SoulSignalThis is a Big Boss Rank walkthrough of Metal Gear, originally released on the MSX, completed on PC. [1987, 2006 - KONAMI]
Since the game can't be beaten no damage, I routed the next best thing: no rations and no damage taken against all bosses. I've tried to balance challenge alongside cinematic immersion - no text is skipped, CODEC calls are played out even though the in-game timer continues through them.
I've included Chapters, though the commentary will make more sense as part of the full journey.
Chapters:
- Opening (00:00) - Big Boss Rank Requirements (02:08) - Game Start (02:50) - The Search for Gray Fox (03:25) - Shotmaker (11:07) - Seeking Dr Madnar (11:38) - Machinegun Kid (15:57) - Infiltrating the Courtyard (16:18) - HIND D (17:37) - Infiltrating Building 2 (17:57) - Tank (19:27) - Bulldozer (21:20) - Infiltrating Building 2 (21:38) - Flametrooper (24:50) - Locating Dr Madnar (25:22) - Infiltrating Building 3 (35:22) - Dirty Duck (40:08) - Final Run (40:30) - Metal Gear (44:01) - Final Boss (44:50) - Final Scene & Credits (46:12) - Rank Screen & Closing Words (49:00)
Metal Gear [MSX / PC] Big Boss Rank, No Rations, No Damage Bosses - Cinematic Challenge WalkthroughSoulSignal2023-10-10 | This is a Big Boss Rank walkthrough of Metal Gear, originally released on the MSX, completed on PC. [1987, 2006 - KONAMI]
Since the game can't be beaten no damage, I routed the next best thing: no rations and no damage taken against all bosses. I've tried to balance challenge alongside cinematic immersion - no text is skipped, CODEC calls are played out even though the in-game timer continues through them.
I've included Chapters, though the commentary will make more sense as part of the full journey.
Chapters:
- Opening (00:00) - Big Boss Rank Requirements (02:08) - Game Start (02:50) - The Search for Gray Fox (03:25) - Shotmaker (11:07) - Seeking Dr Madnar (11:38) - Machinegun Kid (15:57) - Infiltrating the Courtyard (16:18) - HIND D (17:37) - Infiltrating Building 2 (17:57) - Tank (19:27) - Bulldozer (21:20) - Infiltrating Building 2 (21:38) - Flametrooper (24:50) - Locating Dr Madnar (25:22) - Infiltrating Building 3 (35:22) - Dirty Duck (40:08) - Final Run (40:30) - Metal Gear (44:01) - Final Boss (44:50) - Final Scene & Credits (46:12) - Rank Screen & Closing Words (49:00)
#metalgear #mastercollection #msxMetal Gear Solid [PS1] No Damage, Big Boss Rank, Cinematic Challenge WalkthroughSoulSignal2024-12-22 | This is a no damage, Big Boss rank walkthrough of Metal Gear Solid released on the PS1 [1998, KONAMI].
I've tried to balance challenge alongside cinematic immersion - no conversations are skipped, extra CODECS are called for added backstory, and cutscenes are played out in full.
No Damage means no damaging hits are taken throughout the playthrough.
Big Boss Rank is a set of conditions that need to be met throughout the playthrough. A full breakdown can be found in the video.
I've included Chapters, though the commentary will make more sense as part of the full journey.
Chapters: Opening (0:00:00) Big Boss Rank Requirements: (0:04:44) Game Start (0:07:14) Cavern (0:09:44) Infiltrating the Base (0:18:34) Rookie Firefight (0:33:15) B2 Armoury (0:37:22) Revolver Ocelot (0:38:56) Contacting Meryl (0:52:41) M1 Tank Battle (1:03:48) Locating Dr Emmerich (1:08:12) Ninja (1:13:50) Meeting Meryl (1:32:29) Psycho Mantis (1:40:31) Communications Tower (1:57:29) The run for the PSG1 (2:04:23) Sniper Wolf (2:10:38) Prison Sequence (2:13:57) Return to the Communications Tower (2:45:08) Stairwell Climb (2:53:39) Rappel (2:57:24) HIND D (3:06:25) Broken Elevator (3:15:12) Snipers in the Snow (3:19:03) Underground Base (3:33:58) Elevator Ambush (3:37:17) Vulcan Raven (3:42:04) The PAL Cards (3:53:55) Metal Gear REX (4:42:22) Twin Snakes (5:11:49) Escape (5:20:36) Ending and Credits (5:24:34) Rank Screen (5:44:13) Debrief (5:44:39)
#metalgearsolid #nodamageSilent Hill 2 [PS2] 10 Star Rank, No Damage WalkthroughSoulSignal2024-10-01 | This is a no damage 10★ rank walkthrough of _Silent Hill 2: Director’s Cut_ released on the PS2. [2003 - KONAMI]
I try to balance challenge alongside cinematic immersion - no cutscenes are skipped, important memos are explored, and I discuss both strategy and story throughout the playthrough.
No damage means no damaging hits are taken.
No Bullet Adjust means we don't increase the ammo multiplier in the special options menu.
10 Star Rank is a set of conditions that need to be met throughout the playthrough, making it so we can't run past most of the enemies etc.
10 Star Requirements:
Action Level: Hard Riddle Level: Hard/Extra Ending Clear 4/4(+1) Saves: 0–2 Total Time: Under 3 hours Items: 160(+7) (Safest to collect around 200 in the event you miss NG+ special pick ups that reduce the total required) Defeated Enemies by Shooting: 75 or more Defeated Enemies by Fighting: 75 or more Boat Stage Time: Under 1m 20s Total Damage: Under 500 points (We take 0)
Chapters:
Opening: (00:00:00) Game Start: (00:05:40) Forest to Apartments: (00:09:38) Apartments: (00:24:01) Rose Water Park: (00:58:41) Hospital: (01:22:36) Silent Hill: (02:09:39) Historical Society: (02:47:34) Labyrinth: (03:03:16) Lakeview Hotel: (03:29:11) Ending and Results Screen: (04:13:52)
I hope you enjoy the playthrough. Thank you for watching!Metal Gear 2 Solid Snake [MSX] - Big Boss Rank, No Damage, No Humans Killed - Cinematic WalkthroughSoulSignal2023-10-24 | This is a no damage, no kills, Big Boss Rank walkthrough of Metal Gear 2: Solid Snake, originally released on the MSX but ported to the West for the first time in Metal Gear Solid 3: Subsistence. However, this version is recorded from the HD Remaster released by Bluepoint Games. [1990, 2005, 2011 - KONAMI]
The strategies in this playthrough can be replicated on any platform version.
I've tried to balance challenge alongside cinematic immersion - no conversations are skipped, extra CODECS are called for added backstory.
No Damage means no damaging hits are taken throughout the playthrough.
No Human Kills means we don't kill a single regular soldier.
Big Boss Rank is a set of conditions that need to be met throughout the playthrough. A full breakdown can be found in the video.
A total of 8 saves were made throughout the playthrough, I edited out all but one out for smoother viewing:
I believe the game can be done no damage, with 1 save, but it'd be tough and RNG dependent, and such runs are better attempted for livestreams.
I've included Chapters, though the commentary will make more sense as part of the full journey.
Chapters:
Opening (0:00:00) Big Boss Rank Requirements: (0:04:00) Game Start (0:04:47) Black Ninja (0:09:00) Following Green Beret (0:13:26) Running Man (0:22:55) To the Tower Building (0:25:28) HIND D (0:28:48) Saving Holly (0:30:03) Red Blaster (0:37:50) Finding the STB Agent (0:39:22) A way to cross the broken bridge (0:57:30) 4 Horsemen (1:04:49) Rooftop Jump (1:07:03) Jungle Evil (1:14:06) Infiltrating the Prison (1:15:36) Night Fright (1:21:20) Card 9 (1:22:51) The Betrayal (1:28:05) Metal Gear D (1:33:38) Gray Fox (1:35:42) Big Boss (1:39:32) Escape (1:47:22) Ending and Credits (1:51:50) Rank Screen (2:00:02) Closing Words (2:00:40)
#metalgear #nodamage #mastercollectionSilent Hill [PS1] 10 Star Rank, No Damage WalkthroughSoulSignal2023-10-19 | This is a 10★ rank no damage walkthrough of _Silent Hill_ released on the PS1. [1999 - KONAMI]
I've tried to balance challenge alongside cinematic immersion - no cutscenes are skipped, important memos are explored, and I discuss both strategy and story throughout the playthrough, moving more toward the latter once key systems are explained.
No damage means no damaging hits are taken throughout the playthrough.
No Bullet Adjust means we don't increase the ammo multiplier in the special options menu.
10 star rank is a set of conditions that need to be met throughout the playthrough, making it so we can't run past most of the enemies etc. A full breakdown can be found in the video.
I've included Chapters, though the commentary will make more sense as part of the full journey.
Chapters:
Prologue (00:00:00) 10 Star Rank Requirements (00:05:50) Next Fear - Game Begins (00:06:40) The Eclipse Keys (00:14:06) Midwich Elementary School (00:26:20) Split Head (00:51:50) To the Church (00:53:15) Alchemilla Hospital (01:05:30) To the Other Church (1:28:28) Twin Feeler (01:43:24) Return to Lisa (01:44:36) Floatstinger (01:50:14) Through the Reservoir (01:52:38) Silent Hill Resort Area (02:02:11) The Lighthouse (02:14:08) Amusement Park (02:23:12) Nowhere (02:32:14) Incubus (02:53:30) Final Scene and Credits (03:00:16) Results Screen (03:08:05)