BowserslaveNote: "Hard Method" refers to choosing any option but Cheer once he becomes "Dapperblook". At this point he becomes offended and actively tries to attack you prolonging the fight, as opposed to the very easy version of this fight on a Pacifist Run where there would be no point to even make a video on this guy.
__________ Happy early Halloween everybody!!! So the 3rd year at college is heating up with a lot of projects due [which you may see posted here soon], and Undertale's been a great game to help keep me mellow. I'll save you the praise and keep it to get this game if you haven't already it's fantastic!
So I decided to do No Damage Runs of the Major Bosses/enemies of the game [Yes this'll eventually include the Genocide Run bosses].I'll be attempting these whenever I have a free moment from work so uploading these will not be at a consistent schedule unfortunately, but I'll do my best to not leave this to the wayside. In each description of the video I plan to share strategies on how the boss fights regarding pattern and how to dodge each of their attacks or anything to keep in mind. Since this is the first one though it'll be a bit lengthy as an introduction, but regardless I hope you enjoy and stick around for more!
________________________ So Napstablook is a pretty easy fight if you're on a Pacifist run, and even on Genocide/attacking him he doesn't prove to be much of a threat. So what happens if you make him feel bad? Well then you get something that's worth calling a fight.
Napstablook will alter between these two attacks. Admittedly I got lucky this cycle when he repeated the one attack I have an easier time dodging. Attacks: -Scattered Tear Drops [Before being upset]. This comes out very slow. You should have no problem dodging this.
-Concentrated Tear Drops [Before being upset]. These attacks don't have official names AFAIK so I'm naming them based on how they look. This one you just need to move left slowly and you're fine. Don't get overzealous and go too fast, but you can move down to give yourself more breathing time, which is required in the harder version of this attack.
-Scattered Tear Drops [After being upset] Imo his hardest to dodge. You can look out for open spots to follow but its easy to lock yourself in a spot where you'll have to take a hit. Most aggressive the earlier he uses it. May not be so bad for Touhou/Bullet Hell enthusiasts but I am neither.
-Concentrated Tear Drops [After being upset] This time you'll have to move right as close as possible to the stream of tears and then downwards. After that go slowly right and you should dodge it every time. Much easier to dodge than the other attack imo.
Undertale Napstablook No Damage (Pacifist Hard Method)Bowserslave2015-10-31 | Note: "Hard Method" refers to choosing any option but Cheer once he becomes "Dapperblook". At this point he becomes offended and actively tries to attack you prolonging the fight, as opposed to the very easy version of this fight on a Pacifist Run where there would be no point to even make a video on this guy.
__________ Happy early Halloween everybody!!! So the 3rd year at college is heating up with a lot of projects due [which you may see posted here soon], and Undertale's been a great game to help keep me mellow. I'll save you the praise and keep it to get this game if you haven't already it's fantastic!
So I decided to do No Damage Runs of the Major Bosses/enemies of the game [Yes this'll eventually include the Genocide Run bosses].I'll be attempting these whenever I have a free moment from work so uploading these will not be at a consistent schedule unfortunately, but I'll do my best to not leave this to the wayside. In each description of the video I plan to share strategies on how the boss fights regarding pattern and how to dodge each of their attacks or anything to keep in mind. Since this is the first one though it'll be a bit lengthy as an introduction, but regardless I hope you enjoy and stick around for more!
________________________ So Napstablook is a pretty easy fight if you're on a Pacifist run, and even on Genocide/attacking him he doesn't prove to be much of a threat. So what happens if you make him feel bad? Well then you get something that's worth calling a fight.
Napstablook will alter between these two attacks. Admittedly I got lucky this cycle when he repeated the one attack I have an easier time dodging. Attacks: -Scattered Tear Drops [Before being upset]. This comes out very slow. You should have no problem dodging this.
-Concentrated Tear Drops [Before being upset]. These attacks don't have official names AFAIK so I'm naming them based on how they look. This one you just need to move left slowly and you're fine. Don't get overzealous and go too fast, but you can move down to give yourself more breathing time, which is required in the harder version of this attack.
-Scattered Tear Drops [After being upset] Imo his hardest to dodge. You can look out for open spots to follow but its easy to lock yourself in a spot where you'll have to take a hit. Most aggressive the earlier he uses it. May not be so bad for Touhou/Bullet Hell enthusiasts but I am neither.
-Concentrated Tear Drops [After being upset] This time you'll have to move right as close as possible to the stream of tears and then downwards. After that go slowly right and you should dodge it every time. Much easier to dodge than the other attack imo.
Attempts: 16Fire to Side Smash = True ComboBowserslave2016-06-17 | Online / With Anyone (For Glory) / 1-on-1 Flat Zone X (Ω Form) Bowser, MarthBowser Up B ShinespikeBowserslave2016-06-17 | 1:25-1:41
Online / With Anyone (For Glory) / 1-on-1 Port Town Aero Dive (Ω Form) Bowser, Captain FalconUndertale True Lab Amalgamates No Damage (Pacifist)Bowserslave2016-01-07 | WOW WAIT A SECOND THIS ISN'T THE NEUTRAL FINAL BOSS WTF BOWSERSLAVE YOU'RE PUSSYING OUT DO IT!
Let me take a moment to clear up why I haven't done that boss yet since there isn't too much going into this description. I fully intend to do the battle no damage, especially knowing it's now possible. However I realistically don't want to spend the rest of my Winter Break slaving (rimshot) away at the boss battle. I'd rather save it for later so I can attempt runs during the semester whenever I have a chance. So after this we're moving on to Genocide Run bosses, and having a bad time!
Moving on to the actual video this area is only available on a Pacifist Run once you've completed a Neutral runthrough and make friends with Alphys. As a result you enter what's known as the True Lab and what we find is........quite beyond words. There's a total of 5 battles with the Amalgamates here, fusions of monsters all melded into one creature, so we're going to be covering each one....
The Amalgamates overall aren't too tough and even the toughest ones pail in comparison to what we've done at this point.
Up next.........testing to see if the 2nd half of the Pacifist Final Boss is possible. If not......we're paying a visit to the Ruins again, only we're going to be....spreading some dust.Undertale Asgore No Damage (STORY SPOILERS)Bowserslave2016-01-03 | Note: If you're in the middle of your first playthrough or are trying to avoid spoilers, you might want to stop watching after the actual battle at 5:04
So we're at the end of our journey and the King of all Monsters stands before us. Alphys mentioned on the way to Asgore that we need a human AND monster soul in order to cross the barrier. Along that the monsters only need one more soul in order to destroy the barrier and return back to the surface. We have no choice. Both sides reluctant to fight, we have to move forward.
Asgore is personally one of my favorite if not my all time favorite character in this game. He's been played up brilliantly throughout the whole adventure with Toriel misleading you to think he's an evil vicious killer to everyone else after saying he's a big softy. He's a well written character who has flaws about him and are done well. Beyond that his fight is legitimately tough and definitely threw off first time Pacifist runners when that Mercy button was destroyed.
Attacks (In order of appearence) All right I'm going to pre-emptively put this in a pastebin because I know for a fact this will DEFINITELY go over the description limit and there's quite a lot to discuss here. Keep in mind Asgore's attack order will always be the same up to a certain point, but most incorporate RNG mechanics within them.
Attempts: 89 By far the hardest boss we've fought so far. Note, BY FAR because we definitely have MUCH harder bosses ahead of us. .......Yup. Yes we do.When the Practice Run goes better than LiveBowserslave2016-01-01 | (Thumbnail taken from this video) youtube.com/watch?v=zFuOY6loP3A
So usually if a run ends up failing sometimes I'll keep the fight playing out so I can get practice on the later harder attacks. Asgore has one in particular that's by far his hardest attack to dodge and that's the Bullet Hell Fire V3. At the time of recording this I had never dodged this attack before while recording. After that attack his attack order becomes RNG for the last couple of attacks.
So imagine my surprise when I end up dodging it not once, not twice, but THREE times in a row and I have no idea how.
I'm currently on Attempt 84 and Asgore's definitely no slouch, but more detail on that when I get to uploading the fight. I expected him to be the hardest boss I've attempted so far (keyword so far).Undertale Fangame Red No Damage (Pacifist)Bowserslave2015-12-21 | Woah wait a second this ain't Asgore! That's right before we take on Asgore I decided to take a detour to this fanmade boss battle made by Taxidermy. It's really well made and creative so I decided to tackle a No Damage run of her fight. I'll be more than happy to do any other fanmade battles like this, but PLEASE include a Mac version.
Let's get to her attacks. I'll ignore descriptions for the first three since we see them again when the fight really starts. You're suppose to talk to her 3 times and any run after your first simply talking to her once starts the real fight. So since I'm a stickler for showing every attack, I made her do all 3 before progressing into the real fight.
Red works similar to bosses like Toriel and Asgore in which what attack she uses next is RNG based up till the final attack. However certain attacks will appear a certain amount of times, and if an attack has not appeared yet you can usually predict that will be the next attack.
Attacks (In order of appearence) -Single Bomb Oh boy we're already starting off with what in my opinion is her toughest attack to dodge, well once we start having more of them bounce on screen. The way they bounce is different each time. This can be slow and predictable or faster. You want to end up in a corridor where the bomb won't be to not get hit. Even though Red slices pretty early, you won't take damage until the box physically splits apart after the slash. Remember this. When it's just one bomb its pretty simple. Its when 2, 3, or even 4 based on when the attack appears is when things get crazy, and I'll talk more on why when the 4 version appears since AFAIK that one will always appear.
-Slash and Gears Theres 2 variations to this attack early on and then one more complex one that appears later. If its two vertical slashes, you don't have to move at all and can stay safe. This one here if its one horizontal, move up or down and simple go further up or down to dodge the gear.
-Slow X and + slashes This attack has the potential to be one of the harder attacks to dodge, but sometimes will be in a pattern where it alternates between + and X. If it does this simply move the opposite way (either diagonal or straight) to dodge. If it doesn't do this pattern, keep your eyes sharp and look at the reticules to try and get an idea of which one it'll be to give yourself more reaction time. Don't set it for anticipation to make it a 50/50 guess; you'll lose that way. You can attempt to snake your way past if you make a wrong guess/are in the wrong position as I do the first time it appears. The attack also lingers so careful about running into it. This attack will only appear twice and then it's gone.
-Rapid slashes The best way I can describe doding this is to make thin ovals like how the "Baby Park" racetrack in Mario Kart looks like and stay half a lap ahead of the attack. CAREFUL though if it continuously spawns a slash going vertical many times as you might run into it; its happened to me before.
-Cluster lasers This looks tough and will be your first time, but I consider this a breather. Theres only a couple of patterns with the same safe zones every time, so its easy to just look and figure out where the safe zones are. Go along with the direction it materializes in to give yourself the most amount of time to move to a safe spot.
-Quad Bombs This by far is what I consider to be the hardest attack to dodge, if not at least the 2nd hardest. What makes it difficult is before every attack sometimes is a small pause to load up the attack. The problem when that happens here is that the bombs don't "enter" the arena like Pyropes and go slow, they just "pop" right in near the middle and start moving fast. It's very easy to get ganged up while trying to find a safe spot. I've even seen sometimes in the 2 bomb version a bomb slip through the crack from the bottom right and enter the quadrant in the top left. This doesn't frequently happen thankfully but anticipate that they won't suddenly cross their box once it is divided.
-Cross slash and gears This is my personal way to do it. I prefer to go to the top right and stay in the lower part of the box to not be hit by the gear, and then alternate up and down to stay safe.
-Final attack I do small and slow rectangles in the middle to dodge the slashes, and then its the cluster laser attack from before 3 times where the 4th always ends in the middle spot. Then in the small box wait for the first slash and go in circles and you'll be fine.
Attempts: 35 Fun fact: My test recording would've been a Perfect Run if I didn't choke at the very last possible moment.Undertale Mettaton EX No Damage (Pacifist Full Fight)Bowserslave2015-12-19 | Note: Full Fight once again refers to showing off every attack he has. After his arms and legs are both destroyed if your rating is above 10000, the fight will end. However he has one more additional line of dialogue and two more attacks, which are arguably his toughest attacks to dodge.
All right now HERES what we wanted to see. Mettaton's fight utilizes the unique characteristics of the Yellow Soul Alphys gives us. So this one is a shooter.
Attacks (In order of appearence) -Set 1 Attack 1 You'll want to shoot the legs here to make them move so you can weave through. If they're already moving and you shoot them, the leg will remain still. You can either use this to create openings or just weave through.
-S1 A2 Stick to either the left or right and shoot the Mini Mettatons there and dodge the attacks from the other ones. Theres no way AFAIK to get rid of all of them
-S1 A3 Similar to the first attack. It's best to shoot each leg in a rhythm to make them move in a wave like motion so you can weave past them. You don't have to shoot the blocks but if you need more space do so. Just don't fire TOO fast. You don't want the leg to suddenly stop moving
-S1 A4 This one can be deceptively tricky but not overly complex. Move to the top left to shoot the arm away ASAP, and then mow down each Mini Mett. The yellow box won't move too far from its spot, but if you hit the arm it does speed up. Don't take too long though because it takes time for the arm to move to the side if you're real close.
-S1 A5 You can type whatever you want here.
-Heart 2 Heart 1/3 This ones the easiest of the heart 2 hearts. The lightning moves slow and if you follow the heart it may not be any threat to hit you. Going for the Mini Metts isn't necessary; its easier to wait for their attack and just move down
-S2 A1 You can shoot every Mini Mettaton to end this segment early, but if you want rating you might not want that. Its best to focus on one side to clear it out so you have room to dodge the other side. They'll fire 2 hearts rather than 1 so heads up.
-S2 A2 The disco ball is a really fun concept. Simply shoot it to change the beam from white to blue and remain still when it passes
-S2 A3 Same premise but now its moving faster. The first 4 are always safe. Careful not to assume every next beam is a white one. It'll mix up and throw some already blue ones to trick you into shooting yourself in the foot [half literal]
-S2 A4 Another neat concept. When you shoot a bomb it creates a cross pattern (+). You want to shoot a bomb and then move over to the side where the block is to act as a shield and then move out. It'll always alternate here and in the next attack as a pattern so you can move left to right.
-S2 A5 Same attack just faster and 6 of them. Be sure not to move until you hear the "boom" from the bomb and the screen shakes.
-Union Regulated Break
-Heart 2 Heart 2/3 Never stop firing because you want to get rid of the blocks ASAP. If they swing at you and its headed your way, its pretty tough to dodge at that point because its not coming at you straight on so you can't shoot it. Take that moment to open fire and then weave back when the blocks come back and keep firing.
-S3 A1 This is another really cool concept. You'll move forward and then it'll rewind and you'll have to remember what you shot. Personally I like to memorize them in columns 1, 2, 3, 4 to help remember which way to go. Be mindful you're starting position is between columns 2 and 3 so pick one of them to dedicate your position.
-S3 A2 Same premise but faster. Don't move up too much or the 4th row may hit you. Hope you don't end up with a pattern where you may have to go from column 4 to 1 or vice versa, but it is possible.
-S3 A3 From general experience the middle and slight right generally have the less cluttered paths. Shoot the blocks and don't shoot the bombs. You may have to weave through gaps to make it safely the stuff that falls down is randomized so its not the same everytime.
-S3 A4 Same premise but now faster
-S3 A5 It's the bomb and block pattern again, but this time it's not just an alternating pattern. It moves slower so focus on getting a clear shot and dodging
-Heart 2 Heart 3/3 Shoot the bombs as soon as you can to make it easier on yourself. Above all else take you're time here there's no time limit.
-S4 A1 Normally the fight ends here if you're above 10000 rating. But this is pretty tricky. Every time you shoot his heart it'll jitter a bit which can affect how his attack comes out. Give yourself plenty of room to dodge and don't put yourself in a corner.
-S4 A2 Disco is never dead
-S4 A3 Dodge the lightning and set a clear side to help dodge the attacks. A lot of stuff here to dodge
Attempts (Where fight would normally end): 1st try Attempts with my rules: 24
With Mettaton down theres no one between us and Asgore, but we may end up running into a stranger that's been watching us. Hmm...smells like pomegranates.Undertale Mettaton Pre Transformation No Damage (Pacifist)Bowserslave2015-12-19 | Unlike all the other Mettaton fights that barely have [if even have] any notable attacks, this one just before the real fight actually has a small segment of attacks that serve as kind of a "things to come" for the real Mettaton fight. I originally planned to put everything together, but I realized for people who want to see the real fight why should they sit through 4-5 mins before getting to what they actually want to see. So for the sake of formality, here's Mettaton
Attacks (In order of appearence) -Raining Blocks Now that you have the pea shooter you can just shoot the blocks rather than dodge them
-Metal Arms with Blocks Just move to the blocks and shoot them to create a path. The yellow glowing spot is what you wanna shoot. You'll see this fleshed out in the actual fight so more info on that over on that video.
-Arms and blocks with a bomb Same thing really, only now theres a bomb in the center. You have no reason to shoot it here, so more on that later.
-Raining everythang, halleleaugh! Theres a bit of everything here now: blocks, lightning, and bombs. If you do end up shooting a bomb, it'll create a cross (+) based pattern. Just move to the left to dodge it, but if you're surrounded then you're screwed. Theres again a harder version of this attack in the actual fight. The lightning is just there to act as an obstacle you can't shoot it.
Attempts: First try
Well that was a nice Prologue, but now for the main show!Undertale Muffet No Damage (Pacifist + Post Battle Dialogue)Bowserslave2015-12-12 | Note: I decided to test some stuff at the end of her battle out of curiosity. Turns out she has a bunch of extra dialogue at the end of her battle if you still mess around after its over. Beyond that I wanted to see what would happen if you ate a Spider Donut after finishing the fight. Turns out Toby didn't think that far ahead because it's the exact same dialogue prompt that comes up.
So Muffet's a similar fight to Mad Dummy in the case of a boss fight with a unique mechanic, but in regards to the story serves no purpose. There's methods of course to skip the fight altogether if you keep a Spider Donut from all the way back from the Ruins [or grind 9999g to even skip the boss encounter altogether and move forward], but of course we don't want that for the sake of the run.
Attacks (In order of appearence) -Phase 1 Attack 1 Very basic attacks to dodge. A kind of "tutorial" attack because the majority of her attacks will look this way. For a large majority of the fight up till the Third Phase you can dodge these attacks by just standing still. I move left or right for the sake of vibbing to the music.
-Phase 1 Attack 2 Partly more complex spider arrangement, but still very basic to dodge.
-Phase 1 Attack 3 Now they're stacking 2 spiders on top of each other. It's still the same speed and shows a pre-cursor of one of the later attacks.
-Phase 1 Attack 4 The donuts are now introduced here. And it's a weak introduction considering if you just stand in the center they'll never hit you.
-Cupcake Monster 1/3 Alternate between the middle and down [or up] and then you'll be in the chase phase. It's really easy to panic and keep wanting to rush up, but honestly even taking my time I've never been hit by the monster once but from the spider's because I tried rushing through. Stay up high before the screen moves and plan your path before charging. There's larger gaps here and slower speed so not much to worry about.
-Phase 2 Attack 1 Stay in the middle for the first and last attack and then move up to easily dodge the rest
-Phase 2 Attack 2 Basic pattern but now the spiders are moving faster
-Phase 2 Attack 3 Stay in the center and just move up so you'll dodge the incoming "Power Gauntlet" attack that swings forward and swings back like a boomerang. For ease we'll just call it a boomerang.
-Phase 2 Attack 4 There's a few way to dodge this attack. My methods to hug the far right and then move up to dodge the oncoming middle boomerang. At that point you just do circle motions [I guess square" motions] from the middle and top [bottom might work too if thats more comfortable] .
-Cupcake Monster 2/3 This time it's alternating from bottom to top and etc instead of just from middle to either direction. The set ups a little faster with less breaks [meaning 2 lines being empty] but still value patience over rushing through
-Phase 3 Attack 1 Same basic pattern but now moving at their fastest
-Phase 3 Attack 2 Stay above twice, then stay below twice, and finally the middle twice
-Phase 3 Attack 3 The tactic I did before won't work here. Instead go up after the 1st attack goes past you, and do the same circular [square] motion from before to dodge them
-Phase 3 Attack 4 You can take the motions here a bit slower or do them fast paced like I did
-Phase 3 Attack 5 This is all of the attacks now but it's not too bad. Stay in the safe spot shown here, and then go back in the middle. The rest is easy to dodge from there
-Cupcake Monster 3/3 Pretty much identical to the 2nd phase only slightly faster and less safe spots
Attempts: First Try I did a few practice runs because I practiced Muffet back in November, and then did it again when my short film "The Social Fight Pit" was completed (Which you should check out if you haven't) to repractice. I either overestimated this boss or did 1 too many practice runs.Undertale Royal Guards No Damage (Pacifist)Bowserslave2015-11-23 | Sure Undyne..."Platonic friends". About as much as she's platonic friends with Alphys.
The Royal Guards fall in a similar category to a unique enemy that only appear once so we're going to cover them. As intimidating as they may appear, they really shouldn't pose much of a challenge. Hell I'm pretty sure there's more dialogue than the fight itself. Truthfully if these guys count as Royal Guards, then there's no reason Papyrus shouldn't be in power wise other than what Undyne says of him not having it in him.
Attacks (in order of appearence) -Team Attack Stars They move slow enough so that there's time to move between the open spots and go back to neutral positioning. The green icon will appear only when you clean RG 02's chest. Prioritize dodging and then finding a moment to move inside the icon and then you'll be fine.
-Team Attack Carrots? If you whisper to RG01 at this point his half of the attack should scatter off and you'll only have to deal with RG02's half. Either way the attack isn't tough.
Attempts: First Try I'll take the breather after Undyne. However the next boss is a boss I've only played the full fight once, and that one time was my first time playing the game. So she's gonna need a couple practice runs.Undertale Undyne No Damage (Pacifist Max Challenge Full Fight)Bowserslave2015-11-21 | Note 1: Max Challenge refers to continuously challenging Undyne until her attacks are at her hardest. I do this purposefully as fighting Undyne any other way would be pitifully easy and not a challenge at all.
Note 2: Full Fight refers to all 3 phases of her attacks shown off. Many of you probably have seen NoHits version of the run, but he retreated just before the 3rd Red Soul phase. While it is the same attack, the speed is fully turned up here and not a carbon copy of the previous phases. In addition Undyne has additional dialogue and flavor text in this part of the fight. So unlike where he left early, I stick through the fight up until Undyne says "..." as at that point, she will just repeat ... and say nothing new ___
So Undyne's the first major boss where given my rules is the first one to prove to be a substantial challenge. Her gimmick relies on keeping you stationary and having you move a spear to deflect her attacks. If you keep the challenge normal or plead to her, this fight is really dang easy. However going through with my rules, I didn't expect her to give me this much trouble. Personally I'll take platforming and movement challenges anyday over just raw reaction, and although some of her attacks can be boiled down to a pattern, some of them are random and come at you very fast so you need to be prepared at some point to rely on reaction to attacks with strict timing.
Attacks (To cut down on descrip length for some I'll just post which direction they come from)
-Green Phase 1 Attack 1 Tutorial attack. You don't even need to move here, but if you get hit it leads to some funny dialogue.
-GP1, A2 Up x2, Left x2, Right x2
-GP1, A3 Left, Right, Left, Right x2, Left x2, Down. This is the start of a recurring trend known as "Don't forget to hold down". Some of her later attacks love throwing a fast sudden spear from below.
-GP1, A4 Clockwise motion twice starting from Up and then hold Up. In a weird way it's like a sun (circle) thats shooting sunlight rays at you like her text before the attacks.
-GP1, A5 Left, Up x2, Right, Up x2, Left, Up, Down
-GP1, A6 The only semi remotely challenging one. I THINK it's random but I could be wrong. If it is it's only slightly. Just don't forget the spears from below there's about 3 in this one when normally you're accustomed to just 1 or 2. When you're back to being red, move down to avoid the spear. It's got a deceptively long hitbox so don't be cute with it. I embarrasingly had a few failed runs because of this and kept my "laps" smaller.
-Red Phase 1 Attack 1. Open Field Spear Dodge This phase only has 2 attacks, and is a phase you can possibly never play if you just play her fight straight forward as this is the earliest you can flee. The best advice I can give for this attack is pay attention to where the spears spawn, move away accordingly, and have confidence in your movement. If you hesitate or stop, you're going to get hit. You'll also have to move different ways later and not just follow a path.
-RP1, A2. Three Spear Dodge This one's very easy. Stick to a middle and preferred spot either to the left or right. Be careful where you are when the attack ends if this was the first attack, as I've had a few runs end because my movement was locked during the transition and made me get hit by an oncoming spear. It's not often, but be mindful that this can happen.
-GP2, A1 Most of this phase is just "Ha Gotcha" moments! Particularly the 2nd and 3rd attack. When you know the trick, you shouldn't fall for it twice. This one however is just up and down. Up, Down, Up, Down x2, Up, Down, Up.
-GP2, A2 (Up, Right, Down) x2, Left
-GP2, A3 Hold Left for 3 dings, Hold Right for 3 dings, then Down, Up, Down, Up. Do not move away until you hear the THIRD ding, and then IMMEDIATELY hold down for best results
-GP2, A4 This is completely random. Some attacks will speed up or bombard you from one side. All reaction.
-Red Phase 2 The same attacks now sped up
-GP3 A1 Introduction to yellow spear attacks that go the opposite way (Meaning if they come from the right, it'll jump to the left, and so on). When part of a pattern it still comes down to memorization. When it's random, oh boy....
-GP3 A2 Left, Right, Up, Down, Left, Right, Up x2
-GP3, A3 Counter clockwise motion twice starting from Left
-GP3, A4 The timing here is STRICT for certain parts. Right x2, Left x2, Down x2, Up x2 (from here on you need to be FAST), Down, Right, Left
-GP3, A5 This is random and probably her hardest attack with randomized yellow spears. Sometimes its not as bad, other times they expect you to really twist yourself around
-GP3 A6 Also random, but is pure speed and reaction.
-GP3, A7 Hold left until the 2nd yellow spear comes and then switch to the right
-GP3, A8 Counter clockwise starting from left 3 times
-Red Phase 3 They're now at Genocide levels of speed. Keep to the same plan and you'll be fine.
Attempts by my rules: 53 Attempts if going by NoHit's run: 35Undertale Post Genocide LifeBowserslave2015-11-10 | Shit post based on the vine tag by Jus Reign
"when ur friend tries to borrow ur phone charger but u remind them that u murdered everyone they knew & without ur existence they r nothing."
Made as a small stress relief from assignments.Undertale Mad Dummy No Damage (Pacifist)Bowserslave2015-11-07 | Note: Apologies for skipping through his text. Every time I went to record leaving him to talk created an odd buzzing noise that persisted in the recording. He has 3 different dialogue depending if you hit the dummy, ignore it, or just walk past him. Here's the dialogue I skipped over if curious "Hahaha...It's just like you to run away. I am a ghost that lives inside a DUMMY. My cousin used to live inside a DUMMY, too. Until...YOU CAME ALONG! When you talked to them, they thought they were in for a nice chat...But the things you SAID...! Horrible. Shocking. UNBELIEVEABLE! It spooked them right out of their dummy! HUMAN! I'll scare your SOUL out of your body"
Getting into it Mad Dummy has a grudge with you regardless of what you did with the tutorial dummy back in the beginning of the game, with the only way this fight doesn't happen is in a Genocide run. He's the last midboss of the Waterfall area until Undyne, and he's one thats definitely much more difficult first time through. For pretty much the entirety of the first phase, your battle plan should be to know that the attacks aim for your current position and not where you're going to be. So the idea is to guide the attacks back at the Dummy. You'll need to hit him a good amount to transition into Phase 2, and Phase 2 is argubaly easier and much shorter than Phase 1. How much he needs to get hit to get into Phase 2 I'm unsure, but prioritize dodging over hitting him.
Attacks (In order of appearence) -Phase 1 Attack 1 The tutorial attack to let you know how the magic attacks work. Later attacks will give you much better opportunities to attack him so don't stress much. Just make sure you at least get one hit to progress the fight.
-Phase 1 Attack 2 Not much different here besides a few more from the top and from the left and right. It's worth mentioning don't stick to the very bottom because those things that shoot the magic attack can hit you if you run into them.
-Phase 1 Attack 3 Move up slightly and then move in a large circle. Wait for them to fire before moving so you can dodge around them.
-Phase 1 Attack 4 Kind of a breather one? Just go to where the Dummy stands so you can get some attacks in.
-Phase 1 Attack 5 Here's where it gets really easy to get hits on him. Just move to the safe spot and where he's standing and almost every or all of the attacks will hit him
-Phase 1 Attack 6 Same deal, just now find the gap on both sides. Plenty of time to react.
-Phase 1 Attack 7 Three will come from the top this time. They move real slow so you have time to move from gap to gap.
-Phase 1 Attack 8 Move closer to one side's open spot so you have time to be in the other one. This particular one got tricky since I never saw the top part have the gap be in a far corner.
If you've done enough damage he'll transition into Phase 2
-Phase 2 Attack 1 The next tutorial attack. Just guide the missiles in a circle and you'll be fine. Damaging him here AFAIK doesn't even progress the fight so you can just focus on dodging him 100%
-Phase 2 Attack 2 Move straight up then move in a circle.
-Phase 2 Attack 3 Move in a continuous circle getting larger as you go
-Phase 2 Attack 4 The hardest one by far. Keep your nerves and make sure you're in a safe spot so you have room to dodge the single missiles. When that part's done stay in the middle, then move up and go in a circle.
Attempts: 6Undertale Shyren No Damage (Pacifist Full Concert)Bowserslave2015-11-06 | Following my rules I'm going after every unique enemy that only appears once and every boss, so Shyren is up next. No area besides the Snow area really has a bunch of "minibosses" so it'll be only Shyren, one more, and then right to Undyne.
Shyren is a straightforward fight that you can end after just one hum, but I decided to go through the full concert to make her attacks a challenge to dodge. She only has one attack and it speeds up each time you hum. The notes will generally focus to one side of the screen either the left or right so try to stay away from that side and dodge the stray ones. This becomes much harder when they speed up. There is no blindspot on the top right by the way; a note will hit you up there. So stick to the bottom of the screen and just duck and weave.
Attempts: 2Undertale Papyrus No Damage (Pacifist)Bowserslave2015-11-02 | NYEH HEH HEH Gone (for now) now are the bosses with RNG elements regarding which attack they'll use. and a few attacks to memorize. As Papyrus our second main boss of the game is going to show us, we'll now face the same attack pattern everytime, but in an endurance of battles approaching the 5+ minute mark, and even longer as we progress. This battle hands down is what originally made me not think much of Undertale to absolutely loving the game. Papyrus changes the format from a Bullet Hell to a more side scrolling platform like challenge. But Papyrus sets the tone as someone who isn't afraid to pull a fast one on you, and that damage can stack up if you aren't prepared.
Attacks (In order of appearence) (I'm going to name them based on the line of dialogue he says since it's the same attack everytime and theres only so many times I can say "Bone Attack #"
-Nyeh heh heh No real difficulty. Just wanted to show it off because I thought it was funny.
-The Fabled Blue Attack You should know what to do by now after the Snowdin Dogs, but when you hear that ding get ready to jump, because its the first of many surprise attacks.
-Behold! The tutorial attack to get you used to the mechanic. Depending on how long you hold the Up key is how high you jump. Theres a certain speed to it which you'll need to master if you want to have a good time.
-How High Can You Jump He adds in a medium height bone and the tallest one that'll need your full jump height to get over. A continuation of the tutorial attack previously.
-Don't make me use my special attack!! Combines low and high bones along with walls now asking you to move horizontally. Not highly demanding these earlier attacks are meant for you to get a feel for his attacks
-I can almost taste my future popularity! High bones to jump over, but be sure that you are on the ground before the blue bone comes. If your heart is still descending as it passes, you will take damage. Move to the left after so you have time to dodge the surprise attack.
-Papyrus, Head of the Royal Guard Here we're introduced to bones on the bottom and top of the screen, as well as a long set of bones you'll need to jump over. You'll see a lot more of both of these in the later attacks
-Papyrus: Unparalleled Spaghettore! After the blue bone is not one but two surprise attacks. It's easy to lower your guard and forget about the second one so be sure to be on guard till the menu pops up
-Undyne will be really proud of me Keep to the left of the screen and move to the left after each jump to give yourself enough room to make each jump.
-The King will trim a hedge in the shape of my smile Jump high so that the slow moving bones don't hit you on the way down
-My brother will....well he won't change very much Now do some short hops to dodge the fast bones so you don't hit one on the way down. Fun fact. He mentions his brother here, and if you've "Had a Bad Time", this attack should look familiar. It's actually San's first attack after his most powerful one, only with 4 bones and much slower. I'm willing to bet that was intentional, or a happy coincidence.
-I'll have lots of admirers but.... Here rise from short hop to higher jumps. Keep to the left to give yourself time
-How will I know if people sincerely like me? Reverse. Now you're doing high jumps to low, with 2 added attacks at the end. Keep to the left always so they'll dip low and you'll have enough time to jump through.
-Someone like you is really rare A condensed version of the previous 2 attacks just now in one jump rather than multiple high to low and low to high.
-I don't think they'll let you go Short hop here so that you aren't descending as the blue bone passes you. Theres a partial surprise attack of the same pattern that moves very fast at the end.
-After you're captured and sent away It's one long jump moving to the left, then stay there so you can make the jump going right. Absolutely critical you give yourself space since I believe thats the fastest and longest formation of the set of horizontal moving bones (they kinda look like fish bones and he first uses these when referring to Undyne. Might be a coincidence but is a bit of a stretch.
-Urgh who cares give up! Keep to the left so they'll dip down, quickly move past the 2nd set so they don't hit you, and just keep left for the easiest time to jump past them.
The next few are repeats of the previous few attacks
-My Special Attack A gag. Heck the dog can't even hit you here so just enjoy the breather.
-An absolutely normal attack A combination of everything you'e dealt with so far. When the bones rising up and down come at you, jump early for the 3rd and 4th one so you'll be above them just as they get to you. If you wait they'll hit you as you rise. Be mindful of the rushing dog and jump high over Cool Dude. Hold up at the very end and that'll be the end of the fight.
Attempts: 10 This just BARELY became too long a description.Undertale Snowdin Dogs (Canine Unit) No Damage (Pacifist)Bowserslave2015-11-01 | The Snowdin Dogs are several minibosses that appear throughout the snow area. Doing a video on just one of them would feel pretty empty so I decided to combine all the one time dog encounters into one video. Thats Doggo, Lesser Dog, Dogi (Dogamy and Dogaressa), and Greater Dog. They're not too complex so we'll speed by each of them.
Doggo This guy's pretty much your tutorial on blue attacks. Nothing else special. I was curious to see if he had more dialogue if you kept petting him and surprisingly he did. Add that to the hundreds of "nice touch" moments this game has. Just don't move and you'll be fine. Attempts: First try
_____________________ Lesser Dog I didn't wanna keep petting him to prolong the video so I kept going till he stopped attacking. He's a normal encounter, but I believe he only appears once so I figured I would include him in the group as well
Attacks (In order of appearance): -Pouncing Dog If you stay still he'll jump early, and then you can just move away and dodge. Just wait for him to jump first and you'll be ok. If you move too early he'll follow you and then jump or even jump backwards if you try to be sneaky
-The Sword thats a Spear Wait for the blue spear to go past you, and whatever direction that spear came from is where the other spear will appear. Just move with it to the end of the screen and it'll stop. There's plenty of time to react to the attack and just wait for the spear to appear on screen, but it does move fast so be mindful. Attempts: First Try
_____________________________________ Dogi (Dogamy and Dogaressa) These guys are where you have to start getting intricate with your Act options instead of picking the same one over and over. They're a longer battle than the first two since you could end those after 1 attack, but not much harder.
Attacks (In order of appearance) -Double Axes This is more intimidating when you first see the attack for your first time. It makes you think theres a heart shape you can hide in but that's not the case. Just weave back and forth on the bottom so you don't get hit by the ax blades.
-Circle of Hearts These move very slow so you can back up and find an opening to just move in and out of the circle. You'll only dodge 2 of them so the process is just 4 movements, or even less if you're in a good position Attempts: First Try
__________________________________________ Greater Dog This guy actually has a spear unlike the others, and is the only one with the dog theme so I guess that's why he's so great. He's the toughest of the bunch, but when the bunch isn't that strong that isn't saying much.
Attacks (In order of appearance) -Sleeping Annoying Dog I completely forgot that he doesn't attack you at all if you just stay still. Regardless if you do move the barks aim for where your current position is and not where you're going to be. Take advantage of that and set yourself up before they come out so you can do one smooth motion to dodge both of them.
-Moving Spear This one can catch you off guard since where it turns blue isn't always the same. Sometimes you can stay still, other times you'll have to move left. I just barely nicked it here and thought I was going to get hit. Attempts: First Try
With the dogs out the way, we have a bone to pick with the next boss.Undertale Toriel No Damage (Pacifist)Bowserslave2015-10-31 | Happy actual Halloween!!!!
So Toriel's the first official boss you encounter in the game, and on a regular playthrough she is one of the easiest once you figure out you cannot die in this fight at all. When your HP is brought to 2, the flames will actively move away from you and you cannot be hit. However for our purposes we don't wanna get hit at all.
Toriel shifts between 5 attacks she can use much like Napstablook could. The tricky thing about her is that not only could you have a cycle of attacks you're not the best at dodging, but sometimes she can completely change the pattern up of a move you're familiar with and catch you offguard.
Attacks (In order of appearance) -Swirling Encompassing Fire It looks like you can just stand still and you'll be fine, and that works for the first cycle but not the second cycle. You just need to move slightly upwards and you'll be fine. This pattern can change up and mix up the timing so be mindful of that (such as the 2nd time it appears in this video)
-Look Child One Hand Her easiest attack to dodge. Simply move down to the bottom left of the screen, and then move to the right. The last ember is real slow and shouldn't hit you so you can just retreat back to the bottom center of the screen.
-Look Child Two Hands Slightly harder than one hand. You'll need to move a bit funny to dodge the bottom hand and get back to center. Then move in time to the right side of the screen. You can hear this attack as the audio que is noticeably louder than just one hand. If you get hit by the hand the attack straight up ends. Be careful of not moving to the right too fast. I've had one end run because a stray fireball hit me in what's suppose to be the safe spot.
-Dancing Raining Fire (No Firewall) This and the other version of the attack are more of her harder attacks to dodge. This one's the more simple version where you're expected to go with the flow and weave through the openings. However during my practice runs, I've found this and the other version of the attack have a blind spot up in the top corners of the screen since the fire does not spawn there. So if you're bad at weaving through the flow like I am, I recommend waiting back, finding an opening, and then football charge to a corner.
-Dancing Raining Fire (Firewall) This one is trickier to dodge since you have more of a confined space, but thankfully it has a blindspot slightly next to the firewall to the side. It's much harder to rush to than the other pattern so you might wanna weave through one pattern and then make a rush for it
Attempts: 9 Took much less than Napstablook since I put in actual practice against her, not just 2 runs and went "All right we're good let's go!" Overall RNG has partial influence on this fight based on what attacks you're good at dodging. If you know how to dodge all of them well, it shouldn't matter in the end. It comes down to anticipation and reaction.