Untechable situation: Wall with no wall jump flagRuben2017-05-29 | ...Smash 4 Environment Collision BoxesRuben2017-07-12 | Used in-game for character/stage collisions, tag height and indicate where a character can be footstooledUntechable situation: Hitlag syncing with SDI towards wallRuben2017-05-29 | ...Untechable situation: Colliding with a wall that has a length of less than 7 unitsRuben2017-05-29 | ...Avoiding Hitlag syncing with wall collision animation untechable with SDIRuben2017-05-29 | ...Untechable situation: Hitlag syncing with wall collision animationRuben2017-05-29 | ...Untechable situation: Possibly stage vertex relatedRuben2017-05-29 | ...Untechable situation: ClimhazzardRuben2017-05-29 | ...Grab immunityRuben2017-01-05 | Grab immunity is of 70 frames, not 60 frames
To watch frame by frame: Set quality to 720p60 Pause the video and go to the start Press . to move 1 frame forward Press , to move 1 frame backwards
The start of the video is frame 0, throw finishes on frame 1 so you can count the 70 frames, Youtube's player will show 0:01 on frame 61, the grab hitbox is active on frames 64-65