david2draw
GENESIS - Sonic3 &Knuckles [HYDROCITY 1/2]
updated
-New basic attacks and Specials
-Showcasing new Super and Hyper attacks
-New Command Throw attacks LP+LK or MP+MK
-New Ninja Vanish Teleport special HP + HK (-500 Power cost)
Stage: Turtle Lair by OMEGATURBO
This video showcases the newly coded Turtle Assists. Each cost 500 Power to use
-Leonardo (LP+MP)-RazorFall
-Michelangelo (MP+HP)- Breakdance / Shellicopter
-Raphael (LK+MK)- Sai Gatling / Jump Kick
-Donatello (MK+HK)- Knockout Roll
BGM: Outtrigger - Losin' My Mind
-Revamped Splinter Basics.
-Followup button press for Standing Heavy Palm
-Crouching Heavy Kick now great for combos
-Early footage of the Macho Gazpacho Kick Super
Get Updated Turtles here: mugenguild.com/forum/topics/tmnt-characters-updated-bebop-beta-released-189699.0.html
Teenage Mutant Ninja Turtles combos.
Using EX and Turtle Power for big air combo!
dcat mugen
Get Updated Turtles here: mugenguild.com/forum/topics/tmnt-characters-updated-bebop-beta-released-189699.0.html
Using EX and Turtle Power meter for a cool combo
Get Updated Turtles here: mugenguild.com/forum/topics/tmnt-characters-updated-bebop-beta-released-189699.0.html
Get Updated Turtles here: mugenguild.com/forum/topics/tmnt-characters-updated-bebop-beta-released-189699.0.html
Some Advanced Mikey Combo
Stage: "Studiopolis Zone" by Kenjou Lirt
Splinter by Dcat and DJ HANNIBAL ROYCE
-Ninja Dash Super
-Ninja Neck Snap Super
Download Open Source at mugenguild.com/forum/topics/dcats-tmnt-wip-thread-190426.0.html
Stage: Mafia Wars by Reginukem
-Showing the basic combos before ROYCE gets back to me with updates
-HP+HK Kata Throw attack
-HP + HK SnapKick Air Launcher
-Up + HK Stampkick Groundbounce
--
Stage: "YuYuHakusho Akuukann2" by Yawackhary
BGM: "Supporting Me ...For Biolizard" from Sonic Adventure 2
Now Released, get Bebop here: mugenguild.com/forum/topics/tmnt-characters-updated-bebop-beta-released-189699.0.html
Features Bebop's new Clutter Bomb special, where Bebop will throw a random item out at the opponent: Steel Barrel, Spare Tire, Fire Hydrant, Retro Mutagen Canister, or a previously captured April O'Neil are all possible projectiles that are subject to come out.
April O'Neil gives a Lifebar restoring Kiss as gratitude for catching her and also restores some of your Power-bar but it'll interrupt the enemies movements to give Bebop a short respite from his opponent.
Each projectile has different hit properties or inflicts status changes on the opponent, but they can also be deflected and knocked back at Bebop so that he is the one hit by them. Also the opponent can hit Bebop while he's mid-throw to get him to drop the item on his own head.
The party dude takes his crack at GM's Gill.
Mikey's old and new tricks come in handy here.
--
using the updated turtles in matches against Gill by GM.
Also showcasing Leonardo's new EX Attacks
Leo now has a standing EX Dagger Stab and an EX Air Launcher to extend combos.
Raphael's Light , Medium & Heavy Chestbuster variants, plus his Skycutter can start and extend Aerial Raves.
mugenguild.com/forum/topics/tmnt-characters-updated-bebop-beta-released-189699.0.html
--|
Labbing around with Bebop, showcasing his updates on a Vector dummy.
Some Combos, the EX custom grab system, specials and Supers all on display here.
-While holding the enemy during EX Custom Grab, Bebop will randomly do a Tazer Gunshot instead of a Gut-Punch if you get lucky while pressing Any Punch button. Also you can set up for more melee combos after a successful EX Grab depending on the input.
-Bebop's EX Chainsaw move multi-hits for devastating impact but if the enemy blocks it, Beeb's will be put into a stagger state that can turn the tide for his opponent.
GladiaCloud's Vector is an awesome character by the way, amazing original sprites and cool attacks on this guy. Must download for any Sonic fan.
Vector the Crocodile by GladiaCloud
youtube.com/watch?v=UBIHgd0OoA4
Stage: Street Fighter Alpha Train Station by OldGamer
mugenguild.com/forum/topics/tmnt-characters-updated-bebop-beta-released-189699.0.html
---
mugenguild.com/forum/topics/tmnt-characters-updated-bebop-beta-released-189699.0.html
--
Using Bebop WIP in a match against Krang
-Showing Bebop's Super attacks, also his Nickelodeon / Hulk Davidson voice samples. There's also a few combos that use his EX Down AIR GRAB to extend combos.
-WRONG DIRECTION SUPER (2 QCF + Any Punch)
-MACE BALL SWING SUPER (2 QCF + Any Kick)
-RAPID FIRE SUPER (2 QCF + Any Punch while In the Air)
Stage : VFPlatonic Twins Stage from Voltage Fighter by OldGamer
BGM: SonicAdventure - Crazy Robo
mugenguild.com/forum/topics/tmnt-characters-updated-bebop-beta-released-189699.0.html
--
Going over some additional attacks for Mikey's moveset and an in-depth combo guide.
-now has a Close Light Punch for quicker combos
-RISING THUNDER 3 variants for light medium and heavy
-BREAKDANCE special and DYNA BOMBER added and include EX versions too.
-Custom grabs can be done otg or in the air now.
-Press Down after a BUCK BUCK Special and you may dive into the sewer retreat.
- You can hold down after a Sewer Dive to stay down longer or press a button to do a pop-up attack out of it.
-Back then Forward + LP or MP yields Mikey's warmup nunchuck hit, chain into or out of it for custom aerial raves
Stage: TMNT-Sewer by Reginukem
BGM: Cowabunga! from TMNT Tournament Fighters-SNES
--
Showcase of Donatello's additional normal, special and super moves and how to combo with em.
-Added more chain-abliity overall for killer combos
-Included BO THRUST: mash Light or Medium punches for this classic move from SNSE Tournament Fighters.
-He has a new Air Down + Medium Punch inspired by his move from the original NES platformer game
-You can Mash Down + LP for a longer range hard-hitting launcher that dodges enemy Air Attacks
-Don's new BIG BO SLAM air special gets the party started, has 2 EX variants, and it can OTG afterwards
-Also included his Desperation attack from SEGA Tournament Fighters.
mugenguild.com/forum/topics/tmnt-characters-updated-bebop-beta-released-189699.0.html
--
Using Bebop WIP in a match against GM's Hugo
-Tried to show off some of Bebop's EX attacks. His EX Gun specials as well as some of the dashing + Gun techniques in development. Bebop's QCB + Any Kick Specials Are a Butt Drop, Thigh Grab, & a Bacon Pancake Belly Flop respectively for weak, medium hard Kick buttons. Bebop also has his Dirty Trick Gerbermarker Knife - QCB, LK+HK to stick it to the enemy.
-Also featured a bit of his EX Custom Grab : Press HP+HK while standing- Bebop will grab the opponent and you can walk, dash side-switch or jump while holding them. Mash punches to gutpunch them, mash kicks for knees to the gut, After a set time Bebop throws them across the screen but you can choose how w/ inputs:
While Holding Opponent
FWD + 2 Punches = Headbutt (-500, power, chainable after)
BACK + 2 Punches= WhirlWind Toss (-500 power)
Down + HP = Ground Pound
FWD + HK = Choke Out (chainable after)
Down + HK = Foot Stomp (Stuns with "MY TOE!", chainable after)
Stage: KOF'94 Japan Team by
BGM: StreetsOfRageRemix - Fuze 2 by Gecko Yamori
Get updated Turtles, updated Shredder + Bebop here:
mugenguild.com/forum/topics/tmnt-characters-updated-bebop-beta-released-189699.0.html
--
Showcasing Mikey's new moveset in a match against Juggernaut.
-Added some new Ground normals for more combo goodness. Plus I've now included 3 variants on his Rising Thunder based on the classic SEGA & Nintendo TMNT Tournament Fighters games - Hold Back, then Forward + Any Punch Button.
Also Command Grabs QCB + Any Punch can now be done in the air + the ground.-Added a new Breakdance special based on his Injustice2 cameo. Also Mikey now has an Air Super Nunchuck Windmill done with Punch commands. Mikey's old Mid-Air Launcher comes in extra handy with the addition of his new EX Buck-Buck special HP+HK- if done after an extended air combo, you can hold down while falling and Mikey will do a Sewer Retreat landing animation that dodges attacks.
Stage: Street Fighter III - Bonus Stage - Basketball by Dany-The-Dog
BGM: Bomberman Hero - foehn
mugenguild.com/forum/topics/tmnt-characters-updated-bebop-beta-released-189699.0.html
--
Showcasing Raph's new moveset in a match against Shredder.
-Raphael's Counter attack now has different animations depending on if you hold FWD or BACK. Also added a few more chain combos to his Air Normals, and a new QCB+ Any Punch Air Hike for extending air combos.
-There's some new ground Normals & Specials inspired by his newinjustice2 cameo.
-Remapped Heartbreaker to QCB + Kick command & added two EX Variants for it. Also added 3 versions of his classic Chestbuster Kick special attack - hold Back then forward + Any Kick button.- Raph now has a second Air Super performed with Punch commands as well.
After command Grab connects press and hold a direction to get a cool move!
On The Ground :
FWD = Suplex
BACK =Wall Toss -- can combo
DOWN = BUTT BOUNCE
UP/No Direction = LAUNCHER THROW -- Opponent takes damage if he hits the ground after he is launched.
In The Air:
FWD = KNEE BREAKER
BACK= BACK BREAKER
UP = SPINNING PILE DRIVER
Get updated Turtles, updated Shredder + Bebop here:
mugenguild.com/forum/topics/tmnt-characters-updated-bebop-beta-released-189699.0.html
http://mugenguild.com/forum/topics/tmnt-bebop-wip--179569.0.html
stage : Street Fighter 3 New Generation - New York (Alex's Stage)
by Dark Saviour http://www.ds-arena.fr.st
BGM: TMNT Tournament Fighters - Sky Palace
mugenguild.com/forum/topics/tmnt-characters-updated-bebop-beta-released-189699.0.html
--
Here's the basics for Bebop so far.
For more info: http://mugenguild.com/forum/topics/tmnt-bebop-wip--179569.0.html
After Standing Light Knee connects follow up with a QCB + Light Punch for extra flashy combos!!
Shredder and Krang have been updated!!
trying out some weirder combos with Shredd Head
http://mugenguild.com/forum/topics/tmnt-by-dcat-updated-1-0-shredder-krang-released-147975.0.html
Even more Krang combos ona Shredder dummy
BGM - Lock Up from Ristar on Sega Genesis
http://mugenguild.com/forum/topics/tmnt-by-dcat-updated-1-0-shredder-krang-released-147975.0.html
BGM1 TMNT: Return Of The Shredder - Outside Shredder's Hideout
BGM2 Ninja Gaiden 2 - Inevitable
http://mugenguild.com/forum/topics/tmnt-by-dcat-updated-1-0-shredder-krang-released-147975.0.html
BGM "Blast Off Again" by Virt (Big Lion Music)
http://mugenguild.com/forum/topics/tmnt-by-dcat-updated-1-0-shredder-krang-released-147975.0.html
Status of Shredder, Krang and the Turtles.
BGM - "Blast Off" by Viirt
Killer7 Back to the Light/コバヤス/しんせい wallpaper courtesy of: http://www.un69.net/69/top.html
DOWNLOAD: http://www.mediafire.com/?ecz1x2xd7yf
More info: http://www.paradisehotel51.com
Monster Factory Stage by Cenobite53
Madame Woe's stage & bgm by Zinjonovic
http://mugenguild.com/forum/topics/tmnt-by-dcat-updated-1-0-shredder-krang-released-147975.0.html
"The Waterfront" stage by Enscripture: http://membres.multimania.fr/enscripture/
"Krang's Android" stage by Enscripture: http://membres.multimania.fr/enscripture/


