ARNF - Normal Seeded Megabeast Core Any% WR  (5:49 IGT) @jda7
ARNF - Normal Seeded Megabeast Core Any% WR  (5:49 IGT)  @jda7
Uploaded August 2022 | Updated September 2026, 1 hour ago
Seed: AKU2JO 917QDC QPCB2E 91G111

FINALLY a run that gave me a green archaic. I had several runs get blue, red, health tanks (one run got 2 health tanks), shot speed modules, but only like 3 greens (2 of which I threw before I got familiar with the rooms).

Here are the new strats used in this run:
-Save and quit at start to save about 2s mashing to get up
-Lag shot to get past switch doors you normally couldn't
-Pause buffering to make tricks easier (walljump, lag shot, lag dash)
-Save and quit scrap grinding since IGT does not go up in menus
-Save and quit to get the correct version of megabeast (wipes temp stat boosts)
-Celestial charge megabeast's tongue
-Lag dash to skip the gates blocking access to megabeast core (aka gates skip)

Shout outs to lag abuse as well as save and quit grinding making the RTA time over twice as long.

Thanks to the new lag abuse techniques, I was able to generate more seeds that didn't have any elements since any switch behind phase shot can be hit with a lag shot. This causes megabeast's door to generate with no protection. Just don't generate the seed with slide or phase shell deep into generation.

There is also a way to keep the same generation by splicing 2 seeds together. The first 7 usually determine most map layout and starter items (it can change if you change too much, but many seeds are viable for splicing). I have not fully figured out seed splicing to tell exactly what can and can't change shrines/extra completion items, I just know that simple rearranging usually isn't enough and you need full item replacements.

Seed splicing eventually found me this seed with blessing of violence, an easy megabeast core, celestial charge, dash, and tyr all without even fighting the first boss.

I think instead of grinding this seed more, next WR should also find a seed improvement that gives a better starting loadout to possibly avoid tyr completely while still finding celestial charge. (Maybe penetrating shot start with black/red key from tutorial smith). Keep in mind when seed hunting that forest gives a 100% guarantee you can reach megabeast without a jump upgrade. Only look into a city seed if you get great beginner items.

This run definitely has mistakes, but it was more about quantity than quality due to the seed not having a green archaic readily available.

Grinding begin- 1:45
Grinding end- 6:39
Credits- 12:01

#speedrun
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jda7 |

ARNF - Normal Seeded Megabeast Core Any% WR (5:49 IGT)

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