Houdini
2020 Houdini Film & TV Reel
updated
Lukas Vojir is a co-founder and creative director of XK studio looking after the technical and motion aspects of XK outputs. At OFFF he will be presenting XK's take on reality through the projects done in the past year.
Stephan Helbing is a London based artist working at XK studio with a deep curiosity for 3D scanning and simulation driven design in Houdini. He will be showing technical breakdowns of different XK projects including flowers, photogrammetry tricks and slitscan effects.
SAUVAGE.TV is an ultra creative multi-award-winning Production and Post-production house based in Barcelona. Creativity, storytelling and a passion for graphic culture are the driving forces that make us different, that make us wild. We do not intend to compete with monster size post-production studios, but creativity does not understand resources because ideas are boundless, and that is the real fuel for SAUVAGE.TV. We believe in freeing up the process of visual creation so our instincts can explode. That makes us wild. When a project has developed like that, it really shows. It hooks you and makes you fall in love... ROAR!
Paul Esteves is a freelance 3D artist who is focused primarily on motion design for advertising and branding. Houdini is his tool of choice, but he also enjoy hobbies like playing guitar and woodworking. Originally from Durban, South Africa, he now calls Munich, Germany, home.
This talk addresses the pressing need for more resources to aid the shift towards USD adoption for those outside the realm of large-scale productions. We explore practical strategies for onboarding teams and individuals into a USD-centric pipeline, highlighting Houdini's role not just as a tool, but as a bridge towards a more integrated and versatile creative process. Dive into discussions on overcoming the intimidation factor associated with Houdini and USD, and uncover the pathways to making these powerful technologies accessible and beneficial for projects of any size.
Join us to navigate the misconceptions, learn through real-world applications, and empower your creative workflow with the robustness of USD in Houdini.
Paul Booth co-founded Super Motion Collective with a focus on thoughtful integration of 3D artistry into narrative experiences. His work builds on a Ph.D. in Visual Analytics and Behavioural Economics, underpinning his methodical approach to digital storytelling. A career woven through design, teaching, academia and later product management, Paul spent two years at MPC Film London - an experience that would give him a grounding in Virtual Production, production pipelines, and also introduced him to USD. COVID later catalysed permanent move to Spain where Paul is now a resident. Inspired to return to creative practices remotely, he is building a small and global client base with a network of other creative freelancers. Their most recent project work with Super Motion made the final selection for the Future of Film incubator programme for 2023/24. Reflecting Super Motion's commitment to blend the boundaries between film, gaming, and digital interaction.
Marco Rossi has extensive experience in the field of CGI. Currently, he works as a VFX Artist at Glassworks Barcelona. Thanks to his solid technical background and great versatility, Marco can work as a Technical Director, VFX Artist, or CGI Supervisor according to the specific needs of each project. With a career spanning various fields, at Glassworks, Marco has specialized in research and development (R&D) of various effects, especially those of notable complexity that pose a challenge. He uses Houdini as primary tool in this process, creating visual effects that are then used by the rest of the team.
Jakub Spacek is an FX Designer whose passion is composing beautiful and pleasing visual effects that artistically represent abstract real world phenomenon. Working with simulations and procedural workflow is his key approach to creating immersive, pleasing, and meditative content and exploring how to truly enjoy such a vision.
Bastian J. Schiffer is a creative professional looking to answer design challenges through well-crafted and intentional design solutions. Guided by an unwavering passion for generative art, creative coding and holistic design systems, he strongly believes design to not just be an aesthetic craft but a conscious approach to shaping the world we live in. He strives to craft meaningful, engaging and sustainable results through contextual understanding and putting an emphasis on a strategic and thorough design process.
Oscar Forsman & Alex Mäki are a Creative 3D duo from studio Brickland, operating from Gothenburg, Sweden. Both of them have chosen Houdini as their preferred tool when tackling creative challenges. Currently serving renowned clients such as Polestar, NIO, and Nike.
The buildings are assembled using the individual, procedural module pieces. Similar to the tower generator, the building generator uses simple blockout shapes to generate more intricate structures.
Labs Tools and Aliases Used: Labs Split Primitives by Normal, Labs Extract Borders, Labs Thicken, Labs Dissolve Flat Edges, Labs Polyslice, Transform from Centroid
Explore how the building modules of Caelus were generated. The buildings are procedural and can be dynamically adjusted, and consist of elements such as arched roofs, multiple window types, greebles, and procedural texture generation using COPs.
Labs Tools and Aliases Used: Remove Inline Points, Labs Sort, Transform from Centroid, Labs Thicken, Labs Symmetrize, Labs Polyslice, Labs Attribute Normalize Vector, Labs Mesh Tiler, Labs Lot Subdivision, Labs Polyscalpel, Labs Edge Group to Curve, Labs Box Clip, Labs Align and Distribute, Labs Fast Group Unshared, Labs UV Unwrap Cylinder, Labs UV Transfer, Labs Cylinder Generator, Labs Dissolve Flat Edges
Learn how the modular buildings were created for Caelus. Towers are generated using a unique blockout method, where generic shapes are converted into detailed, intricate towers.
Labs Tools and Aliases Used: Labs Fast Group Unshared, Labs Polyslice, Labs Extract Borders, Labs Edge Group to Polylines, Labs Edge Group to Curve, Labs Boolean Curve, Labs Symmetrize, Labs Delete Small Parts, Labs Disc Generator, Remove Inline Points, Transform from Centroid, Edge Straighten, Labs Sticker Placer, Labs Cylinder Generator, Labs Simple Shapes, Labs Thicken, Labs Split Primitives by Normal, Labs Group by Attribute, Labs Connectivity and Segmentation
Explore Project Caelus, a world building project which features high level tools that are built on top of a variety of SideFX Labs tools. The Caelus project is designed to generate aqueducts, towers, buildings, and stylized terrain.
Learn how the spline-based aqueducts were set up for Caelus. The aqueducts are made from decorated modules populated over a spline with procedural pillars, cutouts, and decor.
Labs Tools and Aliases Used: Labs Auto UV, Labs Symmetrize, Labs Box Clip, Labs Thicken, Labs Group by Measure, Labs UV Unwrap Cylinder, Labs Cylinder Generator, Labs UV Visualize, Labs Spiral, Labs Curve Resample by Density, Labs Boolean Curve, Labs Delete Small Parts, Labs Superformula Shapes, Labs Simple Shapes, Labs Extract Silhouette, Labs Extract Borders, Labs Edge Group to Curve, Labs Fast Group Unshared, Labs Disc Generator, Labs Split Primitives by Normal, Labs Straight Skeleton 2D, Remove Inline Points, Transform from Centroid
Learn how the stylized terrain of Caelus was created. This system also uses a blockout technique to generate more detailed meshes. These meshes then generate texture colors and masks based on properties of the mesh that are then baked out into textures.
Labs Tools and Aliases Used: Labs Cylinder Generator, Labs Random Selection, Labs Mesh Sharpen, Labs Fast Remesh, Labs Physical Ambient Occlusion, Labs Measure Curvature, Labs Delete Small Parts, Labs Split Primitives by Normal, Labs Distance from Border, Labs Edge Color, Labs Calculate Slope, Labs Color Blend, Labs Attribute Normalize Float, Labs Auto UV, Labs UV Remove Overlap, Labs Maps Baker
The Day 31 challenge is the SideFX Labs Edge Smooth node.
There is no scene file for this lesson.
This is the last day of the challenge. Thanks to everyone who participated.
PS - there have been many requests for these node videos to continue after Mardini - that is certainly something we are considering - we just need to give Moeen a chance to rest from the last month.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 30 challenge is the SideFX Labs Regions From Image node.
There is no scene file for this lesson.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
There is no scene file for this lesson.
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 29 challenge is the SideFX Labs Lot Subdivision node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
There is no scene file for this lesson.
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 28 challenge is the SideFX Labs Simple Rope Wrap node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day27_labschaoticshapes.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 27 challenge is the SideFX Labs Chaotic Shapes node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day26_labsedgedamage.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 26 challenge is the SideFX Labs Edge Damage node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
There is no scene file for this lesson.
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 25 challenge is the SideFX Labs Simple Shape node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day24_crowdmotionpaths.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 24 challenge is the Crowd Motion Path node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day23_feathertemplate.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 23 challenge is the Feather Template node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day22_hairgeneration.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 22 challenge is the Hair Generation SOP.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day21_vellumclothsop.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 21 challenge is the Vellum Configure Cloth SOP.
Learn more: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day21_vellumclothsop.zip
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day20_ragdollsolver.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 20 challenge is the Ragdoll Solver SOP.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day19_jointcapturebiharmonic.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 19 challenge is the Joint Capture Biharmonic.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 18 challenge is the APEX Scene Animate SOP. This lesson uses the Electra character which comes with Houdini,
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day17_flipsolver.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 17 challenge is the FLIP Solver SOP.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day15_pyroburstsource.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 15 challenge is the Pyro Burst Source node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day16_oceanspectrum.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 16 challenge is the Ocean Spectrum node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day14_cloudshapegenerator.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 14 challenge is the Cloud Shape Generate node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
More info on the challenge here:
sidefx.com/community-main-menu/contests-jams/mardini-2024-winners
Leaderboard:
sidefx.com/community-main-menu/contests-jams/mardini-2024-winners
Daily Challenge Forum:
sidefx.com/forum/108
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day13_rbdmaterialfracture.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 13 challenge is the RBD Material Fracture node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day12_vellumconfiguregrains.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 12 challenge is the Vellum Configure Grains.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day11_vellumbrush.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 11 challenge is the Vellum Brush.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day10_karmaphysicalsky.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 10 challenge is the Karma Physical Sky.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day9_background_plate_lop.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 9 challenge is the Background Plate.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day8_karma_fog_box.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 8 challenge is the Karma Fog Box Node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day7_karmamaterialbuildervop.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 7 challenge is the Karma Material Builder VOP.
This video also takes you through the setup of materials using the Greyscalegorilla+ plug-in. There is a special prize for using Greyscalegorilla assets in your entry and you can learn more on the main page.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day6_material_linker.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 6 challenge is the Material Linker Node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
More info on the challenge here:
sidefx.com/community-main-menu/contests-jams/mardini-2024-winners
Leaderboard:
sidefx.com/community-main-menu/contests-jams/mardini-2024-winners
Daily Challenge Forum:
sidefx.com/forum/108
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day5_lightmixer.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 5 challenge is the Light Mixer Node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day4_layout.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 4 challenge is the Layout Node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day3_scatter_align.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 3 challenge is the Scatter and Align Node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024
Here is a scene file with some examples from the video: media.sidefx.com/uploads/contests/mardini2024/moeen_videos/mardini_examples_day2_topobuild.zip
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 2 challenge is the Topobuild Node.
Learn more: sidefx.com/community-main-menu/contests-jams/mardini-2024


