pathofexile.com/forum/view-thread/2514061
hotaka PAD
Sorry for the tiny screen. See guide here:
pathofexile.com/forum/view-thread/2514061
pathofexile.com/forum/view-thread/2514061
updated 3 years ago
pathofexile.com/forum/view-thread/2514061
Haven't decided if I'll keep tweaking this build or try a different build.
POB: pastebin.com/FnSrG9Xn
POB: pastebin.com/X7HcfgE2
Explanation video: youtube.com/watch?v=OTraesaR_x8
pastebin.com/X7HcfgE2
gameplay: youtube.com/watch?v=fvzaMwAbbBg
For builds that usually never rely on leech, just slap on wurms and leech flask (nothing on tree required) to recover your full life in 5 sec (20% life/sec) when you take a hit (but you have to be under full life, unless you have a source of leeching at full life).
If you use immortal ambition + forbidden rite every 5 sec, it's possible to perma leech.
Previous wurm's molt video: youtube.com/watch?v=wLrtzbX3e8k
guide: pathofexile.com/forum/view-thread/2514061
guide: pathofexile.com/forum/view-thread/2514061
no vaal flicker yet but i started flickering
guide: pathofexile.com/forum/view-thread/2514061
pathofexile.com/forum/view-thread/2514061
Twister is a skill from my helm thats been around for a while, but it got massive buffs this league: reduced duration on rings and amulet, marohi erqi for Battlemage.
I made it thematic by adding the tornado skill in the build, which helps with single target plus it looks cool and behaves similarly to the twisters. When twisters hit the tornado (up to 20 times), it buffs the tornado since twisters are projectiles.
I'm using a pretty interesting 3-layer defensive setup. Sublime vision gives 15% life when hit, which affects ES regen too as inquisitor. So even though I only have about 1k ES, it recovers instantly, which nullifies all the small hits and DOT (except chaos dmg). If damage goes thru my ES, between 50% to 100% life, I use my life flask to recover (i got many life flask nodes without much investment). Between 0% to 50% life, I'm using petrified blood, so 40% of the damage is prevented, and I have a ton of regen to recover that.
Lightning warp is nice since my duration is 0 even with a level 1 gem.
Fun build.
Thanks for watching
POB: pastebin.com/9JSFGycG
I hit lvl 100. made tweaks and used brutal restraint jewel + marylenes fallacy. Went from 257 mil to 331 mil dps.
---- END UPDATE ----
POB: pastebin.com/cKGMqPWL
pathofexile.com/account/view-profile/Hollyphantom/characters
Just an update on my build I've worked on for a very long time. I tweak this build every league as I get more currency or as GGG changes the state of POE. The tree and cluster jewels totally changed in 3.16, so it is not as optimized as it was last league.
The build is not just about getting the highest DPS or defense. I also build it in a way that I think is cool, like having the max number of frenzies or using my harvest-crafted sword.
Thanks for watching.
pastebin.com/t7Fr9kN4
Brief Guide:
pathofexile.com/forum/view-thread/3187488/page/1
pastebin.com/ewt92Qtu
guide: pathofexile.com/forum/view-thread/3187488/page/1
pathofexile.com/forum/view-thread/3187488
pastebin.com/siViGFYr
+23 sword
+1 helm
+5 gloves
+4 amulet (including anoint)
+4 slayer ascendancy
Tree
+12 Strike leader x 6
+2 replica pure talent
+6 other nodes
Gems
+5 heavy strike
+2 anomolous melee phys
+4 divergent ancestral call
Total: 68 Weapon Strike Range
This isn't a real build. I just wanted to see what it looked like. 68 is not the max possible. And frost blades has the longest range, but I didnt use it since it's not pure melee. Ty for watching
music: youtube.com/watch?v=LRxhJyICzQ8
EDIT: someone named "rangeless" told me about behead support. 21/20 can give +6 range
Gluttony Aura is a vaal skill from my amulet. It makes ele damage heal me. I also have Vaal Impurity of Lightning, Vaal RF, RF, and Vaal Haste, all to boost my Vaal Spark DPS.
pastebin.com/dtTve5i2
The DPS shown (about 1 mil) is if 1 spark from each Vaal Spark cast hits the enemy once. However, each Vaal Spark produces 100 sparks, and each spark can hit the enemy multiple times. Actual DPS depends on the room layout.
The crazy thing about 0 cost vaal skills is increased duration doesnt mess with soul gain prevention, and everything costs 0 mana. So skill effect duration is very nice for this build.
There's 3 buggy mystery clips at the end. Ele DOT damage is supposed to heal me with Gluttony aura, but instead, I take damage for a short duration, then I take no damage. I don't need 75% ele res because ele dmg heals me, but it helps to have some res because of the bugs. Phys DOTS and chaos damage damages me too (not a bug), but they are rare and I usually heal fast enough. 100% phys taken as ele isnt necessary because ele damage heals me. So I have 94% phys taken as ele.
I have to have Taste of Hate and Gluttony up to be almost immune to damage. And to use Gluttony, I need soul catcher to be up. I'm also constantly spamming the other vaal skills. There's a lot of button pressing, exactly like how GGG wants me to play this game.
The build can be refined a lot more, but it's unreasonably expensive in Standard and I've had enough fun :) I could definitely try other vaal skills too. Vaal BV is really strong and Vaal RF might be interesting.
Music: youtube.com/watch?v=MwxgUVrj5m4
Be sure to look at AG's gear in POB. He has an Oscillating Sceptre and Stabilising Sceptre, which means he gets Elemental Overload and Elemental Equilibrium, just like any Righteous Fire build. Yes, my AG has more keystones than I do. This saves me points on the tree, and lets me ignite enemies for minus fire res with my wave of conviction/cooked alive/combustion without worrying about EE.
He also has an explodey chest. Mask of stitched demon + life as extra ES gives him life regen. His Legacy of fury boots is another -15% enemy res, plus the crit enchant helps with the EO up time.
The build is fun but it has a ceiling. It's hard to raise DPS above 2 million without sacrificing defense.
If u wanna try the build, use meatshield support instead of ele focus when there is any chance of AG dying. Also, don't fight Sirus. It's too dangerous for AG. But other bosses have been fine (as long as I don't die, but I die often). Thanks for watching.
i will go back to Raider now cuz she's faster than Slayer, altho the dps is lower
Brutal Charge: Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge
New Masterful Form Slayer Node + New Arn's Anguish Belt + bunch of frenzy items lets me have 11 Brutal charges, which is the equivalent of 66% more damage. Replica farrul is also an expensive luxury. Yes, I know, the build is unreasonably expensive. Getting to 9 frenzies/brutals is inexpensive, but beyond that will cost multiple exalts.
It's not optimized at all because I would replace the Oro's sword, but I just haven't swapped out the sword I started out with. This build can work with any weapon. I also need more life. Thanks for watching.
Was able to afford some upgrades. Now the build is pretty awesome. Some key points:
-- Voll's protector chest generates lots of power charges. This is the only required item to get going
-- Voll's devotion generates endurance charges when power charges are lost from discharge
-- Second wind support helps overcome the discharge cooldown
-- Storm brand helps generate extra charges
-- New staff with +1 power and endurance charges is OP. I crafted it by using Woe essence until I got +2 lightning, cold, or fire gems
-- Herald of ash is my herald of choice. It creates strong burns against leftover enemies
Outdated POB pastebin.com/3YY7graE (using LocalIdentify Fork. 30.0170885 Million DPS is the number I see.)
By no means I'm claiming that this is the best flicker sword/build ever. But this is my dream flicker sword.
Note, this build is just a test-run version of my build in Standard. I just wanted to try out the sword within Harvest.
My pseudo 9-link sword (yes, 9 link. no-mana counts as a link. Think of it like blood magic support) is quite strong when paired with added ele damage. This goes well with the buffed darkness enthroned and harvest-crafted near-perfect abyss jewels.
If you've ever played flicker, you know that mana is sometimes hard to deal with. You often have to settle for slower atk speed, use inspiration, stack minus mana, use 1 fewer aura, etc. I actually avoided crusader maps in my previous lvl 100 run because of this issue. It can even run no leech/regen maps or kill enemies on crusader grounds. This build completely avoids these mana problems.
Having 2 full flicker setups is unnecessary but I think it's pretty cool and convenient.
New chainbreaker keystone is quite strong, for both clearing and bossing. Rage regen is very fast. It lets me use berserk for a few seconds against shaper/sirus.
Enduring cry + fortify effect + dodge makes me quite tanky for a raider.
reddit post: reddit.com/r/pathofexile/comments/hrfan5/its_time_for_me_to_play_flicker_strike
Profile: pathofexile.com/account/view-profile/Hollyphantom
Thanks for watching
EDIT:
Some further explaining...
I play POE with 1 big long term goal: to perfect my favorite 15-frenzy flicker build in std. It's a moving target where the definition of "perfect" shifts every league. I pursue the goal knowing that it's never attainable. Everything else I do are side projects, memes, or just for short term fun.
This sword was one thing that can improve that std build. By replacing my paradoxica that I am currently using with this, my dps doesnt change much, it may even decrease a bit, but I get to use flicker with no mana, plus some extras like gain a ton of atk speed and gain sockets. So it goes way beyond just DPS. 0 mana is extremely valuable for flicker. No mirror weapon exists that gives more dps than paradoxica for that build, and also no mirror weapon gives 0 mana cost like my new sword.
I wasnt planning on building a build within harvest to use the sword, but I realized I could make an ok build if I stacked abyss jewels. Everyone is overestimating the cost of this build, btw. It took more farming and crafting than currency. I crafted every single item. Those near-perfect abyss jewels cost like 20c + farming. My arguably mirror tier boots cost like 7ex + farming. I don't know how much I spent on the sword but it took more ex to learn how to best craft the sword thru trial and error than the actual crafting. If I did it again, it will probably cost less than 50ex, which I think is insanely cheap considering 50 mirrors probably wouldnt be enough to craft it outside of harvest.
Main changes are chest, cluster jewel, and gems. Chest is the biggest one. Just crafting 10% life as extra ES on a crusader explode chest is good enough, but if you want the exact chest I have:
1. Awake orb crusader and shaper chest. The base needs to be ilvl 86.
2. use a hollow fossil
3. remove all prefixes somehow
4. aug 3 phys prefixes (you will hit explode, phys as lightning, and reflect)
5. remove phys until you remove reflect
6. remove lightning if you need to remove phys as lightning
7. bench craft life and do remove/add life until you hit t1 life.
8. remove suffixes other than the abyss socket
9. bench craft cannot roll caster, remove/add caster until you hit t1 spell crit
10. aug crit to hit power charge on crit.
2 gem swaps make the build completely different. Single target DPS becomes much higher and I get more visibility for dodging danger.
EDIT: I realized controlled destruction is better than crit damage support. I was using crit damage because my crit multi was too low for a while.
The Saqawal helmet triggers tornados whenever Aspect of Avian rotates its 4 second cycle. I reduce this 4 seconds with reduced/less duration gems and items to about 0.13 seconds. With greater multiple proj, I get 5 tornados per 0.13 sec, or 38 tornados per second. Each tornados last almost 3 seconds.
The tornados are phys proj duration spells (not aoe). The playstyle is similar to righteous fire except the tornados hit. They aren't damage over time.
I chose Chieftain because fire conversion, fire leech, life recovery, and fire res. With the new Immortal Ambition keystone, I'm constantly leeching, and I recover very fast. I need the tankiness because I can't dodge anything in this build. I can't see a thing. Also, getting 100% fire res helps a lot cuz most of my gear are uniques that do not have any res.
Phasing (on abyss jewel) is highly recommended. Since you kill stuff behind you most of the time, you have to go thru enemies quite often.
Also, getting some proj speed is recommended to spread out the tornados. I got them on my cluster jewels.
DO NOT try this build until you have all the gear. The build really really sucks if u try it on a budget because you'll have very low damage. Also, I recommend turning off sound effects when playing. The tornado noises are annoying and you can't hear anything else anyways.
This build is very complex IMHO. 1) Berserk, 2) reverse chill, and 3) guaranteed instant Izaro 1 shot (4x hair triggers + wave of conviction trap) are not new individually, but I haven't seen anyone cram them into a single build.
I use a high-mana warcry to self-inflict damage to chill, but the self-chill lasts only 2 seconds. Also every time I use a skill, phase run disappears. This is why I needed warcries and phase run cooldown to be reduced to exactly 2 seconds.
Some items are legacy and/or expensive. Also, warcry and tree rework coming in 3 days will completely change this build (Harvest league starts on June 19th, 2020). So DO NOT try to make this build.
Top speed goes up to almost 1100%. Of course, if I didn't care about killing Izaro, I can go faster. Thanks for watching.
Account: pathofexile.com/account/view-profile/hooftothehead/characters
This is my friend's character. I helped him build it. Divine Flesh + 1 Born of Chaos notable + Hunter Quiver gives him 90% chaos res, with 50% of ele damage taken as chaos. With no other investment, this puts his effective fire res at 83%, and cold/lightning res at 82.5%. Purity of fire is no longer necessary. Bow/quiver allows him to get a 6link RF, lots of DOT multiplier, and life. Cluster jewels are used to get 1 Born of Chaos notable plus as many Wrapped in Flame notables as possible.
We crafted almost all the rare gear. The ornate quiver was crafted from scratch too, by vendoring corrupted rare Maloney quivers. The extra socket helps a lot.
This is an expensive build, but it can be done on a much lower budget. Just use rare jewels instead of voices, kaom's way instead of precursor rings, don't use an ornate quiver, and drop the bottle of faith.
Sorry about the video quality (I recorded his stream). Thanks for watching
I had to change my setup so I'm more defensive. I used taste of hate purely for the defense. I also got some chaos res on my really nice new belt. Shakari pantheon for more chaos defense. Also took the 2 mana/flask nodes on the tree to prevent mana and flask from running out. I also decided that awakened melee splash is much nicer than awakened ancestral call.
I mainly just did beyond + sextanted various T16 maps to level. I did Alvas and Juns too. Did some Pure Breaches if I got any. Crusader maps were really dangerous because I got my mana removed, and I often could not attack. Sirus is also dangerous obviously. So I ended up avoiding killing Sirus. Also, getting a really strict loot filter was super important. I also died once to a "nemesis monsters drop 3 currency" sextants because too many things were dropping and I got distracted. I ended up avoiding those too.
Pure Chayula Breaches gave me the most exp/hr, about 95mil/hr from 99 to100, but were obviously very expensive. The T16s I was running gave me about 27mil/hr. I got about 45mil/hr for the same maps going from 98 to 99. I think from 99 to 100 took about twice the time as 98 to 99. The unique watchstones like the ones that give +1 monster level gave good exp, but they made the maps too rippy plus they were expensive.
The build is still not done and it will never be. But I now have all the passive points, so thats one achievement completed!
DO NOT TRY THIS BUILD unless you're willing to throw hundreds if not thousands of ex into it.
This is my most min-maxed build in the game. Everything in standard goes into this character. Still a work in progress! The 1st half of the video shows a max DPS set up. The 2nd half of the video shows a clear-speed set up.
pastebin.com/MhkzkyWm
Usually, autobombers use both herald of ice and thunder. But this is inefficient because you need both lightning and cold damage. I tried a way to make it work with only Herald of Thunder, so I can use my 6 link for a single target skill. This is just a proof of concept.
With the storms gift gloves and inpulsa chest, the 1st enemy I kill will spread the shock, and the 2nd enemy I kill will explode. So I need to kill 2 enemies per giant explosion.
When min-maxing, 3% phys explode crusader chest is the better option, but inpulsa is much cheaper, and the explosion damage is easier to scale. Storms gift gloves allow Herald of Thunder to keep refreshing the duration because I keep killing shocked enemies. If I were to use a crusader chest without storm's gift, I need to make sure that the explosions deal some lightning damage, and that it shocks enemies occasionally. I've tested this and it works nicely, but the minimum cost is roughly 2ex for inpulsa build, 15ex for crusader build.
It sucks when blight monsters are invulnerable to shock because they cannot explode.
pastebin.com/uhypEPhG
AG's gear is in the POB too. For single target DPS, switch AG's feeding frenzy with Deathmark. Zombies are optional but they help absorb damage, taunt, and buff (feeding frenzy + combustion).
AG's Gear:
Weapons that give Fire DOT multi are really good. Much higher DPS than grey spire. More than half the damage comes from these weapons.
Mask of the Stitched Demon is the core source of AG's regen. It's giving him like 9k regen.
Inpulsa + Storms gift creates blue explosions, which hit hard because they scale from the tons of minion AOE and minion damage.
Blood dance boots are cheap and good for DPS + Regen + Speed
My Gear:
My helm is the most essential piece of gear. +3 minion gem level and +1 AOE gems increase infernal legion gem lv, which is extremely good. My other gear are pretty simple: +1 curse, life/resist, and convoking wand with trigger craft.
POB: pastebin.com/9Dq7xBPg
Cameria's Avarice shoots out icicles upon killing frozen enemies. This is linked to Cast-on-crit + Lightning Warp, which (when it works) teleports me to the next pack of monsters. Assassin is the best way to nearly guarantee a CoC proc if the icicles hit.
Thrown together, not min-maxed at all, but you get the idea lol.
This is the flicker strike build I've been working on for multiple leagues. The items are crazy expensive and/or are one-of-a-kind, so it's not an easy build to copy.
Uber elder is not too hard with this much damage and speed!
pastebin.com/PR5JWMBv
EDIT: I got some upgrades. My DPS is 20million now. I entered stuff in the life flask manually for damage accuracy: pastebin.com/YyKMZs9P
This is the flicker strike build I've been working on for multiple leagues. Try clicking on/off frenzy charges in POB. They give about 10x damage lol. The real DPS peaks at about 20 million, for now. The items are crazy expensive and/or are one-of-a-kind, so it's not an easy build to copy.
The build isnt complete yet, but I finished the sword and shield today. I also got a ridiculous ring for a ridiculously high price. I think I can still upgrade jewels and body armour. And things need to be divined. And this character is pretty low level (93).
Guide: pathofexile.com/forum/view-thread/2514061
https://poe.ninja/challenge/builds/char/Hollyphantom/HollyPhantom_Legion
I got a 6link just after this:
pastebin.com/1w8NUqfT
see guide: pathofexile.com/forum/view-thread/2514061
Lakishu's Blade is a mandatory sword at LV28. I am using a 10% frenzy on hit synthesized chest to simulate the new flicker strike, to see if I can sustain charges. The new flicker will have melee splash shotgun + 15% frenzy on hit, so this video is an underestimate of the frenzy sustainability. Tree will change a lot in 3.7, so see the guide for more info. From LV38, you can flicker with any weapon.
POB is on Max DPS setting (435k Shaper DPS)
For the Shaper vid, I had (266k Shaper DPS w/ Minion Life support & bit less optimal AG Gear)
As far as I know, this is the first pure Animate Guardian Deathless Shaper kill (please let me know if I'm wrong). Pure AG builds typically lack DPS. I scaled damage thru crit and juiced-up hatred aura. Power charges give minions 200% crit chance, so having 4 charges (1 from +1 PC helm) gives 9x the base crit of my terminus est sword (about 8.5 x 9=77% crit chance). I also have extra crit chance from Maligaro's gloves, as well as a ton of crit multi from Abyssus, Maligaro's, and Light of Lunaris shield (Shield affects AG by taking Necro Aegis). So, he's at about 81% crit chance ignoring accuracy and 384% Crit multi. I'm not sure what his accuracy is, but it seems pretty high, probably in the 90s.
The new trigger craft mod on weapons allow permanent bone offering, which turns into minion crit multi from the lunaris shield and necro aegis. So he has like 66% attack block and 33% spell block chance.
Terminus est and Voll's chest seems to be the best way to have reliable charges. Once he crits just once, he basically gets all the charges and maintains them.
I have a lot of minion leech on my jewels, and they are all necessary since AG has high life (40k w/ minion life support) compared to DPS (266k in video). His leech is very strong. He recovers about 6000 life per second from leech. His regen is about 2000.
Hatred and War Banner gives him a ton of DPS too since it has about +80% aura effectiveness, and I use Ele equilibrium to lower enemy cold res. AG deals about 60% phys, 40% cold damage because of Hatred.
My curses (enfeeble, temp chains), Malediction (Ascendancy), purity of ice (+7 max cold res), and consecrated ground (6% regen) gives very important defenses that affect both me and AG. Occultist's purple explosions help a lot with clearing.
The 6link Shav's wrappings with the appropriate colors might be the hardest part about making the build.
I also considered many other set ups, like:
-- necromancer (AG became super strong but I died too often)
-- broken faith shield (less DPS than Lunaris)
-- Charge-on-block Shaper shield (not as reliable as terminus/volls)
-- Hegemonies staff (terminus est's frenzies are too good)
-- facebreaker (slow attack speed = slow leech)
-- Starforge (cant use hatred, low crit, no frenzies)
-- Many other weapons (usually either low crit or no frenzies)
Shout out to eirikeiken for the inspiration
(His build was not crit, relied on poison, used very different auras, and I think he was necromancer.):
youtube.com/watch?v=L17oPmP8ORo
Being phys damage immune makes the fight a lot easier, but it was still very difficult with Flicker. I had to retry many times.
I tried to avoid Shaper balls at all costs, because that was what I usually died to. I had to make sure that the enemy I will teleport to will not be near any Shaper balls. This is why I did not attack during the Add phase if Shaper was shooting balls.
Also, when shaper and elder were standing close to each other, flicker would go back and forth between the two. Since one is always damage-immune, plus it caused Flickering that was too random, this was a very dangerous situation. So I tried to wait around until the target was isolated.
POB (double the damage because of sword. I used Melee Splash for this fight. DPS is optimistic)
pastebin.com/E1GVnLuk
see previous video for more build description: youtube.com/watch?v=RMt7tyMYn_s
Death #1: I stopped using movement skills, so immortal call turned off. That's why I died. This was totally preventable.
Death #2: Flicker went out of control in the Add phase, especially since I dont have melee splash. I got hit by random a Shaper ball
I want to retry to beat it deathless with pure flicker. I think I need to use flasks better and somehow survive the crazy ad phase. Maybe I should use melee splash.....?
POB:
- You have to double the DPS because of sword. So my peak DPS is 4 million.
pastebin.com/8KKqpNG6
For more build description, see description in my previous video:
youtube.com/watch?v=RMt7tyMYn_s
pastebin.com/KnUsNbJA
I get permanent immortal call using 1) the trigger craft mod on weapons, 2) Juggernaut's ability to gain endurance charges when hit, and 3) gluttony belt. My immortal call lasts 4.5 seconds with 6 endurance charges. The cooldown on immortal call is 4 seconds. This means I am always immune to phys damage when I am using movement skills.
I use Flicker strike as my main skill because this is a movement skill and it triggers the gluttony belt. Red trail boots + golden rule jewel lets me have permanent flicker, but it exposes me to dangerous bleeding. However, bleeding is phys damage, so I take none of it. (I still keep bleeding though, but I dont take damage)
Abyssus helm is a super DPS helm, but it comes with a big drawback of 40-50% increased phys damage taken. However, I'm immune to phys damage, so it doesnt matter.
I scale phys damage, and I convert 99% of it to cold. I do this for safety reasons, so the bleed I reflect on myself isnt too strong. This lowers the chance that I accidentally die, which has happened before. I've only died when I'm not paying attention. This is why I wouldnt recommend the build for HC, because rare accidents happen in this build. (very rare tho)
4.7k life isnt much, but I feel very tanky. I'm surprised how much of the damage in this game is phys. Even enemies that deal some ele or chaos damage seem to be often dealing a lot of phys damage.
The paradoxica swords are very low-DPS, but they deal double damage. It's basically like having an additional 100% more damage support gem on all your melee skills. It's important to get added phys to scale the damage in this build.
Pantheon:
lunaris + yugul because "have been hit recently" always applies to me, and these give ele damage defense.
Bandits: 2 passives or alira
ALTERNATIVE BUILDS:
The idea can be translated into any other movement melee build very easily (consecrated path, cyclone, charged dash). You wouldnt need the red trail boots/golden rule, and you wont need to worry about any ele conversions. It makes the build a lot more simple. You just need abyssus (1c), gluttony (1c), and paradoxica swords (about 10c and up).
Here's a basic POB you can modify for your own movement melee build: pastebin.com/mXhY262W
pastebin.com/KnUsNbJA
I get permanent immortal call using 1) the trigger craft mod on weapons, 2) Juggernaut's ability to gain endurance charges when hit, and 3) gluttony belt. My immortal call lasts 4.5 seconds with 6 endurance charges. The cooldown on immortal call is 4 seconds. This means I am always immune to phys damage when I am using movement skills.
I use Flicker strike as my main skill because this is a movement skill and it triggers the gluttony belt. Red trail boots + golden rule jewel lets me have permanent flicker, but it exposes me to dangerous bleeding. However, bleeding is phys damage, so I take none of it. (I still keep bleeding though, but I dont take damage)
Abyssus helm is a super DPS helm, but it comes with a big drawback of 40-50% increased phys damage taken. However, I'm immune to phys damage, so it doesnt matter.
I scale phys damage, and I convert 99% of it to cold. I do this for safety reasons, so the bleed I reflect on myself isnt too strong. This lowers the chance that I accidentally die, which has happened before. I've only died when I'm not paying attention. This is why I wouldnt recommend the build for HC, because rare accidents happen in this build. (very rare tho)
4.7k life isnt much, but I feel very tanky. I'm surprised how much of the damage in this game is phys. Even enemies that deal some ele or chaos damage seem to be often dealing a lot of phys damage.
The paradoxica swords are very low-DPS, but they deal double damage. It's basically like having an additional 100% more damage support gem on all your melee skills. It's important to get added phys to scale the damage in this build.
Pantheon:
lunaris + yugul because "have been hit recently" always applies to me, and these give ele damage defense.
Bandits: 2 passives or alira
ALTERNATIVE BUILDS:
The idea can be translated into any other movement melee build very easily (consecrated path, cyclone, charged dash). You wouldnt need the red trail boots/golden rule, and you wont need to worry about any ele conversions. It makes the build a lot more simple. You just need abyssus (1c), gluttony (1c), and paradoxica swords (about 10c and up).
Here's a basic POB you can modify for your own movement melee build: pastebin.com/mXhY262W
pastebin.com/6KevCwXH
One of my goals was BLIGHTWELL Amulet + Permanent VAAL DISCIPLINE for 400% increased ES recharge rate + permanent recharge. Recharge is 20% of ES per second by default, so 400% increased would be 100% ES per second recovered. I also have regen and recharge rate on tree, making the recovery over 100%.
The Shackles gloves + kaoms boots + self-temp chains + max curse effect enables the duration of all buffs and flasks to extend 3.73 times. I currently have 123% increased curse effect (4% jewel, 40% tree, 25% ascendancy, 14% shield, 30% helm enchant, 10% curse on hit). I had to max out on curse effect to make this build work.
Vaal RF is usually only 4 seconds long, but mine lasts 36 seconds. And Vaal discipline lasts 27 seconds.
Usually, increasing duration of Vaal skills will increase the soul gain prevention duration, which makes the skill increasingly less permanent. Therefore, increasing duration is usually not recommended. However, because of the self-temp chains on this build, increasing duration actually increases the non-soul gain prevention time.
The Soul Catcher flask makes it easier to keep using Vaal RF and Vaal Discipline. However, you cannot gain mana during its effect, which is why I have reduced mana rings and flask.
The curse effect shield is pretty rare. It only drops in delve. But Jun can craft up to 10% curse effect on the shield.
Blade vortex procs Ele Equilibrium, Ele Overload, temp chains, self-temp chains, and enfeeble. And it lasts like 40 seconds. It's pretty good.
The mana flask is unnecessary right now but will be necessary if I level the scorching ray to 19+. Another option is a lavianga flask. The writhing jar is useful for when the temp chains runs out in the middle of nowhere. If I cannot find enemies, I cannot self-temp chains and the build fails. (Self-temp chains should never run out if I am paying attention, but I sometimes forget)
To improve the build, I'd include a mana as ES watcher's eye for a huge ES boost.
This video will be the last. I am switching the build to a perma Vaal RF build. It's a pretty easy swap.
Getting this build put together was quite a journey. I went through Pathfinder and Scion failed, and Occultist finally worked.
Basically, my main goal was BLIGHTWELL Amulet + Permanent VAAL DISCIPLINE for 400% increased ES recharge rate + permanent recharge. Recharge is 20% of ES per second by default, so 400% increased would be 100% ES per second recovered. I also have regen and recharge rate on tree, making the recovery over 100%.
The Shackles gloves + kaoms boots + self-temp chains + max curse effect enables the duration of all buffs and flasks to extend 3.73 times. I currently have 123% increased curse effect (4% jewel, 40% tree, 25% ascendancy, 14% shield, 30% helm enchant, 10% curse on hit). I had to max out on curse effect to make this build work.
Winter orb is inherently a duration skill, so it works nicely with self-temp chains. Many people have combined self-temp-chains + winter orb in this league, but I havent seen any with BLIGHTWELL.
Usually, increasing duration of Vaal skills will increase the soul gain prevention duration, which makes the skill increasingly less permanent. Therefore, increasing duration is usually not recommended. However, because of the self-temp chains on this build, increasing duration actually increases the non-soul gain prevention time.
The Soul Catcher flask makes it easier to keep using Vaal RF and Vaal Discipline. However, you cannot gain mana during its effect, which is why I have reduced mana rings and flask.
The curse effect shield is pretty rare. It only drops in delve. But Jun can craft up to 10% curse effect on the shield.
To improve the build, I'd include a mana as ES watcher's eye for a huge ES boost, and 20% reduced soul cost weapon so the Vaal skills can be used twice. But these are both extremely expensive.
To level the build, just level as life winter orb. Look at Zizaran's video guide
Approaches that I tried and failed:
I tried scion (Occultist + Pathfinder) and/or Pathfinder for Soul Catcher flask effect and flask sustain + Weapons crafted with Vaal fossils. With this approach, I could use the vaal skills 4 or more times, but I didnt have enough curse effect and ES. The Temp chains was really weak without a curse shield and occultist ascendancy. The duration of all the buffs were too short and the build felt very clunky. Although the skills were permanent, I had to keep spamming them. I also tried cast while channeling because the mana cost is lower, but I decided pure winter orb is better.
I probably could have done the fight deathless if I knew what the heck was going on. Nevertheless, its a cool fight.
POB: pastebin.com/Wip8GiHG


