Saestrol
Super Mario Galaxy 2 #9 - Puzzle Plank Galaxy
updated
I've been digging into the Lorule Adventure map in order to obtain the remaining level 2 and level 3 weapons I needed to unlock the first of the Master Sword's Skills. I've heard that once you obtain all level 2 and 3 weapons, then you get Evils Bane. Once that is unlocked, you should be able to unlock the Legendary skill (one of the skills that are purple and sealed). I've gathered pretty much every other weapon except these two, so this is just a casual look into reaching for those weapons specifically.
I quickly realize that the Lorule adventure map put a bunch of blocks in your way in the form of the Ice and Fire Rod Item Cards. You need to use them on the red or blue colored statues that appears on certain tiles to hide enemies. To reach even one of these, you need to go to specific fissures. So I kinda figure things out a long the way as I go through various maps and stages, using different characters and strategies.
You need to be prepared with many characters at a decent level (60+ recommended) and some of the strongest weapons you have to make the red-tile stages much more bearable. But even perusing through this, I later found out that you actually have to unlock "Exorcism" in order to unlock the "Legendary" weapon skill, which raises base weapon attack to 560. Once this was discovered, I realized that you have to collect every single weapon in the game to obtain it, unlike Hyrule Warriors Legends where it seemed only non-plus-grade weapon were needed. But the only map I haven't touched yet is Termina so even that's not too far away.
Therew is a lot of "Rack up your KO counts". These will be... interesting, or chances to wait around. One of the two.
This is mostly a quick-start guide to the early grind in the game. Once you start hitting higher-difficulty stages, your character levels will quickly shoot up from 1 to 10 and further in a single stage. Once you get to around level 15, then other adventure maps will start to become possible. It is highly Recommend grabbing young Link and the darkness fairy as soon as possible. Main reason is because Young Link's Focus Spirit really carries and quickly beats down enemies. He became my highest-leveled character even though I used him two times!
You should at least get the Boomerang so that you can take care of the bosses. The game will warn you if you don't have a particular item for a stage, which means that you will likely struggle to beat the boss that appears. You can get around this using Focus Spirit specials, but those are pretty limited in the early game.
You might just need to jump into The Great Sea adventure map and unlock Toon Link or Tetra since they have some required spaces on this one you will need to access certain map squares. But with another hour or so, most of the weapons would be reachable and very much obtainable, especially Linkle's Boots. . But then again, Great Sea might be the better one to start with since it does give you Level 2 weapons as opposed to level 1, and you can get a higher tier of a weapon before a lower tier. Well, so long as you have it to begin with, and the restriction doesn't force you to use a weapon you don't have.
The problem with this is that if you need to craft a lot of badges at once... then you will be incredibly annoyed as each an every single badge on the trees need to be confirmed by the player. One. Step. At-a-time! The fact that I only got through a few characters in just about 20 minutes is pretty alarming, and I was holding off on finishing a lot of trees for this reason. You actually spend a ton of time in the Badge Market, but for some of the wrong reasons.
The main problem is that this process is unnecessarily long. You select a badge to craft, confirm you want to do it, watch the badge appear, then a message saying it's crafted appears. This process takes approximately 3-5 seconds per badge (for the following math, let's assume 5). Average character will have 17 attack badges, 21 Defense Badges and 13 Assist Badges, or 41 Badges total. Now take this amount and multiply it by 5 seconds. Then take that amount and multiply it by the number of characters in the game (29 Warriors).
5945 Seconds, or about 99 minutes of crafting badges. That is quite overkill. Even optimized at like 3 seconds per badge, you are guaranteed to spend an hour here making badges. What really sucks about this problem is that it could have easily been fixed. We know this because in a game similar to this called Fire Emblem Warriors, there is an option where you can skip confirmations in the Crest Market and craft badges in less than a second! Better yet, if you could just highlight all the badges you want to craft first, then confirm it, you could have just had the whole tree light up in a flash.
This is more of a nitpick since most people aren't going to complete every single character's badge tree, or grind the materials needed to do it, but you will have to spend a lot of time here eventually. It's probably better to just do it one character at a time or a little bit each time you go into the Bazaar so it doesn't become a grating experience like in this video. And even though I had tons of materials, I didn't have nearly enough when I got to other characters. So I'll have to hunt those materials some more. Not a big deal since I'm just picking up materials from whatever comes in my way to completion.
I also spend about another 8 million rupees leveling up the characters I recently unlocked. You really can't get enough rupees in this game it seems...
This mission is actually pretty difficult, even if I use Master Sword's overpowered state. The Bombchus take a ton of damage before they finally break, and you will likely loose an allied keep before it gets to explode. So even if you beeline the Bombchus, you still likely have to deal with High Moral enemies which tends to suck. Thankfully the battle gets more manageable if you can handle the initial rush..
Gannon hits like a truck if that lightning hits you. Be quite careful trying to deal with this boss since each of it's attacks are devastating. You have to break his horns and tail by using the item that corresponding item when he mimics an attack from either of the for bosses you fought prior (King Dodongo, Ghoma, Manhdla or Argarok). You learn about this in story mode but you won't make any progress unless you do this first. Focus Spirit Specials also work to breaking one random section of Gannon's horns, but you only get one use of that, maybe 2 if you're lucky.
You need to also deal with King Dodongo and Ghoma on this map. I highly recommend defeating these bosses first along with any Dinolfos in the way because the chances of Gannon dropping a weapon as opposed to his materials will decrease, and the whole point of this is to get his materials. You can finish this map in a matter of 6-ish minutes if you do things right, or a bit long depending on how strong you are. But this is much faster than the Legend Mode Stage he first appears in.
I unlocked the Material Master fairy skill (and it's + variant for multiple uses), which makes this even more beneficial. Activate this skill before you finially finish off Gannon and you will get two drops, hopefully one of which will be the Gannon Horn. If you get the Material Master+ skill, use it on the other bosses to also snag some of their materials, but potentially trigger weapon drops more often (which makes Gannon even less likely to drop one).
This is incredibly useful if you haven't gotten 90 Skulltulas yet for the Material Master apothecare mix. Having a material+ skill on a weapon and this stage being a Red Square means that your chance of getting the Horn instead of the Mane much higher. You only really need about 6 Gannon Horns to finish both Link and Youg Link's Badge tree, but Gannon cannot be fought easily at all until you get to this stage. If you need more Manes, fight Gannon without the Material+ skill on the weapon of your choice.
Also, there's some technical hiccups happening on my system. I think the stream is fine but apparently not. I have to see how the archives show up.
Let's see how far I can go in a few hours. I dun give a kcuf!
Anyway, today, I'm going to drive a giant pivot into Legend Mode. I've gone many hours without having the hammer, or even seeing Chuchus, so Were going to put an end to that. Also gonna shift the difficulty up to Hard or maybe even Hero Mode since my levels prompt for this now. I need more Skulltulas so I can start picking up better mixes from the Apothecary.
Don't know how much more progress we will be seeing today, but I'm gonna go for it.
In a short time, I manage to start grabbing powerful weapons, much earlier than you are supposed to. I did underestimate the difficulty curve quite a bit, but some adventure maps are just up and down with the difficulty. Crazy stuff here, like grabbing Medli's Plus-grade weapon WAY too easily.
Welcome to Hyrule Warriors\; definitive \edition. The game is now out in NA and U'm diving head-first into the experience to see some changes and make quick progress.
I'm going to be skipping cutscenes, because I've recently played this on the Wii U. I have gone played Legends, but I haven't touched Legend Mode for a long time. I'm hoping to make a good dent in Adventure Mode today. Especially with all the new changes.
I will say, the baton proves to be one of the few weapons that can base it's attack strategy around Strong Attack. The tornadoes really make a different when there are a ton of enemies to beat, and that's what happened here. Your bases are being assulted with Bombchus, allied morale is down, and you really have no time to waste, so you need to make a move for it or you will lose. The allied base gets absolutely hammered if things don't go your way, but this went better than I expected.
Moving onto the next level, Defeat 1,000 enemies in 10 minutes. Agitha can get a heart container here just by compleing this stage... but good lord! This level is so damn annoying to complete that I wan't sure I could do it. I bumped up her level, brought out the level 3 and went for it. But it's just barely not enough to one-shot regular enemies! Worse still, The Imprisoned will spawn after every KO landmark you hit, and this thing will get in your way constantly. As if one wan't bad enough, you will have to run around up to four of these monstocities. Seriously, that is rediculous. The map is sor-of small to begin with, and then you have bosses that can outright block you from moving to the next set of enemies. They do a lot of damage, and will eventually slaughter you if you aren't careful when 2 or 3 of them are sliding around in your face! What a nightmare.
Obviously you have no time to fight them. Probably would take 7 minutes to bring down one. But man what a pain this stage is. Thankfully, this level no longer spawn this many Imprisoned as of Legends. You get Ghoma, Argarok, Ghoma, Argarok and then 1 Imprisoned. Thank goodness. Only 1 more video of 1.0 footage left and then we move on to the Definitive edition.
Something strange also happens here. I break the weak point gauge, but another one pops up. And this one quickly fills back up and stays visible, Seems like when the gauge is broken, there is a time limit to do a weak-point smash.
But anyway... Ghirahim's Weak-Point gauge will keep triggering over and over and over again, infinitely until he gets damaged. I wonder if this will happen in Definitive Edition as well? Guess we will find out. The game is out today and when I finish downloading it, gonna start playing it right away.
Anybody interested in a live stream? Can't wait to dig right into the early-game again. But damn, 12 GB will take a while lol. And yes, I lost on purpose.
The scenario in this one stage is that your enemies are "so powerful" that they cause your entire force morale to drop at the beginning. There are two main sections of the enemy forces who are attacking both your allied base and your allied commander elsewhere on the stage. You have to "inspire" your forces by defeating enemies. Every 200 KOs restores morale to some of your forces and 1000 KOs will raise allied morale from low to high.
The reason I failed this stage twice in the previous video is because if you don't help your commander or your base in time, either one will cause you to fail the stage in almost a minute if allowed. You need to thin out some of the foes attacking your base or they will take it super fast. But that's better since your base's keep meter won't recover as opposed to rescuing your allied commander. Cia needs to be saved within 2 minutes, or she will be defeated by Impa's regiment.
The A-rank for Ruto's heart container in this stage is pretty generous provided you can defeat 1000 enemies to gain much need control of the battle back. You have 25 hearts worth of damage, which is probably your entire health bar at this point, so no worries. The main issue here is Impa, because she can defeat Cia until you get 1000 kos. I do some damage, but Ruto is not strong enough to take down Impa anytime soon, so I focuse on the enemies surrounding her. I borderline cleared this in the 15 minutes the game gives you. So this is about as tough as it gets unless you get her level 3 weapon.
But the second Skulltula is where you will have major issues. You need to clear a majority of this stage without loosing 4 hearts, a feat that is very difficult since you don't have time to be careful.
Zelda has a Heart Piece in this stage, and it's about time the Baton was introduced so I used it. The greatly underestimated power of Strong Attack and using tornadoes to rack up damage and tons of KOs is insane. It's amazing people were struggling to use this weapon initially. Of course, I had to be incredibly cheap since the second skulltula means keeping under 1600 damage for most of the stage, so not much variety, but still a great showing here. This weapon is going to be a beast once level 3 is unlocked.
Something to be noted here is that there has been a lot of off-screen grinding. I did manage to pick up a lot of materials for characters that lets me start crafting some of their better badges. This is very annoying in v1.0 because the only way to boost your super-rare material drop rate is to play hard stages and use a weapon with Materials+. Not to mention how often the characters you are trying to get materials from will instead drop weapons makes it much more annoying...
The mission for Biggerron's Sword is to save your allies. There's no real immediate danger since you have a lot of time to reach them. Two of the keeps has a barrier, one being inside the enemy's main base. If you decide to use the barrier fairy on the Southern Tree Keep, then you will have to fight in the enemy Base with a barrier. (you only get 1 fairy). Manhandla Stalks also appear later on to bombard the battlefield which is annoying, but you can easily avoid this by moving in odd patterns the seeds cannot predict. My only problem here was try to get enough KOs. If you beat enemies and capture keeps too quickly, you may not hit the 1200 target number.
Moving forward, next we have Link's level 3 weapon the Magic Sword. This weapons looks very cool and goes well with the Goron Tunic, which I don't have yet, but it is a fairly easy weapon to obtain. After getting link caught up in a few badges, I head right into the stage using a White Sword of choice. There's actually no weapon restriction for this one. We already know that the Master Sword outshines the Hylian Sword in comparison, but it's just well worth noting that the Hylian Sword is still a great weapon to use. The scenario in this stage is to capture 3 keeps to weaken the enemy. Nothing too difficult here, and the Heart Piece for Link is in one of the 3 keeps you need to capture, which is nice. I was convinced a Heart Container was also in the stage somewhere, but I eventually realized there's nothing else and finished the stage.
So Today, we are going to grab both Agitha's Level 3 and Zant's Level 3 weapons. These are going to be absolutely ridiculous because I'm not quite the right level to do these yet. But it's okay, because I am only aiming to get the weapons, not slaughter the whole map. But because of this, I ended up need to pay attention to the timer.
I just BARELY get these things because the game expects you to be much stronger doing these stages. But it's fine, since I did manage to wind in the end. Very close call with Agitha (Literally one second left) and Zant was just a bit too close for other reasons. Doesn't help that in both situations, I had to go up against the same element...
I have decided that I will need to save up money and get a tech to fix my computer. I tried troubleshooting for over a year, but at this point, I have to get someone with know-how to help me with it. It's either this, or buy a new over-priced powerhouse with money I down own... not a great option.
Watch as I return to Hyrule Warriors v1.0. I'm going to do what I can to practice and great ready for Hyrule Warriors DE. I'm going to be playing that like crazy starting May 18th. I talk in this video about my immediate plans for the channel, which will before fairly obvious...
Live streaming is now an option for me. I can't make edited videos because my computer crashes. Luckily, recording normal gameplay videos is still fine. I don't know if the microphone will become a normal thing, but I felt it was really needed here.
I just simply talk about my current video problems for about 5 minutes. Nothing really exciting here. I strung together old footage I had from Hyrule Warriors since that's my current game focus. None of what you see here is possible in my current playthrough but it's something of a mystery weather I'll go beyond the first Adventure Map.
I am trying to figure out the best way to get videos coming. Short 5 minutes ones like this are no big deal, but when it's 30 minutes, then it's a problem. Keep strong and sorry for making you wait so long for stuff!
First stage up is an action quiz. Simply defeat the enemy that they are asking for. Missions like these are a breeze for two players. You must defeat the Winged One, the Belly-Flopper and the Tail Whipper (Aeralfos, Moblin and Lizalfos respectively. Nothing difficult here since they aren't warriors, thus nothing to worry about.
Second stage is a Lv 5 "Defeat all enemies" scenario You need to defeat 3 pairs of two foes, each within a specified keep, and in the same order as last stage surprisingly. The Darknut and Stalmaster are essentially the same foe. Do given them an attack to block while quicly dodging to the side and you can reveal their Weak Point instantly for a second done right. Thus, these foes can be easily dispatched. Second set of foes are two Dark Agithas. This could be a bit annoying since either one of them could summon the horn beetle at any time for massive damage. And of course they have a decent amount of health, though it's not an amount we have trouble shrugging off quickly. Just go for the Weak Points as she tends to expose it often. Third set of foes consist of Agitha, Lana and Icy Big Poe. It's a bit tougher, though mind the Deku Babas in this keep to get more room. Check out the teamwork making this battle fun!
Third Stage: All attacks are devastating! You know how these work: don't get hit if you want an A-rank. Simple as that.
Fourth Stage: Defeat 600 enemies in 10 minutes. And here's the difficult stage. Made even more so because I decided to use a weak weapon with Fi like a moron. I KNOW these "defeat X" missions are tough, yet I still try to go for unsealing skills. Terrible idea if your weapon only has like 80 attack! I had to lean hard on Dazonator's Impa to finish on time, with about 36 seconds left for the A-rank. This one is tough because Mandhandla will start stalking Player 1. It's slow, but it is big enough to block your path in this stage should you be unlucky. And there's up to three of the boss, so you need to get crackin' on those K.Os before the bosses catch up and mess with your objective.
Looks like we got our stride back after a few consecutive B-ranks a few stages ago. Let's hope this continues.
Unfortunately, this part of Adventure Mode demands that both players be very careful about taking damage. You are still restricted to 4,000 damage, something that we struggle with upon teaming up. It's hard to know how much damage you've sustained because you tend to recover more that what you would ever have lost. We get a couple of B ranks because our combined damage went over 10 hearts. That really sucks. The Co-op component in this game should have been great, but instead it tends to feel tacked-on, not even showing the second player on the results screen at all. But alas, I will return to these stages later to get the rewards from them.
First stage is to "Fight as a warriors of darkness". You have to lure out the enemy commander by defeating three captains. The commander is Zant. Your reward for this map is Agitha as a playable character.
Second level is a Challenge Battle: Defeat 600 enemies in 10 minutes. I don't know what I was thinking here. Trying to get the A-rank with a base level 20 Agitha who is using the weakest weapon available isn't a great idea when you are in a level that is... actually pretty difficult if you want an A rank. Yes, we had Master Sword Link to help, but even with this I still ate a ton of damage, both me and player 2. All the Moblins in this stage have a lot of health, and the enemies will deal more damage as time passes on. What's worse is that Ghoma is summoned as a boss on this stage multiple times to chase you all over. Fighting them is almost out of the question as Agitha because she is too weak to defeat even one before time would run out. Your best bet this time is to focus on KOs only and ignore everything else as best you can. Because you won't last long otherwise.
Third Stage is another "Fight as a warriors of darkness". Sheik is the commander this time, and this stage is not that difficult at all. The only reason we didn't get the A-rank here is because Danzonator forgot to use the fairy he picked up when he went to capture one of the Barrier Keeps. It's an honest mistake since the player that grabs the fairy is the only one that can use it (and it's usually me doing that). You have to save stranded allied forces who are locked behind two barrier keeps. Which one you pick is up to you, though your time is not infinite (if any one of them flees, you lose by the way...)
This video took way longer to upload because I ran to into some problems with my computer, and then rendering the video took THREE tries to finally finish properly. It also took friggin' sixteen hours, which means that I might need to get a new computer soon. Can't be gambling on a video taking more than half a day to render, only for a crash to render it null a void. That's beyond annoying!
First up, Zelda is in a mission to defeat enemies. "All attacks are devastating", which means that you should not get hit at all. Thankfully, this is simple if you decide to use the Baton. Strong attack sends a ground of small tornadoes that spread out in front of Zelda. On missions like these, the small tornadoes shred up enemies in one hit, making this a potential way to grind KOs in a short amount of time! Throw in dodge cancelling and you can spam the heck out of the move to quickly take everything out. I opt not to do it too much and try to manipulate the tornado portion a bit.
Next, a Gannondorf-restricted mission to "Defeat the Big Poe Forces". This is a bit of an odd one since it has Gannondorf rushing out to save Darunia and some Hylian Soldiers from Poes. I'm pretty sure that's the last thing he would ever want to do, but Adventure Mode care not for these things. He can obtain the Swords of Darkness by obtaining an A-rank on this stage. Less than ten hearts of damage and a clear in under fifteen minutes with 1,200 KOs will grant you the weapon. There are two Skulltulas here as well, so it would be wise to try and get used to taking no more than 4 hearts of damage.
I'd just like to say that Gannondorf is a true powerhouse in this game. His attacks all have pretty wide range and his use of the Darkness meter all factors into his Strong Attack, which does massive area-of-effect Darkness damage to all enemies in the vicinity. This move breaks Weak Point Gauges, and can even activate Darkness instantly to help you bring on the pain. I made an exception for Gannondorf and gave him the Naryu's Love I badge because many of his combo attacks are slow. He would be getting interrupted constantly without it, especially from strong attack with its 1.2 second delay to execute. You can hold the strong attack button during certain points of his combo attacks to pause the move and build the Darkness gauge. Each combo attack builds the gauge and he possesses one of the best crowd-clearing moves in the game with his C6, striking away massive hordes of enemies in one large swing. Naturally, this is not a move you can spam because you are vulnerable until it hits and that takes about 3 seconds to resolve. Mr. Dorf here is probably on par with Midna for best damage, despite the fact that he has a base weapon AND he started off at level 1! Yeah, you don't even need to level him up, the first few stages will do that for you!
Anyhow, third stage here features a simple "Defeat all enemies". But I largely skipped this because I don't have the reward available due to a character not being unlocked. So I will come back and show that stage later. It's a fairly difficult stage since Dark Agitha and just regular Agitha have a lot of health for some reason.
The fourth stage to wrap up with is to "Defeat all the Giant Bosses within the time limit". You have to defeat two King Dodongos in 10 minutes, which is not hard. Just use a character that has a water weapon and go to town. Agitha heads for the Kind Dodongo you don't fight at first. But the AI doesn't know how to fight bosses, just keep them at bay while dealing chip damage. Onscreen they don't even attack it, so she really has no point in being in this stage...
First off is "Defeat the Shield Moblin Forces". This stage has you rushing out to save allies who are being attacked by a horde of Shield Moblins. To progress, you need to capture keeps and open the path blocked off by the enemy. The indicated foes are marked on your map and usually have a yellow Aura.. But here is the first time where you have two different Barrier Keeps that are in your way, and with only one fairy to dispel it with forcing you to choose where it should be used. One keep is needed to continue with the objective, and the other is the locked Enemy Base. You could try to save the fairy for the locked enemy keep, but if you are going for the Skulltula#2, you likely will have to use the Darkness Fairy to dispel the barrier on the "Lower Level East Keep" since you might take too much damage inside before you capture it (Only 1,599 damage allowed or Skulltula #2 is forfeit). You are dealing with a lot of powerful Shield Moblins who don't like to die, and this is a relatively high-difficulty mission. I would say Ignore the Shield Mobilns with Yellow auras if they aren't your objective because they kinda waste your time right now with the their ridiculously high health. Just focus on the enemies you need to defeat for the objective. Cia is the commander, and even Fi can deal massive damage to her since it's Light versus Dark. If you are successful, the True Goddess Blade (Level 3 weapon), a Heart Container and a Heart Piece (in the Southeast Square Keep) await you. This is an upgrade Fi desperately needs, and is going to be very useful.
We also unsealed the Special Skill "No Healing". Special Skills take 3,000 KO's to unlock and provide a good/great benefit in exchange for taking something away. So No Healing provides you with a flat 30% (estimate) damage increase, but limits ALL forms of healing to a quarter heart per pickup. Doesn't matter what size or type you take what potion you drink or even if you level up. One of the best skills to put on a weapon since you likely will be taking less than 10 hearts of damage per mission anyway. Might make things really hard if you play a stage on Hero Mode though...
Second mission is: Defeat the Warriors of Skyloft!" After a quick trip to the Bazaar, Midna teams up with Lana and Agatha to defeat Gannondorf, Fi and Ghirahim. Your objective is to capture the four indicated keeps to "weaken" the enemy strength... if that actually means anything. This takes place in the Guerdo Desert stage for some reason... but okay. LOTS of Lizalfos here with a couple of Stalmasters. But in the mission, two Siege Captain will appear. They will move to one of your allied keeps to try something. The effects of their task varies based on the mission, but if their plan succeeds here, the durability of all your keeps will go down by half! This means the enemy can capture your bases easier. High morale enemies love this since they can capture keeps anywhere from moderately fast to insanely fast if allowed. You need to keep things under control before they get out of hand. Midna can take down there enemies here no problem, but you might have to be careful about your time, and damage if you want the second Skulltula. The Heart Container and Heart Piece are both found inside keeps you must capture, so there's no problem finding these things. The Sol Shackle, which is Midna's level 3 weapon is your reward for this stage's completion with an A-rank.
Note: this video consists of two joined together, with a huge jump in quality. I'm sorta testing out my new capture device so hopefully I can sort out all the kinks in due time.
The bigger problem at the start of the level is that Volga is your allied commander and he has about 4 captains + Sheik all charging him at the same time. Volga is strong, but even he will eventually loose to all of that, which would mean your defeat should you ignore it. Since you are forced into using the Deku Spear, you carry the elemental advantage against the Lizalfos and Dinolfols. If you have a good Kokiri Spear, be sure to use it. Manhandla Stalks appear after completing the first objective, but you can easily ignore them if you want. I ended up unlocking the Weapon Skill 'Regen'. Restores 1 Heart every 5 seconds, but will double the damage you take (unless the attack already did less than 100 damage, it rounds up to a quarter heart).
I might talk about each skill depending on how lucky I am with obtaining them. v1.0 means no appraisals. So if I need a specific sealed skill, I'm out of luck and have to grind the KOs to check it. But just real quick: most people consider Regen a garbage skill just because while it would be useful to regain health automatically, doubling your damage intake makes it a no-no for Adventure Mode (where 10 hearts is usually the upper limit of damage you are allowed to take for A ranks, and 4 hearts for second Skulltulas). Arguably it could be useful for Hero Mode, though damage is already incredibly high on that difficulty which means you could end up loosing 20 hearts in a single hit! If you are leveled up and the enemies can't do more than 100 damage to you, then the double damage factor no longer matters. But chances are that you won't be taking enough damage to need this skill in the first place. They should have made this skill penalize something else or changed the effect around instead of your defenses. Green Scroll, anybody? (Deal more damage, take more damage)
Second stage: Defeat 300 enemies in 10 minutes. Skipped because this is the square you start adventure mode on. I just wanted a compass and Fi's heart container. It literally takes 2 minutes to finish that map.
Third Stage: Defeat all Giant Bosses within the time limit. Ghirahim is actually decent at taking down bosses... when his whole moveset is unlocked. But in my case I'm super nerfed because I haven't made enough progress in Legend Mode. It's insane that I actually managed to complete this map in one try and get the Heart Container. But I used to play Challenge Mode's Boss Rush a ton. I got used to having to deal with multiple bosses at the same time and learning the timings for how to do certain things. With Ghirahim's weapon and level, this map's reward shouldn't be attempted so early, but thanks to experience I managed to pull through. I probably wouldn't have been able to finish if it weren't for attacking all three King Dodongos at the same time. What a rush to try and mitigate multiple bosses! This is usually impossible without Co-op, but I've got so much experience it's just normal at this point. and finished with a bit of time to spare. Thankfully this map is lax with A rank requirements a bit. It just asks that you complete the map and they will grant you an A-rank for time.
The meat-and bones to this video is the "Prevent reinforcements from arriving" stage, which is actually a "defend your bases" mission. There are four Bombchus, and 2 of them target two of your 3 bases. When either Bombchu explodes or is disarmed, the third one moves towards your base. After that, the fourth one then stealthily moves to your base (it has arrows on your map, but it isn't marked like it was before).
Loose one base: Enemy Morale increases. Loose a second: Allied Moral decreases. Loose your Allied Base and you lose, full stop. These rules are under effect for the whole battle, even after you have successfully defended your bases and cleared the first mission.
Pretty sure I've mentioned this before, but you DON'T want your bases getting captured on these missions. When the enemy gains morale, it's permanent. If your army looses morale, it's permanent and you will struggle to keep your Allied Base or Commander alive. So don't let that happen.
Good news is that you can destroy the fourth Bombchu before it even activates. I recommend this since you might just somehow forget about it when it starts moving towards your base. Zelda is just so darn good that she decimates the foes on this stage, most of which are Darkness enemies. Just look at how quickly Cia was defeated and she's the commander! Midna is here too, but well... she's not gonna last long.
3rd stage is pretty simple. It's a challenge stage to defeat 30 captains, but "Watch out! All attacks are devastating!". You know the deal: get hit once, loose your A-rank. Beamos could take you out in a single hit in these stages, but no one's crazy enough to let that happen, right...? We obtain a medal here for completing the stage without using the characters attacks.
I wanted to go after Gannondorf's level 2 weapon now that he's unlocked, but I need an Ice Arrows Item card to get it. And I hate the stage where you need to kill 2 Imprisoned bosses is 10 minutes, so I'm looking to unlock another square to get that item card from. So the course changed and I'm spearheading some stages in the upper corner before going back to the bottom-right section of the map.
First stage involves defeating the Commanders of two armies. You know how this works right? Your base is sandwiched between two enemy bases, and you need to take them both out. Matters complicate because the force your aren't attacking gets morale boosts and eats through your troops faster, eventually heading for your base. One of the safe ways to deal with this is to defeat all the captains of both sides, but not the valued enemy captain since that will trigger reinforcements with perma-high morale. But since Daruina is pretty good at dealing with crows of enemies, I opted to eliminate the enemy forces quickly and controlling the reinforcements. Manhandla Stalks are here to harass you when running around bases, so there's that. None of the commanders are Warriors, so this stage is not nearly as difficult as it could have been. Darunia earns a Heart Piece, which completes a Heart Container, and also gains his level 2 weapon: The Igneous Hammer (looks really cool by the way!).
Second Stage is a challenge stage to defeat all the enemies, mainly captains and a Warriors thrown in there. Ruto has a stage just like this only a few squares away, but the difficulty is MUCH higher here. Despite holding the advantageous element to the Dinolfos, they have that Yellow Aura that gives them a massive health boost. Lana shows up in the second keep and her weak attacks have high priority, a huge problem for someone like Ruto. You really can't afford to mash buttons here if you want an A Rank. Dinolfos is going to annoy you with the constant super-armor. But I got Lucky picking up enough magic to prepare Focus Spirit in the third Keep. This gave me some breathing room with massive damage, and also let me take out one of the 3 foes quickly. The last 3 foes will take some time to bring down, so you need to limit the damage you suffer. Ruto ears a Heart Container here.
Third stage is actually one we have seen before. Duel with the Dragon Knight, which is one of the early Adventure Mode Stages. Back then, we didn't have the items cards needed to get the reward, or the character unlocked for the treasure, so we blasted through it. (me and Danzonator). I also come here a lot to pick up a quick Compass Item Card. It was easy back then and easy now. Gotta capture two keeps, one with a Barrier of Water on it, and the other with the corresponding Fairy. You can go straight after Volga when you have them both. But you still need 1,200 KO's to earn that A rank, not hard since the Bokoblins love to swarm up on this map.
There are some technical issues with this video. I just found out that my capture device is acting up, and is causing sync problems if the screen gets too bright (example: starting a stage in Adventure Mode). My Aver Media Box might be on it's last legs... which sucks.
Midna and Ghirahim both have a heart item on this first stage tackled. It's another stage where you defend your 3 bases from Bomchus, however Midna can tackle just about anything at this point with ease. Link is here as an enemy warrior which is rare, but he'll be an easy target if your pick a darkness character. Ghirahim quickly disposed of him, even WITHOUT his full moveset, so there ya go. Impa is the commander here, but she is also weak to darkness making here a bit quick to go down (or at least she appears to be--I could be wrong). Stalled a little bit here to make sure we got the KOs closer to 1200. Manhandla is the boss here and by now, you should be familiar with how to deal with it. If not, it could easily steal your A-rank away. I cheesed 'em this time...
After this stage, then the Legend Mode Stuff happened. Things were out-of order already, so I just decided to append this after the last video to avoid confusion. From this point on, I'll be doing a lot of the stages solo. Kinda sucks, but it's still managable.
For our second stage, we have Ruto doing the "tricky" quiz. You will need to be careful here since it the third keep, both Link and Sheik will be attacking you at the same time, and Sheik is your target. Link tends to attack you quickly and expose his weakpoint more often. There's a chance you can defeat the wrong target without even intending to, which sucks if it happens. Be mindful of his health while you try to beatdown Sheik.
Stage Number three is a challenge to defeat 500 enemies in 10 minutes. But as usual, the A rank demands you do this task in under 7. Thankfully, you actually have some room for error this time around because the stage is fairly wide-open unlike the Eldin Caves. Manhandla bosses will start to pursue you at 100 KOs, but they are slow. As always, don't both fighting bosses on these maps unless you have a second player or are ridiculously strong because they take so long to defeat and you risk your A rank to do it. I would NOT recommend fighting Darunia if you are Darunia because you do so little damage to make it worth your time. I only went after him because his materials are really hard to come by. I tried to see if maybe I could defeat Ruto and Sheik, but after suffering over 3,000 damage in 2 seconds and time running short, I had to give up...
Sorry for the delay. My computer seems to be on it's last legs because I can't seems to render videos like this without it over-heating anymore. Each attempt at this is 5.5 hours, and if it fails at any point in-between, I have to restart from the beginning.
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We have a tough swtage here. and with all the obectives you need to accomplish, don't be surprised if you find yourself saving mid-stage. Without a full understanding of the stage flow, things can go ugly pretty fast, doubly so on the Hard difficulty.
First, you need to capture the Sanctums. One is hidden in the south, and activates when any ally approaches it. Cia will then summon even more forces, prompting Zelda to move and set up camp in the Fairy Fountain. You need to activate the magic circle, but AFTER luring forces to the active rectangle on the map. Succeed and you can remove many enemies, damage Volga and have an easier time. Failure will cause the entire enemy army to gain high morale, which spells disaster for your allies and your base if you don't do a massive cleanup and defend. This is important so make sure you lure at least one or two captains into the Great Fairy's range of effect.
Once done, you need to defeat Volga. He's rockin' a red aura, and massive damage on the Hard Difficulty (My full health in two attacks. Talk about devastating). At least Focus Spirit will guarantee some safety. You don't have to rush him, because Zelda will eventually persuade him to expunge the dark power from within.
Once he's down, time to take out Cia. She will split into 4 seperate beings and make things a little akward to fight. Focus Spirit could help here, but no Guarantees... just gotta tough it out if you aren't using the Master Sword.
Gannondorf is unlocked for finishing this stage. Normally you would use him right away, but Adventure Mode has expanded. So more of that awaiits!
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Gonna keep this short, because I FORGOT to make this video public yesterday and my previous description did not save. Anyway here is where the Master Sword can unlock it's greater powers. You need to capture some keeps, defeat Dark Links and then eventually fend off Ganondorf. This stage it pretty neat-looking and does have interesting music. Though getting from point A to point B can be a bit of a roundabout at times.
Just make sure Zelda does not flee. Also, try not to let Gannondorf get close to her, because he will use some sort of magic that prevents her from moving. It will spell defeat if you let that situation continue for awhile, but I've never seen anyone loose at this stage.
Meanwhile, Gannondorf's powers have returned with three of the four fragments to a capacity that he can reform his own body. But not enough to take the complete Triforce away from Cia...
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Note: switch Annotations on for additional information.
And thus the major turning point of the story begins... I think. The objective of this stage is to obtain the Master Sword. But of course, that's no simple task.
First off, a LONG period of waiting. There is about a minute and thirty seconds of no enemies to fight. But you need to locate 3 statues. Just simply stepping into the keep with the statue is enough to locate it. There are three in total, and one ally will move to each statue upon it's location being discovered.
When the Ghost Soliders appear, you need to keep them at bay and prevent them from obstructing Impa, Darunia or Midna. They need to activate the three statues which-- of course, takes time. These soldiers will keep appearing over and over with no end. So focus on the ones with visible health bars (unless you turned them on for all units, then it gets impossible to tell).
Moving back and forth between the three different statues, they will eventually activate. But even so, non-stop Ghost Soldiers will continue to appear, prompting you to find the commander of them. Your first hint is Lana seemingly eager to "Get them!". If a minute passes, Zelda comments about an evil presence nearby. If another minute passes and you still haven't found them, then the game outright reveals who the impostor is.
The fake Lana is Wizzro in disguise. His prompt defeat here gets the temple to open. The Ghost Soldiers will be freed and retreat, recognizing the one who will obtain the Master Sword. Enemy forces now appear. But two Gatekeepers later, you can claim the Master Sword (Link has to enter the sanctuary weather you control him or not).
Upon obtaining the blade, Wizzro's sneak attack is quickly repelled. There's a bit here where Zelda retreats to the temple, but you can ignore that and go straight for Wizzro. Seriously, he's no match for the blade and it's much faster than escorting Zelda.
This level is fairly large. Because of I am playing CO-Op with Danzonator, the game lags quite a lot, kinda like Twilight Palace. It sucks, but there's nothing to help it, even if you look down at the ground a lot. The music in this stage is awesome, but I have to wonder why the Ghost Soldiers aren't used anywhere else in the game. Isn't strange to have a unique enemy type, but not use them at all outside the intended level in Legend Mode? Yeah, it's a re-skinned Hylian Soldier, but it's different enough to be a new type of unit.
First off, we want an Ice Arrow Item card. This will allow us to obtain yet another weapon for Link. This stage picked here involves defeating 2 of The Imprisoned boss monsters in 10 minutes. This is quite difficult if you aren't using a light character, or you are under leveled. We decided (for once) to team up and.... the darn thing starts GLITCHING THE HELL OUT when Link lands a Weak Point Smash on it! I dunno what the eff happened, and this is something I've never seen before! Sure got one heck of a laugh out of that because wow... what do you even say to that...? Danzonator's screen was going nuts too and boy how I wish I could have seen that.
Well despite the extremely rare glitch you see here, this stage it tough to actually clear in time at these levels. See, this is one of those cases where you just need to finish the level to get an A-rank on time. Even 9:59 is okay for an A. Odd, since damage is still the expected 4,000 10 heart deal. Naturally, we don't get or bother with the A-rank because the reward cannot be obtained anyway. With 2 players, you might actually be better off sending each player to a boss to save time.
For the second stage, we use the freshly Acquired Ice Arrow Card to reveal the reward which is the Great Fairy! This is a weapon for Link that is kinda love it or hate it. Personally I'm not a fan of it, but I do use it occasionally. I'll talk more about the weapon when it gets use. But for the stage itself, it's another "defeat enemy captains to lure the commander" deals. Big difference this time being that Manhandla Stocks will appear and start shooting at you or both players. It targets at random, but is always annoying. Every seed they shoot spawns in your proximity with some prediction to try and steal a quarter heart away, plus send you flying just to annoy you. If you want an A-rank, take these out quickly! Mind your Allied base though. Enemies can and will charge after it without any resistance...
Third stage is a short one. We have a Twilight Princess quiz where every correct answer is the character from Twilight Princess. This involves fighting Agatha twice, and she will get wrecked by pretty much whatever you can throw at her. Supposedly she is weak to fire, but this stage is easy enough to not need that weakness advantage. Just mind when she uses the Horned Beetle since it does a lot of damage (and a crapton of airtime for you when hit by surprise).
I really do want Ghirahim to be at his best when I continue the mode, and a larger portion of the map will unlock when decent progress in Legend Mode is made. I know I wanted to get the most out of Adventure Mode, as soon as possible, but I want to at least have everything but the red section done before Legend Mode is completed. And that will be some time from now.
(This is a bit of a hasty upload because I've not been able to get this up for the past few days. I don't even have a thumbnail ready...)
After a quick quiz mission, it's off to collect more Skulltulas in a base defense scenario. This one is a little tough if you can't defeat all the Bombchus in time. As you know, every base you loose make the stage that much harder to win since morale shifts. But nothing bad happens because Danzonator is providing my backup for this. Ghirahim gets more time in the spotlight, despite being incredibly ineffective right now (his attack badge tree is still sealed right now).
I wouldn't normally fret a whole video over a single stage, but this is just one example of the many ways going for 100% completion is going to drive you nuts. When 2 relatively adept players retry the same stage for over AN HOUR to get the A-rank reward, you know that it's difficult. To be fair, we are low level. This could have easily been resolved by getting about 10-15 more levels for each character and maybe better weapons. But I've got enough grinding to do as it is, let alone raise a warrior's level far enough ahead so that I would just use the Traning Dojo for the rest of my Rupees. We just have to get better... or lucky!
Danzonator mentions that the biggest problem in this level is Wizzro. I don't even get to see him this time, but Wizzro loves to throw projectiles at you. If you don't block and dodge, he will land multiple his in a quick combo, and easily push you past the 3,999 damage limit this stage pins you with.
That's another thing that sucks about the A-Ranks in this game. You can't meet the requirements exactly, or it will be a B-rank. You have to be UNDER the target amount to get an A. So if you end up with 4,000 damage on the point (shown in this video), too bad! Start over! Same goes for time, but NOT for KOs (oddly enough).
So to get an A Rank in most stages of adventure mode, you must finish with KOs ≥ 1,200, Time is LESS THAN 15 Minutes and Damage is LESS THAN 4,000 (no greater than 9¾ Hearts). If you can consistently hit these three targets, it's going to make the Yellow, Purple and some Blue map squares a heck of a lot easier to manage. Red Squares have a raised damage cap, so you have some leeway, something that we should have too much problems with when we get there.
-Fun fact, Angled brackets are not allowed in a description... but the greater than or equal sign is okay? Logic rules!
Speaking of "We", allow me to reintroduce Danzonator, who is the Player 2 in these videos, showing up here and there. He has a few characters down to a T, but usually opts for Link. As such, he makes Adventure Mode a lot easier, especially when stages like this come around. His channel is found below if you are interested, but he's not very active due to being a busy guy:
youtube.com/user/Danzonator
First off, we have a stage where Midna needs to defeat 30 captains, but every attack is devastating. These missions really aren't hard unless you stop moving. In fact, this is one of the more difficult devastating missions because Hylian Soldiers tend to attack more often than Bokoblin or Bulblin units, which is kinda odd.
With one path on the Adventure map requiring a character I don't have yet, I opt to attempt Zelda's level 2 baton mission. We're only getting a preview today, because things got a little messy. See, it's another one of those "Defeat the commander of two armies" missions, and one of the hardest in the game. If you defeat the wrong enemies, or try to rush one of the enemy commanders, your Allied Base will be crushed very quickly. On top of this, Volga and Wizzro are present on the map and at least one of them has to be defeated. All this while still taking no more than 10 hearts of damage. This stage should have been a red level on the adventure map because the damage you can take here is really high. Like, Wizzro can take you to 4000 damage in one quick flurry. It's kinda ridiculous. I did pretty well, but then the game CRASHED. This is actually the third time this happened so far, with two of those crashes happening because I tried to attack Wizzro right before his cutscene loaded. What is his deal anyway?!
Perhaps level 25-27 is stretching it for being barely able to complete the mission? It's actually really tough at this early juncture in the Adventure Mode, and I can usually handle these. Hmm... perhaps reinforcements of my own are needed...
First, a challenge map as Impa where you simply defeat the foes. All foes are either captain, warrior or boss. This shouldn't be too hard because using Impa's Giant Blade holds the weakness to pretty much all foes (ReDead Knights, Volga, Fiery Aeralfos, King Dodongo). No matter what level you are, this should be simple. At least until you get to King Dodongo. You will want to take care of the Redead/Aeralfos first because they can peck your heels when trying to focus on King Dodongo, and vice versa. Just wait for him to open his mouth and go to work on the rest.
Secondly, A level 3 weapon that's actually available relatively close to the easier section of the Adventure Map! Most of the level 3 weapons are locked all the way up at the top red squares, so this is an early treat for Link. You have a long trog to get through, but it's worth it.
There's a lot of powered-up Moblins in this stage, and they carry ridiculous amount of health. But you might need to take some down since your objective here is to capture three enemy bases and weaken the enemy. FI is leading them... for some reason. The three bases are scattered throughout the field, and fortifier captains will appear to reinforce two of them-- that is increase the Keep Guage's total value and make it harder for you to capture.
Sticking to the objective is a good idea, because you have to beat-down enemies with high health. The KOs will come as you progress through the stage. If you go through this ordeal while avoid a lot of damage, then you are rewarded with the Magical Rod, a level 3 weapon starting off with 280 Attack, quite a strong improvement to what I just used. I went ahead and customized it a bit before heading back out on the field for the second Skulltula, highlight only since the stage ended up getting a ton easier second time around!
Just want to say, Fi is incredibly tanky in this stage. I don't know if it's the fact that Link himself is light elemental (even though I was using a Fire-elemental weapon), but the damage I dealt to her just sucked. Light vs Light is just as bad as Dark vs Dark, and I'm pretty sure the game lowers your damage you deal to enemies matching your element.
You see, every character has their badge tree begin with a specific badge that unlocks the rest. For the attack category, this is the Kokiri Sword Attack Badge I which adds to the warrior's available attacks. Until you get this badge, you can't upgrade anything else such as Additional Special Attack Gauges, Extended Focus Spirit Time, Faster Weak Point Gauge Depletion etc.
In Ghirahim's case, you need a material that comes from a specific foe... that you have fought before, but drops a different material he needs. And it seems to only come from Legend Mode, a later stage I haven't played yet. Because of this, I might have to change my plans and go back to it much sooner. I don't think I like not being able to use hit attacks to the fullest, and he really needs those attack badges to work well. I can still use him well enough, but it's not nearly as fun.
Despite all this, we gloss over one of the more difficult mission types where you defeat the Commanders of two armies. You have to defeat both the Enemy and the Rogue forces. These battles would be so much more interesting if there were more a Melee a trois, rather then "Two different enemies want your base dead". The mechanics for this stage type are really put you at a disadvantage.
Captains (who are effectively generals) from both armies will first target one of your allies, who will inevitably be defeated. After that, they will go straight for your Allied Base, which is strangely placed between the Enemy and Rouge bases. Now when a captain of one army is defeated, a captain/warrior from the other army gets a permanent morale boost. Vice versa also can happen. And this leads to the main problem with the level: High Morale enemies crushing your base. When the "general" of an army is defeated, then they will summon reinforcements of 2 captains with high morale that head for your base, and WILL capture it if ignored. They do this every few minutes, meaning that commander needs to be defeated at some point soon.
You have two choices on these stages with respect to an A-Rank. First method is to try and wipe out one of the commanders as fast as possible. Second is to defeat each and every single captain/warrior from both sides to limit the high morale enemies going after your base. This does include the "generals" and if done wrong means you will have constant respawning high morale enemies from both sides always vying for your base, which is pretty frustrating to handle by yourself. One of these stages involves Zelda later and it's a massive pain to get an A-rank on...
This specific stage involving Fi for a Heart Container is kinda harsh. She doesn't have a good weapon yet, and the difficulty is higher. It culminates with having to defeat The Imprisoned, along with 2 miniature versions. Even though they are weak to Light, the damage is still quite small. You NEED to get rid of the mini-Imprisoned because they love to shoot lasers that are sometimes invisible from off-screen, causing you lots of necessary damage. I'm a little surprised I still got a good rank on this stage because I took many hits.
Second stage is a little bit of redemption for Zelda, now that she has most of her attack badges. We get to see just how devastating one of her charged combo attacks are to bosses, doubly so when we get the Stamina Fruit badges rocking later on. Her rapier is kinda cool, but the Windwaker is amazing, which we will be seeing quite soon.
Third Challange Stage is one of those "Defeat X enemis in 10 minutes" levels. Also known as "HOLY EFF WHY IS THIS SO HARD" stage if you are going for the Heart item as Ruto. I swear, these stages are the worst when it comes to A-Rank rewards. We have Enemy Warriors that serve to waste your time if you try to defeat them and bosst enemy damage if you don't, Bosses that harass the truck out of your when you need KO's (bosses which also can't be killed because they waste even MORE of your time if you try), and enemies crowds so sparse, you will be wondering why it isn't like a normal battlefield stage in which you can't kill enough of em'. This stage is very difficult to complete with Ruto, weather you have leveled up or not. She's a good character, but I only still have a level 1 weapon. And at level 20-ish, we won't be turning any heads anytime soon. The only reason I was able to do this in one try was because I remember struggling so much to finish this square first time I played this game.
Unfortunately, I will be going it along for awhile. We tried to record as much co-op as possible, but we only have so many chances to meet up. Danzonator will be back though.
In the first stage, we must "Defeat the Cliff Beast". This involves defeating 3 buffed Aeralfos to bring out the Enemy commander, Fi. She will then summon the cliff beast which is Gohma. This map is actually one of the first where the difficulties scale. If you are only level 20 with Ruto at this point, it's going to be difficult to get that A-Rank alone. With a massive KO count gained from capturing a keep at the right time, the rank was missed because too much damage was sustained between both players. This is going to be an issue with harder stages in adventure mode simply because there isn't a lot of leeway. Ten hearts, or 5 hearts each player can easily be lost. Ghoma at the end of this stage has quite a bit of health, so if you don't manage your time enough, this will go well above 15 minutes, forfeiting that Heart Container for Ruto.
Second stage wants you to Capture the Enemy Keeps in the Palace of Twilight. Midna's lv2 weapon can be found here, and you will definitely want to get it. Midna is one of the best characters in the game because she possesses an insanely powerful combo attack that almost trumps every other moves she has when you are considering damage output. Midna's combo 3 attack summons wolves that tear through the enemy in an 'X'-shaped pattern twice, with a follow-up wolf toss to finish. It's the 'X' portions, specifically the wolves on the second pass that bring in the damage. Couple this with the Darkness buff and elemental effects. Then you've got some serious power on your hands.
This map wants you to capture four marked keeps before defeating the Enemy Commander Lana. She's no match for the Midna-Link combo. But I do nearly forget to pick up the treasures before finishing off the stage. Sometimes a second player is really useful, even if they have to remind you why you're capturing so many keeps in the first place...
Two Heart Pieces, One Heart Container and Two Skulltulas were collected, with one Container missed due to not earning the correct rank for that square (I'll get it later)
First stage is the first time we use Zelda, just after she was unlocked. She uses a rapier that strikes multiple times per swing and moves her around as well. She also has a unique gauge underneath her special attack meter that changes her combo attacks when charged. This mechanic is unique in which it opens up more moves for Zelda and is definitely a neat feature. We unlock the Wind Waker and obtain a Piece of Heart + Heart Container.
Second stage involves capturing keeps to rescue allies. It's a very simple affair, but we needed to do it twice to get the two Gold Skulltulas that reside within the level. I get to show up the Silver Gauntlets a bit, and we unlock the Gold Gauntlets as well.
Danzonator will continue to be present for a while, and he really cleans house. Seriously, he at times gets more KO's than I do, which is saying something about how well he performs.


