Buy the project here, if you don't wanna do it yourself: gumroad.com/l/RHmPV
It's easy though - you can do it!Glow in the dark eye shader in BlenderKammerbild2023-11-23 | Hi, this tutorial is about the mysterious glow of street signs, cat-eyes and protection wear in the dark :)
patreon.com/KammerbildFly Swarm in Blender: Complex paths, basic mathsKammerbild2023-07-31 | Yeehaw, as they say in the USA. Let's make some disgusting corpseflies. Follow my Patreon and download the blendfile there: patreon.com/Kammerbild
kind regards, Kammerbild
00:05 theory 02:18 In Blender 03:30 fly speed compensation 04:54 adding the z-axis 06:00 how to change fly-behaviour 06:33 create a swarm 06:53 some fixes 08:13 creating a fly 08:42 adding the fly to geonodes 08:54 camera rotationFake Godrays to save render time :)Kammerbild2023-04-09 | Blender tutorial on how to create fake volumetric light.
support me on patreon: patreon.com/Kammerbild6 simple tips to improve grass billboards in GCIKammerbild2023-03-06 | Some nice tips if you are making videogames, 3D Art or similar :) Follow me on Patreon if you like :) patreon.com/KammerbildHow I gave Suzanne human skin in BlenderKammerbild2023-01-30 | More short Tutorials: youtube.com/playlist?list=PLq_gnPdKSjAoVqvJTE76jVyw8332hQRUz This walkthrough/tutorial works for black/brown skin too. In my experience darker skin types need more roughness and less subsurface scattering :)
if you want to support me and get all project files check my Patreon page: patreon.com/Kammerbild
Thanks, love you!
00:00 introduction & download 00:59 first shader settings 02:12 biome changes 02:42 loading a different landscape 03:23 outlook 03:41 geometry nodes setup 04:25 outroProcedural brick wall with only 14 nodesKammerbild2022-08-15 | More short Tutorials: youtube.com/playlist?list=PLq_gnPdKSjAoVqvJTE76jVyw8332hQRUz Another Blender Tutorial. Check me out on patreon: patreon.com/Kammerbild Please subscribe if you wanna see more exciting stuff. :)Distance Culling in GeometryNodes = Faster viewport and rendertimeKammerbild2022-08-02 | Yes... It is not as flashy as usual, but sometimes a little math can be fun... right? ... right?? If you don't want to know HOW it works and you're here just for the file: patreon.com/posts/69908774
Please subscribe if you wanna see more exciting stuff. :)
Check me out on Patreon: patreon.com/KammerbildAn alternative to Blenders particle system part 3/3Kammerbild2022-04-27 | Hi, in this video I will show you how to fade the particles out at the edges.
00:00 explanation 04:26 Node logic 09:11 some more talkingAn alternative to Blenders particle system part 2/3Kammerbild2022-04-21 | I was visiting my parents last weekend - I'll upload the last part in two days or so to make up for the pause :)
In the last part, I will show you how to fade the particles out at the edges.
00:00 give particles random scale 01:25 make a high resolution circle material 02:52 rotate particles towards camera 04:53 make the particles spin :)An alternative to Blenders particle systemβ’Kammerbild2022-04-08 | Let's explore how we can make some neat, highly customizable particles floating around using Geometry Nodes.
I will also upload two shorter, further videos, that will explain how to a.) make the system billboard compatible b.) fade the particles out at the edges. However, just watching this video alone should equip you with all the basics you need to make them particles fly ;)
This video references another micro-Tutorial I did about Trigonometry. You can find that here: youtu.be/WnpVq5VtKeE
00:00 intro 00:25 getting started 01:50 adding movement 04:32 speed and direction 08:45 displacement 10:55 animate noiseWho needs a refresher on trigonometry?Kammerbild2022-03-30 | This video is a little refresher and will be important in the next tutorial. It is generally useful I think - therefore I made it into a standalone video.
patreon.com/KammerbildBlender: procedural buildings with geometry nodes fields | pt. 6Kammerbild2022-03-14 | This is the updated tutorial for the Blender geometry nodes fields variant.
00:00 intro 01:22 scaling up the building 02:05 re-removing the bottom 02:30 changes to the geometry 03:35 blank walls 07:23 blank corners 08:13 filtering out the wrong walls 12:13 randomizing elements 14:24 switching the blank walls 25:36 disabling gaps and rings 29:30 awnings logic 37:59 lower floor awnings 45:32 epilogue 46:18 future ideas? 48:53 catharsisBlender: procedural buildings with geometry nodes fields | pt. 5Kammerbild2022-02-26 | This is the updated tutorial for the Blender geometry nodes fields variant.
00:00 previously 00:24 preparations 01:12 setting up the x-wall 04:51 adding gaps 05:33 detecting uneven Walls 07:53 fixing asymmetry 10:00 fixing overrides 16:14 setting up the y-wall 18:20 recombining the new setup with previous nodes 20:20 the video is over :(Blender: procedural buildings with geometry nodes fields | pt. 4Kammerbild2022-02-21 | This is the updated tutorial for the Blender geometry nodes fields variant.
00:00 creating upper floors 05:22 creating "rings" 13:03 i disappoint you 15:42 i yet again fail to write the correct part number in the outro
Outro talk links: developer.blender.org/D14064 and https://blender.community/c/rightclickselect/pZM1/Who needs to be reminded of modulo?Kammerbild2022-02-19 | This video is a little refresher and will be important in the next part of my procedural building tutorial series. But contentwise it is generally useful I think - therefore I made it into a standalone video :)Blender: procedural buildings with geometry nodes fields | pt. 3Kammerbild2022-02-14 | This is the updated tutorial for the Blender geometry nodes fields variant.
00:00 small corrections 02:49 filter setup 07:11 finding the roof edge and the ground floor 10:03 assigning building partsBlender: procedural buildings with geometry nodes fields | pt. 2Kammerbild2022-02-03 | This is the updated tutorial for the Blender geometry nodes fields variant.
00:00 about the modules 02:12 finding a wall using normals 05:02 selecting the roof and floor 07:04 our goal 08:19 finding corners 09:35 combining everything together 11:41 cleanup 13:33 finally and actually rotating the walls 16:03 cornering the corners 19:20 roofing the roofBlender: procedural buildings with geometry nodes fields | pt. 1Kammerbild2022-02-01 | Hello, here we are again. This is the updated tutorial for the Blender geometry nodes fields variant.
00:00 rambling 01:00 what you will need to model 03:53 basic setup 09:45 shift the building based on height 11:30 some 'fields' basics 13:20 the switch node
This tutorial is outdated due to changes in Blenders node-philosophy. It still works with legacy nodes, but will cause problems from Blender 4.0.0. onwards.
You need Blender 3.0.0+ to follow this Tutorial :)
00:00 Intro 00:25 building a grid 05:21 integrating the new points 08:07 separating geometry 11:44 about performance 12:19 rotating our new geometry 17:00 we're done! 17:31 roof details 18:42 "bug" fix 19:27 part 6?
This tutorial is outdated due to changes in Blenders node-philosophy. It still works with legacy nodes, but will cause problems from Blender 4.0.0. onwards.
You need Blender 3.0.0+ to follow this Tutorial :)
00:00 setup for the borders 02:24 explanation of modulo 05:21 distributing borders with math 07:09 vertical gaps 17:37 change hierarchy of the details 19:11 how to do upper floors 20:48 outro
my big project file (a little messy): gumroad.com/l/procbuild the project I made in this video (free) : patreon.com/posts/53831644Create animated Clouds in Blender in 4 minutesKammerbild2021-07-12 | Hi my friends, learn everything important about procedural cloud creation in 4 minutes. Check out my Patreon page for the projectfile: patreon.com/Kammerbild
This tutorial is outdated due to changes in Blenders node-philosophy. It still works with legacy nodes, but will cause problems from Blender 4.0.0. onwards.
You need Blender 3.0.0+ to follow this Tutorial :)
00:00 explanation 01:07 grabbin' an int 02:31 changing from float to int 04:08 adjusting the values to match the actual building proportions 04:40 fixing the corners 06:41 the Video falls apart 07:25 I personally attack Jeff Bezos
This tutorial is outdated due to changes in Blenders node-philosophy. It still works with legacy nodes, but will cause problems from Blender 4.0.0. onwards.
You need Blender 3.0.0+ to follow this Tutorial :)
00:00 intro 01:48 adding detail through collections 02:30 adding detail as a separate collection 03:13 modelling detail 03:41 adding detail via nodes 06:04 kammertone loses confidence in his english speaking capabilities 06:52 procedural details best practices 07:27 using seeds 07:55 kammertone wird politisch
This tutorial is outdated due to changes in Blenders node-philosophy. It still works with legacy nodes, but will cause problems from Blender 4.0.0. onwards.
I recorded at 4am, so its a bit less whacky - sorry buddy^^
00:00 intro 00:12 point showcase 01:00 adding new geometry 02:59 building a mask 10:14 isolating corners 12:46 adding a new instance 13:55 building a ground floor 15:20 ground floor corners 16:12 randomizing models 16:56 expose collections 17:36 outro
This tutorial is outdated due to changes in Blenders node-philosophy. It still works with legacy nodes, but will cause problems from Blender 4.0.0. onwards.
00:00 intro 01:12 the concept 02:06 new project 05:28 making the first wall 09:15 making the other walls 12:47 positioning the walls 25:00 rotating the walls 26:03 shifting the building up 27:22 outro
My success is a little tainted by the existence of a similar demo scene from the blender team - but I swear I made it from the ground up^^. I'd like to think my version also has a bit more functionality.