Sekiro - version 1.00 shrine centipede stealth death blowPezz39502019-08-28 | Sekiro™: Shadows Die Twice store.playstation.com/#!/en-us/tid=CUSA12047_00Sekiro - immortal severance any% consolidated airswim route from monkey skip idol to ashina depthsPezz39502019-09-30 | This is a proof of concept video for version 1.04 on PS4. Route works on version 1.02 as confirmed by LilAggy in his Immortal Severance WR on 10/1/2019. This would reroute the run to performing dragon airswim before killing monkeys. The reroute is as follows:
Step 1: airswim to Senpu.
Step 2: Aggro chain and ground yourself at the pool near monkey skip idol. Grab nearby idol while still in aggro.
Step 3: quit out and reload Your save file. You should load back at the idol but have airswim again.
Step 4: follow the route in the video to hidden forest.
Step 5: continue as you normally Would to fountainhead. Ground yourself and get nearby idol.
Step 6: Teleport to the idol in Senpu. Do monkey skip and get mortal blade.
Step 7: Grab idol nearby mortal blade. Use monkey memory and teleport back to fountainhead for dragon fightSekiro: another video demonstrating how loading requires the cameraPezz39502019-09-22 | Interesting stuff occur about halfway through. Sunken Valley doesn't load without the camera. Aslo I was able to swim through the ceiling of the cave that connects senpu to sunken Valley. Not sure what we can use this for.
Possible use: Bypassing death planes when entering areas from out of boundsSekiro: clip demonstrating on how loading is dependent on the camera rather than player character.Pezz39502019-09-22 | Area is Senpu temple. Key things to note here. I was airswimming while the camera was stuck in pit fall view. Despite the player character being close to the ground nothing loads until I actually touch the ground. When touching a walkable surface in this view, the camera will automaticly snap back to normal position (as seen at the end of the video).Sekiro glitch hunting. Experimenting with reduring and loading with remote cameraPezz39502019-09-22 | Version 1.04. This video is mostly me toying around to see if things will load when the camera is left behind. To get the camera like this, I hit the area just above a death plane. Movement gets janky in this view. Best to approach these areas horizontally[Version 1.00 ONLY] Sekiro - airswim from monkey skip idol to hidden forest (Better route)Pezz39502019-09-11 | Version 1.00 on PS4
Sekiro™: Shadows Die Twice store.playstation.com/#!/en-us/tid=CUSA12047_00[Version 1.00 ONLY] Sekiro immortal severance any% - Airswim route to consolidate airswimPezz39502019-09-11 | Note: the PS4 recording bugged out around the 23 second mark. There's a small jump in the video as I swim to the cliff side.
This was done on the PS4. Might need quit out on pc. This a demonstration of the route they might if they were to consolidate the two airswim tricks, in immortal severance any%.
Step 1: airswim to the pool near monkey skip.
Step 2: Aggro chain and ground yourself. Grab nearby idol while still in aggro.
Step 3: quit out and reload Your save file. You should load back at the idol but have airswim again.
Step 4: follow the route in the video to hidden forest.
Step 5: continue as you normally Would to fountainhead. Ground yourself and get nearby idol.
Step 6: Teleport to the idol in Senpu. Do monkey skip and get mortal blade.
Step 7: Grab idol nearby mortal blade. Use monkey memory and teleport back to fountainhead for dragon fight
Sekiro™: Shadows Die Twice store.playstation.com/#!/en-us/tid=CUSA12047_00Sekiro - Knocked Hanbei off a cliff for funzies. (He respawns)Pezz39502019-08-09 | ...Sekiro - Safer demon skip (Possibly better)Pezz39502019-08-07 | Other demon skips I've seen have you jump off the cliff to kill the demon. This way doesn't risk a death.Sekiro ver 1.00 demonstration of resetting fall damage counter with wall jumpingPezz39502019-08-07 | ...Sekiro - Useless Non-perma airswim kill for Tokujiro the GluttonPezz39502019-08-06 | Unlike Armored Knight and other Bosses, most mini-bosses do not permanently die from death planes. I did not initially realize this when posting this video. It should be noted I did not get any bead when Tokujiro walked off the cliff.
Other mini-bosses I've tested this with but didn't get a bead from: O'Rin of the Water (knocking her into the water will act as a death plane, but not kill her permanently) Snake Eyes Shirafuji (Gun fort)
Please note, this is Version 1.00. It's unclear why death planes will not permanently kill mini-bosses. Something in their logic appears to be different that actual boss fights. It's obvious why it works for Armored Knight though, a death plane is the only way to kill him.Sekiro armored knight quick airswim bridge kill (rough setup described in description)Pezz39502019-08-05 | Swim past knight to far wall. Parry/Block attack (attack Should take out the wall). Get knight away from the wall. Swim back towards the opening. To get him to walk off requires some co-operation. He has to rush towards you. If you swim away too fast and or far from the bridge, it won't work.
Usefulness: all beads all memories speedrun. On the way to folding screen monkeys.
Sekiro™: Shadows Die Twice store.playstation.com/#!/en-us/tid=CUSA12047_00Sekiro - Airswam to armored knight and glitched AI (Unsure if useful)Pezz39502019-08-05 | Sekiro™: Shadows Die Twice store.playstation.com/#!/en-us/tid=CUSA12047_00Sekiro Armored Knight airswim bridge kill 10Pezz39502019-08-04 | So I´ve had multiple failed attempts for the past several attempts. Doing this trick fast requires getting to know the knight intimately. He will only walk off the bridge when he rushes at you. There is a sweetspot to it. If your too far from the bridge, when he's approaching the ledge, he'll stop. If you are too close to him, he'll stop rushing and attack. The trick is relatively easy, but rushing certainly makes it difficult. Failing once might mean a second attempt is not worth it
Sekiro™: Shadows Die Twice store.playstation.com/#!/en-us/tid=CUSA12047_00Sekiro Armored Knight airswim bridge kill 9 - Faster setup? Still can be improvedPezz39502019-08-04 | ...Sekiro Armored Knight airswim bridge kill 8 - 35 second attempt (Still can be optimized)Pezz39502019-08-04 | Sekiro™: Shadows Die Twice store.playstation.com/#!/en-us/tid=CUSA12047_00Sekiro Armored Knight airswim bridge kill 7 - still sloppy but betterPezz39502019-08-04 | Sekiro™: Shadows Die Twice store.playstation.com/#!/en-us/tid=CUSA12047_00Sekiro Armored Knight airswim bridge kill 6 - with walls proof of conceptPezz39502019-08-04 | Sloppy, but it shows the airswim kill is a viable strategy during an all beads all memories speed run. Will optimize future attempts.
Sekiro™: Shadows Die Twice store.playstation.com/#!/en-us/tid=CUSA12047_00Sekiro Armored Knight airswim bridge kill 5 - Confirmed kill technique is consistentPezz39502019-08-04 | Next step is to test the trick with the bridge walls still there.
Sekiro™: Shadows Die Twice store.playstation.com/#!/en-us/tid=CUSA12047_00Sekiro Armored Knight airswim bridge kill 4 - in 20 secondsPezz39502019-08-04 | Sekiro™: Shadows Die Twice store.playstation.com/#!/en-us/tid=CUSA12047_00Sekiro Armored Knight airswim bridge kill 3 - Optimizing technicPezz39502019-08-04 | This builds off the kill technique from airswim bridge kill 2. Unlike the last two bridge kills. This one was more intentional and was successful after only 3 minutes of attempts. Another point of interest were the knight attempts to hit me around the 16 second point of the video. I was clearly out of range yet he still attacked. Could be useful when trying to get him to destroy the bridge walls.
Sekiro™: Shadows Die Twice store.playstation.com/#!/en-us/tid=CUSA12047_00Sekiro™: Shadows Die Twice Armored Knight Successful pacifist test killPezz39502019-07-25 | Armored Knight sucide while airswimming. Test only. Will try to optimize.
Sekiro™: Shadows Die Twice store.playstation.com/#!/en-us/tid=CUSA12047_00Sekiro™: Shadows Die Twice Ashina Castle ledge clip getting more consistentPezz39502019-07-25 | ...Sekiro™: Shadows Die Twice - ledge clip Ashina Castle 2nd examplePezz39502019-07-25 | Sekiro™: Shadows Die Twice store.playstation.com/#!/en-us/tid=CUSA12047_00Sekiro™: Shadows Die Twice_20190725181912Pezz39502019-07-25 | Found a minor ledge clip that could be used to save maybe minimal time if a set up can be found. Can be used for any%, though it might not be worth it. Normally it requires 2 jumps Playing on PS4 with version 1.00.Quickdraw Quarry Timelapse CompletePezz39502013-01-22 | A timelapse of Tumbleweed Express's frist boss level. Enjoy!
Game Engine used: Unity
For more information on the progress of our game, check out our Development blog at http://dirigiballers.blogspot.comMaking Tumbleweed Express: Quick Draw Quarry Time lapsePezz39502012-11-30 | After finishing Tumbleweed Express's one year anniversary game jam, I have put together a time lapse of our game's first boss level, Quick Draw Quarry. We are currently hard at work in order to have a demo ready for MAGfest 2013. We hope to see you all there! Look for our booth and like us on Facebook!
Music: Arnoud MoesMetroid Prime 3: For your amusementPezz39502008-05-27 | Two amusing things I learned about Metroid Prime 3. I do not claim credit. These things are probably already known. sorry about the quality. comments please.Metroid Prime 3: Hitch a ride on Samuss ship (Secret World)Pezz39502007-11-22 | Second time trying to upload this video. found this Secret world within the first few weeks Metroid Prime 3 came out. I was nervous during the video so I used some incorrect terminology and sounded like an idiot.
there are two ways two get up there. I made a video of one of the ways but for some reason I can't post it.
the other way can be partially view in my other video, where I reach the second beserker lord boss early. what u need to do after activating the boss is die and choose to continue the game. by doing this u will find yourself next to the door u were supposed to enter to get to the boss room.
from there leave the room and keep moving till ur at the upper part of observatory tower.
I may make a video showing both ways at some point in time.