Game Arts
Mega Mans Artist Keiji Inafune: The Newbie Who Changed Everything
updated
Check out our community post:
youtube.com/post/Ugkxi0lAtppmdoi7YmfSJt0d1q__mFpziJD8
Disclaimer: I do not own any of the Jojo Bizarre Adventure artworks shown in this video, please support the original artist Hirohiko Araki and his IP's.
About Jojo's adventure:
JoJo’s Bizarre Adventure (ジョジョの奇妙な冒険, JoJo no Kimyō na Bōken) is a long-running manga series created by Hirohiko Araki and published by Shueisha. Known for its unique art style, dynamic poses, and imaginative storytelling, the series is divided into nine major arcs, each introducing a new protagonist who carries the “JoJo” nickname. With over 100 collected volumes, JoJo’s Bizarre Adventure stands as one of Shueisha’s largest and most influential manga franchises, inspiring hit anime adaptations, video games, and a massive global fanbase.
#jojosbizzareadventure #hirohikoaraki #mangaartist
Hirohiko Araki (荒木 飛呂彦) is a Japanese manga artist best known as the creator of JoJo’s Bizarre Adventure, a long-running series serialized since 1987. His work is recognized for its dynamic poses, bold fashion-inspired designs, inventive paneling, and a unique blend of realism and surrealism. Araki constantly reinvents his style, evolving from gritty shōnen aesthetics in the 1980s to a more polished, high-fashion elegance in later arcs. He’s celebrated not only for JoJo’s cultural impact but also for pushing manga into the realm of fine art.
Check out our community post:
youtube.com/post/Ugkxi0lAtppmdoi7YmfSJt0d1q__mFpziJD8
Disclaimer: I do not own any of the Jojo Bizarre Adventure artworks shown in this video, please support the original artist Hirohiko Araki and his IP's.
About Jojo's adventure:
JoJo’s Bizarre Adventure (ジョジョの奇妙な冒険, JoJo no Kimyō na Bōken) is a long-running manga series created by Hirohiko Araki and published by Shueisha. Known for its unique art style, dynamic poses, and imaginative storytelling, the series is divided into nine major arcs, each introducing a new protagonist who carries the “JoJo” nickname. With over 100 collected volumes, JoJo’s Bizarre Adventure stands as one of Shueisha’s largest and most influential manga franchises, inspiring hit anime adaptations, video games, and a massive global fanbase.
💡 Want to go deeper into manga art? My complete guides are here: amzn.to/40o0OE0
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
The evolution of Dragon Quest’s art, monsters, and world design; from Toriyama’s iconic characters to the contributions of other artists, composers, and developers.
About:
Explore the visual evolution of the Dragon Quest series, from its Famicom origins in Dragon Quest 1 through the full 3D realization in Dragon Quest 11. At the heart of its style is Akira Toriyama, creator of Dragon Ball, whose bold lines and charming monster designs helped define the franchise. But Dragon Quest’s identity was also shaped by Yuji Horii’s direction, logo designers, art directors, and composer Koichi Sugiyama, who brought orchestral depth into video game music. Later remake teams and Square Enix artists contributed as the series transitioned from 2D sprites to cel-shaded 3D, keeping Toriyama’s vision alive.
From Dragon Quest 3’s Earth-inspired overworld, to Dragon Quest 5’s generational story and monster companions, and finally the modern 3D worlds of Dragon Quest 8 and 11, this video looks at how design, art, and music worked together to give the series its timeless charm.
Disclaimer:
The art in this video is from the Dragon Quest franchise, developed by Enix/Square Enix. This video is intended as a homage to 35+ years of Dragon Quest’s impact in art, music, and design.
About the Artists:
One of the standout aspects of Dragon Quest is the incredible consistency of its art. Akira Toriyama’s designs — from the iconic Slime to heroes across generations — gave the series a recognizable, approachable identity. His monsters are famous for their round, friendly forms and expressive eyes, balancing humor and menace. At the same time, Koichi Sugiyama brought full orchestral music to video games, scoring over 400 compositions across the series and shaping how players experience JRPG worlds.
#dragonquest #akiratoriyama #gameart
The evolution of Dragon Quest’s art, monsters, and world design; from Toriyama’s iconic characters to the contributions of other artists, composers, and developers.
Want to dive deeper into Toriyama's art and design? Check out my breakdown/analysis series:
Akira Toriyama Art Deep Dive: youtu.be/NeKG-YZzU-E
About:
Explore the visual evolution of the Dragon Quest series, from its Famicom origins in Dragon Quest 1 through the full 3D realization in Dragon Quest 11. At the heart of its style is Akira Toriyama, creator of Dragon Ball, whose bold lines and charming monster designs helped define the franchise. But Dragon Quest’s identity was also shaped by Yuji Horii’s direction, logo designers, art directors, and composer Koichi Sugiyama, who brought orchestral depth into video game music. Later remake teams and Square Enix artists contributed as the series transitioned from 2D sprites to cel-shaded 3D, keeping Toriyama’s vision alive.
From Dragon Quest 3’s Earth-inspired overworld, to Dragon Quest 5’s generational story and monster companions, and finally the modern 3D worlds of Dragon Quest 8 and 11, this video looks at how design, art, and music worked together to give the series its timeless charm.
Check out our community post:
youtube.com/post/Ugkx0_trnR1sblstDFm2dbHog2xbt--E8uL3
If you're interested in the Official Artbooks on all Dragon Quest games:
📕 Dragon Quest Illustrations 30th Anniversary Artbook:
amzn.to/47ud0Y5
Disclaimer:
The art in this video is from the Dragon Quest franchise, developed by Enix/Square Enix. This video is intended as a homage to 35+ years of Dragon Quest’s impact in art, music, and design.
About the Artists:
One of the standout aspects of Dragon Quest is the incredible consistency of its art. Akira Toriyama’s designs — from the iconic Slime to heroes across generations — gave the series a recognizable, approachable identity. His monsters are famous for their round, friendly forms and expressive eyes, balancing humor and menace. At the same time, Koichi Sugiyama brought full orchestral music to video games, scoring over 400 compositions across the series and shaping how players experience JRPG worlds.
Together with Horii’s writing and the dedication of remake teams, Dragon Quest remains not just a game series, but a piece of Japanese cultural history.
💡 Want to go deeper into manga art? My complete guides are here: amzn.to/40o0OE0
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
Yukito Kishiro (木城ゆきと) is the creator of Battle Angel Alita (Gunnm), a cyberpunk manga that left a lasting mark on both the anime and sci-fi art scenes. His gritty, mechanical style and emotional storytelling influenced not only manga but also inspired adaptations in film and animation. Today, we’re going to dive into his illustrations, panel work, and the evolution of his art throughout his career.
💡 Yukito Kishiro Channel: 木城ゆきと
www.youtube.com/@木城ゆきと-r2y
Yukito Kishiro Artbook:
Ars Magna L'art de Yukito Kishiro: amzn.to/3IzE65P
🎨 Check out our community post:
youtube.com/post/UgkxYrcFpQKi-O2478vEmw_v_bdlsa9Gr1IL
Music: OVA Battle Angel Alita
Disclaimer: I do not own any if the Battle Angel Alita artworks shown in this video, please support the original artist Yukito Kishiro and his IP's.
💡 Want to go deeper into manga art? My complete guides are here: amzn.to/40o0OE0
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
About:
Yukito Kishiro is the mind behind Battle Angel Alita; or Gunnm, as it was originally titled. His gritty, biomechanical art helped define ‘90s cyberpunk manga, blending expressive characters with brutal, high-tech worlds. From early ink-heavy pages to the cleaner precision of Last Order, his style evolved but never lost its punch. Kishiro’s characters stand out: big eyes, sharp lines, and poses that feel alive—half human, half machine. While the movie brought Alita to the mainstream, Kishiro’s original work remains raw, bold, and deeply personal.
Tatsuya Yoshikawa ( 吉川達哉 ) is the main artist behind the Breath of Fire series and had quite the influence on the Megaman X games as well as the Devil may Cry franchise. Today we’re going to look at his illustrations, art and some concept designs during his artist career in the gaming industry.
Check out our community post:
youtube.com/post/UgkxHjArzbJSQaeUIxkD6T2nrys25iRQFulC
Official Artworks
Breath of Fire official works: amzn.to/3QoOw8c
DMC 5: amzn.to/3vNnVIo (his art's on the front cover, contain many artist)
DMC series: amzn.to/3GNUFY8 (Only for DMC fans)
His works are spread over many artist books published by Capcom, so please support the official release.
Music: Breath of fire 3, 4 and 5 OST
About:
Tatsuya Yoshikawa is a Japanese game creator, character designer, and illustrator known for his unique and warm style influenced by Shiro Masamune. He gained recognition for his character designs in the 'Breath of Fire' series and worked on other titles such as 'Devil May Cry 4' and '5'. With a provenance dating back to the 90s, his fresh and powerful designs have gained fans both inside and outside the game industry.
Do you like to read or improve your art style? Consider my author page: amazon.com/~/e/B09LRBYBBR
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
Kazuya Takahashi ( 高橋和也 ) is the lead character artist of Final Fantasy XVI and has without a doubt earned this unique role to represent a main title. Moreover he contributed a great amount of pieces for Final Fantasy XIV and has a lot of official and personal artwork to share on his social media platforms.
Check out our community post:
youtube.com/post/UgkxJBjSTUZFbxxhKwARmFqS5GoVL9aAf2Vw
Takahashi is a big name in Final Fantasy:
FF16 Artbook: amzn.to/45cYUqh (NEW!)
Final fantasy 14 art books: amzn.to/3Zbl0GW
Square Enix artbooks are well represented.
Disclaimer: All art and illustrations provided in this video are from FInal Fantasy, Square Enix, Kazuya Takahashi.
If you like the art please support the official release and check out Kazuya Takahashi's twitter account:
髙橋和哉 KazuyaTakahashi (@short__pieces) / Twitter
OST: Final Fantasy 16 tmusic
About FF16:
Final Fantasy XVI is an upcoming action role-playing video game developed by Square Enix. The game is produced by Naoki Yoshida and directed by Hiroshi Takai. The characters were designed by Kazuya Takahashi, while the logo was designed by Yoshitaka Amano. Final Fantasy XVI has a mature dark fantasy narrative that tackles difficult themes, and its combat system is action-based. The game features unique mechanics for each Eikon battle, and classic Final Fantasy jobs were used as design inspiration for enemies and some NPCs.
Video game artworks playlist:
youtube.com/playlist?list=PL3QxJ3Qn1S7Y9Nfb8CKifjLksssiyFHig
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
Daigo Ikeno is one of Capcom’s most versatile and underrated artists. As an art director and illustrator, he played a major role in defining the look and feel of Street Fighter III: 3rd Strike, Street Fighter IV, and many other Capcom titles. His ability to adapt to different art directions—while still keeping a signature touch—is what sets him apart.
Community post about Daigo Ikeno’s art and what makes it stand out in Capcom’s long history of iconic visuals: youtube.com/post/UgkxVzQ3ZzSPmth1fkV2NmMatft0S_vXTiD2
🔗 Popular Street Fighter Art Books featuring Ikeno’s work:
amzn.to/3xpGKpA (Street Fighter V - Design heavy)
amzn.to/3yYyU6t (Capcom Design Works JP)
amzn.to/4b7F6GG (Darkstalkers & others)
amzn.to/3jYPoUK (Best seller artbook!)
About Daigo Ikeno’s Art Style
Daigo Ikeno joined Capcom in the mid-90s, after the release of Street Fighter II, and quickly became a central figure in the company’s visual evolution. He served as the character artist on Street Fighter III: 3rd Strike and later as the art director for Street Fighter IV. His artwork bridges expressive linework with painterly color, capturing a balance between dynamic motion and emotional intensity.
Unlike earlier Capcom styles that leaned heavily into exaggeration, Ikeno often portrays more grounded anatomy and nuanced expressions—while still embracing stylization where it counts. His characters feel alive, whether in gritty illustrations or comedic sketches. In Street Fighter IV, you can see his adaptability, blending Capcom’s traditional 2D style into 3D models with a brushstroke-inspired aesthetic that leaned more Western due to the international team he collaborated with.
Over time, Ikeno has shown versatility across both serious and playful styles, and his work continues to influence the tone and atmosphere of Capcom’s modern visuals.
📘 Want to learn more about art or improve your own style?
Check out my author page: amzn.to/3OXWyVf
Disclaimer: All illustrations shown are from Capcom titles. Credit goes to Capcom and the artists involved.
🎵 Music: Street Fighter 4 OST
#sreetfighter #gameart #gameartist
Shigenori Soejima ( 副島重則 ) is well known game artist at Atlus, who is specialized in character designs for roleplaying games. Today we're going to explore his career and check out some of his official art of Persona series, Metaphor Stella deus and Catherine.
Check out our community post:
youtube.com/post/UgkxHIl219eHkxxNRDrIcy56G-c5StZWSloj
Link to artbooks from Soejima:
Persona 4: amzn.to/3W3yj9L
Persona 5: amzn.to/3GjgGg3 (Japanese)
amzn.to/3X0IH2Y (French edition)
There are more persona Art books, just check amazon search bar.
Disclaimer: All art and illustrations provided in this video are from persona and other Atlus games.
Please support the official art books.
Music: Persona OST
About:
Shigenori Soejima is a Japanese video game artist, well-known for his work on the Persona series of role-playing video games by Atlus. He was born on February 24, 1974, in Kanagawa Prefecture, Japan. Soejima's first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). He became the character designer for Persona 3 (2006) and continued in this role for the future console and portable Persona games, as well as the 2011 video game Catherine. Soejima's influences include the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. He uses real people for his character designs, looking at what their appearance says about their personalities.
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
Some artists have been shaping Pokémon since the very beginning… while others? They got in through the latest competitions. And here’s the cool part—Pokémon is actively expanding the way new illustrators can join in.
But what actually makes a Pokémon card stand out?
According to the TCG directors, there’s one golden rule… the Pokémon has to be the true star of the card—but not just that. Every brushstroke is about making the Pokémon feel alive—like it truly exists in the world around it, Whether it’s the blazing fury of Charizard E X… or the yellow furry we know and love.
And yet… some artists take it to a whole new level—and that’s where things really get wild.
Whether you're a collector, an art enthusiast, or just curious about the creative process behind Pokémon cards, this video is for you! Let me know in the comments which Pokémon artist is your favorite, and don't forget to vote in the poll to decide who we should cover next!
Community post on Pokémon: youtube.com/post/UgkxkE7u0DJYz4zRwj4mI3bskumpHWOCa5PV
For the true fans who want to know more on Pokémon, this is the official encyclopedia on Amazon: amzn.to/3CJrNBn
Disclaimer: The art is from The Pokémon Company, Game Freak, and Nintendo, credited to their rightful artist. Please support the official release.
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
Yoshiyuki Sadamoto (貞本 義行), the visionary artist behind Neon Genesis Evangelion (FLCL, ,Hack atc), shaped an entire era of anime aesthetics. His clean, expressive character designs brought a unique depth to the series, blending realism with a distinct stylization that made Evangelion unforgettable. From Shinji’s subtle expressions to the striking allure of Asuka and Rei, Sadamoto’s art defines the soul of Evangelion, setting it apart from anything before or after.
Want to explore random fun facts and artistic impact? Check out our community post:
youtube.com/post/UgkxZ3-mFlxmcpTZkVMlYfc7h2NiU8dUIU2a
Disclaimer: Art us from Yoshiyuki Sadamoto, please support the official release.
Der Mond artbook: amzn.to/3QuSAER
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
Motoki Yoshihara (吉原基貴) is a Japanese illustrator renowned for his striking artwork used to promote major fighting game tournaments in Japan. His signature sketchy, sharp art style is instantly recognizable, capturing the essence of each character through dynamic poses, expressive emotions, and meticulously designed outfits. It's evident from his work that he's a longtime fan of fighting games, with a deep understanding of how each character should be portrayed. His illustrations for various Street Fighter III: 3rd Strike tournaments stand out as some of his most celebrated pieces, gaining widespread popularity across the globe.
Some of Motoki Yoshihara art in the community post:
youtube.com/post/UgkxC6gzLDqaaOcnHmp5GwNferVdDTd0YLB7
His personal twitter
https://x.com/YoshiharaMotoki
His game art twitter
https://x.com/Yoshihara_Game
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
Dive into an epic celebration of 150 incredible game, manga, and anime artists who have left their mark on the world of visual storytelling. This list features iconic, influential, and inspiring creators who shaped our favorite games and anime, each with their distinct art style that captured our imaginations and defined our childhoods. From the bold, dynamic designs of fighting games to the delicate and intricate manga illustrations, this video explores a wide range of artistic styles—from realistic to surreal, minimalist to richly detailed.
Whether you’re an artist seeking inspiration or a fan curious about the creators behind your favorite characters, this video is a fast-paced journey through the masters of visual art who brought legendary works to life. Discover familiar names, uncover hidden gems, and relive the artistry that makes these creators unforgettable.
Get ready to immerse yourself in the timeless magic of art, storytelling, and nostalgia!
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
Kentaro Miura, (三浦 建太郎) the legendary creator of Berserk, revolutionized the dark fantasy genre with his intricate storytelling and breathtakingly detailed art. His iconic series captures raw human emotions like anger, despair, and determination, often depicted through Guts' intense expressions and relentless struggles. Miura’s gritty art style showcases unparalleled depth, bringing Berserk’s world of chaos and beauty to life.
Want to dive deeper into Miura’s artistic legacy and angry Guts faces? Check out these panels and analyses on our community tab:
youtube.com/post/UgkxpLpkkx2-ghSQUB5T9eS8OheQKsixYI0j
If you want to take a closer look at some of Kentaro Miura's incredible panels:
amzn.to/40ZeZjM (best seller manga)
Disclaimer: All art and illustrations discussed are from Berserk and are the property of Kentaro Miura and his publishers. Please support the official release.
About:
Kentaro Miura was the legendary creator of Berserk, a dark fantasy manga known for its gritty art, complex characters, and themes of rage, struggle, and humanity. His unparalleled storytelling and detailed illustrations have left an indelible mark on the manga industry, inspiring generations of artists and fans worldwide.
The Faces of Berserk, Kentaro Miura’s Art Style (Breakdown and Analysis)
Kentaro Miura’s Art Style: The Vision Behind Berserk
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
Hayao Miyazaki (宮崎 駿) is one of the most iconic figures in the world of animation, especially known for his work at Studio Ghibli. He has played a major role in directing, illustrating, and designing characters and worlds for beloved films like Spirited Away and My Neighbor Totoro. Like any artist, his style has unique and recognizable elements. Here are some key features that define Miyazaki's illustrative art:
About Hayao Miyazaki’s Ghibli art style (Community post):
youtube.com/post/UgkxZ98rUBPnPMUZ55p72IbnxDrh9x3NuQyU
Popular Ghibli art books that contain Hayao Miyazaki's promotional and concept art:
amzn.to/3NomHvS (Hayao Miyazaki)
amzn.to/4dMAPKj (Mononoke)
amzn.to/4h4wSna (Studio Ghibli)
amzn.to/4e0ksKl (Nausicaa)
amzn.to/3zWUA3N (Ponyo)
amzn.to/3ZYrr2Z (Spirited Away)
amzn.to/4h4xbOQ (Kiki)
amzn.to/3zS3eAJ (Howl)
Other Artbooks: amzn.to/3Np6cQa, amzn.to/3BGxMG1, amzn.to/4eFqMI3,
There are many more out there, but not all are official published by Ghibli.
Disclaimer: All art and illustrations provided in this video are from Ghibli Studio and other related works, Hayao Miyazaki.
About:
Hayao Miyazaki is known for his unique approach to filmmaking, developing narratives as he creates storyboards without a fixed screenplay. His films, like Princess Mononoke, blend traditional hand-drawn animation with subtle computer enhancements, always maintaining the essence of 2D art. Influenced by both Japanese and Western artists, from Osamu Tezuka to Jean Giraud, Miyazaki’s work reflects a diverse range of inspirations. His vivid watercolor concept art, beautifully crafted manga, and the charmingly strange creature designs he and the Ghibli staff create are iconic.
Join this channel to get access to Artist Poll decision perks:
youtube.com/channel/UCVeSxsrvjoX4TCKg65Y0rUw/join
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
Naoki Ikushima (生島 直樹) is a standout artist in the game world, known for his captivating medieval fantasy style in titles like Octopath Traveler and Triangle Strategy. His art feels like an invitation to adventure, with characters poised for epic journeys. Ikushima’s unique approach focuses on dynamic character interactions and richly detailed settings that blend seamlessly into their worlds. While his use of soft, earthy tones in the HD-2D style can sometimes feel repetitive, it’s also what gives his work a cohesive, timeless feel. His passion for storytelling through art truly makes his pieces come alive.
Summary on Naoki Ikushima's works in YT community post:
youtube.com/post/Ugkx35jSCBnyCERDDa29XpmFk-4DRhRYuDM0
Add Naoki Ikushima's Masterpieces to Your Artistic Arsenal: Get Inspired Now!
amzn.to/3N0yj86 (Triangle Strategy)
amzn.to/3XXuPty (Bravely Default 2)
amzn.to/47FOv8c (Octopath Traveler)
Other Bravely default art books: amzn.to/3WQ0utG (most popular) and amzn.to/3VHOpFG (Bravely Second)
Disclaimer: All art and illustrations provided in this video are mainly from Square Enix, Naoki Ikushima.
Music: Octopath traveler OST, BD ost.
About:
Naoki Ikushima is a rising star in game art, especially recognized for his work on Octopath Traveler, Triangle Strategy, and Bravely Default. His style masterfully blends medieval fantasy with a deep sense of storytelling, crafting characters that feel ready to embark on grand adventures. Whether depicting heroic figures or intricate worlds, Ikushima’s art is always full of rich, narrative detail. His use of soft, brownish tones and watercolors brings a cohesive, timeless quality to his work, though some may find the palette a bit repetitive across different titles. However, it’s his attention to character interaction and dynamics that truly sets him apart. He excels at creating group scenes where characters engage with each other in subtle yet impactful ways. With every piece, Ikushima transports players into a richly imagined world, making him a key figure in the HD-2D aesthetic that’s come to define some of Square Enix’s most beloved games.
Join this channel to get access to Artist Poll decision perks:
youtube.com/channel/UCVeSxsrvjoX4TCKg65Y0rUw/join
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
Takehiko Inoue, renowned for his manga masterpiece, Vagabond. Inoue's meticulous attention to detail brings his characters to life, showcasing some of the industry's most expressive figures.
Drawing inspiration from nature, Inoue seamlessly integrates ultra-realistic scenes into his manga, creating a meditative experience for readers. His use of an ink brush adds authenticity to his work, despite its chaotic nature.
In a notable collaboration with the B. League in 2018, Inoue showcased his versatility by both interviewing and illustrating 13 players. Stay tuned as we delve into the remarkable world of Takehiko Inoue's artistry, where every stroke tells a story.
There is no doubt that Bengus is responsible many of the visual aesthetics of the Capcom fighting games,
However the key element that makes him stand out among his peers is that his art style goes far beyond technique alone.
When we break down and analyse Bengus his illustrations, it is clear that he doesn’t have One particular art style, the thing is, he can switch between them all.
True masters build their own style. Especially the most iconic Mangaka. They elevate their work with guidance from their peers. And that’s the beauty of manga. It’s a simplified form of life, where the direction is limitless.
Think about artists who inspire you. What makes their style stand out? Understanding their choices lets us mix our own vibe, touch and aesthetic that will create what we can call our own.
Many mangaka believe it starts with the eyes— capturing emotion and attention. With each step, artistic style takes shape. It’s a journey, one where the right direction leads to creating our own signature recipe. What’s yours?
Shinkiro (森気楼) is one of the legendary artists in the fighting game industry. He has contributed extensively to SNK and Capcom games, creating character designs, cover illustrations, and promotional art for series like King of Fighters and Street Fighter. Like any great artist, Shinkiro's style has its own unique characteristics. His full name is Toshiaki Mori.
Key elements of Shinkiro's art style (community Tab):
youtube.com/post/Ugkxq1RTPXpY2V50WPSmk6BNtWqaQ-OyYaZK
Popular Street Fighter Art Books that contain Shinkiro his promotional and concept art:
amzn.to/3XHwbbB (Shinkiro has his own chapter)
amzn.to/4ejMsZI (Capcom Design works)
Note: Shinkiro’s art is spread all over different artbooks and there were artbooks of SNK with his work in it, however I don’t think they are still in print.
Disclaimer: All art and illustrations provided in this video are from King of Fighters, Street Fighter and other series, SNK/Capcom Shinkiro.
About:
Toshiaki "Shinkiro" Mori was born on December 14, 1962. He began his career at SNK in the early 1990s, working as an illustrator and conceptual artist. During his time there, Shinkiro designed characters and created cover art for a wide range of NeoGeo games, including Art of Fighting, The King of Fighters 94-2000, Samurai Shodown, Fatal Fury, Metal Slug, and Last Blade.
In 2000, after SNK went bankrupt, Shinkiro was laid off but quickly found a new position at Capcom. He soon began producing cover art for various Capcom titles, such as the Capcom VS SNK series, Tatsunoko Vs. Capcom, Marvel Vs. Capcom 3, Resident Evil: Dead Aim, Dino Stalker, Final Fight One, Super Ghouls 'n Ghosts, Dead Rising, and Devil May Cry 5. He has also contributed cover art for American comics, including Spider-Man Unlimited and UDON's Street Fighter comic series.
Shinkiro’s art style is instantly recognizable due to his "realistic" airbrush technique, which he often uses for character illustrations. He has applied this photo-realistic approach to individual character artworks as well as group posters and collages, while also experimenting with different coloring techniques like cel-shading. Shinkiro’s signature style, particularly in the faces he draws, features a consistent shape and format for both male and female characters. However, he has demonstrated versatility by illustrating interesting effects, and backgrounds with remarkable skill.
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
Tite Kubo (久保 帯人)is one of the legendary manga artists in the anime and manga industry. He is best known as the creator of the iconic series Bleach, where he has drawn, illustrated, and designed a vast array of memorable characters and intense action scenes. Like any great artist, Kubo's style has its own unique and recognizable key components. Here are some of the elements that define his work in both character design and storytelling
Key elements of Tite Kubo his Bleach art style (Community tab):
youtube.com/post/UgkxjvVPPDZXINflYJVqwzUlnw-Wawvm5NVF
Popular Bleach Art Books that contain Tite Kubo’s his promotional and concept art:
amzn.to/3X51CuU (All color but the black Tite Kubo’s artbook)
amzn.to/4dYcJxb (Official character book)
amzn.to/3MpT6BL (Shonen jump history bleach)
amzn.to/4cNhUhK (Manga Bleach)
Disclaimer: All art and illustrations provided in this video are from Bleach and other series, Tite Kubo
About Tite Kubo's Drawing Art Style
Tite Kubo began his journey in the manga industry with the creation of Bleach, which quickly became one of the most iconic series in the world of anime and manga. Since the early 2000s, Kubo's art style has played a crucial role in defining the visual identity of Bleach. His character designs are renowned for their sharp, dynamic lines, and distinctive fashion sense, reflecting both traditional Japanese influences and modern trends. Kubo's art style is easily recognizable, with his characters often featuring sleek, elongated forms and expressive, intense eyes — elements that make them instantly memorable and visually impactful.
Over the years, Kubo has demonstrated his versatility, evolving his style to include more intricate details, dramatic contrasts, and a masterful use of black and white shading. His ability to blend traditional manga aesthetics with a unique, contemporary flair has made his work a standout in the world of anime and manga, influencing countless artists and leaving a lasting mark on the industry.
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
#bleach #mangaartist #gameart
The Guilty Gear fighting game series is a well-known franchise that embraces the Manga style and design, drawing inspiration from heavy metal bands. The biggest character designer, producer and music and voice actor is of course, Daisuke Ishiwatari (石渡 太輔). His team, Neo Blood, was rather small however they produced awesome art, illustrations and concept design for the Guilty gear series (Guilty gear Strive, X, Sign, etc).
If you want more than a breakdown and Analyze on Daisuke Ishiwatari art style then Guilty Gear has a couple of Artbooks you might want to check out:
25th Anniversary: amzn.to/44vZDT9
Drafting artworks: amzn.to/414FC3q
Japanese old: amzn.to/3AY4nn2, amzn.to/4fLG52Y, amzn.to/4cnDOIk
Want to have a simple overview of Daisuke Ishiwatari drawing art process? check this post:
youtube.com/post/UgkxCKLLKBZWm6hvqcqDbW2BMdoD2ACDnkKA
Disclaimer: The art of Guilty gear shown is this video is from Arc systems/Team Neo blood. Daisuke Ishiwatari.
Music: Guilty gear OST's
About:
Daisuke Ishiwatari’s Unique Art Style: A Deep Dive
Daisuke Ishiwatari, the visionary behind Guilty Gear, is celebrated for his distinctive art style that breathes life into every character. In interviews, Ishiwatari has shared insights into his drawing techniques, emphasizing the importance of capturing the soul of a character. His approach often involves creating intense, expressive eyes and dynamic poses that convey the characters’ personalities vividly.
Ishiwatari’s art style is also characterized by his use of bold lines and detailed textures, which add depth and a sense of realism to his illustrations. While his work might not always adhere to perfect anatomical proportions, this intentional choice adds to the unique, stylized aesthetic that fans of Guilty Gear love.
For artists and fans interested in understanding Ishiwatari's drawing process, exploring his interviews and art breakdowns offers invaluable insights into the mind of a multi-talented game artist.
Do you like to read or improve your art style? Consider my author page: amazon.com/~/e/B09LRBYBBR
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
#guiltygear #gameart #gameartist
Yusuke Murata Drawing, mastering, tutorial breakdown artist analysis and How to draw tips on the one punch man manga artist (村田 雄介). Yusuke Murata also did fan art of series like Dragon ball Z which are covered in this drawing process video.
YouTube how to draw tips community post on how to draw like Yusuke Murata art style: youtube.com/post/UgkxgZiScSNWBXDgh8XA1zT3lfGmSwI25TU4
Another Insight on Murata and Art style that might be useful.
youtube.com/post/UgkxNRvA6KNVPoeh1nATVMD3g-ZN5wfpcD7I
His works in official media (aside OP and E21 manga's)
Street fighter Novel: amzn.to/43VQHX2
Cooking . . . in French: amzn.to/3LBTMDt
Disclaimer: This is the art of Yusuke Murata, please support the official release.
Music: Synthase music, intro top gear remix snes synthwave
About this Yusuke Murata drawing vid:
In this deep dive video, we unravel the brilliance of Yusuke Murata, the mastermind behind One Punch Man's phenomenal manga art. Murata's work isn't just legendary line art; it's a symphony of vivid, impactful scenes that leap off the page, leaving you awestruck.
Have you ever wondered how he does it? Is it the way he crafts those captivating eyes, plays with angles, or infuses sheer energy into his art? We explore all of this and more in our quest to understand his unique style.
Murata has a signature touch - big eyes with small irises, clean lines, and an artful use of rounded angles. We delve into his brushwork, breaking down the tools he uses for different elements. Plus, discover his mastery of asymmetry for added dynamism.
Murata's art is an adventure in itself, with subtle techniques like line fading to create depth. If you're a traditional artist, we've got tips for you too.
But remember, Murata's style is a product of years of experience. Don't be disheartened if you can't replicate it exactly. What truly sets him apart is his ability to keep faces tight and clean, allowing other elements to pop off the page.
Manga artists, take note: Murata understands the art of directing focus. He guides our gaze with precision, making character expressions come to life. His compositions are nothing short of genius, emphasizing character strengths. So, while you might not replicate Murata's style entirely, you can certainly embrace his fundamentals and infuse them into your unique art. After all, your creativity deserves to shine in your signature style.
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
#yusukemurata #dragonballz #onepunchman #mangaartist
Bengus is one of the legendary capcom artists in the fighting game industry. He has done a lot of art for Capcom games, especially drawing, illustrating, designing characters and concept art for Street Fighter and Dark stalkers. Like any artist, his style has its own unique key components. Here are some elements we see in her concept and promotional art:
Key elements of Bengus his street fighter art style:
hyoutube.com/post/UgkxR1EU3Q6jJ7aVZOMzJjF_i5_l4jgQ_oqW
Popular Street Fighter Art Books that contain Bengus his promotional and concept art:
Street fighter Character design: amzn.to/3xpGKpA (Note: Street Fighter 5 heavy!)
amzn.to/3yYyU6t (Capcom design works JP)
amzn.to/4bk5Fc5 (Street fighter)
amzn.to/4b7F6GG (Dark stalkers)
amzn.to/3jYPoUK (Most Popular)
There are a TON of street fighter art books on amazon that represents his works, so I suggest to check the search bar.
Disclaimer: All art and illustrations provided in this video are from Street Fighter and other series, Capcom/Bengus.
Music: Street Fighter music OST
Aboout Bengus drawing art style
Bengus began working for Capcom as an illustrator and character designer since the beginning of the Street Fighter series (1987). Bengus played a huge role in designing the original Street Fighter cast, along with the Darkstalkers cast. Bengus's influential character designs and illustrations quickly became iconic, defining Capcom's recognizable art style. Bengus drew characters with disproportionately large, defined muscles and big hands & feet — purposefully designed to be clear and easy to see onscreen. This visual style was a distinguishable aspect of Capcom's most defining 2D and 3D fighting games. Over the years, Bengus has demonstrated that he can also draw in other more " realistic" and "anime" styles.
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
#sreetfighter #gameart #gameartist
Kinu Nishimura ( 西村 キヌ ) is one of the well-known artists in the fighting game industry. She has done a lot of art for Capcom games, especially drawing, illustrating, designing characters and concept art for Street Fighter. Like any artist, her style has its own unique key components. Here are some elements we see in her concept and promotional art:
Key elements of Kinu Nishimura her street fighter art style:
youtube.com/post/Ugkxp6hmgp0Ob4U1xkDFSZ2kitL3f_Tdbz-f
Popular Street Fighter Art Books that contain Kinu Nishimura her promotional and concept art:
amzn.to/3yYyU6t (Capcom design works JP)
amzn.to/4bk5Fc5 (Street fighter)
amzn.to/4b7F6GG (Dark stalkers)
amzn.to/3VH3xGz (old art book specific on her work)
amzn.to/3Xqapto (Code princes)
amzn.to/3jYPoUK (Most Popular)
There are a TON of street fighter art books on amazon that represents her works, so I suggest to check the search bar.
Disclaimer: All art and illustrations provided in this video are from Street Fighter and other series, Capcom/Kinu Nishimura.
Music: Street Fighter music OST
About Kinu Nishimura:
Kinu Nishimura, a prominent Japanese video game and anime concept artist, gained recognition for her character design and promotional artwork during her tenure at Capcom in the 1990s. Recruited by Akiman while studying at Kyoto University of Art and Design, Nishimura's career at Capcom began with projects like Muscle Bomber and The King of Dragons, where she established herself as a key figure in the Street Fighter series. She served as the main illustrator for Street Fighter II and contributed significantly to Street Fighter III and IV, as well as crossover titles like Capcom vs. SNK.
After leaving Capcom in 2008, Nishimura continued as a freelancer, contributing to projects such as Marvel vs. Capcom 3 and various anniversary art books for Street Fighter and Darkstalkers. Her influence extends beyond Capcom, with character designs for games like Zero Escape and Culdcept Revolt, and contributions to anime series such as Overlord and Sirius the Jaeger. Her artwork has been featured in numerous art books, doujinshi covers, and adapted into merchandise like figurines and posters.
Internationally acclaimed, Nishimura is celebrated for her artistic achievements, recognized by Kotaku as one of the most accomplished artists in video games. Her legacy includes inspiring other artists and leaving a lasting impact on gaming culture, exemplified by her detailed and dynamic character designs that continue to resonate with fans worldwide.
Video game artworks playlist:
youtube.com/playlist?list=PL3QxJ3Qn1S7Y9Nfb8CKifjLksssiyFHig
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
#streetfighter #gameart #gameartist
Akihiko Yoshida ( 吉田 明彦 ) is an artist with a distinct art style, has a large amount of war driven game titles under his belt and he inspired many artist throughout the industry. He illustrated games such as, Tactics Ogre, Final Fantasy, Bravely Default and Nier.
If you want to know how to draw like Akihiko Yoshida you have to remember these three elements:
youtube.com/post/UgkxuDjnrOofLca36pQYyHAT8Y6hI3eoHaC-
Add Akihiko Yoshida's Masterpieces to Your Artistic Arsenal: Get Inspired Now!
Bravely default art books: amzn.to/3WQ0utG (most popular) and amzn.to/3VHOpFG (Bravely Second)
Tactics ogre art book: amzn.to/3vKRMRu
Final Fantasy 14 A realm reborn: amzn.to/3Zbl0GW
About Akihiko:
Akihiko Yoshida is a renowned Japanese game artist known for his detailed, medieval-themed artwork and traditional drawing methods, often using mechanical pencils. His style features coarse details and organic, subdued colors, creating a timeless, aged look. Yoshida began his career with minor roles in game design, quickly rising to prominence with his character and tarot card designs for "Ogre Battle: March of the Black Queen." His work on "Final Fantasy Tactics" solidified his reputation, and he continued to design characters and backgrounds for major titles like "Vagrant Story," "Final Fantasy III," and "Final Fantasy XII." Yoshida prefers creating art he personally enjoys, often drawing inspiration from movies, comics, and books rather than other video games. His work is noted for its blend of traditional and Western influences, making it distinct in the video game industry.
Disclaimer: All art and illustrations provided in this video are mainly from Square Enix, Akihiko Yoshida.
Music: Final fantasy tactics, ff12 and Vagrant story OST
Video game artworks playlist:
youtube.com/playlist?list=PL3QxJ3Qn1S7Y9Nfb8CKifjLksssiyFHig
If you want more manga style/ Japanese - video game art, then consider Subscribing:
youtube.com/channel/UCVeSxsrvjoX4TCKg65Y0rUw?sub_confirmation=1
Do you like to read and want to support this channel just because you're awesome? Consider my Light Novel series; amazon.com/dp/B09LR8323Y
As an Amazon Associate I earn from qualifying purchases.
#bravelydefault #gameart #gameartist
The art style of Yoshitaka Amano ( 天野 嘉孝 ), an artist known for his massive contribution in Final Fantasy. A portrait of Yoshitaka Amano, the character designer & illustrator legend behind the Final Fantasy series. We take a look at Amano's universe and art style.
Want more of Yoshitaka Amano drawings? Community post on his character art:
youtube.com/post/UgkxcMSFR0UNG9KSKE4YLyNVPZrEXYoXJ4Mc
Want even more of Amano?
Art book FF1-6: amzn.to/3GHqrGa (crazy expensive o_o; )
Amazon has the artbooks separate as well, search, ''Amano art book''. Or the final fantasy ultimania art books.
Disclaimer: All art and illustrations provided in this video are from Final Fantasy series, Square Enix.
Please support the art books to enjoy this content.
Music: FF1,-6 and 9 OST.
About Yoshitaka Amano:
Yoshitaka Amano is renowned for his highly unique and mature art style, primarily targeted towards adult audiences. His artwork is deeply rooted in fantasy, deriving purely from his imagination. Amano's designs often feature asymmetry, a departure from the typical symmetrical norms, particularly evident in his clothing designs. He intricately weaves details into his creations, resulting in complex and visually captivating illustrations that are often considered art pieces in their own right. As a pure artist with a keen eye for concept art, Amano's work transcends mere visual representation. He favors overexposed or pale skin tones in his characters and meticulously renders thin, long hair, sometimes employing clever curling techniques. Utilizing a wide array of artistic tools and techniques, Amano experiments with colors, frequently incorporating white to enhance perspective and depth in his compositions. His characters often sport small noses and mouths, with subtle yet distinct differences between genders. Influenced by Arabian and Persian cultures, Amano's clothing designs prioritize style over practicality, resulting in visually striking yet often impractical attire. His repertoire extends beyond humanoid figures to include intricately designed monsters and playful minions, often characterized by elongated limbs and unique postures. Despite his prolific output, Amano prefers to focus on the creative process, eschewing attachment to past works in favor of continual exploration and experimentation. Drawing inspiration from a diverse array of cultures, mediums, and mythologies, including Greek, Roman, Celtic, and Japanese, Amano weaves a tapestry of influences into his art. He believes that stability can stifle creativity, advocating for the exploration of new styles and experiences. Amano's philosophy emphasizes the importance of self-expression and individuality, rejecting conventional artistic rules in favor of personal vision and intuition.
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
#gameart #gameartist #finalfantasy
The masterful art style of Takehiko Inoue ( 井上 雄彦 ). He is the Mangaka of Vagabond and Slam Dunk. Takehiko Inoue is a manga artist has many manga books, and is especially known for his basketball passion and his works on Musashi Miyamoto's journey.
If you want to know how to draw like Takehiko Inoue & Vagabond art style, or get inspired by his manga art works check this post:
youtube.com/post/UgkxmQk8s2cueR64MIgaGeYFOzYg7KwxjYZ3
Takehiko Inoue Vagabond's manga:
amzn.to/3XaKxkK (highly praised set)
Music: Samurai and Japanese music
About:
Takehiko Inoue, renowned for his manga masterpiece, Vagabond. Inoue's meticulous attention to detail brings his characters to life, showcasing some of the industry's most expressive figures.
Drawing inspiration from nature, Inoue seamlessly integrates ultra-realistic scenes into his manga, creating a meditative experience for readers. His use of an ink brush adds authenticity to his work, despite its chaotic nature.
In a notable collaboration with the B. League in 2018, Inoue showcased his versatility by both interviewing and illustrating 13 players. Stay tuned as we delve into the remarkable world of Takehiko Inoue's artistry, where every stroke tells a story.
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
#maga #vagabond #mangaartist
Music: DBZ rock the dragon and Dragon Ball fighterZ
Disclaimer: Please support the official release and the Mangaka's original works.
About 30th anniversary and Dragon Ball franchise:
Dragon Ball stands as the unparalleled titan of the anime world, boasting unrivaled success and profitability. Funimation's 2014 revelation of over 25 million DVD and Blu-ray sales in the US alone underscored its massive popularity. Moreover, Dragon Ball merchandise sales have soared past the $5 billion mark worldwide. Yet, the saga's dominance only escalated with the advent of Dragon Ball Super, alongside blockbuster films like Battle of Gods and Resurrection ‘F’, and the smash hit Dragon Ball FighterZ. Toei's report of a quadrupled sales surge since 2015, culminating in a staggering $86.7 million USD in 2017, only solidifies its cultural reign.
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
#dragonball #mangaartist #animeartist
Check the Full breakdown on my channel.
Here is an overview of Artist and Mangaka Akira Toriyama (Dragon quest, Dragon Ball Z, Chrono Trigger Art style)
youtu.be/NeKG-YZzU-E
Music: Chrono trigger.
About:
Toriyama's art is characterized by black and white drawings with black areas and the use of sound effects in the Roman alphabet. He also has a comedic style that includes puns, toilet humor, and real-life people, and he drew inspiration from Journey to the West and Hong Kong martial arts films for Dragon Ball. Additionally, Toriyama has worked on every installment in the Dragon Quest video game series, and his designs are recognized for their distinguishing features, particularly the Slime character. His recognizable and personal style has been influential in the popularity of Dragon Ball.
Do you like to read or improve your art style? Consider my author page: amazon.com/~/e/B09LRBYBBR
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
#akiratoriyama #dbz #gameart
In-Depth Breakdown of Akira Toriyama's Art Style (Deep Dive & Analysis). Akira Toriyama (とり やま あきら 鳥山 明), might be the most well-known manga artist in the world. He is the mind behind the popular dragon ball Z, created the illustrations for Chrono trigger and character and monster designer for the Dragon quest series. We do a deep dive breakdown analysis of Akira Toriyama’s art style.
Here is an overview of Artist and Mangaka Akira Toriyama (Dragon quest, Dragon Ball Z, Chrono Trigger Art style)
youtube.com/post/UgkxLEsEuw4gOvwRNcjEz0162AHchYei0t-n
If you want to obtain more of Akira Toriyama:
Manga Theater: amzn.to/3QlI3Lg
DBZ: amzn.to/3IxG5oT
CT does not have a dedicated art book.
Inspired? More tips on Art style change/create your own art style with Crono as an example:
youtube.com/post/UgkxNRvA6KNVPoeh1nATVMD3g-ZN5wfpcD7I
Music: CT, intro secret forest. DBZ ssj3/ Fighter Z
About:
Renowned manga artist Akira Toriyama, known for creating beloved series like "Dragon Ball" and "Dr. Slump," passed away on March 1st, 2024 at the age of 68, in the calendar year of the Dragon and 40th anniversary of Dragon ball. His imaginative works have left an indelible mark on generations, and he will be dearly missed by all of us.
Toriyama's art is characterized by black and white drawings with black areas and the use of sound effects in the Roman alphabet. He also has a comedic style that includes puns, toilet humor, and real-life people, and he drew inspiration from Journey to the West and Hong Kong martial arts films for Dragon Ball. Additionally, Toriyama has worked on every installment in the Dragon Quest video game series, and his designs are recognized for their distinguishing features, particularly the Slime character. His recognizable and personal style has been influential in the popularity of Dragon Ball.
Do you like to read or improve your art style? Consider my author page: amazon.com/~/e/B09LRBYBBR
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
#akiratoriyama #dbz #gameart
Check and support the source: Life on Our Planet, Netflix with Morgan Freeman as narrator.
#gametrivia
YouTube how to draw tips community post on how to draw like Yusuke Murata art style: youtube.com/post/UgkxgZiScSNWBXDgh8XA1zT3lfGmSwI25TU4
Disclaimer: This is the art of Yusuke Murata, please support the official release.
Music: One punch man and Dragon ball z Super
About this Yusuke Murata drawing vid:
In this deep dive video, we unravel the brilliance of Yusuke Murata, the mastermind behind One Punch Man's phenomenal manga art. Murata's work isn't just legendary line art; it's a symphony of vivid, impactful scenes that leap off the page, leaving you awestruck.
Have you ever wondered how he does it? Is it the way he crafts those captivating eyes, plays with angles, or infuses sheer energy into his art? We explore all of this and more in our quest to understand his unique style.
Murata has a signature touch - big eyes with small irises, clean lines, and an artful use of rounded angles. We delve into his brushwork, breaking down the tools he uses for different elements. Plus, discover his mastery of asymmetry for added dynamism.
Murata's art is an adventure in itself, with subtle techniques like line fading to create depth. If you're a traditional artist, we've got tips for you too.
But remember, Murata's style is a product of years of experience. Don't be disheartened if you can't replicate it exactly. What truly sets him apart is his ability to keep faces tight and clean, allowing other elements to pop off the page.
Manga artists, take note: Murata understands the art of directing focus. He guides our gaze with precision, making character expressions come to life. His compositions are nothing short of genius, emphasizing character strengths. So, while you might not replicate Murata's style entirely, you can certainly embrace his fundamentals and infuse them into your unique art. After all, your creativity deserves to shine in your signature style.
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
YouTube how to draw tips community post on Yoji Shinkawa, how to draw Metal gear Solid art style:
youtube.com/post/Ugkx1StDEnHmvVKJOpg_e3x2TgN1O7DN-VzL
Want more of Yoji Shinkawa's Illustrations?
MGS 1-4: amzn.to/3GIb2FS (Most Popular)
MGS 5: amzn.to/3WLVq9Z
About Shinkawa:
Yoji Shinkawa is a Japanese artist and character designer known for his work on popular video games such as the Metal Gear Solid series. His distinctive art style is characterized by asymmetry and a focus on dynamic poses and detailed mechanical designs. Shinkawa began his career at Konami in 1994, and has since become known for his iconic character designs and art direction. He has also contributed to other popular games such as Zone of the Enders and Lunar Knights. Shinkawa has received several awards for his work, including the Excellence in Art Award at the Japan Game Awards.
Disclaimer: Majority of art and illustrations provided in this video are from the Metal Gear series, Zone of the Enders and others, Konami, Yoji Shinkawa.
Music: Metal gear solid VR missions and Zone of the enders OST
Video game artworks playlist:
youtube.com/playlist?list=PL3QxJ3Qn1S7Y9Nfb8CKifjLksssiyFHig
If you want more manga style/ Japanese - video game art, then consider Subscribing:
youtube.com/channel/UCVeSxsrvjoX4TCKg65Y0rUw?sub_confirmation=1
Do you like to read and want to support this channel just because you're awesome? Consider my Light Novel series; amazon.com/dp/B09LR8323Y
As an Amazon Associate I earn from qualifying purchases.
#metalgearsolid #gameartist #gameart
If you want to check her painting technique with more ease; How to draw the Castlevania art style, See the Youtube community center:
youtube.com/post/UgkxntMK3HOet3V_FMsPTOZ1bt_JBaF9MUhA
Link to Ayami Kojima's art book which is way overpriced: amzn.to/3WG4w81
They need to re-publish this.
About Kojima:
Ayami Kojima is a Japanese artist and character designer known for her gothic-inspired style, particularly in the Castlevania video game series. Her intricate and ornate designs have received numerous awards, including the PlayStation Award for Best Art Direction. Kojima's work has been featured in exhibitions and art books, and she has also contributed character designs to other popular games such as Suikoden Tierkreis and the Lord of Vermilion series.
Music: Castlevania SOTN ost
About:
Ayami Kojima is a renowned Japanese independent artist who has worked extensively as a character designer in the video game industry. She is best known for her elegant and haunting character designs in the Castlevania series of video games by Konami. Kojima's style is characterized by strong shading, monochrome colors, and a pastel-like technique. She often uses molding paste, Conté Crayon, acrylics, India ink, gloss polymer medium, stumps, and finger smudging in her paintings to achieve their unique look and depth. Despite being self-taught, Kojima has created some of the most remarkable and memorable game art in the industry.
Video game artworks playlist:
youtube.com/playlist?list=PL3QxJ3Qn1S7Y9Nfb8CKifjLksssiyFHig
Do you like to read and want to immensely help the channel to keep it promotion free?(Avoiding generic ads like mobile games and VPN's) Consider my Light Novel series Septhun Saga; amazon.com/dp/B09LR8323Y
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
OST: Final Fantasy 7, Kingdom Hearts, final fantasy 8 and 10
Tetsuya Nomura art style summary community post, how to draw final fantasy art style and kingdom hearts art style: youtube.com/post/UgkxPUZIyr3HVX27SA-Ma4BPgjg-xn7aPxmo
About Nomura:
Tetsuya Nomura, a distinguished character designer, has lent his artistic brilliance to various game titles, including the iconic Final Fantasy and Kingdom Hearts series. His expertise shines through in crafting visually striking and distinctive characters, evident in the meticulous attention to detail given to their clothing, facial features, and more.
Nomura's influence extends to Kingdom Hearts, a unique blend of Disney and Final Fantasy, where he served as both director and character designer. Notably, he created the protagonist, Sora. He also took the helm in directing the CGI animated film Final Fantasy VII: Advent Children and reimagined characters for the film.
Renowned for his ability to produce intricate character designs, Nomura's portfolio includes Lightning's detailed cape in Final Fantasy XIII. His creative footprint extends to The World Ends with You, Dissidia Final Fantasy, and other acclaimed games. Additionally, Nomura is credited with the creation of Kingdom Hearts Birth By Sleep, Dissidia 012 Final Fantasy, and Kingdom Hearts 3D: Dream Drop Distance."
Do you like to read or improve your art style? Consider my author page: amzn.to/3OXWyVf
Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases.
A deep dive breakdown analysis of Tetsuya Nomura (野村 哲也) art style. He stands as a prominent figure among Square Enix artists, renowned for his role as the game character artist in five main Final Fantasy titles and as the original creator of the Kingdom Hearts series. Nomura's Final Fantasy art style revolutionized the series.
Tetsuya Nomura art style summary community post, how to draw final fantasy art style and kingdom hearts art style: youtube.com/post/UgkxPUZIyr3HVX27SA-Ma4BPgjg-xn7aPxmo
Want more of Tetsuya Nomura?
Kingdom Hearts : amzn.to/3vHzZe2 (most popular)
KH Character files: amzn.to/3jTUZvF
Final Fantasy: amzn.to/3WRgiwo
OST: Final Fantasy 7, Kingdom Hearts, final fantasy 8 and 10
The Genius Behind Tetsuya Nomura’s Iconic Characters & Art Style (Breakdown & Analysis)
About Nomura:
Tetsuya Nomura, a distinguished character designer, has lent his artistic brilliance to various game titles, including the iconic Final Fantasy and Kingdom Hearts series. His expertise shines through in crafting visually striking and distinctive characters, evident in the meticulous attention to detail given to their clothing, facial features, and more.
Nomura's influence extends to Kingdom Hearts, a unique blend of Disney and Final Fantasy, where he served as both director and character designer. Notably, he created the protagonist, Sora. He also took the helm in directing the CGI animated film Final Fantasy VII: Advent Children and reimagined characters for the film.
Renowned for his ability to produce intricate character designs, Nomura's portfolio includes Lightning's detailed cape in Final Fantasy XIII. His creative footprint extends to The World Ends with You, Dissidia Final Fantasy, and other acclaimed games. Additionally, Nomura is credited with the creation of Kingdom Hearts Birth By Sleep, Dissidia 012 Final Fantasy, and Kingdom Hearts 3D: Dream Drop Distance."
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Art break down and analysis of the art style from Ayami Kojima ( 小島 文美 ) mostly known for her illustrations and artwork Castlevania series by Konami, however, she’s actually a self-taught artist that did a variety of free-lance jobs for novels and magazines. Although there were more Castlevania artist, Ayami kojima is the artist with the true Castlevania art style.
If you want to check her painting technique with more ease; How to draw the Castlevania art style, See the Youtube community center:
youtube.com/post/UgkxntMK3HOet3V_FMsPTOZ1bt_JBaF9MUhA
Link to Ayami Kojima's art book which is way overpriced: amzn.to/3WG4w81
They need to re-publish this.
About Kojima:
Ayami Kojima is a Japanese artist and character designer known for her gothic-inspired style, particularly in the Castlevania video game series. Her intricate and ornate designs have received numerous awards, including the PlayStation Award for Best Art Direction. Kojima's work has been featured in exhibitions and art books, and she has also contributed character designs to other popular games such as Suikoden Tierkreis and the Lord of Vermilion series.
Music: Castlevania SOTN ost
About: The Female Artist Behind Castlevania's Art Style: Ayami Kojima (Breakdown & Analysis)
Ayami Kojima is a renowned Japanese independent artist who has worked extensively as a character designer in the video game industry. She is best known for her elegant and haunting character designs in the Castlevania series of video games by Konami. Kojima's style is characterized by strong shading, monochrome colors, and a pastel-like technique. She often uses molding paste, Conté Crayon, acrylics, India ink, gloss polymer medium, stumps, and finger smudging in her paintings to achieve their unique look and depth. Despite being self-taught, Kojima has created some of the most remarkable and memorable game art in the industry.
Video game artworks playlist:
youtube.com/playlist?list=PL3QxJ3Qn1S7Y9Nfb8CKifjLksssiyFHig
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Yoji Shinkawa ( 新川洋司 ) art style breakdown and analysis. He is well known for his manga ink art style, high contrast artworks, involvement in military war stories and mecha designs. Shinkawa’s is a professional character designer and game artist with the unique metal gear solid art style, drawing with an ink pen (and ink brush) and a variety of brushes. Most of his works were done with projects together with the game designer Hideo Kojima, but most famous for him being the metal gear solid artist.
YouTube how to draw tips community post on Yoji Shinkawa, how to draw Metal gear Solid art style:
youtube.com/post/Ugkx1StDEnHmvVKJOpg_e3x2TgN1O7DN-VzL
Want more of Yoji Shinkawa's Illustrations?
MGS 1-4: amzn.to/3GIb2FS (Most Popular)
MGS 5: amzn.to/3WLVq9Z
About Shinkawa:
Yoji Shinkawa is a Japanese artist and character designer known for his work on popular video games such as the Metal Gear Solid series. His distinctive art style is characterized by asymmetry and a focus on dynamic poses and detailed mechanical designs. Shinkawa began his career at Konami in 1994, and has since become known for his iconic character designs and art direction. He has also contributed to other popular games such as Zone of the Enders and Lunar Knights. Shinkawa has received several awards for his work, including the Excellence in Art Award at the Japan Game Awards.
Disclaimer: Majority of art and illustrations provided in this video are from the Metal Gear series, Zone of the Enders and others, Konami, Yoji Shinkawa.
Music: Metal gear solid VR missions and Zone of the enders OST
Video game artworks playlist:
youtube.com/playlist?list=PL3QxJ3Qn1S7Y9Nfb8CKifjLksssiyFHig
If you want more manga style/ Japanese - video game art, then consider Subscribing:
youtube.com/channel/UCVeSxsrvjoX4TCKg65Y0rUw?sub_confirmation=1
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Yusuke Murata Drawing, breakdown artist analysis and How to draw tips on the one punch man manga artist (村田 雄介). Yusuke Murata also did fan art of series like Dragon ball Z.
YouTube how to draw tips community post on how to draw like Yusuke Murata art style: youtube.com/post/UgkxgZiScSNWBXDgh8XA1zT3lfGmSwI25TU4
Another Insight on Murata and Art style that might be useful.
youtube.com/post/UgkxNRvA6KNVPoeh1nATVMD3g-ZN5wfpcD7I
His works in official media (aside OP and E21 manga's)
Street fighter Novel: amzn.to/43VQHX2
Cooking . . . in French: amzn.to/3LBTMDt
Disclaimer: This is the art of Yusuke Murata, please support the official release.
Music: One punch man and Dragon ball z Super
About this Yusuke Murata drawing vid:
In this deep dive video, we unravel the brilliance of Yusuke Murata, the mastermind behind One Punch Man's phenomenal manga art. Murata's work isn't just legendary line art; it's a symphony of vivid, impactful scenes that leap off the page, leaving you awestruck.
Have you ever wondered how he does it? Is it the way he crafts those captivating eyes, plays with angles, or infuses sheer energy into his art? We explore all of this and more in our quest to understand his unique style.
Murata has a signature touch - big eyes with small irises, clean lines, and an artful use of rounded angles. We delve into his brushwork, breaking down the tools he uses for different elements. Plus, discover his mastery of asymmetry for added dynamism.
Murata's art is an adventure in itself, with subtle techniques like line fading to create depth. If you're a traditional artist, we've got tips for you too.
But remember, Murata's style is a product of years of experience. Don't be disheartened if you can't replicate it exactly. What truly sets him apart is his ability to keep faces tight and clean, allowing other elements to pop off the page.
Manga artists, take note: Murata understands the art of directing focus. He guides our gaze with precision, making character expressions come to life. His compositions are nothing short of genius, emphasizing character strengths. So, while you might not replicate Murata's style entirely, you can certainly embrace his fundamentals and infuse them into your unique art. After all, your creativity deserves to shine in your signature style.
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#yusukemurata #dragonballz #onepunchman #mangaartist
If you want to check out a community Poll to vote what others think about Chrono Trigger Box Art on YT: youtube.com/post/Ugkx4sO0EtodQNIZcNXvOEMkEMNPkYYMrmDa
OST: Final Fantasy, Chrono Trigger, Bahamut Lagoon, YS, Dragon Quest, Terranigma and Breath Of fire
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#boxart #snes #gameart #gameartist
Music: FF2 OST.
About:
Yoshitaka Amano is a Japanese artist and designer who gained significant recognition for his work on the popular video game franchise, Final Fantasy. Amano's distinct style, characterized by wispy lines and vibrant use of color, has been a defining feature of the series since its inception. He joined Square (now Square Enix) in 1987 and produced conceptual design pieces for the first game, Final Fantasy, as well as character designs and promotional artwork for subsequent games. Although he stepped down as the main character and graphic designer of the series after Final Fantasy VI in 1994, Amano continued to provide promotional and character artwork for the games and design their title logos. His work on Final Fantasy, along with his science fiction and fantasy illustrations, earned him international recognition, making him one of the world's highest-earning artists in 1996, with sales of silk screens, lithographs, and etchings based on his book illustrations.
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#finalfantasy #mangaart #gameartist #lineart
About:
Nobuteru Yuki is a Japanese animator, character designer, illustrator, and manga artist known for his works in various popular games such as Seiken Densetsu 3 and Chrono Cross. He has also designed characters for games like Tail Concerto and Blade Arts -City of Twilight, Luluye-. Yuki started his career as an animator after quitting his job in the office of National Health Insurance. He is also involved in doujinshi activities under the circle name "Man in the high castle"- "Ubique". Yuki has several art books published, including PHANTASIEN.
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#animeart #mangaart #lineart #gameartist
Music: Title theme and Nostalgic song Legend of Mana
About:
Shinichi Kameoka is a renowned game artist responsible for the iconic production art and imagery in the Mana series. He co-founded Brownie Brown, and later formed Brownies. His impressive portfolio includes classic RPGs such as Secret of Mana, Trials of Mana, Legend of Mana, Sword of Mana, and SaGa Frontier. Kameoka's involvement in the Mana series includes character design, graphic design, character illustration, and artwork. Recently, he contributed to the Legend of Mana Remastered.
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