i was contacted to write a piece for a MIDI pack for Alien Vendetta, and while i was initially a little unsure, i was able to snag the slot for one of my favorite maps of all time, Toxic Touch, by the late Kim Malde.
Toxic Touch is a dark, claustrophobic, seemingly endless downward motion through ruins and sewage and strikes a delicate balance between quiet, lonely atmosphere and intense action set pieces. the original map is accompanied by Lee Jackson's (who also worked on the new MIDI pack!) "Plasma" from Duke Nukem 3D, and it lends a lot to the experience. in an effort to keep that intact, i borrowed the chord progression from Plasma and built a new piece around it, with some fairly dark, minimal MIDI ambience and a triumphant end section that emphasizes the forward propulsion of the map's firefights.
thanks to Cammy for getting in touch with me about this project. i had a wonderful time putting something together for it and can't wait to hear everybody else's contributions.
guardian angel loses their will [Alien Vendetta MIDI Pack MAP10: Toxic Touch] (Roland SC-55)msx2022-01-01 | Doomworld thread: doomworld.com/forum/topic/126485
i was contacted to write a piece for a MIDI pack for Alien Vendetta, and while i was initially a little unsure, i was able to snag the slot for one of my favorite maps of all time, Toxic Touch, by the late Kim Malde.
Toxic Touch is a dark, claustrophobic, seemingly endless downward motion through ruins and sewage and strikes a delicate balance between quiet, lonely atmosphere and intense action set pieces. the original map is accompanied by Lee Jackson's (who also worked on the new MIDI pack!) "Plasma" from Duke Nukem 3D, and it lends a lot to the experience. in an effort to keep that intact, i borrowed the chord progression from Plasma and built a new piece around it, with some fairly dark, minimal MIDI ambience and a triumphant end section that emphasizes the forward propulsion of the map's firefights.
thanks to Cammy for getting in touch with me about this project. i had a wonderful time putting something together for it and can't wait to hear everybody else's contributions.
MIDI available @ heckscaper.com/computermusic/midi/guardian%20angel%20loses%20their%20will.midUFO 50: mooncat first area theme (2a03 cover)msx2024-09-24 | UFO 50 is unbelievable. the amount of incredible music eirik composed for this project - littered with interesting music theory that evokes an era, a space, and a mood - is awe-inspiring.
nsf: https://msx.horse/cm/nsf/%5Bcover%5D%20mooncat%20-%20first%20area.nsfsome recent coversmsx2024-03-03 | a bunch of covers/studies/ports, some to sharpen my memory, some my ears, and others to understand how a composer structures their work. tamiya's work on strider is really remarkable. files are all @ https://msx.horse/cm.php
*there are some issues with these as i'm running up against the portamento granularity inherent to the IT format.jungle.it - my oldest surviving IT modulemsx2023-12-19 | "Modified: November 17, 2001, 8:06:08 PM"
sorry for reupload - decided i should probably record this playing back in win95 running modplug 1.12, the version i was using at the time.
have been rebuilding my site this month and that has entailed a lot of data wrangling, including some recently recovered stuff. there is some music from around this same time period that has survived - see: on NEKO - THE PRECURSOR, Quiet Man's end section comes from ~early 2002. as well, the Kirby On Zebes MIDIs but i feel like those are harder to justify given they're mostly bad covers/arrangements lmao - but this is the oldest where the original module still exists.
it's one of the least noteworthy pieces of music you can imagine, but it instantly flooded me with memories of the chilly room (more like storage hallway leading down to the basement?) my computer was in when i made this.armadillidium vulgare (magic potion)msx2023-11-18 | another close look; first shot is some moss placed face down on the lens (and a food pellet). second is just on a tabletop.
"magic potion" armadillidium vulgare are a morph that cropped up in several places at once. most a. vulgare will have some yellow spotting or streaking, even if barely visible. this morph is a mutation in which the other pigment - the dark grey - is mostly absent, only leaving flecks of it alongside the yellow. many similar mutations come about in the wild, often in the form of brown or tan tints in place of their typical grey. in these cases the tyrosinae is present and able to produce melanin, but other proteins not being present results in the pigment being "half-formed" in a sense.
music: Yu Miyake - Noby Noby Machine (Acid Eutron #000)narceus americanusmsx2023-11-18 | a close look and experiments with placing crawling surfaces directly on the lens
music: Freeform - Munchogramarmadillidium vulgaremsx2023-11-13 | these fellas were previously in a temporary enclosure with a couple other species, but as the others began to boom in population (especially the porcellio laevis), it was time for the humble roly-polies to get their own enclosure - a small, dark slice of our pine forests
music: a bunch of ambient improv recorded over the last few yearsdiscoid roaches doing discoid roach thingsmsx2023-11-11 | music: Joel Vandroogenbroeck - Computer Graphicsaunamaijamsx2023-11-06 | with proper camera
music: eebrozgi - Lax Lullaby (from Void Stranger)传说中的神鲵:无畏猎手的麻痹凝视!!!msx2023-11-04 | apologies for shakycam. this was a solid hour of holding my phone and my arms were killing me. i just couldn't miss a second of this riveting encounter!!!... i promise i'll use a better camera from now on.
music from Metal Gear Solid and Mario Artistfellasmsx2023-10-31 | my roommates
the dudes:
insecta: ceuthophilus brevipes, i think (boreal camel cricket) (RIP. passed of old age not long ago. a legend and a moron, she was extremely funny) acheta domesticus (house cricket) gryllus bimaculatus (two-spotted cricket) pycnoscelus surinamensis (surinam cockroach)
diplopoda: oxidus gracilis (greenhouse millipede) narceus americanus (american giant millipede)
chilopoda: scolopendra dehaani (giant vietnamese centipede) (i'm sure somebody will say something about their funny itching; they've only done it once, and i've checked them for mites and mycosis. they seem generally extremely happy)
all enclosures (there are several) are bioactive and emulate naturalistic environments, including dietary, temperature, and humidity needs.
music: mario paint - monkey song magic of scheherazade - temple mario paint - theme (wobbly) magic of scheherazade - battle magical chase - ripple no theme 1arc,regn odds and ends, WIPs, scraps, etcmsx2023-10-23 | halleylabs.com/album/arc-regn halleylabs.itch.io/arcregn there wound up being so many of these recordings that i'm combining them all into one upload
ink1 // one of the two tracks on the album that stayed a module up until the end, here's the final version. tuning is just intonation w/ 7limit tritone
露華 fugue section // this section was rewritten several times and was originally a much slower organ piece, but the fugue building on the track's progression wound up being much more fun, and a great personal challenge. it deviates from standard fugue form.
მთვარითურთ very early sketch // only the melody heard in this wound up being used in the final piece
eko early WIP // this is as far as this piece got before serious reworking and porting over to ACID for further arrangement
flaw early WIP // same as previous
untitled scrap 1 // bizarre minimal speedcore electro, no clue what the plan was for this. "choir" samples are from some reverb tails of an HHSU track.
untitled scrap 2 // cute melody, though this style was already well-represented across both greenhouse records and i couldn't imagine it going anywhere
untitled scrap 3 // wonky tune, μ-Ziq inspired
untitled scrap 4 // was very fond of this one but it really had no place being expanded for this record. it might see further life as something else some day. tuning is intense diatonic w difference tones reduced 2/1
harvestman section a // a scribble that wound up being part of a scrapped track; this section is written in 17et
harvestman section b // part of that same scrapped track as well, though they were written in isolation
vocal processing stuff // quick rundown of the vocal creation process on this record. the vocals are first written and programmed via chipspeech by plogue. all of the writing is phonetic and the phonemes are chosen for their harmonic content; this is later translated to IPA for the lyric sheet and i include bits and pieces of other languages there as i hear it after writing this way (the goal here is to be vague and paint with very broad strokes and hopefully light up certain semantic networks). this is then rendered and i apply retrieval-based voice conversion (RVC). the models here are trained on me (an extensive model) and several friends (less extensive), and then checkpoints are merged several times over until i end up with interesting vocal qualities. several models were used throughout this record. this new version is then dropped back into the project, and edited further, usually using I Wish for holding sample cycles for a more robotic quality and a fairly steep bandpass.
manual insect stridulation + tymbal behaviour sequencing // impulses created from simple sinewaves (for the crickets) and various noisy transient microsamples of drum machines. uses openmpt for alternate tunings (cicada is 128et for more control over pitch rise, fall, and variance during tymbal repeats, several others are "1/9 comma division of Turkish Music by equal division of 9/8 into 9 equal string lengths" but that's not the most important thing, it was just a convenient tuning). no actual insect samples were used at any point
𐌰𐍆𐌲𐍂𐌿𐌽𐌳𐌹𐌸𐌰 source recordings // i created replacements for all of doom's sounds that were designed to work together as a single piece and recorded a few minutes of gameplay (there's a bit more than this but the video bitrate is comically low, so it's not worth seeing). after that, bits and pieces of the recording were chopped, looped, edited, and so on to create the final piece. many other sounds were added in the final track, of course. here's the sound WAD if you want to play doom with it: heckscaper.com/doom/maybe.wad
spur [final] // the other of the two tracks that was a module up until the end.
aalto WIP // the last version of aalto before it made its way over to ACID for further arrangement. a couple tracks on this album were sped up in post.
harvestman // scrapped track. i'm very fond of this one but it was too silly to fit anywhere on the tracklist, though i did try several spots.
antimuro // another scrapped track. this is the culmination of a lot of work with the spc700 sound chip, and everything on here is recorded from SNES hardware, minus the choir sounds. there are some overdubs due to memory limitations. this is an expansion of a couple of older sketches. there's more spc700 stuff on the record, too; you can hear some on "overview" (the breakdown and the huge wall of noise are largely that). as well, the first greenhouse record has plenty of spc700 fun on it.manual insect stridulation + tymbal behavior sequencingmsx2023-10-22 | wound up being used in "mantis" on halleylabs.com/album/arc-regn
impulses created from simple sinewaves (for the crickets) and various noisy transient microsamples of drum machines. uses openmpt for alternate tunings (cicada is 128et for more control over pitch rise, fall, and variance during tymbal repeats, several others are "1/9 comma division of Turkish Music by equal division of 9/8 into 9 equal string lengths" but that's not the most important thing, it was just a convenient tuning). no actual insect samples were used at any point.
i have been a little obsessed with the cicada's tymbal for a while after a particularly cicada-filled summer, and i would like to explore simulation of it further. really remarkable physics happening in those guys.𐌰𐍆𐌲𐍂𐌿𐌽𐌳𐌹𐌸𐌰 source recordingsmsx2023-10-21 | halleylabs.com/album/arc-regn
i created replacements for all of doom's sounds that were designed to work together as a single piece and recorded a few minutes of gameplay (there's a bit more than this but the video bitrate is comically low, so it's not worth seeing). after that, bits and pieces of the recording were chopped, looped, edited, and so on to create the final piece. many other sounds were added in the final track, of course.
as an incredible bonus, i managed to summon a ghost baron during this recording lmao
one of the few tracks that stayed a module to completion, most wound up having a lot of arrangement and mixdown work to do in ACID (which is fairly usual)cache-cœur [1x1 Community Project MAP03: szerkezet]msx2023-08-14 | written for my map in the 1x1 community project: doomworld.com/forum/topic/139086-1x1-mbf21-rc2
CT-PFM3 is a monophonic bleep-bloop machine designed to make fake "filter sweep" chiptune sounds through audio-rate oscillator switching. most of its functions are limited to 8bit values, including the output. also, it is gratuitously circuitbent. read the full description on the site for more info. this is a weird (and fun) one.dezatopia / route c, rank 999 clear, 14094371 SMARTmsx2023-06-19 | starting rank 716, average 861. first time ending at 999 rank, so that's pretty huge for me.
lots of sloppy play in this one, especially early on. this was a bit of a derust run as i haven't played seriously in a couple months - as well, just started playing on PC and had been playing on switch previously, so the lack of slowdown is great fun. got into a pretty good resource dumping rhythm toward endgame.
next goal is to get to momoko with more lives so i can unalive on her a couple times for points (which will offset the average rank being lowered). would like to break 900 average as well. at the same time, "optimization" is not the name of the game with dezatopia. at this level, any semblance of analytical or deliberate play goes out the window. it's a moment-to-moment game of resource stockpiling & dumping while you pray to the big slot machine in the sky for good shops (documented @ heckscaper.com/dezatopia - should be mostly right, i may have botched a couple things).
this continues to be the best STG i've played. it's pure fun.
0:00 msx2plus - vortex menu remix [menu] (impulse tracker IT) 1:10 nobuyoshi sano - grip [ridge racer 2] [map01] 5:07 msx2plus - wind ambience [map11] (protracker MOD) 7:11 msx2plus - she ain't dreamin blue skies no more [map14] 9:28 nobuyoshi sano - rare hero [ridge racer] [map17] 11:59 satoshi nagano, michihiko shichi - final battle [dark law: meaning of death] [map19] 13:44 oneohtrix point never - betrayed on the octagon [map20] 16:54 msx2plus - nirvana [map22] 20:59 harumi fujita - zone a [chip 'n dale rescue rangers] [map23] 22:59 msx2plus - derelict heart [map26] 28:16 msx2plus - up [map27] (impulse tracker IT)camphor flower famicom (2a03+vrc6) covermsx2023-01-11 | a cover of "camphor flower" from dezatopia, originally written by HEY. played back on av famicom w/ everdrive n8 pro, synchronized with tracker playback for visualization.
blot and 国際信号旗K are more emblematic of most of the record's process: a few tracker patterns done as a base, then arranged and built on in ACID, GoldWave, RX, etc.
the CT-WS1 is fictional two-voice toy keyboard with 15 tones. each tone has its own volume envelope and cannot be adjusted. the keyboard has been extensively circuitbent and is capable of many fun.
this was made fairly quickly as a testbed for another much more in-depth project. the goal was to not only design a toy keyboard with genuine-sounding tones and sound quality without using samples, but also to come up with legitimate-sounding circuitbends for it. there are all kinds of fun bends in here, a lot of which center around the idea of jumping around the waveforms/envelopes in the keyboard's memory and routing arbitrary signals into the controls for those, note input, etc.
not the most immediately useful thing in the world. but who cares about being useful when you're this fun?
ok, that's it for now. i'm in the process of moving, so expect work to slow down a bit until i'm settled at my new place.
virtuaDub is a dub siren approximating several popular models of existing sirens. it has 4 oscillation modes, two oscillator styles, and a delay (auto-ducking, so new sounds will always get priority!) capable of runaway feedback. there's not much else to it.
i spent way too long tweaking the waveshaping math for the oscillator and LFO shapes on this guy and am pretty stoked about how it sounds. i had also noticed that a number of dub sirens have a minimum frequency, at which the oscillator turns off, and a capped higher frequency, and those functions are replicated here. on the lower frequencies you can get a nasty voltage choke sound as the oscillator gives out. you'll also notice that on sharper modulation waveforms there's an amount of noise filtering as it jumps between points.
CT-0W0 is a vague interpretation of the cowbell circuit in R*land's TR-808 with a melodically-focused set of modifications. it is now capable of taking you to other worlds entirely... hopefully!
i have always loved using 808 cowbell in my work as it is harmonically beautiful, with nicely detuned oscillators and a kind-of-chilly-but-fuzzy timbre. i wanted to be able to expand on that in ways that had not been possible with samples or traditional 808 emulations.
in this (woefully long) demo, i start with a fairly traditional sound and veer off into a world of cosmic horror. there are no additional effects or plugins, just CT-0W0 on its own.
jump to some different sounds: 0:00 the familiar 1:30 departure 3:30 time dilation 7:00 the unknown 10:00 endless swamp 12:20 the extremes 14:30 the world's maw 16:30 anagnorisis
// http://heckscaper.compedal feedback series 07 - Dwarfcraft GRAZERmsx2022-06-09 | Dwarfcraft says: sadly, Dwarfcraft is no longer in business.
i say: a damn shame, as now this pedal is way too expensive. i picked it up a few years ago and it's one of my most-used effects. it's a glitchy granular pitchshifter and it does wonderful things to sound.
input signal is a feedback loop that only includes the pedal and a mixer. the send back to the pedal is being adjusted over the course of the demo. this is a series of videos i've wanted to do for a while in which i dive into a single pedal's capabilities regarding feedback, as pedal overviews/reviews/etc aren't ever really concerned about showing that off (understandably so). pedal feedback is a big part of a lot of my sound design process, so i figure it would be a useful resource.
// http://heckscaper.com no copyright intendedpedal feedback series 06 - EarthQuaker Devices Organizermsx2022-06-09 | EarthQuaker says: "The Organizer is a polyphonic organ emulator designed to mimic the organ tones of yesteryear crossed with the highly unique “Guitorgan”"
i say: yes, it makes everything sound like an organ. this hyper-specialized pedal really does one thing, though it separates itself from some of EQD's other one-trick pedals (see: Rainbow Machine) by being useful incredibly frequently. it's a nice, sloppy octaver with what essentially sounds like octave up/down feedback, generating a huge wash of chorusy, phasey, enormous sounds. if you do drone music, this thing is top shelf.
input signal is a feedback loop that only includes the pedal and a mixer. the send back to the pedal is being adjusted over the course of the demo. this is a series of videos i've wanted to do for a while in which i dive into a single pedal's capabilities regarding feedback, as pedal overviews/reviews/etc aren't ever really concerned about showing that off (understandably so). pedal feedback is a big part of a lot of my sound design process, so i figure it would be a useful resource.
// http://heckscaper.com no copyright intendedRFaudio audio crappifier pluginmsx2022-05-16 | add some shitty RF-style mojo to your desktop chipmusic. the logical conclusion to the work done on the "mains" plugins. i've uploaded this and a few other recent plugin scraps i've made for myself to heckscaper.com/plugins
0:00 "ball" by myself halleylabs.com/track/ball 1:14 "lost painting" from castlevania: symphony of the night
// http://heckscaper.com no copyright intended𝐬𝐭𝐫𝐞𝐚𝐦 𝐜𝐥𝐢𝐩: 20220514 mario paint tape loops for the end of the worldmsx2022-05-15 | 0:00 recording to tape 12:52 improvisation starts
// http://heckscaper.com no copyright intendedGREAT WALL - a harsh noise wall synth [NOISE + HIGH FREQ SOUNDS]msx2022-05-01 | AVAILABLE AT http://cometstail.xyz or heckscaper.com/plugins
GREAT WALL is a harsh noise / harsh noise wall synth i've been working on for a couple months or so. it attempts to provide an environment for anybody to explore a huge spectrum of harsh noise sounds, which is usually somewhat obnoxious to do on a desktop computer. "feedback" doesn't really exist in computers the way it does in the world of audio hardware, and since feedback is so much of what makes a lot of these sounds what they are, it can be frustrating to attain them without investing in gear.
rather than employ much actual feedback (latency is involved when doing so, so its uses are limited), GREAT WALL simulates certain aspects of feedback and the amplification of audio circuits through a huge web of oscillators, filters, delays, and clippers. just about every one of the controls on it is a macro control adjusting many internal parameters, and a huge number of the controls also have influence on one another. there's not really any use explaining what any of them do as a result. the main "generator" can be patched out as a controller for some of the other functions on the synth, which makes for several additional layers of exploration.
it can also attempt to use the filters to track the pitch of your midi input (which usually just controls the generator rate), but the use cases for this will probably be fairly few and far between.
while there are many ways to push it into relatively textureless screeching, i've tried to tune all of the controls so that most of the settings are interesting. this is a little difficult when each of the controls is doing so many things, but i feel that i've mostly succeeded in narrowing it down to a sweet spot; it's very easy to quickly get bouldery noise walls, metallic scratching and screaming, and most things in between.
// http://heckscaper.com20220402 noisecraft playaroundmsx2022-04-02 | some morning music made on noisecraft - you can play this patch back in your browser here https://noisecraft.app/518 there are some feedback loops in it for delays so be careful with editing values attached to the div modules before delaysmeat zone [vol/freq warning] - a nasty resonant drive pluginmsx2022-03-10 | AVAILABLE AT heckscaper.com/plugins
"meat zone" is a nasty drive/distortion/whatever with three bands of resonant filtering, rectifying stages, asymmetric clipping, and velocity tracking for lots of nasty, meaty tones.
NOTE: an old build is featured in this video. slight changes have been made, and the OOF and XOR switches are not shown here. try them for yourself, they're pretty fun :)
deLEtr is a low-fidelity circuitbend-esque delay. the further you push the time (ie. underclock the delay), the more the signal breaks down - quantization, sample rate reduction, whining interference, noise, and time instability are introduced as you push it further.
i wanted to show off the map while leaving the combat a mystery, so here's a playthrough of it on the no monsters difficulty. i had to load once because i goofed one of the platforming bits, big apologies lol
this compressed like hell because the map is all red and blue and very very visually noisy. you'll get the idea. "The bitrate killer is finally out!!!" - MattFright on Doomworld
"akashic migraine" is a misshapen, awkward, and unfriendly map i put together as a break from work on TIME TRIPPER. it's exhausting making detailed, pretty, and generally accessible things all the time, especially when my tastes lean the other way.
there's a reasonable amount of platforming (all of it can be done with running once you work out the angles, don't feel bad about taking it slow or savescumming those bits though) and the combat ramps up quickly from "this is kind of awkward" to "this is kind of awkward light slaughter". generally speaking i configured it to be just enough of a challenge to me.
HNTR has been replaced with a no monsters layout because i could not be bothered and because i feel like just running through the level and hitting all the platforming quickly is enough of a challenge on its own (and great fun, especially if you clue in on a couple of the speed tricks). HMP ("FewerMo") is a fairly dialed down version of UV ("Original") that most people should be able to knock out. item placements are the same across the board, so that knowledge will carry over as you ramp up the skill.
it has an original soundtrack by myself in protracker MOD format. as such, prboom/dsda-doom come recommended.
to romance the cystalline ice, to be frostbitten and to continue, the arctic wind piercing, in love, foolishlycharonmsx2022-01-19 | and when your love finally crosses the boundary, will you see them off on the dark coastline between here and there?
for time tripper. technicals: 446kb modplug-extended IT, no effects/plugins/etcid like to paint, too (MIDI ver.) (Roland SC-55)msx2022-01-14 | i just felt like this would make for a nice MIDI arrangement, and it did.
this is an update to "mains" with a 50/60hz (with simulated drift) switch instead of a pitch knob and some other changes to get more realistic sounds. there are plenty of use cases for this i'm sure, but i've been enjoying mixing it with just about any softsynth at super low levels then applying a gate after. it's a little thing, but it does a lot.
both versions are still available, but this one is the logical end point for this project. on to the next thing!mains - an electrical interference pluginmsx2022-01-07 | available @ heckscaper.com/plugins in the sketches/scraps section towards the bottom
i needed to model some various interference for another plugin project and wound up with this very overengineered and tweakable sound generator along the way. i won't need something this detailed in said other plugin project and i felt like it would be a waste to not share this as is.
it has no midi tracking, it just makes sound all the time unless you turn down the volume knob (the right one). the knobs are all macros that control several aspects of the sound at once, minus the left, which is just the base frequency. you can double click them to restore to "default-ish" parameters.
have fun, enjoy the buzz and fuzz.TWANGO.MID [The Ultimate TWANGO] (Roland SC-88)msx2022-01-03 | for "The Ultimate TWANGO" deathmatch WAD for The Ultimate DOOM
// http://heckscaper.com no copyright intendedw0rld5 3nd l0v3rmsx2021-12-10 | for time tripper. not for use in anything else until then. modplug-extended *.IT format (stereo samples), 325kb, no effects, processing, or plugins. my fidelity to file size optimization is getting increasingly ridiculous.𝐬𝐭𝐫𝐞𝐚𝐦 𝐜𝐥𝐢𝐩: 20211019 impromptu noisemsx2021-10-20 | HIGH FREQUENCY / HARSH SOUNDS / HIGH VOLUME WARNING
was a bit listless / uninspired during last night's stream and somebody suggested a noise set - sure, it's been a while. some pretty neat textures and soundscapes in this one, i should probably get back to doing these more frequently.
// http://heckscaper.com no copyright intendedpedal feedback series 05 - Magpie Pedals Bubblesmsx2021-10-14 | Magpie Pedals says: "The lofi jumping delay! A PT2399 based delay with a five step sequencer letting you jump instantaneously between different delay time values."
i say: absolutely. i love weirdo delays and this is one of the more weirdo-er i've ever used. it ranges from being pretty tame to an absolutely crunched-out sludgefest. there's a lot to like about this one. if i have one gripe, it's that the fader can't be 100% wet. that would be the cherry on top of an already awesomely fun little machine.
input signal is a feedback loop that only includes the pedal and a mixer. the send back to the pedal is being adjusted over the course of the demo. this is a series of videos i've wanted to do for a while in which i dive into a single pedal's capabilities regarding feedback, as pedal overviews/reviews/etc aren't ever really concerned about showing that off (understandably so). pedal feedback is a big part of a lot of my sound design process, so i figure it would be a useful resource.
decided the voiceover wasn't necessary at this point and would much rather just get to business with these.
sometimes available at magpiepedals.com/shop/product/bubblesmicrodose plugin now availablemsx2021-09-24 | you can get it at http://cometstail.xyz or heckscaper.com/plugins as 64bit vst3 and AU toward the bottom of the page. it's a very minimal acid synth with a pretty wonky series of filters, lots of noise on the output, and drives if you push the volume into even barely audible ranges.
// http://heckscaper.com no copyright intendedktso plugin now publicly availablemsx2021-09-23 | you can get it at http://cometstail.xyz or heckscaper.com/plugins - there are no plans for any other versions aside from windows as i utilize synthedit modules in this that do not have mac/AU counterparts. i can not change this, so please do not ask about it.
// http://heckscaper.com no copyright intended2021_01_26 pedal improvmsx2021-09-21 | i had this laying around and never uploaded it for some reason. from back in january when i re-arranged my room. i tend to christen each rearranging with an improv session. seeing as i just rearranged again today, i should probably upload this.
the sound source is a sine wave pluck put through a looper and arpeggiating pitch shifter, then a bunch of the usual rig.
this one's from last year. the lead from this wound up being used in "𝖂𝖎𝖓𝖙𝖊𝖗𝖋𝖆𝖚𝖓 & 𝑻𝒉𝒆 𝑴𝒂𝒄𝒉𝒊𝒏𝒆" from "MORE ADVENTURES ~𝑻𝒉𝒆 𝑭𝒐𝒓𝒆𝒗𝒆𝒓 𝑭𝒊𝒆𝒍𝒅𝒕𝒓𝒊𝒑~" @ halleylabs.com/album/more-adventures - a home i'm quite happy that element found, as it's my favorite part of this module. was designed for amiga stereo playback but sounds nicer in mono imo. contains a couple samples from "Trilogy (At the White Magic Gardens)/The White Winds" by Andreas Vollenweider, labeled obviously in the sample list.
PT2clone: 16-bits.org/pt2.php OpenMPT: openmpt.orgfuzzbuddies WIP audio demos/tests/etcmsx2021-08-12 | the previous "spacetime" and "softness" effects have been combined into this thing. still WIP but getting to the point where it's ready for general public use.