Challenge)SuperFrizzio2020-04-15 | Intense race I should say.. The challenge created by JakeMR2 on the "Searching for Hidden Things in GT" Discord server consist of beating a Ford GT40 with a lightly tuned car (Maximum 20,000Cr of tuning) and Sports tires. Used the recently-released Subaru Impreza 22B STi Version '98 mod by Submaniac which improves alot the car aesthetically.
Enjoy.Dino Crisis Mod - Custom Sounds (PC version)SuperFrizzio2018-03-31 | Replaced the standard voice lines with custom ones (mostly from The Simpson).
Sorry for the video quality but Dino Crisis doesn't work good with modern hardware anymore (640x480 resolution cap)Dino Crisis Mod - White Rick & Room editingSuperFrizzio2018-03-17 | Work In Progress.Dino Crisis - Charging Battery (Unused feature)SuperFrizzio2018-03-03 | Not used, since you already pick up a charged battery.
Learning new things from this game everydayDino Crisis - Modified CutsceneSuperFrizzio2018-03-01 | ...Dino Crisis - Accessing Liaison Elevator No.1SuperFrizzio2018-03-01 | Originally, this elevator was usable as you could go back to the heliport. Something you can't do without cheat codes.
Fun fact: the commercial trailer for the game shows Regina using this elevator.Dino Crisis - Hidden/Beta door animationsSuperFrizzio2018-02-24 | Within the game files there are several unused door animations..
1 - This animation shows Regina backing from something, supposedly the T-Rex or a dinosaur.
2 - Quite odd one, wonder where it could be used.
3 - As you can't go back to the small elevator leading to the heliport, this animation goes unused.
4 - Again, you can't go back to the heliport after the second T-Rex fight, so this animation is scrapped (NOTE: there is a similar door animation with the elevator doors already opened, which is used by the game).
5 - Door similar to the S1 Laboratory ones, but with a different sound.
6 - Beta "Canals" animation with different camera positioning and Regina climbing up invisible stairsDino Crisis Mod - Alien dinosaurs?SuperFrizzio2018-02-21 | Palette editingGran Turismo 2 Mod - (GT1 Version) [R] Dodge Viper RT/10SuperFrizzio2018-01-25 | Creator/s of the mod: Submaniac93, MMRivit & pez2k
This mod add to the Racing Modification of the Dodge Viper RT/10 an extra yellow color, the same as the one used in Gran Turismo 1.Gran Turismo 2 Mod - (Beta) [R] Mazda RX-7 Type RS 98SuperFrizzio2018-01-25 | Creator/s of the mod: pez2k.
The beta Racing Modification for the Mazda RX-7 Type RS '98 has two extra colors (white and grey), both were deleted in the final version of the game.Gran Turismo 2 Mod - (Beta) [R] Citroen Saxo 1.6i VTSSuperFrizzio2018-01-25 | Creator/s of the mod: pez2k.
The beta Racing Modification for the Citroen Saxo has an extra black color which was deleted in the final version of the game.Gran Turismo 2 Mod - (Beta) Dodge Viper RT/10SuperFrizzio2018-01-25 | Creator/s of the mod: MMRivit & pez2k.
The beta Dodge Viper RT/10 from the GT2 demos retains the same color options from GT1. The color thumbnails are fully implemented too.Gran Turismo 2 Mod - (Beta) Dodge Viper GTSSuperFrizzio2018-01-25 | Creator/s of the mod: MMRivit & pez2k.
The beta Dodge Viper GTS from the GT2 demos retains the same color options from GT1. The color thumbnails are fully implemented too.Gran Turismo 2 - Beta/Removed Cars - COMPLETE EDITIONSuperFrizzio2017-03-30 | After endless hours of research, comparisions, recording and such I'm glad to present you the longest GT2 Beta video ever made (until now).. Showing all the beta and removed cars from basically the final versions of the game and all the demo builds.. Sorry if the video is laggy sometimes...
If you asking yourself why I didnt include the Esso/Exxon cars aswell the Acura/Honda cars in the final versions of GT2, well, its because I'm planning to do a separate video showing regional differences and such. Stay tuned!
P.S. Sorry if my english is sometimes sloppy. I tried to make it as more understandable as possible.
One more thing to note: I didnt include the cars in the demos that are compeltely finished aswell the cars that have different/missing wheels.. I just thought it would be useless to do since almost every car have unfinished wheels. I also didnt include duplicated cars, placeholders and new cars with no name at all.
Explored demos: GT2 Demo - Official U.S. Playstation Magazine Demo Disc 27 (SCUS-94435) [1st Build] GT2 Demo - Bonus Playstation Disc (SCUS-94588) [2nd Build] GT2 Demo - Euro Demo 53 (SCED-01827) [3rd Build] GT2 Demo - Test Drive (PAPX-90054) [4th Build]
Enjoy and thanks for watching! Also big thanks to the awesome community of GTPlanet!Half-Life: Surface Tension barrel boostSuperFrizzio2017-03-21 | ...Half-Life: Prize little skipSuperFrizzio2017-03-01 | Picking up the gold key early without taking lava-damage
Saves some secondsQuake Live - 8 in a row?SuperFrizzio2017-02-08 | Sorry for Bandicam Sponsor lol P.S. Actually it's 7Max Payne Mods - Episode 6: ACIDTRIPSuperFrizzio2017-01-11 | Made by: ? My score: -Lenght: 3 -Balance: 3 -Originality: 6 -Playability: 3.5 -Overall: 3.8 Description: One of the worst Max Payne mod ever published! The level consist of two rooms filled with some brain-dead enemies and missing wall textures, to simulate an acid trip effect. Not recommended for download at all.
If you made a mod too feel free to contact me and I will review it!
Thanks and enjoy!Max Payne Mods - Episode 5: AciDPayneSuperFrizzio2017-01-10 | Made by: AciDBurN My score: 7/10 Description: This modification add a new weapon (Dual Desert Eagle), which is quite common in the Max Payne Mod universe + some other changes, mostly related to the HUD.
If you made a mod too feel free to contact me and I will review it!
Thanks and enjoy!Max Payne Mods - Episode 4: 007 PaintModSuperFrizzio2017-01-09 | Made by: Phoenix My score: 6.5/10 Description: Another quite simple mod. In this modification we have colorful decals and thats it! Nothing related to 007, sorry.
If you made a mod too feel free to contact me and I will review it!
Thanks and enjoy!Max Payne Mods - Episode 3: 6thPersonSuperFrizzio2017-01-08 | Made by: ANTI CHRIST My score: 5/10 Description: Apart from the background menu slightly changed and a different camera special effect (shown in minute: 00:25) nothing else is changed, so this is a very very simple mod.
If you made a mod too feel free to contact me and I will review it!
Thanks and enjoy!Max Payne Mods - Episode 2: 2toneSuperFrizzio2017-01-07 | Made by: illicit My score: 6/10 Description: This mod slightly change the texture of the Max Payne's jacket and completely change the texture of two weapons: Beretta & Desert Eagle, in gold style. Nothing else was changed.
If you made a mod too feel free to contact me and I will review it!
Thanks and enjoy!Max Payne Mods - Episode 1: 2 shortSuperFrizzio2017-01-06 | Made by: Dr.Hoshi My score: -Lenght: 6.5 -Balance: 7.5 -Originality: 6 -Playability: 5 -Overall: 6.2 Description: Quite difficult mod with some flaws like sky textures instead of a proper skybox and bad lightning. It does not have an end trigger and it's not really looking nice overall. There are some changes in the HUD but nothing special.
If you made a mod too feel free to contact me and I will review it!
Thanks and enjoy!Dino Crisis - Unused SoundsSuperFrizzio2016-12-05 | 1-Unused Speech in Control Room Hall
Cut conversation between Regina and Rick in the Control Room Hall. It was probably meant to be triggered after the cutscene with Gail in the Training Room.
2-Unused Speech in Experiment Simulation Room
Another cut conversation, this time between Regina and Gail. Seems like Gail would have enter the room after Regina and then immediately return back to the Computer Room.
3-Unused Speech in Researcher Rest Room
Small cut speech, involving Regina and Gail. Judging by the conversation, Regina was supposed to catch Gail taking a nap/relaxing in one of the beds of the room
4-Unused Dialogue in Disembarkation Immigration Office
It was probably supposed to be played if you press X on Rick after the conversation about the incoming T-Rex.Dino Crisis - Secret ItemsSuperFrizzio2016-12-01 | 1 - Locker Room Key - Originally there was supposed to be either a locked locker (maybe containing the DDK H) or a locked door.
2 - Placeholder (?)
3 - Key Card Lv. D - Interesting hidden S2-S3 Key Card. No such D-Level doors exist in the final version of the game.
4 - Green Battery - Unknown purpose of this.Dino Crisis - Secret Room #2SuperFrizzio2016-12-01 | Seems like an early version of "Control Room B3" with a different room name. Not much can be explored, since if you get too close to the two doors the game will load automatically the map, in an infinite loop.Dino Crisis - Secret Room #1 (Elevator)SuperFrizzio2016-12-01 | Secret room named "Elevator".. Seems like a beta version of "Port" with no collisions, no footstep sounds and with a different doorHalf-Life Xen in 0:35.965 [Single-Segment] (PC)SuperFrizzio2016-10-26 | Not perfect, but I got a nice trick next to the Xen Pool.
Gauss Boost & Bhop scripts usedHalf-Life: Spike Jumps challengeSuperFrizzio2016-10-22 | Challenge offered by quadrazid in his HL21 bloopers video..
"Beat the amount of spike jumps at Nihilanth and upload a video of it."
It is a joke, indeed. :DHalf-Life: Bhop 4096 in 6.44 + 764 units / 21 jumpsSuperFrizzio2016-10-06 | sv_maxspeed: 400 - fps_max 99.5
00:01 Touching the trigger that closes/opens the Test Lab door
00:03 This segment was quite hard to do flawless, first of all saving is not possible or the scientist skip wont work, second thing Einstein is randomly talking with Eli about some stupid stuff most of the time causing several seconds of time loss, third thing I had to jump over the trigger that activates the "broken computer" sequence, the only way to skip it is jumping over the little headcrab chamber and being very careful to not accidentaly touch the trigger, also I lowered the fps to 30 so the scientist could turn around faster (had to put again 100 fps or the "invisible push" trick couldnt work at 00:23)
01:10 The sequence for the door of the first map is triggered as soon as the map is loaded
Number of segments: 5Half-Life: Apprehension done in reverse in 1:50SuperFrizzio2016-09-28 | "Remaking" the reverse runs I did several years ago on Ps2, with new tricks and ofc better quality ;)..
13 segments, enjoy!
Bhop script & Object Boost script usedHalf Life: Black Ops Tutorial in 1:54SuperFrizzio2016-09-22 | Segmented speedrun of the Black Ops (Mod) Tutorial, done in 8 segments by me (SuperFrizzio).
Not really perfect, but I'm pretty satisfied with it because it's my first segmented speedrun.
A complete speedrun of the main storyline may come too!
Tricks explanation:
0:00 : The first 5 seconds of the tutorial are completely black, pretty much like the beginning of Unforeseen Consequnces or Opposing Force, this is not displayed on the demo.
0:06 : Skipping the flashlight/ventilator shaft section by touching the trigger next to the red circles (if you fall somewhere else you gonna be teleported behind the crates again)
1:10 : You can actually "read the note" from behind the wall and activate the door panel
1:28 : Need to wait a bit until the explosion trigger disappears so I don't get killed
1:54 : End, thanks for watching
Thanks to everyone of the SourceRuns community, such a great site even after years.Half-Life Unforeseen Consequences in 2:27 [Single-Segment] (PC)SuperFrizzio2016-09-02 | Kinda okay run, thanks to the start.. I managed to enter the dead scientists room in 3-4 seconds.. The end like always.. is b*****Half-Life Hazard Course completed in 3:09 [Single-Segment] (PC)SuperFrizzio2016-08-31 | Not that good, especially the bad movements at the final rooms.. Can save at least 5-10 seconds with more practising and 20 with the trigger delay trick..
Final time without freezes after loading: 3:05.177
This run was done on one sitting, no saves/load used
Scripts used: Bunnyhop scriptDriver (Ps1) Trail Blazer: Miami 2 in 1.29SuperFrizzio2016-07-02 | Another cool challenge, like in the other Trail Blazer challenges you don't need to hit every single flag, but you should in the final ones..Driver (Ps1) Trail Blazer: Miami 1 in 1:33SuperFrizzio2016-07-01 | Pretty interesting race, it's not necessary to hit EVERY flag, but you must hit the ones in the final part at least...Driver (Ps1) Cross Town Checkpoint: New York 2 in 1:33SuperFrizzio2016-06-29 | Not perfect, but some turns were pain.. Could be improvableHalf-Life (Ps2) Unforeseen Consequences speedrun in 2:41 [Single-Segment]SuperFrizzio2016-06-28 | Pretty fun run, but the last part was annoying to do (Object-boost to bridge).. I'm quite satisfied on this apart from some little rough movements
Single-Segment Time without loads: 2:41 No turbo-controller, scripts, mouse/keyboard.. All with standard PS2 controller DualshockDriver (Ps1) Cross Town Checkpoint: New York 1 in 1:41SuperFrizzio2016-06-28 | This is the longest Cross Town Checkpoint run, surely the most difficult part is crossing the bridge, its quite easy to crash into some traffic cars.Driver (Ps1) Cross Town Checkpoint: Los Angeles 2 in 1:16SuperFrizzio2016-06-26 | Quite flawless run.. The crash for the 5th checkpoint is the hardest part of the run, the rest its quite straightforwad, out-of bounds glitch is useless here because you wont be able to return to the map and hit the final checkpoint :(Driver (Ps1) Cross Town Checkpoint: Los Angeles 1 in 1:07SuperFrizzio2016-06-25 | Wasn't that easy like I expected.. The traffic car standing in the front of the first checkpoint is scripted to appear there always.. Same with the 5th checkpoint, crashing into them is faster than braking completely but it quite hard to do.. Could be improvable this one..Driver (Ps1) Cross Town Checkpoint: San Francisco 2 in 36.49 SecondsSuperFrizzio2016-06-24 | Very easy run, and a short one.. I optimized it 'till the limit, I can't really see a sub 36 seconds into this... Was fun!Driver (Ps1) Cross Town Checkpoint: San Francisco 1 in 1:11SuperFrizzio2016-06-24 | I wanted to improve the time and I tried over and over for hours.. I couldn't.. This is REALLY hard and long, takes a lot of luck and the traffic cars are making it even more difficult... It can be improvable with some better movements, but I'm satisfied with this anyways..