Aria 4:58 replay (no lute b/c of desync) @incnone2829
Aria 4:58 replay (no lute b/c of desync)  @incnone2829
Uploaded September 2015 | Updated September 2026, 2 days ago
I've had inconsistent success viewing the replay of my Aria pb; most of the time, this replay desyncs at 2-1 (a rider spawns from the sarcophagus in most viewings, whereas nothing spawned during the actual run). This is a recording of the replay, at fast speed, without the 2-1 desync; the recording makes it through 1-3 (I take a trapdoor out of 1-3 that desyncs the replay). The lute fight, not shown, was the standard quick kill (no rider spawns).

Seed is 1955646.
Aria 4:58 replay (no lute b/c of desync)Bard score - 25959All chars score $88904 - Part 6 (Dorian: $10275, Bolt: $4237 & death)Lute forward rider quick kill   head extended, then head extended againCadence of Hyrule - Story Mode - 23:20Cadence of Hyrule   100%   58:39 (IGT)CoNDOR S5: Fraxtil v Naymin (Crystal)Cadence - 4:04.81Cadence of Hyrule   Link Permadeath   24:24Cadence seeded speedrun in 3:37.39Lute forward rider quick kill   head extended, then head retractedCadence - 4:21.79
incnone |

Aria 4:58 replay (no lute b/c of desync)

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