Retro Games and 90s Attractions
Universal Studios Florida promo VHS 1996
updated
Visually, the 3DO does admirable work replicating the Neo Geo’s lush backdrops and oversized sprites. The animation isn’t quite as fluid as its coin-op counterpart, but the bold character designs and atmospheric stages — from misty bamboo groves to bloodstained temples — still command attention. The CD soundtrack, rich with taiko drums and haunting flutes, lends a cinematic edge absent from most console fighters.
Where it falters is in response time. There’s a fractional lag between thought and execution, and on a console that prides itself on fidelity, that half-second pause dulls the blade. The AI, too, can swing between serene discipline and sudden cheapness. Still, when the rhythm clicks, Samurai Shodown delivers a martial poetry few fighters can match.
Opened June 9, 1979, on the site of the short-lived “Rockslide” attraction, it featured roaming costumed characters starting in 1978. The ride closed in 1992, replaced by Back to the Future: The Ride, later succeeded by The Simpsons Ride.
LEARN THE SECRETS BEHIND THE SCENES
Capture the thrill, the glamour. and the excitement of the world 's
biggest and busiest movie and television studio with this Universal
Studios'" video tour. Learn movie-making's greatest techniques
with a fascinating look at THE SPECIAL EFFECTS STAGE, where Tour
visitors assist with demonstrations.
WITNESS INCREDIBLE SPECIAL EFFECTS
At the ENTERTAINMENT CENTER, witness the incredible, special
effects of THE ADVENTURES OF CONAN, with piercing lasers,
scorching fireballs, and a terrifying, 18-foot dragon. Roar with
laughter as visitors test their talents in the SCREEN TEST COMEDY
THEATER, experiencing the thrills of performing onstage before
cameras and a live audience. And when THE WESTERN STUNT
SHOW begins - watch out - Fists fly and blazing gun-battles rage,
including a daring 20-foot fall which highlights the show.
SURVIVE TERRIFYING PERILS
If it's excitement you're looking for, then you've come to the right
place. An excursion through Universal's famed front and back lots
aboard the Tram is an experience you'll not soon forget. From the
furious laser battles of BATTLESTAR GALACTICA®, to the terrifying
shark attack of JAWS®, the Tour serves up one special effect peril
after another. The Collapsing Bridge, Runaway Train, Doomed
Glacier Expedition - they're all here for you to experience!
JOURNEY THROUGH MOTION PICTURE HISTORY
Throughout the Tour, you will pass by locations and sets of both old
and new film classics and television favourites. From the silent
westerns of Tom Mix, to the modern-day TV productions, the list of
movies and stars filmed on the back lot goes on endlessly. Finally,
then, there is a video adventure equal to the Tour Itself! Universal
Studios'" on videocassette. Don't miss it. 34 minutes.
© 1986 University City Studios, Inc. All rights reserved
Promo : 00:01
Full movie feature 01:04
In the summer of 1988, Universal Studios Hollywood boldly went where no theme park had gone before: into the heart of the Final Frontier. The Star Trek Adventure, an ambitious walk-through and performance-based attraction, brought guests into the world of the U.S.S. Enterprise in a way that was unprecedented for its time. By 1989, the experience had matured into one of the studio’s most popular and talked-about offerings, blending state-of-the-art technology, audience participation, and the enduring appeal of Star Trek.
Concept & Experience
Upon entering the attraction, guests were invited to step inside a Hollywood soundstage transformed into a futuristic starship set. The highlight of the experience was a participatory film shoot: visitors volunteered to don Starfleet uniforms and perform key roles in a mini Star Trek episode. Using green-screen technology, Universal composited guests into scenes aboard the Enterprise bridge and in the midst of a dramatic Klingon confrontation.
This participatory approach was ground-breaking for its time, effectively turning guests into “actors for a day.” While the attraction’s storyline was formulaic—Klingons hijack a Federation vessel, heroes save the day—it was perfectly suited to the concept. Guests not on camera could watch the production process, complete with live direction and behind-the-scenes commentary, offering insight into Hollywood moviemaking magic.
Technical Achievement
For 1989, the technical wizardry was impressive. The chroma key compositing and pre-recorded background plates allowed participants to see themselves on screen in real time, something rarely experienced by the general public at the time. The finished product—a VHS souvenir featuring the guest-starring “crew”—was a must-have for fans, though at an additional cost.
The bridge set was authentic enough to satisfy casual fans, though die-hard Trekkies might have noted the liberties taken with layout and props. Still, the illusion was convincing, and for many guests, this was the closest they had come to walking onto the Enterprise.
Atmosphere & Guest Appeal
The Star Trek Adventure tapped into the renewed popularity of the franchise in the late 1980s, following the success of Star Trek IV: The Voyage Home and the launch of The Next Generation. The attraction appealed to both seasoned fans and curious park-goers who wanted a unique souvenir and an interactive Hollywood experience.
While some guests preferred the more passive thrills of shows like The E.T. Adventure or the Studio Tour, those willing to step into the spotlight found this to be a once-in-a-lifetime opportunity. The only drawback was the wait time—long lines for volunteer spots often left many settling for spectator roles.
Legacy & Verdict
The Star Trek Adventure was more than an attraction; it was a prototype for the kind of immersive, interactive entertainment that would become a staple of theme parks in decades to come. Though the technology feels quaint by today’s standards, in 1989 it was cutting-edge and unforgettable.
Final Verdict: For fans of Star Trek, this was a dream come true. For everyone else, it was an entertaining glimpse into Hollywood magic—an experience that truly lived up to Universal’s promise of “ride the movies.”
Capture the glamour and excitement of the world's biggest movie and TV studio with this exclusive Universal Studios Video Tour. Discover the behind-the-scenes secrets as you see the shows, special effects and daring stuntmen that make the Tour such a special experience.
Witness the incredible special effects of The Adventures of Conan 31:29 and Star Trek Adventure 23:29 and the action packed drama of Miami Vice 34:10 . You'll marvel at the Special Effects Stage where they'll answer that never ending question- " How did they do that ?"
Riding the Tram through Universals famed front and back lots, you'll experience the Sound and Special Effects stages 04:21 , the terrifying shark attack of Jaws 16:42, the Collapsing Bridge 10:28, the awesome encounter with King Kong 08:45 and now Earthquake - The Big One 15:31
Throughout the tour, you'll see locations of both old and new film classics and television favourites. Visit Streets of the World 21:53 where you can wander in and around actual movie set streets .
The game is enjoyable in parts and the premise involves a highly improbable tale of a US Marine, a vampy female journalist called Julie, and a Rastafarian sidekick called Winston . The journalist is there to expose a fiendish plot by the US military to create an army of undead using the fiendish skills of Dr Hellman who has now gone rogue.
Your aim is to rescue your fellow army colleagues from zombification and ultimately defeat the evil Doctor.
The acting, as one might expect from direct-to-video horror, ranges from quite over the top funny to downright cringe. Vincent Schiavelli as Dr. Hellman provides some memorable moments, but the overall production feels rather cheap and the zombies in some cases look cheap.
The game relies heavily on FMV to push the story along but the video definition is definitely nothing approaching broadcast quality. The full-screen presentation, while laudable in its ambition, often highlights the inherent pixelation and compression artifacts due to the system not being able to natively handle mpeg video. Even with the 3DO mpeg add-on the quality of FMV 3DO games is the same, and it's sad developers didn't give an option to utilise the mpeg add-on to improve video quality .. The zombies themselves, portrayed by actors in rubber masks, manage to convey a certain low-budget charm, but the effect is more goofy than genuinely terrifying as they seem to glide towards you jiggling in snaking lines as you shoot them and mostly look unconvincing.
Nevertheless the game is enjoyable for a while if played with a Sinden lightgun on the Phoenix emulator.
Winston's over-acting and his on-going quest for a new Hummer is definitely the high point and is worth the admission fee, Brah.
Julie: "When I break this story I'll have a book, late night talk shows, the works"
Winston: "The only thing you going break Lady, is your neck."
I had an enjoyable time replaying this old classic using a Sinden Lightgun.
The actual game doesn't work so well on a Windows 11 PC as you have to keep pressing Alt and Tab at the end of each section to skip to the next part.
But it is fun and playable for £11 on Steam if you can stomach that glitch.
Opened in 1999 as part of Universal Orlando Resort, Islands of Adventure quickly made a name for itself as a thrilling and immersive theme park. By the year 2000, it had gained a reputation for combining cutting-edge technology with imaginative storytelling, offering guests a dynamic alternative to nearby competitors.
The park's original six themed "islands" — including Marvel Super Hero Island, Toon Lagoon, Jurassic Park, The Lost Continent, Seuss Landing, and the entry point, Port of Entry — showcased a diverse range of attractions. Highlights included The Amazing Adventures of Spider-Man, a groundbreaking 3D motion-simulator ride praised for its innovative visuals and ride system; Jurassic Park River Adventure, a suspenseful water ride; and Dueling Dragons, a pair of interwoven inverted roller coasters that became instant fan favorites.
Seuss Landing offered a whimsical, family-friendly contrast to the more intense rides, with vivid design and interactive attractions tailored for younger visitors.
By 2000, Islands of Adventure had begun building a solid fan base and critical acclaim for its immersive environments and high-thrill experiences. While it faced strong competition from Disney, its bold theming and focus on action and adventure helped it stand out as one of Florida's most exciting new theme parks at the turn of the millennium.
Way of the Warrior move list : real3do.uk/3do-game-reviews/way-of-the-warrior-3do-move-list
My Way of the Warrior review : real3do.uk/3do-game-reviews/way-of-the-warrior-3do-review
Published by Electron Arts in March 1994 - Twisted: The Game Show on 3DO stands out as an eccentric but ground-breaking oddity. Think of it as the lovechild of Monty Python and a feverish dream, where gamers are invited to a carnival of chaos, confusion, and occasional cackles. This was a game where the developer could take advantage of good quality FMV playback available on 3DO and is a great example of what a 3DO interactive game should be. No surprise, as Trip’s own Studio 3DO were behind it...
real3do.uk/3do-game-reviews/need-for-speed-3do-review
Developed by Pioneer Productions (EA Canada) and published by Electronic Arts in 1994, The Need for Speed puts players behind the wheel of 8 iconic sports cars like the Acura NSX and Dodge Viper. Electronic Arts collaborated with the popular automotive magazine Road & Track to match vehicle behaviour, including gear change sounds. The game contains detailed data on each vehicle with commentary, stylistic imagery and short video clips showing the cars in action. The original EA Canada team was made up of previous developers from Distinctive Software who had created the game Test Drive.
This version show use of the 30K cheat.
The Horde on 3DO is a glorious three-pronged attack on your senses. First, the FMV cutscenes. This was the 90s, where live actors and video games collided in a glorious explosion of cheese. Think Mega-CD levels of "so bad it's actually good".
And The Horde delivers. Kirk Cameron plays Chauncey with a straight face, while Michael Gregory steals the show as the hilariously evil Kronus Maelor (wait for the twist at the end). It's a masterclass in over-the-top acting and quite funny when the Horde take over the FMV occasionally. Subtlety goes somewhere to die and the scenery gets a good chewing.
Featuring Kirk Cameron as Chauncey and Michael Gregory as Kronus Maelor.
Long before today's sprawling esports arenas and interactive gaming experiences, Namco, the video game giant, dared to dream of a theme park built around its digital worlds. Opened on February 29, 1992, in Tokyo's Niko Tamagawa Park, Wonder Eggs holds the distinction of being the first amusement park operated by a video game company.
This wasn't just a few arcade cabinets tucked into a funhouse. Wonder Eggs was a full-fledged amusement park, envisioned by Namco as their answer to Disneyland. They aimed to create a space where the stories and characters from their games could come to life, offering a unique experience for visitors.
The park boasted a sizable carousel, several dark rides, and game centers, all infused with a playful, comical theme. Perhaps most notably, Wonder Eggs featured a special 28-player version of the arcade classic Galaxian 3, a testament to Namco's arcade roots.
Initially intended as a five-year venture on leased land, Wonder Eggs' popularity quickly exceeded expectations. The park saw impressive attendance figures, with 500,000 visitors in its first few months and over a million by year's end. By the time it closed its doors on December 31, 2000, after several renovations (Wonder Eggs 2 and 3), the park had welcomed a staggering six million guests.
Wonder Eggs wasn't just a fun diversion; it was a financial success. The park's popularity contributed to a 34% revenue jump for Namco by December 1992, demonstrating the potential of blending the physical and digital worlds. While the park was demolished the following year, its legacy as a pioneering effort in video game-themed entertainment remains. Wonder Eggs serves as a fascinating precursor to the immersive experiences that are increasingly common today, a testament to Namco's vision and ambition.
Read my review here: real3do.uk/3do-game-reviews/off-world-interceptor-3do-review
Off-World Interceptor by Crystal Dynamics was released in Nov 1994. It was initially called Orion Off-Road and it was an early 3DO exclusive which was later ported, less gracefully, to PlayStation and Saturn. It hurled you into the grimy boots of a futuristic “Trashman”, a bounty hunter with a taste for vehicular mayhem. Imagine Mad Max meets… well, something distinctly cheesy.
MK2 on 3DO has been worked on for over a year by the talented programmer Shaun and his team at 3DO HD. They have put together what I consider the definitive home console version of MK2. This is even better than the 32X version and looks absolutely stunning .
There was supposed to be a port of UMK3 on 3DO which was promoted in magazines like the UK 3DO Magazine but due to the consoles abandonment by the 3DO Company - the port never got completed .
Now 3DO enthusiasts have brought MK2 to life instead and it just proves the console could have easily handled an amazing port .
The game is not 100% finished (fatalities/friendships etc ) and there are definitely bugs here and there with the AI .. but its an absolute joy to play and it’s a fantastic accomplishment for a small group of 3DO fans to have delivered.
You can download the version here: drive.google.com/file/d/1eDNA9InDhlpcd3usA3-PhPeomPXi64ze/view and it works fine with the 4DO emulator.
Starts with an arena tour
Gameplay starts at 02:40
00:35 Textured Polygon version
08:05 Non textured version
19:14 Ending and credits
Taken from Games World TV show- Peep Parlour section.
It had a vibrating seat, a dome-shaped screen enveloping you, and blasts of air were timed to in-game events. This wasn't just meant to be a game; it was an experience. It was showcased in the 2001 AOU show in Osaka where it attracted 75-minute wait times.
However, Operation Blue Planet was never released due to the high production costs.
Supporting up to 28 players simultaneously, Project Dragoon was initially a theme park sensation, finding a permanent home at Namco Wonder Eggs before embarking on a global tour as a 6-player cooperative experience.
Players assumed control of the Dragoon, a massive spacecraft tasked with defending the galaxy from the insidious Unknown Intellectual Mechanized Species (UIMS). The action unfolded along a predetermined path, with players manoeuvring a coloured cursor to obliterate enemy forces. The Dragoon's energy reserves dwindled with each enemy hit, demanding strategic precision and teamwork.
The game was created by legendary developer Jeff Minter.
This clip was taken from a 3DO preview demo tape sent to retailers in 1995. This version of the game looks nothing like the finished version and the end is just a bit of CGI tagged on. Had the game actually looked like this and played as fast as this it would have been a 3DO hit .
It’s not clear whether this was a modded version of PC Doom running on a PC or potentially an early coded 3DO version by a developer who resigned from the project.
Such a shame we didn’t get this version.
The game would have been a fantastic addition to the 3DO catalogue but ultimately Spectrum Holobyte never managed to secure enough funding to complete the game.
Following is taken from the Urban Desires website in 1994 -
"Work on the Star Trek game is divided: The Enterprise, the alien ship and the interface were all designed on Macs; however, some of the sequences were created as QuickTime movies and ported to 3DO. More complex actions, like character movement and lip-synching, were created as wire-frame models on a Silicon Graphics Indigo.
The game's plot is simple but with the added twist of random simulation: The Enterprise has been attacked and immobilized while orbiting an alien planet; the player assumes the identity of one of the Enterprise bridge crew and leads an "away" team Each character provides a different solution to the crisis based on the way he or she would approach the situation.
The presentation and actions are not all encoded. Even if you play the same character twice in a row, events will not necessarily unfold in exactly the same way."
Considered one of the most visually appealing race games of its time, *Crash 'n Burn* on 3DO impresses with full-motion video clips devoid of graininess or pixelation. The in-game graphics boast brightly coloured cars and tracks, although the similarity among cars is a drawback. Collisions trigger a peculiar palette swap effect that, while interesting, can become repetitive and you cannot actually come off the track or visually deform the car by crashing into other players.
These are reworked and improved from the old 1995 Studio 3DO game version with better in-game clarity and added ghostly auras.
In the PC version of the game, an alternate ending reveals Tess transforming into Isis after killing Seth- which turns out to be Duncan. She declares that the undead will remain on the island forever, barring the living from ever returning. As a "reward," she condemns the player to join the undead and remain on the island for eternity. This encounter escalates into a battle where Isis attacks with magic and summons giant skulls to confront the player. This darker twist is at least a more satisfying ending.
There are fatalities and special moves involving the characters related dinosaur - but for the moment I haven't had chance to read the move lists .
Primal Rage is a high-octane fighting game that pits ancient dinosaur deities against each other in a battle for supremacy. The game features a roster of seven unique prehistoric characters, each representing a different aspect of the new Urth:
1. Blizzard: The ape god of good, wielding the power of ice and snow.
2. Armadon: The thyreophoran God of life, harnessing the energy of nature.
3. Talon: The raptor god of survival, a master of stealth and agility.
4. Sauron: The tyrannosaur god of hunger, a ferocious force of destruction.
5. Chaos: The ape god of decay, a chaotic force of entropy.
6. Vertigo: The cobra goddess of insanity, a master of mind games.
7. Diablo: The tyrannosaur god of evil, a dark and sinister presence.
Each character boasts a unique set of three attack moves and special abilities summoned by pressing 2/3 or 4 buttons simultaneously with the correct joypad motions. This allows players to unleash devastating combos and strategic manoeuvres.
All content is copyright SeaWorld - United Parks and Resorts.
Certainly the best looking version of the game at the time.
Here is a transcript of the over-acted script. The banter between Catfish and Ghost sort of grows on you after a while.
FALCO
Another crash and burn.
First time eh rookie? Hey, listen. I hear they are putting you in with ghost today. Now, that's my main man. Greatest copilot to ever shoot the tubes. Give him your best stuff and he’ll keep you flying. Maybe all the way to Solar City, eh?
FALCO
Showtime. I'm Falco. You'll be hearing from me.
GHOST
Welcome to the sewers Punk. The guy you're replacing. He had that same tough guy smirk on his face that you do. Till he hit the wall. They’re out there now blotting him up with handy wipes.
But the ghost here. I always come back for more.
Let's go Rookie.
GHOST
Take a deep breath, Rookie. Don't you love the smell of the sewers in the morning? They smell like victory.
GHOST
This here is the Hole Hawg. I took her apart and I put her back together again. No matter what they taught you up at Top Rat, factory jobs ain't worth scrap.
I got some stuff in here. It's not all strictly legal, but it just might keep you off the wall.
Now until you earn a better one. Your call sign... Dog Meat. All right. Climb aboard Dog Meat.
GHOST
Crash and burn. Crash and burn. The sewer jockeys come, and they go. But down here, this is the hole. I give you a name, a friend, a boss and a reason to live.
GHOST
You're gonna owe me big, Dog Meat. And what's my payback?
A million pounds at tube stake.
That's all you got to deliver today. Hot shot. You nail this one run, and we got a one-way ticket to Solar City.
Maybe you're good enough Dog Meat. Let's find out.
I'm your backseat this trip, so don't screw up.
Hey, CatFish, transmit your dirty little...
CATFISH
Well, I'm working real good now, Mr. Ghost. Oh, my gosh, what is that ugly thing sitting in the pilot's seat?.
GHOST
Catfish. Pilot accident record. File access. Run data. Evaluate.
CATFISH
Oh, well, 12 pilots missing. Three recoveries with extensive transmedial lobotometric...
Oh, well, heck- they’re dead. Complete cranial evacuation. It's a no brainer, Mr. Ghost.
GHOST
Something down there sucked their brains out.
Coordinates.
CATFISH
They were all down there in sector 19.
GHOST
That's where Falco's headed. We better keep in close touch with her today.
CATFISH
Well, I sure hope she stays out of sector 19.
GHOST
Hey, catfish. Come on, let's go kick a little Ratagator butt, okay.
CATFISH
Oh, no - not another bug hunt Mr. Ghost?
GHOST
You know Dog Meat, Catfish needs a trip to Solar City worse than we do.
CATFISH
It’s awful dark and scary down there Mr. Ghost. And it smells terrible.
GHOST
There we are. Go for launch. Okay. Ignition. On three. Ready? THREE!
Hey, relax, pretend it's a game. Maybe it'll even be fun. Shoot the tubes, Dog Meat.
CATFISH
Catfish to Ghost. We got a target acquisition down here.
Oh my Gosh – It’s GODZILLA!.
Read my review of Night Trap : real3do.uk/night-trap-review
This footage exists on the Sega Mega CD version of Night Trap . Lawrence H. Bernstein, working for Milton Bradley Company at that time, plays Scene of the Crime, which was an early prototype of Night Trap.
Control Vision was based on a modified ColecoVision console fitted with VHS player that could read various FMV tracks alongside a data track and switch between video tracks based on input to the data track .
This console was supposed to play host to Night Trap and Sewer Shark - but the completed games were shelved and archived by Tom Zito when Hasbro decided the costs of the console would be too much when pitched against the dominant NES.
The Night Trap and Sewer Shark games resurfaced with the advent of the SEGA Mega CD and cheap CD storage and Tom Zito crated Digital Pictures to develop and distribute the repurposed games that served as early launch titles for the Sega CD.
Interesting documentary about how Night Trap was perceived by a select committee as being depraved and containing child abuse, yet no one had actually played the game and no one let Tom Zito defend himself and prove there was no gratuitous sex and violence in the game .
The one good thing that came out of the senate hearings was a rating system controlled by the game publishers. In the UK Night Trap earned a 15 rating.
The whole controversy only helped fuel people's interest in the game and prompted people to see what all the fuss was about - which was quite ironic.
SeaWorld San Diego and Florida have undergone a significant transformation in the past decade, particularly following the backlash from the documentary Blackfish. While initially facing challenges, the park has managed to adapt and maintain its appeal.
Key changes include:
Shift towards thrill rides: To attract more visitors, SeaWorld has added several roller coasters.
End of killer whale breeding and shows: The park has stopped breeding killer whales and has modified its orca shows.
Focus on education and conservation: SeaWorld has emphasized its educational mission and animal rescue efforts.
New attractions and experiences: The park has introduced new exhibits, like the "Jewels of the Sea" jellyfish experience, and is updating its entrance.
Despite these changes, SeaWorld still faces challenges, such as recovering from the pandemic and competing with other theme parks. However, the park remains committed to its marine life focus and is optimistic about its future growth.
Subtitled ‘A Jungle of Fun ‘ - this video shows that in 1988 Busch Gardens was more focused on being a wildlife animal park than offering high adrenaline roller coasters and rides. These days it’s totally reversed and people mainly visit to experience the big ticket thrill rides.
Busch Gardens Tampa Bay is a theme park that evolved from a botanical garden and brewery tour into a thrilling amusement park set in a wildlife setting. Founded in 1959 by Anheuser-Busch, the park now boasts world-class roller coasters like Montu and SheiKra, alongside stunning animal exhibits. With a focus on conservation and entertainment, it remains a popular destination for visitors of all ages.
Read my full review here: real3do.uk/dragons-lair-3do-review
Dragon's Lair is a classic arcade game renowned for its stunning, hand-drawn animation by Don Bluth. The 3DO version maintains the game's visual appeal but suffers from slightly washed-out colors. While the audio complements the visuals with a memorable score and sound effects, the gameplay is its Achilles' heel.
As a quick-time event game, players must memorize specific button combinations to progress, leading to a high difficulty curve and potential frustration. Despite this, the game remains a significant piece of gaming history and a must-have for fans of classic arcade games and animation.
While the 3DO version is impressive for its time, later releases like the Switch version offer enhanced visuals and additional content. For those seeking the original arcade experience, emulators like Daphne can provide an authentic playthrough.
Key points:
Stunning visuals but challenging gameplay
Quick-time event mechanics require precise timing
A piece of gaming history with lasting impact
Multiple platforms and emulation options available
Sid Meier created "CPU Bach" for the 3DO after the success of "Civilization," venturing into computer-generated music with composer Jeff Briggs.
The game emulated Bach’s Baroque compositions, starting with the fugue.
Initially coded for IBM, it was ported to 3DO as PCs at the time had inconstant sound setups.
"CPU Bach" generates unique Baroque music and offers various visual and interactive options.
Users can save compositions, adjust musical styles, and instruments.
The project highlighted the potential new synergy between art and technology at the time.
Despite its innovation, "CPU Bach" remains a rare but underrated exclusive to the 3DO platform.
3D corridors are rendered very smoothly and just shows how Doom could have been 100 times better on 3DO given some more development time.
"John Spartan please report to the Virgin Conference room "
VHS transfer from 1992 VHS .
01:10 Overview and history of Florida
02:26 Florida Pan handle
04:09 Tallahassee
05:29 North East Florida
06:54 St Augustine
08:36 Central east Coast and Daytona
10:52 the Space Coast
13:28 Central Florida
13.446 Ocala National Forest
14:21 Orlando
15:05 Walt Disney World and Universal Studios
15:49 Church Street Station
16:55 Sea World
17:55 Universal Studios featuring King Kong/E.T.
19:29 Kissimmee featuring Medieval Times
20:38 Central West Region - Crystal River and Sarasota
21:29 Gulf Coast featuring St Petersburg and Salvador Dali museum
23:02 Sunshine Skyway Bridge Tampa
23:26 Tampa
25:20 Busch gardens
25:56 Sarasota
26:53 Gulf Coast/Sanibel and Captiva
28:25 Everglades National Park
31:47 Gold Coast and Palm Beach
33:50 Fort Lauderdale
35:04 Greater Miami
38:23 Key Biscayne and Coconut Grove
40:17 Miami Beach
42:45 Port of Miami Cruise port
43:41 Florida Keys
47:15 Key West
From the 1994 promo VHS I purchased at the theme park.
11:09 Wild West Stunt Show
14:28 WaterWorld stunt show
20:00 Back Lot Tour
24:04 Jaws section of backlot tour
25:00 I Love Lucy
26:07 Animal Actors
28:53 Woody WoodPecker
32:42 E.T.
36:13 The Rock Music Shows
40:26 Alfred Hitchcock
44:03 King Kong ride
48:53 EarthQuake ride
52:57 BackDraft experience
54:53 Back to the Future ride
57:48 Jurassic Park water ride
Intro movie and various game segments from Jurassic Park Interactive for the 3DO.
This game was released by the newly formed Universal Interactive Studios in 1994, and fails to deliver on its potential. Despite having access to the hugely popular film franchise and an engaging premise of rescuing island guests and combating dinosaur threats, the game suffers from poor execution.
The gameplay is disjointed, with clunky mechanics and unconvincing stand-in actors. Mini-games, reminiscent of outdated arcade classics, further detract from the experience.
Though marketed as a top-tier title, it ultimately disappointed fans of the film and the 3DO platform due to its lackluster performance and fragmented gameplay design.
Read more about the history of 3DO here: real3do.uk
Released in 1996 towards the end of 3DO's life, by Cyclone Studios and published by the 3DO Company, Captain Quazar was an engaging isometric shooter for the 3DO system. The protagonist was a charismatic blond but dumb giant, patrolling expansive, densely populated areas to maintain order in the galaxy.
Despite possessing charm and wit, Captain Quazar did not take the mascot crown from GEX , who went on to appear on many other platforms.
Captain Quazar's humour, accompanied by explosions and puzzles, set it apart from standard console shooters at the time. The game's simplicity contributed to its enjoyment and graphically, the 3DO showcased its power with smooth scrolling with large sprites, impressive explosions, and detailed smoke effects which emphasized the fun of destroying objects during gameplay.


