MindlessMiles
In-depth Lamborghini Diablo VT showcase from EA's 1996 Road & Track Presents: The Need for Speed Special Edition (PC version).
updated 16 years ago
Out Run 2019 music by Shigeki Sako. "Feel the Beat" and "Steal into the Night" composed and performed by Dual Noise and Systematic of Rhythm respectively. Both recorded from a model 2 Genesis.
Track list:
0:19 - Côte d'Azur
1:32 - Schwarzwald
2:40 - Pyrénées
3:47 - Alps
5:03 - Corsica
6:15 - Auvergne
7:42 - Normandie
8:57 - Zone Industrielle
10:21 - Monte Carlo
11:19 - Autobahn
12:46 - Weissach Skid Pad
The turn of the century came, and what did EA bring us? Porsches, Porsches, and more Porsches! The fifth installment to the NFS series was unique in that it focused on one car manufacturer instead of the variety of exotics and sports cars that were the usual since the beginning. Whereas some of the earlier NFS had you driving the 993 911, here you had 50 years of Porsche history to play with, ranging from the 356 all the way up to the 996 911.
Two distinct versions of PU were made in 2000: EA Canada handled the PC while Eden Studios handled the PS1 version. The PC version was later ported to GBA in 2003 by Pocketeers.
Unlike previously, track locations for the PC version were all set in Europe. A total of 14 tracks were included; 5 of which were various course layouts for Monte Carlo. Lengthy point-to-point races, which has been absent since TNFS, make up the majority of the course designs here, with the Monte Carlo courses being the only circuits.
Also, a first to the series was the option to take several different routes for most of the tracks, which gave players the sense that the world of PU was much larger than any NFS that came before it. And don't forget about the skid pad, I'm sure people who've played this remembers the many MANY times we had to retry the friggin' Factory Driver challenges.
Also, note that while High Stakes introduced the first 3D cockpit view to NFS, PU was the last to have it, or any sort of cockpit view for all of its cars until Shift in 2009.
Admittedly, I wasn't fond of this game when it first came out. I suspect the reason why majority of the fanbase overlooked PU was because the series became synonymous with Ferrari/Lambo and cop chases. However, over the years I grew to appreciate the level of detail and care EA put into this game. Without a doubt PU, to me, is EA's most passionate NFS ever. And that's why I regard it as not only one of the better NFS that was ever made, but one of the best racing games out there. This game deserves more love and recognition than what it's given.
Disclaimer: I'm not responsible for any vomit-inducing motion sickness that may ensue from watching this.
Enjoy the ride. ;)
Featured music:
1. Morphadron (Rom Di Prsico) - Rezidue
2. Cypher (Crispin Hands) - Sentient
3. Morphadron - The Moebius
4. Morphadron - Stealth Run
5. Cypher - Twin
Other composers that worked on the amazing soundtrack: Captain Ginger (Saki Kaskas).
*nGlide was used to emulate 3dfx*
Track list:
0:15 - Celtic Ruins (Scotland)
1:15 - Landstrasse (Germany)
2:12 - Dolphin Cove (U.S.A.)
3:13 - Kindiak Park (Canada)
4:10 - Route Adonf (France)
5:12 - Durham Road (England)
6:06 - Snowy Ridge (U.S.A.)
7:18 - Raceway (Italy)
8:12 - Raceway 2 (U.S.A.)
9:07 - Raceway 3 (Spain)
Considered by many old school fans to be the pinnacle of NFS during its golden age, 1999 was the year the follow-up to the successful Hot Pursuit title was released. This time, High Stakes was the name of the game; figuratively and literally.
High Stakes included 19 tracks to choose from; 9 of which were brought over from NFS 3 and can be unlocked from the "Memory Lane" event in career mode. The HP tracks of course were only available for PC (a fair tradeoff I think since the PC didn't get the awesome bonus cars from the PS1 version).
Many new features were introduced to the series; the major one being the career mode that implemented a monetary system. So not only did you have to pay for the cars you collected, you also had to pay for any damage received from races; another new feature to the series.
And we can't forget about car modifications, which unfortunately was exclusive to career mode. Yes, contrary to what most fans of the series believe, car modding did not start with Porsche Unleashed or the Underground series. Although it was simply leveling up your ride 3 stages, which in turn enhanced the performance and appearance of your car (different wheels, exhaust, aerodynamics, pinstripes, etc.). So there wasn't any customizing per se, but the car upgrade feature was definitely a welcome edition.
Being the fourth installment to the series, EA brought back many elements from the first 3 games to deliver the most cumulative NFS at the time. Exotics and iconic sports cars? Global themed locations? The thrill of the chase? Yup, it had it all, and as such, was considered in my opinion the best game that perfectly represented the concept of the series during the 90's. Oh yeah, don't forget about the kickass soundtrack. Highly recommended if you've never experienced any of the early NFS games.
Disclaimer: I'm not responsible for any vomit-inducing motion sickness that may ensue from watching this.
Enjoy the ride. ;)
Featured music:
1. Crispin Hands - Bionic
2. Rom Di Prisco - Liquid Plasma
3. Saki Kaskas - Bulbular Swirl
4. Saki Kaskas - Bulbulous Swirl
Other composers that worked on the amazing soundtrack: Dastrix, DJ Icey, Dylan Rhymes, Junkie XL, Lunatic Calm, Surreal Madrid, The Experiment, and The Funk Lab.
*nGlide was used to emulate 3dfx*
Track list:
0:18 - Hometown
0:57 - Redrock Ridge
2:15 - Atlantica
3:14 - Rocky Pass
4:37 - Country Woods
5:39 - Lost Canyons
6:56 - Aquatica
8:21 - Summit
9:46 - Empire City
Look familiar? It should, unless you were too busy shaking Unit 20 off your tail to appreciate the scenery. So, allow me to refresh your memory.
In 1998, cop chases make a return to the series as the main attraction to Need for Speed 3 Hot Pursuit. With it came 9 tracks to choose from. Unlike in previous titles, the tracks here had an alternate version; the difference being time of day/season and an alternative route to take. The exception to this was the bonus track, Empire City.
These same tracks went on to also be included in the PC version of High Stakes, but only after you've unlocked them through a career event called "Memory Lane".
Also a first in NFS 3 was the option to choose night or day, as well as toggle the weather on or off for every track.
Being one of the most popular and successful classic NFS titles, Hot Pursuit eventually spawned 2 sequels; one from EA Seattle (PC/Xbox/Gamecube) and EA Black Box (PS2) in 2002, and the other from Criterion Games (PS3/Xbox360/PC) and Exient Entertainment (Wii) in 2010. Exotics and cop chases never get old.
Disclaimer: I'm not responsible for any vomit-inducing motion sickness that may ensue from watching this.
Enjoy the ride. ;)
Featured music:
1. Rom Di Prisco - Hydrus 606
2. Rom Di Prisco - Aquila 303
Other composers that worked on the amazing soundtrack: Alistair Hirst, Crispin Hands, Matt Ragan, Saki Kaskas, and Traz Damji.
*nGlide was used to emulate 3dfx*
Track list:
0:18 - Proving Grounds (Norway)
0:50 - Outback (Australia)
1:47 - Last Resort (Mexico)
2:49 - North Country (Northern Europe)
3:59 - Pacific Spirit (Canada)
5:10 - Mediterraneo (Greece)
6:19 - Mystic Peaks (Nepal)
7:41 - Monolithic Studios (U.S.A.)
Here we are with the second NFS. Considering that I've done the first two, the next one in line should be a no-brainer. I will say that I do plan on venturing to other games, but for now I'd like to concentrate on the racing series that's pretty much responsible for my unhealthy obsession for cars and scenic drives.
The sequel to TNFS, Need for Speed II, released in 1997 was the first in the series to have a global theme for its track locations. Like the Special Edition of TNFS, NFS 2 SE received a PC only release later that year. Among many new features was the addition of a Mexican coastal track, Last Resort. This totaled to 8 tracks, with Monolithic Studios as the bonus. Seriously, the Hollywood stage has got to be the strangest, most interesting track in NFS history.
NFS 2 SE was also the first to have optional 3dfx graphics provided you had a 3dfx Voodoo card installed. While it may not look like much today, back then it was the best looking game that I owned, which was soon surpassed by NFS 3 once that rolled in. The differences between 3dfx and software render mode were significant, with different sky textures and even weather effects on some tracks. If you're curious to see what non-3dfx looks like, check the PS1 version out as they're quite similar. The obvious downside to 3dfx is that you lose the nifty 2D cockpit view.
Oh, and one last trivia I'd like to mention: you can drive a T-rex in the game. Yes, you heard me, a T-rex (via cheats). Think that's strange? How about driving your T-rex in traffic... filled with T-rex?! I tell you, what other racing game let's you do that?
Disclaimer: I'm not responsible for any vomit-inducing motion sickness that may ensue from watching this.
Enjoy the ride. ;)
Featured music:
1. Alistair Hirst - Hell Bent for Lederhosen
2. Jeff Dyck & Saki Kaskas - Gore
Other composers that worked on the amazing soundtrack: Crispin Hands, Jay Weinland, Koko Productions, Robert Ridihalgh, and Rom Di Prisco.
*dgVoodoo was used to emulate 3dfx*
Track list:
0:35 - City
2:06 - Coastal
3:36 - Alpine
5:16 - Rusty Springs Raceway
5:37 - Autumn Valley Speedway
6:17 - Burnt Sienna
7:12 - Vertigo Ridge
8:06 - Transtropolis
9:08 - Lost Vegas
This is the first of a new series that I've had on the back burner for a while now; 2 years to be more exact. The idea came from combining two of my interests together: driving time-lapse videos and old school racers. The result is my unique hypnotic way of showing off one of my favorite racing games. Expect more videos like this to come.
The 1996 Special Edition of The Need for Speed featured 9 tracks. The original 3 (City, Coastal, and Alpine) from the 1994 Panasonic 3DO version each consisted of 3 segments and were the only point-to-point courses in the game. Later versions of TNFS added circuit courses with Lost Vegas as a bonus track. Featured only in the SE were 2 new additional tracks, Burnt Sienna and Transtropolis.
Another new feature for the SE included an option to change the time of day, which I've demonstrated in the third segment of the Coastal track and Autumn Valley Speedway.
I've always hailed the first NFS as one of the harder titles in the series to master, what with its narrow and twisted roads coupled with driving physics that walked a fine line between sim and arcade. There were many that strove during its time for both realism and fun, but for me this was the first racing game I owned that got everything right.
Disclaimer: I'm not responsible for any vomit-inducing motion sickness that may ensue from watching this.
Enjoy the ride. ;)
Featured music:
1. Jeff Dyck - Aaeeyaaeeyaa
2. Jeff Dyck - Odyssey
3. Jeff Dyck - Hideous
Other composers that worked on the amazing soundtrack include Alistair Hirst and Saki Kaskas.
*DOSBox was used to run the game*
Full track list:
City (0:06)
Coastal (0:35)
Alpine (1:02)
Rusty Springs Raceway (1:27)
Autumn Valley Speedway (1:48)
Burnt Sienna (2:10)
Vertigo Ridge (2:33)
Transtropolis (3:01)
Lost Vegas (3:33)
DOWNLOAD CAR: http://www.nfscars.net/file/list.aspx?game=hotpursuit&category=car&author=electronic,arts&sort=latest&order=desc&page=1
DOWNLOAD CAR: http://www.nfscars.net/file/list.aspx?game=hotpursuit&category=car&author=electronic,arts&sort=latest&order=desc&page=1
Full track list:
Proving Grounds (0:07)
Outback (0:42)
Last Resort (1:15)
North Country (1:59)
Pacific Spirit (2:34)
Mediterraneo (3:12)
Mystic Peaks (3:47)
Monolithic Studios (4:26)
DOWNLOAD CAR: ftp://ftp.ea.com/pub/ea/demos/nfs3/nfs3_cars
"sr42_E.exe" and "shSr42_E.exe" for the English version.
DOWNLOAD CAR: ftp://ftp.ea.com/pub/ea/demos/nfs3/nfs3_cars
"lstm_e.exe" and "shlstm_e.exe" for the English version.
DOWNLOAD CAR: ftp://ftp.ea.com/pub/ea/demos/nfs3/nfs3_cars
"jxkr_e.exe" and "shjxkr_e.exe" for the English version.
DOWNLOAD CAR: ftp://ftp.ea.com/pub/ea/demos/nfs3/nfs3_cars
"456g_e.exe" and "sh456g_e.exe" for the English version.
Full track list:
Hometown (0:05)
Redrock Ridge (1:03)
Atlantica (1:53)
Rocky Pass (2:49)
Country Woods (3:39)
Lost Canyons (4:19)
Aquatica (5:01)
Summit (5:44)
Empire City (6:37)


