BlenderBritIn this tutorial, we'll be creating a large display in Blender, the sort of thing you might use in a football stadium or a big trade show.
We'll be using geometry nodes to form a grid of pixels and then configuring a shader to emit specific channels of light through the sub-pixels. i.e Red, Green, and Blue.
How to make a large LED display in Blender using Geometry NodesBlenderBrit2022-06-23 | In this tutorial, we'll be creating a large display in Blender, the sort of thing you might use in a football stadium or a big trade show.
We'll be using geometry nodes to form a grid of pixels and then configuring a shader to emit specific channels of light through the sub-pixels. i.e Red, Green, and Blue.
Follow me: Twitter: twitter.com/blenderbrit ArtStation: http://artstation.com/artist/blenderbritHow to use the File Output node in Blenders compositor.BlenderBrit2023-08-21 | How to use the File Output node in Blender's compositor. #b3d #blender #blender3dHow to use Light GroupsBlenderBrit2023-08-19 | How to use Light Groups #b3d #blender3dHow to animate a tail using damped track constraintsBlenderBrit2023-08-17 | A short tutorial on how to animate a tail using damped track constraints #b3d #blender3dCreate Stunning Spaceship Animations in Blender - Tutorial for BeginnersBlenderBrit2023-01-29 | Ever wanted to learn how to animate sci-fi starships in Blender? Of course, you have! In this video, I’ll be walking you through the process of creating simple animations so you can start making your scifi masterpiece.
First, we'll be covering the basics of working with Blender's animation tools, including keyframing and exploring handle types. From there, we'll dive into a slightly more advanced technique where we’ll use a curve to guide an animation.
So, load up Blender and follow along and don't forget to subscribe and hit the notification bell as I have more of these sci-fi-themed videos on the way!
00:00 - Intro 00:30 - Scene breakdown 01:01 - Basic Animation in Blender 01:37 - Keyframing 03:03 - Handle Types 06:46 - Camera Constraints 13:40 - Guiding an Animation with a Curve 25:34 - OutroThe Docking Scene recreated in BlenderBlenderBrit2022-11-13 | Recreating the iconic docking scene from Interstellar has been on my wish list for a long time. Super happy that I've finally managed to get it done.
Hope you enjoy it.Making a post-apocalyptic planet earthBlenderBrit2022-08-04 | In this stream, we're going to make an orbital shot of our dear planet earth... after an apocalypse.
Expecting it to include; * Using booleans to mess up the planet (large impact crater etc) * Lighting rigs for planets * Blending materials using NASA earth textures and whatever I can find at the time * Hilarious failures * Maybe a guitar outro?Making Condensation in Geometry NodesBlenderBrit2022-07-28 | In this stream, the first of hopefully many, we're going to work out together how to make a reusable condensation node that could be applied to various objects.BlenderBrit Live StreamBlenderBrit2022-07-23 | ...Creepy Looping Halloween Animation (Not a tutorial)BlenderBrit2021-10-28 | I've never bothered with making anything for Halloween so I decided 2021 would be the year I would.
It's basically two separate scenes, with a holdout material to create the alpha to blend them together then in a bit of funky compositing and some creepy audio.
Hope you enjoy it...
... bonus points if you recognize the songs used ;)Music Visualization - Portal Song Duet (Geometry Nodes)BlenderBrit2021-09-02 | A music visualization based on the geometry node techniques taught by erindale.xyz.Chess AnimationBlenderBrit2020-11-07 | A TV Show Intro style animation of some of the more famous Chess games.
Modeled in Blender and rendered with Cycles.Making the Westworld Piano in BlenderBlenderBrit2020-06-29 | Trying something a little different in this video. Rather than a tutorial, it's more an impromptu Blender session without any prep and only minor editing.
During this session, I'll be modeling, texturing, and rendering the piano from the Westworld Intro.
Let me know what you think in the comments about the style of the video. It's way easier to record these compared to a researched tutorial so, if popular, I'll definitely do more of these.
Website Link: blenderbrit.co.uk/making-the-westworld-piano-in-blenderLock-Down Blending #5BlenderBrit2020-03-27 | In this episode I'm going to be making a lightsabre from scratch, with no previous practice or experiments, should be interesting...Lock-Down Blending #4BlenderBrit2020-03-23 | In this episode we're going to combine several PBR materials together to make a nice ground plane.Lock-Down Blending #3BlenderBrit2020-03-21 | The first few episodes of my Isolation stream series will focus on creating a great looking pint of beer!Lock-Down Blending #2BlenderBrit2020-03-19 | The first few episodes of my Isolation stream series will focus on creating a great looking pint of beer!Lock-Down Blending #1BlenderBrit2020-03-18 | The first few episodes of my Isolation stream series will focus on creating a great looking pint of beer!How to composite renders in Blender 2.8+BlenderBrit2019-10-26 | In this tutorial, I'm targetting intermediate users who want to expand their knowledge of Blenders compositor. I'd recommend checking out some more basic tutorials on the subject if you've never touched the compositor before.
I'll be taking a recent scene I made (artstation.com/artwork/KawXo4) and going through the following compositing steps.
* Working with Renderlayers * Using Crptomatte to make adjustments to individual objects as well as cheating a bit to add color variation to grass. * Adding in fake mist and fog effects * Finishing up with general compositing steps like color balancing, glares etcHow to make the Earth burn in Blender 2.8 with CyclesBlenderBrit2018-11-12 | In this tutorial we will use animated masks to create an animation of the Earth being destroyed by a devastating explosion. We wont be covering creating the actual Earth as that's been done in many other tutorials, we will however go through the process of creating a scorched earth material, putting together masks to transition between it and the original material and we'll put together some cool shock wave effects too!
If you need a good reference for making you're own Earth here is a good one from BlenderGuru: youtube.com/watch?v=9Q8PwcDzb8Y
I'd also STRONGLY recommend the Space VFX course from Gleb Alexandrov and Aidy Burrows. It's been one of my favourite courses for Blender to date: creativeshrimp.com/spacevfx.html
and Purple Planet Music purple-planet.comTeaser - How to make the Earth Burn in Blender 2.8 with CyclesBlenderBrit2018-10-30 | Here is a quick teaser of my upcoming tutorial. Been a way for a while and looking forward to my return!How to create realistic grass in BlenderBlenderBrit2018-02-13 | In this tutorial we will be tackling realistic grass using individually modelled blades, a particle system and some material node magic.
Music by BenSound bensound.comHow to make a creepy tunnel in BlenderBlenderBrit2017-11-08 | In this tutorial we will be creating a creepy subterranean tunnel, vaguely inspired by the second season of Stranger Things. We'll be using a curve modifier to layout the basic shape, traditional displacement to further mould our tunnel and during the material stage we'll be using adaptive micro-displacement to add in the fine detail. Towards the end of the tutorial we'll add in some tree roots and some volume scattering as finishing touches.
Music by BenSound bensound.comHow to create PBR materials using the Principled Shader in BlenderBlenderBrit2017-06-30 | In this tutorial you will learn how to use the new Principled Shader in Blender 2.79, we will be creating three separate PBR materials with it. One using full PBR textures from Poliigon.com and the there two using free textures from CGTextures.com where we will be creating our own PBR maps.
If you're watching this tutorial before the release of Blender 2.79 you'll need to go grab a development build from Blender.org. Link is below.
Music by Bensound.comHow to create a dirty glass materialBlenderBrit2017-03-01 | In this tutorial we will learn how to model a flask, unwrap it UV's and then create a glass shader with roughness maps. This tutorial is the first in a series of tutorials based off my latest artwork "The Lab".
Music: http://www.bensound.comHow to create a grimy barrel scene in Blender and Substance PainterBlenderBrit2016-08-06 | In this tutorial we will be creating a full scene from scratch, starting with modelling, UV preparation and lighting, then exporting over to Substance Painter where we’ll learn the basics of what Painter has to offer. After that we head back to Blender, bring in the textures we’ve generated, create the materials and finally finish up with rendering and a touch of compositing.
Music: http://www.bensound.comSP2BLEND: Substance Painter Shader (BlenderMarket Product)BlenderBrit2016-07-14 | In this short video we will take a look at how to use the new substance painter importer nodegroup that I have recently added to BlenderMarket.
I’ve been spending a lot of time with materials lately, after spending a lot of time watching CynicatPro’s tutorial as well as seeing BlenderGuru’s PBR introduction I decided to put together some reusable node groups for future projects. So I thought I'd share them with you guys as well, because I’m just that kinda guy.
Music: http://www.bensound.comHow to create realistic interior materialsBlenderBrit2016-06-08 | In this tutorial we will be focusing on materials, so grab a cup of coffee as it's a lot of node work. Materials covered are plastic, wood, marble, glass, chrome, rough metal and cloth.
Music: http://www.bensound.comHow to create a row boat in BlenderBlenderBrit2016-05-04 | In this tutorial we will be making a small wooden boat. The tutorial covers modelling from top and side reference images, using mirror, solidify and bevel modifiers to accelerate the modelling process, UV unwrapping, texturing and materials. I have included a basic start scene with the reference images already in place.
As always I would love to see the results from people following this tutorial so please post up some links in the comments below along with any other comments or feedback.
Music Credit - http://www.bensound.comFree Tool: Quick CompositorBlenderBrit2016-04-12 | Compositing is typically a time consuming and often difficult part of the scene creation process for newcomers to Blender, sometimes even for those with more experience. So I put together a little tool to assist with the basic compositing steps that are often used.
Features - Full colour balancing controls with hue, saturation, brightness and contrast. - Support for Mist passes including colour and amount of mist. - Support for AO passes - Support for Emit passes with Bloom - Multiple effects including general bloom, vignette and lens effects.
Music: http://www.bensound.comHow to create a forest backdropBlenderBrit2016-04-11 | In this tutorial we will learn how to create a forest in Blender using a few tree models and a particle system. We will also learn how to create a node group to control colour variation in a particle system.
Music: http://www.bensound.comHow to create a flock of birdsBlenderBrit2016-03-25 | In this tutorial you will learn how to model a low poly bird, use a rig to create variations and then a path curve to distribute the birds in a realistic fashion.
Also, a new and improved Painter tutorial is in the works and will be out soon.
Update: It's just been pointed out to me that I forgot to mention that Substance Painter comes with a 1 month trial. I definitely recommend giving it a try for a month.
In this short tutorial you will learn how to export models from Blender into Substance Painter and how to setup a basic node group to make use of the textures generated by Substance Painter.
Worth noting this is a short tutorial on the basic workflow, if you're new to Substance Painter there is a bit of a learning curve but one that's well worth pushing through.
Music - http://www.bensound.com/royalty-free-musicHow to create realistic ropeBlenderBrit2016-03-12 | In this Blender tutorial we will be creating some realistic looking rope. The tutorial covers modelling, materials and particle hair systems.
Special thanks to Andrew Price of http://www.blenderguru.com for allowing the use of the Architecture Academy Starter Pack in this video. Check out his site for a host of good tutorials.
Music - http://www.bensound.com/royalty-free-musicPreview: Spinning Top TutorialBlenderBrit2016-02-25 | Short preview of an upcoming tutorial for Blender. It will cover modelling, texturing, lighting, rendering, animation and compositing of the main elements and environment in the video.