Uploaded September 2020 | Updated September 2026, 4 days ago
0:00 Intro
- I am neo of PoE and I can perfectly predict everything without gem information or patch notes
0:50 Crackling Lance
- Omega Nice Looking
- Want to Selfcast for Intensity
- No Gem Swaps, yay pinpoint
- Intensify wants spamming vs Archmage sustain
3:25 Void Sphere
- OP in most games like Wolcen, Last Epoch etc.
- cooldown and no cc on bosses
- corpse removal and succ potentially huge
- looks and dounds mega nice
5:08 Frost Shield
- Drains some ES to grant defenses, base crit and chill enemies
- max AoE vs keeping enemies out
- shield has life, indicator?
7:18 Sigil of Power
- Archmage pants creamed
- less damage taken is stronk
- flat lightning has to be high to compete with archmage
- could also be also great for non archmage though
8:39 Flame Wall
- Deals DoT, adds flat fire and a portion of its DoT
- main skill viable? Max of 3
- scale the DoT to add more DoT to the spells
- fantastic for any fire projectiles
9:51 Blazing Salvo
- looks amazing
- potentially high single target with overlap, aoe and extra proj scaling
- fork splitting the orbs could be really cool
12:26 Steel Skills
Lancing
- winter owb vibes, scalable with extra proj
- supportive skill or too much ammo?
- prioritize new enemies, for clear only?
- visuals underwhelming
Shattering
- Looks very basic and boring
- block chance buff for 4 seconds
- has built in point blank like mechanic and overlap, potentially high deeps
Splitting
- seems like it could have great clear
- split before pierce, fork and chain hierarchy
- flat phys, is an early leveling skill
Call of Steel: Detonate Impale stacks on enemies to grant ammo, also grants ammo without enemies
17:17 Firestorm
- METEOR STRIKE BABY
- could be clunky with the delay
-good aoe, better than the unreliable one before
- big hit potentially good for ignite
19:49 Glacial Cascade
- 100% conversion makes it easier to use but less creativity
- looks nicer, never liked the old visuals
- miner showcase
- spell sunder, decent aoe coverage, overlap and knockback focus, it is a unique skill
22:05 Discharge
Video Gameplay Source: youtube.com/watch?v=6-lDg-ikHO8
- AoE scaling with charges, damage tripled, huuuge
- cooldowns, slow selfcast intended? Spell slam basically?
- penalties to ignite and triggers with threshhold jewel
- could still be ignite viable maybe
- hopes not high, oof
25:08 Curse Rework
Hexes and Marks
- hexes = AoE, mark = single target
- Projectile Weakness becomes snipers mark, unrevealed
- Curse resistance for bosses only for hexes
- Mark specific passive tree nodes, single target option
- Hexes gain increased effect with time, called doom
- no doom for marks
- no easy charge generation while clearing
- finally debuffs for bosses, curse resistance for bosses made no sense tbh
Impending Doom
- support gem that triggers doom blast when a hex is removed, overridden, mob is killed etc
- more damage the more doom
- looks a bit slow and clunky
Hexblast
- chaos hit spell but can cause all elemental ailments
- damage vs the lowest res, synergy with hexes that lower resists
- hexes also enable ailments such as Flammability gives chance to be ignited
- looks cool and versatile, clear does not seem too fantastic
- visuals look cool, fast speed and animation, aoe maybe a bit smol
Punishment
- cheap explody mechanic, blasphemy for melee?
- damage vs low life enemies, works with overkill damage for explosions
- debuffs enemies with less damage and movespeed when they hit you
- not sure if worth, maybe as a stopgap until later
Check out Some Merch - Shirts and Coffee Mugs at
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Support the Channel on Patreon andc get Behind the Scenes Access:
patreon.com/itsyoji
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twitter.com/Its_Yoji
0:00 Intro
- I am neo of PoE and I can perfectly predict everything without gem information or patch notes
0:50 Crackling Lance
- Omega Nice Looking
- Want to Selfcast for Intensity
- No Gem Swaps, yay pinpoint
- Intensify wants spamming vs Archmage sustain
3:25 Void Sphere
- OP in most games like Wolcen, Last Epoch etc.
- cooldown and no cc on bosses
- corpse removal and succ potentially huge
- looks and dounds mega nice
5:08 Frost Shield
- Drains some ES to grant defenses, base crit and chill enemies
- max AoE vs keeping enemies out
- shield has life, indicator?
7:18 Sigil of Power
- Archmage pants creamed
- less damage taken is stronk
- flat lightning has to be high to compete with archmage
- could also be also great for non archmage though
8:39 Flame Wall
- Deals DoT, adds flat fire and a portion of its DoT
- main skill viable? Max of 3
- scale the DoT to add more DoT to the spells
- fantastic for any fire projectiles
9:51 Blazing Salvo
- looks amazing
- potentially high single target with overlap, aoe and extra proj scaling
- fork splitting the orbs could be really cool
12:26 Steel Skills
Lancing
- winter owb vibes, scalable with extra proj
- supportive skill or too much ammo?
- prioritize new enemies, for clear only?
- visuals underwhelming
Shattering
- Looks very basic and boring
- block chance buff for 4 seconds
- has built in point blank like mechanic and overlap, potentially high deeps
Splitting
- seems like it could have great clear
- split before pierce, fork and chain hierarchy
- flat phys, is an early leveling skill
Call of Steel: Detonate Impale stacks on enemies to grant ammo, also grants ammo without enemies
17:17 Firestorm
- METEOR STRIKE BABY
- could be clunky with the delay
-good aoe, better than the unreliable one before
- big hit potentially good for ignite
19:49 Glacial Cascade
- 100% conversion makes it easier to use but less creativity
- looks nicer, never liked the old visuals
- miner showcase
- spell sunder, decent aoe coverage, overlap and knockback focus, it is a unique skill
22:05 Discharge
Video Gameplay Source: youtube.com/watch?v=6-lDg-ikHO8
- AoE scaling with charges, damage tripled, huuuge
- cooldowns, slow selfcast intended? Spell slam basically?
- penalties to ignite and triggers with threshhold jewel
- could still be ignite viable maybe
- hopes not high, oof
25:08 Curse Rework
Hexes and Marks
- hexes = AoE, mark = single target
- Projectile Weakness becomes snipers mark, unrevealed
- Curse resistance for bosses only for hexes
- Mark specific passive tree nodes, single target option
- Hexes gain increased effect with time, called doom
- no doom for marks
- no easy charge generation while clearing
- finally debuffs for bosses, curse resistance for bosses made no sense tbh
Impending Doom
- support gem that triggers doom blast when a hex is removed, overridden, mob is killed etc
- more damage the more doom
- looks a bit slow and clunky
Hexblast
- chaos hit spell but can cause all elemental ailments
- damage vs the lowest res, synergy with hexes that lower resists
- hexes also enable ailments such as Flammability gives chance to be ignited
- looks cool and versatile, clear does not seem too fantastic
- visuals look cool, fast speed and animation, aoe maybe a bit smol
Punishment
- cheap explody mechanic, blasphemy for melee?
- damage vs low life enemies, works with overkill damage for explosions
- debuffs enemies with less damage and movespeed when they hit you
- not sure if worth, maybe as a stopgap until later
Check out Some Merch - Shirts and Coffee Mugs at
designbyhumans.com/shop/ItsYoji
Support the Channel on Patreon andc get Behind the Scenes Access:
patreon.com/itsyoji
Yoji on twitch:
twitch.tv/itsyoji
Yoji on twitter:
twitter.com/Its_Yoji










