CressupHere's my chat with Michael Mateas and Andrew Stern who created the 2005 cult AI-powered interactive drama Façade. We talk about elements of the game they had to leave out (at one stage you were supposed to be able to leave with the characters if you flirted with them enough), how they made their "drama manager" for the game, thoughts on AI in games now and perhaps most excitingly the fact that after a long hiatus they are once again finally working on prototypes for a sequel to Façade - The Party!
Chapters: 00:00:00 Intro 00:01:20 Did you ever think Façade would have this impact? 00:04:20 How did you meet 00:08:02 What made you decide to make a game 00:11:44 How did you decide on the dinner party setting 00:13:42 How did you go about starting Facade - how much was from scratch 00:19:14 What did you leave out? 00:23:11 Will it ever be open sourced? 00:24:28 What's the canon ending? 00:28:33 Why is melon one of the words you get kicked out with 00:30:02 Do you have a theatre background 00:33:36 Who is your favoruite Tripp or Grace? 00:35:15 What was it like recording Facade? 00:36:27 Do you have the original voice recordings (60 hours worth) 00:37:56 Are there still secrets in Facade to be discovered? 00:39:25 Are the names people you know? 00:40:18 Game files 00:41:14 How did the drama management work? 00:47:02 Why haven't we moved on since Facade? 00:54:36 What are you working on now - anything together? 00:57:39 Facade sequel The Party - they're making it! 01:01:16 How do you both see where we're at with AI - good and bad? 01:06:01 Relying on AI vs it replacing us 01:07:00 Do you still get sent Facade fan art? 01:10:11 Would Facade sequel use computer generated voices? 01:12:27 Would people be able to get kicked out in Facade's sequel? 01:13:00 Beta builds 01:16:10 Fav chocolate bar?
A Chat with the Creators of Façade | Sequels, Secrets & AI in GamingCressup2024-09-05 | Here's my chat with Michael Mateas and Andrew Stern who created the 2005 cult AI-powered interactive drama Façade. We talk about elements of the game they had to leave out (at one stage you were supposed to be able to leave with the characters if you flirted with them enough), how they made their "drama manager" for the game, thoughts on AI in games now and perhaps most excitingly the fact that after a long hiatus they are once again finally working on prototypes for a sequel to Façade - The Party!
Chapters: 00:00:00 Intro 00:01:20 Did you ever think Façade would have this impact? 00:04:20 How did you meet 00:08:02 What made you decide to make a game 00:11:44 How did you decide on the dinner party setting 00:13:42 How did you go about starting Facade - how much was from scratch 00:19:14 What did you leave out? 00:23:11 Will it ever be open sourced? 00:24:28 What's the canon ending? 00:28:33 Why is melon one of the words you get kicked out with 00:30:02 Do you have a theatre background 00:33:36 Who is your favoruite Tripp or Grace? 00:35:15 What was it like recording Facade? 00:36:27 Do you have the original voice recordings (60 hours worth) 00:37:56 Are there still secrets in Facade to be discovered? 00:39:25 Are the names people you know? 00:40:18 Game files 00:41:14 How did the drama management work? 00:47:02 Why haven't we moved on since Facade? 00:54:36 What are you working on now - anything together? 00:57:39 Facade sequel The Party - they're making it! 01:01:16 How do you both see where we're at with AI - good and bad? 01:06:01 Relying on AI vs it replacing us 01:07:00 Do you still get sent Facade fan art? 01:10:11 Would Facade sequel use computer generated voices? 01:12:27 Would people be able to get kicked out in Facade's sequel? 01:13:00 Beta builds 01:16:10 Fav chocolate bar?An arcade adventure game by Broken Sword & Sensible Soccer devs! | UrbX WarriorsCressup2025-08-12 | Tony Warriner (Broken Sword: The Shadow of the Templars, Beneath A Steel Sky) and pixel artist Stoo Cambridge (Sensible Soccer, Cannon Fodder) tell me more about their upcoming arcade adventure game UrbX Warriors.
For the PC and Spectrum Next, the game follows urban explorers, Alejandro and Ramona as they discover what they believe to be an as yet unexplored Mayan temple, deep within the rain forest. However, to their shock, they quickly discover that they are not alone and find themselves dragged down into the temple's deepest dungeons.
Chapters Intro 00:00:00 Start of interview 00:01:08 How did you meet 00:01:58 What is Urb X Warriors 00:03:31 Adding story 00:06:42 Game's fundamentals 00:08:09 Two characters 00:09:55 Graphics 00:10:55 Spectrum Next 00:13:59 Programming for Spectrum Next 00:15:29 Joystick controller 00:17:26 Audience Feedback 00:17:30 Appetite for Retro 00:20:38 Game authenticity 00:23:07 Small team 00:25:07 What is an adventure game to you 00:28:05DEVELOP:BRIGHTON 2025 | FIVE FUN INDIE GAMESCressup2025-07-24 | This June I visited Develop:Brighton the UK's biggest expo for game devs! Alongside some fun meet-ups I also checked out the Indie Showcase and the Brilliant Indie Treasures Show Case. Here are five fun indie games I found!
Chapters 00:00:00 Start 00:01:26 GamePlaying Old Skies with Dave Gilbert (WadjetEye Games)Cressup2025-05-07 | Livestream playing Old Skies with its creator Dave Gilbert from WadjetEye Games
Chapters 00:00:00 Start 00:14:30 Dave joinsThe Darkest Files: First ImpressionsCressup2025-04-07 | In this First Impressions episode, I'm taking a look at the first 50 mins of The Darkest Files, a historical investigation and courtroom game by Paintbucket Games based on true crimes during the Second World War.
Thank you to my YouTube members Vicky & DoomCube! For £2 you can support the channel and get some videos slightly early / get a shout out!Have you played this cult classic? #shorts #fyp #adventuregame #gaming #pc #retro #pointandclickCressup2025-04-03 | ...Why Asylum Took 15 Years To Make - Agustín Cordes (Scratches, Serena, Asylum) InterviewCressup2025-03-27 | I spoke to Argentinian games developer Agustin Cordes following the release of his new point-and-click mystery adventure game Asylum.
From its inception the game took 15 years to make - we discuss the challenges of the game's development and why it took so long, his thoughts on KickStarter, how he created his cult classic game Scratches and his advice for solo developers.
Thank you to my YouTube members Vicky & DoomCube! For £2 you can support the channel and get some videos slightly early / get a shout out!
Chapters: 00:00:00 - Start
00:03:01 Congrats on releasing Asylum
00:03:47 Why did it take so long?
00:05:32 Other setbacks
00:07:42 Why use the same interface
00:09:44 The Senscape community
00:12:15 Would you go back and use KickStarter again? *
00:15:58 Did you consider ever stopping the project
00:17:00Tell us about Asylum
00:21:00 How much changed from the initial idea
00:25:19 Jonathan Boakes
00:26:46 Change in Josh Mandel as voice actor
00:30:12 How did you get into making games and Scratches *
00:41:44 Scratches reaction
00:43:14 Why was Scratches so popular?
00:47:13 Will we ever be able to buy Scratches
00:48:18 Aregntina's gaming scene
00:50:28 Advice for solo devs
00:54:20 What's NextSteam Next Fest 2025: Trying out some new demos!Cressup2025-02-28 | ...Steam Next Fest 2025: Trying out some new demos!Cressup2025-02-27 | ...Steam Next Fest 2025: Trying out some new demos!Cressup2025-02-26 | ...Steam Next Fest 2025: Trying out some new demos!Cressup2025-02-26 | ...A paranormal point-and-click adventure game!Cressup2025-02-17 | Paul Korman, the solo dev behind the paranormal point-and-click adventure game The Phantom Fellows (2024) tells me more about what it was like making his first ever game, why he went down the route of comedy and the challenges he found from making the game from scratch without any professional training, and what he hopes to do next!
Support me on kofi - ko-fi.com/cressupPunching Manuel in Mass Effect #shorts #gaming #masseffectCressup2025-02-08 | ...A new Golden Idol-like deduction game!Cressup2025-01-13 | Will aka Kini Games tells me more about City of Voices, a new deduction game he's making. He's previously worked (and still is working) on Rise of the Golden Idol as a designer and writer so is putting all his experience from that into this new game! We talk about how the mechanics will differ, what it was like working on Rise and what he learnt in terms of puzzle design from working there.
Chapters 00:00:00 00:01:02 start of interview 00:02:40 How did you get working on Rise of the Golden Idol? 00:06:10 What did you do on RotGI 00:08:35 How long would one scene take to make in RotGI 00:09:22 Were you aware of the story 00:10:30 What did you learn from working on RotGI 00:14:20 Fav puzzle you designed? 00:16:30 DLC news 00:17:15 City of Voices 00:19:30 Game mechanics 00:24:30 Hint system 00:25:20 Color Gray team feedback 00:27:39 Art style 00:30:08 What's it been like working on your own project? 00:30:55 What's nextKathy Rain 2 Preview: Clifftop Games Joel Staaf Hästö InterviewCressup2024-12-18 | I chat to the Studio Head and Creative Director of Clifftop Games Joel Staaf Hästö to get more details on their newly nanounced sequel to 2016 adventure game Kathy Rain, Kathy Rain 2: Soothsayer.
Chapters 00:00:00 Intro 00:01:35 start of interview - how did Kathy Rain 2 come to be? 00:04:02 Moving from AGS to Unity 00:04:50 The story of Kathy Rain 2 00:06:10 Inspirations for sequel 00:06:50 Can we expect the supernatural? 00:07:31 Plans for DLC or deluxe editions? 00:07:45 Will it be on GOG? Consoles? 00:08:21 Can you jump straight in without original 00:09:07 Kathy Rain Director's Cut 00:09:53 Will there be other playable characters 00:10:00 Steam Deck? 00:11:18 Sequel demo 00:12:30 Gameplay mechanics 00:13:20 Original cast returning? 00:13:50 Clifftop's longest game 00:14:45 Raw Fury 00:15:30 Graphics update 00:16:30 Team Clifftop 00:17:10 What's work been like? 00:17:45 AI concerns 00:19:00 Interacting with the community 00:20:00 Setting up Clifftop 00:21:30 Tips for programmers 00:22:30 More Kathy Rains? 00:23:22 Reaction to a female lead 00:25:24 Release date? 00:26:50 Whispers of a Machine Sequel? 00:29:25 What have you been playing 00:33:06 Fav choc barA Vampyre Story Sequel Interview | Bill Tiller & Šarūnas LedasCressup2024-12-03 | Bill Tiller (Curse of Monkey Island, The Dig) and Šarūnas Ledas (Crowns and Pawns) talk about how they're working together to create the long-awaited sequel to Bill's 2008 adventure game A Vampyre Story. They talk about what it's been like working together, what to expect from the sequel, when it might be out, Curse of Monkey Island in HD and also their views on using AI in the video games industry.
Chapters: 00:00:00 Intro 00:01:50 Why did the sequel take so long? 00:02:55 Remind us about the original 00:07:11 Tag of Joy's involvement 00:11:20 Bill as inspiration 00:16:20 How similar is the sequel to how you imagined in 2008? 00:21:00 Can people who didn't play the original enjoy this straight away? 00:23:50 What's feeling new about the mechanics? 00:28:30 Mysterious writer (LucasArts?) 00:31:40 Curse of Monkey Island - Jokes that QAs didn't get 00:32:49 Murray in CofMI 00:36:00 Thoughts on AI and art - useful tool or not? 00:47:17 Music for the sequel 00:49:50 Searching for a publisher 00:51:15 A Vampyre Story A Year One - will we also see this? 00:57:30 If you could remake any game in your style what would it be? 01:05:10 Curse HD proof of concepts 01:09:10 Have you been enjoying any games? 01:12:01 Fav Choc Bar 01:15:39 Release dateCressup & Vicky Play The Crimson Diamond | Chapter Four | Syphilis and SleuthingCressup2024-11-26 | Here's the fourth chapter of my playthrough of 2024 text parser mystery game "The Crimson Diamond" with friend and fellow adventure game lover Vicky. Follow amateur geologist and reluctant detective Nancy Maple to the ghost town of Crimson, Ontario to investigate the discovery of a massive diamond in this retro-inspired, EGA text parser mystery adventure.
In this episode Vicky and I do lots of eavesdropping to work out what's happened to Margot. Oh we also talk about syphilis quite a lot and get very lost. Sorry Julia!
Support this stream on kofi: ko-fi.com/cressupBlack Myth Wukong wins Ultimate Game of the Year @ Golden Joysticks #gaming #shorts #blackmythwukongCressup2024-11-22 | ...How To Make Your Indie Game Stand Out - AdventureX Panel 2024Cressup2024-11-12 | As part of AdventureX's digital event this year, I hosted a panel with three guests titled "How To Make Your Indie Game Stand Out", speaking to three members of the industry on the tips and tricks indie devs need to know to help their game stand out at a time when discoverability is so difficult.
I spoke to:
- Spencer Hayes, a gaming scout at Fellow Traveller Games (games label who have published games like Citizen Sleeper, Suzeraine and 1000xResist)
- Rachel Watts, a games journalist and co-host of the Indieventure podcast
- Kaalin, a streamer and Influencer Relations for Player Two PR & Mooncat Games
Chapters: 00:00:00 Intro 00:00:00 Guest Introductions 00:04:54 Name a recent game that stood out for you and what was it about it? 00:10:10 What does a Gaming Scout do? 00:12:11 How much can a journalist take what they like into writing? 00:15:30 Do certain games make better content than others and how do streamers pick games?00:18:00 Pitching your game to publishers 00:29:00 Should devs pay content creators to promote their games? 00:31:30 What makes the perfect demo? 00:47:15 Are in person expos a good place to pitch your game? 00:56:15 Does streaming games put people off playing it? 00:59:47 Social media in promoting your gameA game set in a 1920s boarding school? Inkle are making their next indie! #shorts #gaming #indieCressup2024-11-03 | ...Hollowbodys Nathan Hamley | Indies In Depth #4Cressup2024-11-03 | The fourth episode of "Indies In Depth", the podcast taking a behind the scenes look at the indie game industry with the people who work in it.
This episode, my indie games loving chum Vicky joins me to speak to Nathan Hamley, the developer behind the recent tech noir survival horror game Hollowbody, who has also made Chasing Static and Guard Duty!
We talk about where to start once you have an idea for a game, Britain as a location for games, our favourite Silent Hill games and what it's like watching content creators play your games.
CHAPTERS 00:00:00 Intro 00:09:40 Chat with Nathan 00:50:00 GoodbyesCressup & Vicky Play The Crimson Diamond | Chapter Three | Fingerprints and Frisky TortoisesCressup2024-10-30 | Here's the third chapter of my playthrough of 2024 text parser mystery game "The Crimson Diamond" with friend and fellow adventure game lover Vicky. Follow amateur geologist and reluctant detective Nancy Maple to the ghost town of Crimson, Ontario to investigate the discovery of a massive diamond in this retro-inspired, EGA text parser mystery adventure.
In this episode Vicky and I have to gather fingerprints from everyone at the lodge, whilst also remembering to NOT type "use" - and Vicky introduces me and the chat to a rather hilarious (and slightly NSFW) video of tortoises in...love.
Support this stream on kofi: ko-fi.com/cressupCressup & Vicky Play The Crimson Diamond | Chapter Two | Streak Plates & Bingo EtiquetteCressup2024-10-23 | Here's the second chapter of my playthrough of 2024 text parser mystery game "The Crimson Diamond" with friend and fellow adventure game lover Vicky.
Follow amateur geologist and reluctant detective Nancy Maple to the ghost town of Crimson, Ontario to investigate the discovery of a massive diamond in this retro-inspired, EGA text parser mystery adventure.
In this episode Vicky and I have to help Nancy with her field work whilst also chatting about bingo etiquette, our favourite Chemical Brothers songs, talking about horse racing and of course working up our idea to make the "Crimson Diamond" into a musical.
Support this stream on kofi: ko-fi.com/cressupInkles Next Game Will Be Overboard! Set In A 1920s Boarding School | Interview With Jon IngoldCressup2024-10-22 | I spoke to Jon Ingold, co-creator of Inkle (80 Days, Heaven's Vault, Overboard!) about the new game they're working on - what they're currently calling "Miss Mulligatawney's School for Promising Girls" but which will DEFINITELY not be called that on release!
For fans of their "getting-away-with-murder" adventure game Overboard!, there's exciting news, as the new game will take the mechanics of that, but place it within a 1920s boarding school.
How will that setting work, when will it be out and what were the team's inspirations for the game - we find out this and much more about Jon himself in my chat!
Chapters: 00:00:00 Intro 00:00:55 Hello! 00:02:15 How has reaction to Highland Song been? 00:06:55 New Game - "Miss Mulligatawney's School For Promising Girls" 00:15:30 Mechanics of the new game 00:16:30 Relationships in the game 00:19:30 How do you keep all the threads of the plot together? 00:27:00 What inspiration did you use for the game's setting 00:32:00 How long after shipping do the narrative tangles leave your head? 00:35:00 How replayable will it be? 00:37:55 Game's length 00:40:00 Will there be other game's using this mechanic? 00:43::40 Music for the game? 00:45:30 Release date?Cressup & Vicky Play The Crimson Diamond | Chapter One | Mounties, Musicals & Bad AccentsCressup2024-10-15 | Here's the first chapter of my playthrough of 2024 text parser mystery game "The Crimson Diamond" with friend and fellow adventure game lover Vicky! Watch out, it's chaotic!
Follow amateur geologist and reluctant detective Nancy Maple to the ghost town of Crimson, Ontario to investigate the discovery of a massive diamond in this retro-inspired, EGA text parser mystery adventure.
In this episode Vicky and I decide that the game really should be a musical, and apologise to the game's creator, Julia Minamata, quite a lot.
Support this stream on kofi: ko-fi.com/cressupMark Yohalem Interview | Primordia Movie & Fallen GodsCressup2024-10-09 | I chat to Mark Yohalem, writer and designer of the adventure games Primordia and Strangeland and co-founder of Wormwood Studios. He speaks about these games, his writing process, their new game, an RPG called Fallen Gods and how Primordia is being made into a movie!
Chapters:
00:00:00 Intro 00:00:54 Welcome Mark 00:01:34 Mark's *other* job 00:02:04 How did you get ito making games? 00:11:19 What inspired you to make Primordia? 00:15:45 How does sci fi work with the adventure game genre? 00:19:00 Would you evr make a lighter / comedic game? 00:24:10 What's your writing process 00:29:23 What are you reading at the moment? 00:31:00 Fallen Gods 00:47:00 When will Fallen Gods be out? 00:53:00 Primordia the movie
FOLLOW THE ADVENTURE GAME HOTSPOT NETWORK adventuregamehotspot.com @AdventureGameHotspot @AdventureGameGeek @ConversationsWithCurtis @spacequesthistorian @SaveYourGame @OneShortEye cggpodcast.comSorry Canada! #shorts #twitch #retro #gaming #pcgaming #funny #punctuationCressup2024-09-26 | ...Facade Is Getting A Sequel (Again)??? #shorts #facade #ai #gaming #interview #retrogamingCressup2024-09-24 | ...10 Cool Indie Games I Played At Gamescoms Indie Arena Booth 2024Cressup2024-09-04 | Here's a roundup of just ten really cool and interesting indie games I played at Gamescom's Indie Arena Booth 2024 for Adventure Game Hotspot.
Chapters: 00:00:00 Intro 00:01:04 Elroy and the Aliens 00:01:52 The Berlin Apartment 00:02:47 Goodbye Seoul 00:03:30 Journey Beyond The Edge of the World 00:04:17 Cairn 00:04:48 Morriton Manor Stories: Nordic Whisper 00:05:38 Moses & Plato - Last Train To Clawsville 00:06:07 Follow the Meaning 00:06:39 Henry Halfhead 00:07:12 Roman Sands ReBuildIndies In Depth #3 | Rachel Watts (Indieventure Pod) + Alex Kanaris Sotiriou (Röki)Cressup2024-08-12 | The third episode of "Indies In Depth", the podcast taking a behind the scenes look at the indie game industry with the people who work in it.
This episode I speak to Alex Kanaris-Sotiriou - Creative Director/Lead Developer of Polygon Treehouse (Röki) about their upcoming game Mythwrecked Rachel Watts, games journalist for Edge, Eurogamer and previously Rock Papers Shotgun and co-host of the Indieventure podcast.
We talk about how to create a sense of place in an indie game, even on a tight budget, accessibility in games and games journalism and how to interact with players or readers giving feedback of your work.
CHAPTERS 00:00:00 Intro 00:02:24 What have you been playing? 00:08:17 What have you been working on? 00:12:30 Inspirations to become a game developer 00:14:55 Getting into games journalism 00:17:55 Creating a sense of place in indie games 00:21:18 Voice acting in Roki 00:29:48 Mythwrecked and creating a story out of mythology 00:33:30 Covering accessibility when reviewing a game 00:35:13 Accessibility in indie games 00:42:27 Dealing with gamer's feedback 00:45:39 Using social media to promote your indie game 00:49:06 WishlistLearning about Yorkshire #shorts #gaming #thankgoodnessyourehere #northern #uk #twitch #indiegameCressup2024-08-06 | ...What Was Sierra Thinking?!? #shorts #90s #sierra #phantasmagoria2 #gaming #twitch #retro #fmv #pcCressup2024-08-04 | ...Clickoldings Xalavier Nelson Jr. on Game Pass #gaming #pcgaming #podcast #gamepass #gamedev #xboxCressup2024-07-31 | ...Lucas Pope on ideas he had for an Obra Dinn sequel #shorts #gaming #pcgaming #obradinn #podcastCressup2024-07-30 | Check out the full interview with Lucas Pope, creator of Return of the Obra Dinn and Papers Please on my YouTube!Xalavier Nelson Jr. | Creating Clickolding and Thoughts on Game PassCressup2024-07-24 | I chat to Xalavier Nelson Jr., the CEO of Strange Scaffold, the company making innovative and unusual indie games such as Clickolding, El Paso Elsewhere and An Airport for Aliens Currently Run By Dogs.
We talk about Xalavier's latest viral game Clickolding, where the idea for it came from (and what's that mask about?), if Game Pass is still a viable model for developers, how game studios can become sustainable and what his upcoming game I Am Your Beast will be like (despite being rejected twice by publishers twice).
Strange Scaffold: strangescaffold.comIndies In Depth #2 | Julia Minamata (The Crimson Diamond) & Andrew Dickinson (Debug Magazine)Cressup2024-07-03 | The second episode of my new podcast "Indies In Depth", the podcast taking a behind the scenes look at the indie game industry with the people who work in it.
This episode I speak to Canadian developer Julia Minamata about her upcoming game The Crimson Diamond and the editor of indie game magazine Debug Andrew Dickinson - about the benefits of Twitch for indie games developers, how to stand out from the crowd with your game and why meeting in person is still worth it for devs.
ADVENTURE GAME HOTSPOT NETWORK adventuregamehotspot.com @AdventureGameHotspot @AdventureGameGeek @ConversationsWithCurtis @danielalbu @spacequesthistorian @SaveYourGame @OneShortEye cggpodcast.comSimon the Sorcerer Origins Developer Interview | Smallthing StudiosCressup2024-06-05 | *This interview took place on April 15th - but I had a complete hard drive failure on my PC hence the delay in uploading! There's also full subtitles if you need as I got rid of the echoy background noise which tampered with the sound clarity a little bit*
Cressup chats to Fabrizio Rizzo (game designer) and Giulia Valentina (art director) from Smallthing Studios, on their upcoming game Simon the Sorcerer Origins, a prequel to the original 90s saga by the Woodruffe brothers.
They talk about what Simon's character will be like in this game (will he still be sarcastic), the art direction, how it will be a prequel, the return of Chris Barrie and Eric Borner as voicing up Simon and when it might be out.
FOLLOW THE ADVENTURE GAME HOTSPOT NETWORK adventuregamehotspot.com @AdventureGameHotspot @AdventureGameGeek @ConversationsWithCurtis @danielalbu @spacequesthistorian @SaveYourGame @OneShortEye cggpodcast.comLucas Pope Interview | Obra Dinn Sequels & New Game Mars After MidnightCressup2024-05-28 | Cressup talks to Lucas Pope, the creator of such unique and innovative games as Papers Please and Return of the Obra Dinn. They talk about his new game out exclusively on the Playdate, Mars After Midnight, how Obra Dinn was originally meant to be a series (and how the final scene gives an idea as to what they might have been), his design process for creating a game and his advice for solo devs creating a game.
Chapters 00:00:00 Start 00:01:23 Mars After Midnight 00:03:25 Bureaucracy in Lucas Pope games 00:05:20 Challenges of creating for Playdate 00:07:20 More games for Playdate? 00:08:33 Engineering background 00:09:40 How do you set about designing a game 00:11:31 Knowing when to stop as a solo dev 00:12:20 Hints system in Obra Dinn 00:14:20 The joy in solving Obra Dinn 00:16:20 Working at Naughty Dog 00:20:15 What was Papers Please reaction like 00:21:40 Would you ever expand into a bigger team? 00:23:15 What feedback about Papers Please surprised you the most? 00:25:00 Did you ever just want to make a Papers Please sequel? 00:27:49 Would you ever do a sequel to Obra Dinn 00:29:20 Themes of Papers Please 00:31:10 Advice for solo devs 00:34:40 Would you ever look into VR 00:36:00 Obra Dinn's art style 00:39:00 What would an Obra Dinn sequel have been like? 00:39:40 Would you ever use AI 00:43:15 What are you working on now? 00:44:11 do you get much time to play games 00:44:40 do you feel the pressure after these games? how do you deal with it 00:46:30 How long have you been in Japan 00:47:30 Fav choc barIndies In Depth #1 | Chris Scullion & Yann (Goloso Games) | Retro Gaming, Hint Systems & AICressup2024-04-30 | The very first episode of my monthly new podcast "Indies In Depth", the podcast taking a behind the scenes look at the indie game industry with the people who work in it.
This episode I speak to retro gaming expert and games journalist Chris Scullion and Yann from Goloso Games, the creator of Inspector Waffles. We talk about why we're returning to retro games, whether hint systems work and whether AI could help improve the detective genre.
Chapters 00:00:00 Intro 00:01:00 Yann from Goloso Games 00:23:46 Chris Scullion 00:39:30 Creating a Detective game & Standing out 00:47:49 Hint systems - good or bad? 00:58:40 AI in NPCsDead Meat uses AI in a cool way #shorts #gaming #AI #murdermystery #indiegames #newgames #detectiveCressup2024-04-29 | Dead Meat combines human-written backstory and character points with AI to create a murder mystery where you can ask the suspect anything!Sleepytime Village | Creepy Point-and-Click At WASD 2024Cressup2024-04-27 | Cressup chats to James Lightfoot, from Lightfoot Bros Games at the UK games festival WASD about the brand new Kickstarter he's launched for his upcoming adventure game Sleepytime Village!
"A businessman awakes in a children’s picture book world full of brightly coloured creatures brought to life. What is The Village and why is he here? Eerie surprises, mysterious twists and creepy characters await!"
Support this channel: ko-fi.com/cressupClem Lets Play | Part Five (Finale) | HopeCressup2024-04-21 | Cressup plays Clem, a new puzzle adventure game by Mango Protocol. In this final episode she has to find Hope!
"CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore."Clem Lets Play | Part Four | StrengthCressup2024-04-17 | Cressup plays Clem, a new puzzle adventure game by Mango Protocol. In this episode she has to find Strength!
"CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore."
Support me on ko-fi: ko-fi.com/cressupAlexandra Boyd Interview | Playing Monkey Islands Elaine Marley & Acting in TitanicCressup2024-04-07 | Part of the Adventure Game Hotspot Network! Cressup speaks to actor, writer and director Alexandra Boyd, who Monkey Island fans may know as the voice of Elaine Marley in Curse, Tales and Return. As well as other film work she's also directed a documentary about her and other supporting cast members' time on the movie Titanic, titled "Ship of Dreams: Titanic Movie Diaries".
They chat about how she came to audition as Elaine, whether she's met Dominic Armato, why she isn't in the Monkey Island edition of Sea of Thieves, what it was like working with James Cameron, Leonardo Di Caprio and Kate Winslet, and when her documentary will be released.
Chapters 00:00:00 Intro 00:02:19 How did you come to audition for the role of Elaine 00:04:34 Have you met Dominic Armato 00:06:12 Speaking as Elaine 00:06:44 Did you have any idea about Monkey Island 00:07:14 Can you remember the audition 00:08:10 Why weren't you in Escape? 00:09:55 What's voicing up a character that's never been voiced before like 00:10:53 How long did it take to record Curse 00:11:20 Have you met Ron Gilbert or anyone else? 00:13:00 Coronation St 00:15:12 What was it like returning to play Elaine 00:16:32 How did you hear about Return 00:19:25 Elaine seems different in Return 00:24:04 What happened with Sea of Thieves? 00:37:00 The humour of Monkey Island 00:40:00 Ship of Dreams and auditioning for Titanic 00:46:02 What did it feel like replaying these people's lives 00:50:33 Working with James Cameron 00:52:30 What it was like walking onto the set 00:54:40 How long were you on set for 00:56:24 Ship of Dreams release date 00:59:00 Meeting fans of Monkey Island + Titanic 01:05:51 Advice for those starting outClem Lets Play | Part Three | IntelligenceCressup2024-03-30 | Cressup plays Clem, a new puzzle adventure game by Mango Protocol. In this episode she has to find Intelligence (lol)!
"CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore."
Support me on ko-fi: ko-fi.com/cressupBeneath A Steel Sky - should it get a remaster? #retro #90s #pointandclick #shorts #gaming #pcgamingCressup2024-03-27 | ...Clem Lets Play | Part Two | DeterminationCressup2024-03-18 | Cressup plays Clem, a new puzzle adventure game by Mango Protocol. In this episode she has to find Determination!
"CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore."
Support me on ko-fi: ko-fi.com/cressupShould the Goat Puzzle be made easier? #shorts #brokensword #gaming #pointandclick #retrogaming #90sCressup2024-03-18 | ...Clem Lets Play | Part One | BeautyCressup2024-03-13 | Cressup plays Clem, a new puzzle adventure game by Mango Protocol. In this episode she has to find Beauty!
"CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore."