Uploaded May 2026 | Updated September 2026, 18 hours ago
Meteusz "Ananam" Malarski is a former e-sports commentator and current director at Triglav Games, a 3rd party Draw Steel developer.
Until the Last Villain Dies: backerkit.com/c/projects/triglav-games/until-the-last-villain-dies-a-draw-steel-adventure-more?ref=bk-social-project&utm_source=backerkit&utm_medium=social&utm_campaign=bk-social-project
Mythic Treasures: backerkit.com/c/projects/steel-echoes/mythic-treasures-powered-by-draw-steel?ref=bk-social-project&utm_source=backerkit&utm_medium=social&utm_campaign=bk-social-project
Timestamps:
00:00:00 - Introduction
00:02:17 - The moment I became a fan
00:05:07 - Until the Last Villain Dies
00:11:55 - Rocks Fall
00:17:17 - Murder of Corvenwights
00:18:33 - Upper Worlds Beware
00:20:26 - Grave Matter
00:21:23 - Why fund 5 projects instead of 1?
00:25:53 - Are Triglav moving away from designing classes?
00:28:26 - What pushed you to start designing?
00:37:00 - How much work goes into art direction?
00:40:18 - Will Triglav design for other games?
00:44:42 - Should we design to "patch" Draw Steel?
00:47:38 - If Triglav was a Draw Steel class, which would it be?
00:48:15 - Final remarks
Meteusz "Ananam" Malarski is a former e-sports commentator and current director at Triglav Games, a 3rd party Draw Steel developer.
Until the Last Villain Dies: backerkit.com/c/projects/triglav-games/until-the-last-villain-dies-a-draw-steel-adventure-more?ref=bk-social-project&utm_source=backerkit&utm_medium=social&utm_campaign=bk-social-project
Mythic Treasures: backerkit.com/c/projects/steel-echoes/mythic-treasures-powered-by-draw-steel?ref=bk-social-project&utm_source=backerkit&utm_medium=social&utm_campaign=bk-social-project
Timestamps:
00:00:00 - Introduction
00:02:17 - The moment I became a fan
00:05:07 - Until the Last Villain Dies
00:11:55 - Rocks Fall
00:17:17 - Murder of Corvenwights
00:18:33 - Upper Worlds Beware
00:20:26 - Grave Matter
00:21:23 - Why fund 5 projects instead of 1?
00:25:53 - Are Triglav moving away from designing classes?
00:28:26 - What pushed you to start designing?
00:37:00 - How much work goes into art direction?
00:40:18 - Will Triglav design for other games?
00:44:42 - Should we design to "patch" Draw Steel?
00:47:38 - If Triglav was a Draw Steel class, which would it be?
00:48:15 - Final remarks










