Uploaded March 2023 | Updated September 2026, 1 week ago
In this sponsored session, Unity’s Raymond Graham talks about the various DirectX 12 improvements Unity has made for all Windows platforms over the past year and the future improvements that are still to come. He also shares insight into ray tracing on Xbox using Unity, including HRP features and things to consider when thinking about performance of your ray tracing effects. In an effort to accelerate rendering performance on Xbox and Windows platforms, the team at Unity has continued to improved its DirectX 12 back end, allowing developers to harness the most advanced features provided by the engine, including cutting edge ray tracing effects.
In this sponsored session, Unity’s Raymond Graham talks about the various DirectX 12 improvements Unity has made for all Windows platforms over the past year and the future improvements that are still to come. He also shares insight into ray tracing on Xbox using Unity, including HRP features and things to consider when thinking about performance of your ray tracing effects. In an effort to accelerate rendering performance on Xbox and Windows platforms, the team at Unity has continued to improved its DirectX 12 back end, allowing developers to harness the most advanced features provided by the engine, including cutting edge ray tracing effects.









![[ASL] Developing and Retaining Diverse Talent
When Nifty Games launched NBA Clash on mobile, they needed to find the best engagement strategy that would set them up to successfully release a new Starter Pack. They turned to Azure PlayFab Live Ops Services to help them easily configure and manage experiments to test the content against targeted player segments.
This demo shows how easy it is to configure experiments, monitor in-game events in real time with PlayStream, and use data to make confident decisions about how to grow your game. [ASL] Developing and Retaining Diverse Talent](https://i.ytimg.com/vi/N4rEMvQ_tC8/mqdefault.jpg)
