Badsanta123456After testing on dedi i noticed that unfortunately it doesnt work at all :( You can change your weapon model but some weird shit will happen.
BF2 Kit customization system WIPBadsanta1234562011-12-02 | After testing on dedi i noticed that unfortunately it doesnt work at all :( You can change your weapon model but some weird shit will happen.Switching Kit Geometry Based On WeaponBadsanta1234562016-10-03 | http://www.bfeditor.org/forums/index.php?showtopic=423177&p=514167BF2 RFX Ammo systemBadsanta1234562015-05-25 | New ammo system which doesn't throw away non empty magazines like the vBF2 system.BF2 correct HUD fovBadsanta1234562015-01-21 | New features for RFX mod: -Automated HUD fov correction based on aspectratio -Toggle crouch (user option) -Hold to zoom (user option) -Math functions in .con/.tweak files -String concatenation in .con/.tweak filesBF2 Adjustable 1p fovBadsanta1234562014-12-31 | Adjustible field of view for your 1p hands and weapon. Now there is no need to scale up your lod1 for 3d sights in 3dsmax instead the engine will do it for you smoothly at runtime.
Uses a modified BF2.exe, unofficial BF2 headers found from various sources and custom .dll written in C++.BF2 Realistic scope effect WIPBadsanta1234562014-10-26 | Render to texture effect this time in model space also includes "a scope shadow" effect.
Uses a modified BF2.exe, unofficial BF2 headers found from various sources and custom .dll written in C++.BF2 RTT Scope WIPBadsanta1234562014-10-12 | Simple render to texture system. Screen space zoom masking effect with adjustable zoom factor and zoom mask size.
Uses a modified BF2.exe, unofficial BF2 headers found from various sources and custom .dll written in C++.BF2 Freaky animatedBundle behaviourBadsanta1234562012-11-05 | I noticed a freaky bug with BF2 animatedBundles while trying to animate stationary M2HB. Seems like it is linked to having an Alpha_test material on the animatedBundle mesh.Some BF2 ModsBadsanta1234562012-09-29 | Features: -Functional 3D Speedometer, -automated reload animation swapper, -automated ugl rifle deploy animation swapper -hitdirection indicator is now relative to playerangle
What i mean by automated is that instead of having hundreds of lines of BF2 code to swap animations it is all controlled by just a few lines inside an .ini file. ie. [rurif_ak47] UseAmmoCountSpecificAnimations=1 SpecialAnimationTriggerAmmoCount=0 AmmoCountSpecificAnimationTriggers=reload UseEmptyReloadSound=1
[uslmg_m249saw] UseAmmoCountSpecificAnimations=1 SpecialAnimationTriggerAmmoCount=10 AmmoCountSpecificAnimationTriggers=still, move, sprint, fire, startupBF2 animatable 1p hands for vehicles. UpdateBadsanta1234562012-07-21 | Updated version of the animatable vehicle 1p hands with most of the bugs fixed and with proper reload and fire animation.BF2 animatable 1p hands for vehiclesBadsanta1234562012-07-17 | Early WIP has some bugs which are fixable. Animation is just a place holder and sounds can be added too:))BF2 1P Ghillie suitBadsanta1234562012-07-15 | AFAIK this is something that nobody else has done before so i decided to do it. Here is BF2 Ghillie suit rigged to the 1P hands:))BF2 realistic ammo belt testBadsanta1234562012-05-05 | This involves some memory hacking but it is pretty cool.BF2 Beretta M9 Functional Slide StopBadsanta1234562012-03-21 | Realistic slide stop feature for pistols in BF2BF2 Dry/NonDry Reload systemBadsanta1234562012-03-20 | While testing some hud stuff i kind of accidently found a pretty reliable way of determining whether your mag is empty or not while reloading. It is also 100% working on dedi, althought for having two different reload times you need to have a seperate background app handling the delay.BF2142 Destructible objectsBadsanta1234562012-01-24 | - PCF filtered soft dynamic shadows, aliasing is greatly reduced from vBF2/2142 shadows. Also the resolution is four times higher and the shadow map depth (draw distance) is doubled. - Small destroyable objects = micro destruction - Destroyable building = macro destruction - Destroyable particles (might not work on dedi)OpticsShader TestBadsanta1234562011-11-30 | .BF2 Optics shader WIP UpdateBadsanta1234562011-10-28 | Updadated version of my optics shaders http://www.youtube.com/watch?v=-85SM1FumZI Now there is heavier blur and more "Shader zoom" +a custom .exe file that compensates for different aspectratios.BF2 Optics shader WIPBadsanta1234562011-10-24 | BF2 Optics shader WIP. This shader adds blur to the edges of the screen to simulate depth of field and the way human eye behaves while looking thorught a scope also the shader adds a slight zoom effect to the middle but because the zoom is done in shader it can't be very big but still it is a very cool effect. (2*Zoom in shader = half the resoluton) Currently the shader needs to be activated manually throught the commorose. Now i am looking into ways of activating it automatically.Battlefield 2 HBD Ghost Town HindBadsanta1234562011-02-18 | ...