zelcoderRunning some jet2 engine code on the PS Vita. Runs mostly at 60 FPS. Rendered totally incorrectly. Done to see if a JSRF Vita port would have been possible. Classic Gum mod by neodos: youtube.com/watch?v=ML3gEGutmjg
Jet Set Radio Future on Playstation Vitazelcoder2024-10-29 | Running some jet2 engine code on the PS Vita. Runs mostly at 60 FPS. Rendered totally incorrectly. Done to see if a JSRF Vita port would have been possible. Classic Gum mod by neodos: youtube.com/watch?v=ML3gEGutmjgSimulating 256K Fluid Particles on Playstation 4 (2018)zelcoder2024-10-28 | Pushing PS4 GPU Compute to it limits by simulating 262,144 particles. Even using the grid partitioning method, this took ~19ms per frame on average to simulate.Fluid Simulation on PS4 (2018)zelcoder2024-10-26 | Using compute shaders to simulate 128k particles at 60 FPS on PS4 GPU. Old tech demo from 2018.JSRF UI Animationszelcoder2024-08-19 | Playing animations used for the title, loading and garage screens.JSRF Decomp - How the camera tracks the playerzelcoder2024-07-24 | Decompiled C++ code showing how the default player camera mode tracks the player position.JSRF NPC Animationszelcoder2024-07-24 | Playing back animation data for JSRF NPCs.JSRF Enemy Animations - Bosseszelcoder2024-07-24 | Playing back animation data for a few JSRF enemy bosses.JSRF Enemy Animations - Common Enemieszelcoder2024-07-24 | Playing back animation data for a few common JSRF enemies.JSRF Enemy Animations - Vehicles & Objectszelcoder2024-07-24 | Playing back animation data for a few JSRF vehicle and object enemies.JSRF source level debugging in XEMU | IDAzelcoder2024-07-10 | ...