Uploaded May 2023 | Updated September 2026, 2 weeks ago
Flashbacks to CC#4 Risk 18
Specter Alter can go S2, still using ModX
Elysium can go S2
Day 1 clear is a lot more difficult if you don't have lots of level 90 operators
Mlynar, Penance, Surtr, Kal'tsit must be around level 90
Reference credits to: youtube.com/watch?v=y4dqM6Khf8c
Flashbacks to CC#4 Risk 18
Specter Alter can go S2, still using ModX
Elysium can go S2
Day 1 clear is a lot more difficult if you don't have lots of level 90 operators
Mlynar, Penance, Surtr, Kal'tsit must be around level 90
Reference credits to: youtube.com/watch?v=y4dqM6Khf8c
![[Arknights] CC#4 Day 10 Max Risk 13 - Transport Hub
congo line at the end [Arknights] CC#4 Day 10 Max Risk 13 - Transport Hub](https://i.ytimg.com/vi/hniMjBb1RpQ/mqdefault.jpg)
![[Arknights] CC#4 Day 6 Max Risk 13 - Windswept Highlands
nothing much special to do or say here [Arknights] CC#4 Day 6 Max Risk 13 - Windswept Highlands](https://i.ytimg.com/vi/hyV-zs8_mRg/mqdefault.jpg)
![[Arknights CN] CC#1 Pyrolysis Daily #4 360 points (Max)
just silence alter it lmao [Arknights CN] CC#1 Pyrolysis Daily #4 360 points (Max)](https://i.ytimg.com/vi/iP8r9dN_iWE/mqdefault.jpg)
![[Arknights] TN-3 // Challenge Mode Guide // Surtr Core
Reminders:
- Borrow Surtr in Support Unit if you do not have one
- Use the preset squad (Blemishines squad) including Surtr
- There are 4 more slots for you to adjust
- Take the Swift Handling Lvl 3 buff (Increases all ops AS and ATK, Decreases enemy DEF). You may use lower level (or not use any buffs) if you can
- Use the Matter Limiter Device since it is easier, but it is not necessary
- Feel free to destroy the drones if you want, but it is not necessary
0:00 Team
0:40 Rat King
2:00 The Big Ugly Thing
4:03 Corrupted and Withered Knight [Arknights] TN-3 // Challenge Mode Guide // Surtr Core](https://i.ytimg.com/vi/jHs5YFgmwE8/mqdefault.jpg)
![[Arknights CN] CC#7 Pine Soot // Risk 15 (Max) // Arena 8 (Daily #6)
might be the most difficult daily (along with Pompeii) for this CC#7 [Arknights CN] CC#7 Pine Soot // Risk 15 (Max) // Arena 8 (Daily #6)](https://i.ytimg.com/vi/j_ORZuIl140/mqdefault.jpg)
![[Genshin Impact] Itto team 8000 points (Max) Rifthound Domain - Energy Amplifier
0:00 Setup / Fruit Cores
0:26 Battle
2:57 Character Builds [Genshin Impact] Itto team 8000 points (Max) Rifthound Domain - Energy Amplifier](https://i.ytimg.com/vi/k4x1y9umsds/mqdefault.jpg)
![[Arknights] CC#9 Deepness // Low Rarity Risk 18 Week 1 // SilverAsh Core // Enable the Subtitles!
Enable the CC / Subtitles for more info
Operators needed:
- SilverAsh (must be around E2 Lvl 60 and must be using S3M3)
- 2 Normal Snipers (rarity doesnt matter)
- 2 Normal Defenders (rarity doesnt matter)
- 1 Fast-Redeploy Specialist (preferably Gravel since shes easier)
- 1 AOE Sniper (Catapult is cheap enough)
- 1 Wandering Medic (Honeyberry is buyable in store using red vouchers, and Chestnut is a cheaper 4-star)
There are 4 or 5 more slots to put extra operators in your squad.
Original strat not mine, original strat link on the following link: https://www.bilibili.com/video/BV14U4y117CE [Arknights] CC#9 Deepness // Low Rarity Risk 18 Week 1 // SilverAsh Core // Enable the Subtitles!](https://i.ytimg.com/vi/kN8Wtv-m-34/mqdefault.jpg)
![[Arknights] CC#10 Ash Ring // Low Rarity Risk 18 Week 1 // Ling Core
Other low rarity CC#10 Risk 18 guides:
Surtr: https://www.youtube.com/watch?v=6w888smYki0
Kaltsit: https://www.youtube.com/watch?v=mpfauQUzLxw
Nearlter: https://www.youtube.com/watch?v=zfg_F1T1pKM
Operators needed:
- Ling (must be E2 Lvl 60 or above, using S3M3 and at least Module Lvl 1)
- Gravel
- Noir Corne
- You have 10 extra slots for your operators
Myrtle is not needed and I only brought her because I had to borrow Ling from Support Unit.
Credits: https://www.bilibili.com/video/BV1Dd4y1d7aD?p=4 [Arknights] CC#10 Ash Ring // Low Rarity Risk 18 Week 1 // Ling Core](https://i.ytimg.com/vi/kXz1Xh_kJS8/mqdefault.jpg)
![[Arknights CN] VI-7 Challenge Mode - No Surtr
Challenge mode: Operators and summons have 1.75x redeploy time [Arknights CN] VI-7 Challenge Mode - No Surtr](https://i.ytimg.com/vi/kdy_8E0APr0/mqdefault.jpg)
![[Arknights] CC#10 Ash Ring // Risk 18 Week 1
Fartooth and Montr3r ignoring Manfreds dodges won the game [Arknights] CC#10 Ash Ring // Risk 18 Week 1](https://i.ytimg.com/vi/lbv_VSxtq40/mqdefault.jpg)
![[Arknights] CC#8 Dawnseeker // Low Rarity Risk 18 Week 1 // Chen Alter Core
Borrow Chen Alter if you do not have one. There are 3 more extra slots (I didnt even use Beagle here) you can put in your squad. I brought Beagle/defender because Cardigan is supposed to die near end but Spot is keeping her alive.
Reference strat link (this strat has adjustments for more room for errors): https://www.bilibili.com/video/BV15L411N73Z
Tags (in video from left to right):
Risk 2 Candle Knight, Vivianna - Reduced CD and charge time, lower target priority
Risk 2 The Last But Not The Least, Tola - Appears earlier, increased RES
Risk 1 Additional Kawaleriaki Drifters will appear
Risk 1 Increased enemy HP I
Risk 1 Decreased operator ATK I
Risk 2 Decreased operator HP II
Risk 2 Banned Guards and Specialists
Risk 2 Increased DP regeneration II
Risk 2 Maximum deploy limit to 5
Risk 1 Only top right Neon Light stays, removed Knight Emblems
Risk 1 HP seal becomes 1
Risk 1 Increased Armorless Union Crossbowmen stats [Arknights] CC#8 Dawnseeker // Low Rarity Risk 18 Week 1 // Chen Alter Core](https://i.ytimg.com/vi/lnmxDZ7Uy5o/mqdefault.jpg)