Bryan Ray, Visual EffectsA MaterialX Curvature node was added to Solaris in Houdini 19.5. I demo how to use the new node to create a distressed paint material. Lookdev, shading
Karma MaterialX Curvature in HoudiniBryan Ray, Visual Effects2022-11-25 | A MaterialX Curvature node was added to Solaris in Houdini 19.5. I demo how to use the new node to create a distressed paint material. Lookdev, shading
If you'd like to send a few dollars my way as a thank you: paypal.me/bryanrayvfxRender Live into the Render Gallery - a Quick Tip for Houdini SolarisBryan Ray, Visual Effects2024-03-11 | Houdini 20's new Cloning feature allows you to use a background or remote Houdini process to render into the Render Gallery panel. This can allow you to continue rendering an image independent of your scene view, compare an IPR render to a finished reference render, and use the new render statistics panel for your IPR image.Edit Multiple Materials - a Quick Tip for Houdini SolarisBryan Ray, Visual Effects2024-03-07 | I demonstrate how to promote parameters from inside a material subnet to a material interface. We can then use an Edit Material Properties LOP to fetch those parameters to the top level of the LOP network and change them for multiple materials simultaneously.Creating Primvars - a Quick Tip for Houdini SolarisBryan Ray, Visual Effects2024-02-01 | How to create an arbitrary property on a USD primitive using Solaris. Two different methods, one using the Edit Properties LOP and the other using the Attribute Wrangle LOP.How to Share Fusion Nodes with Other UsersBryan Ray, Visual Effects2024-01-06 | Confused when someone asks you to "paste your nodes" into a forum? Wondering what to do with all that code they sent you? Maybe this quick tip will help.Output Processors - a Quick Tip for Houdini SolarisBryan Ray, Visual Effects2023-08-30 | A demonstration of an Output Processor for the USD ROP that copies source files (mostly textures) into a subfolder next to the .usd file, making it easier to encapsulate and distribute USD assets with dependencies.Edit Properties - a Quick Tip for Houdini SolarisBryan Ray, Visual Effects2023-04-07 | USD Properties can be easily edited from the Scene Graph Details pane. This video shows how to change a mesh's display color by creating an Edit Properties LOP from the Scene Graph Details, and it briefly examines some features of the pane.MaterialX Radial Ramp in HoudiniBryan Ray, Visual Effects2022-12-12 | A quick demonstration of how to create a radial ramp in Houdini using MaterialX nodes and the MtlX Color Ramp VOP.Payloads - a Quick tip for Houdini SolarisBryan Ray, Visual Effects2022-11-23 | In USD, Payloads are used to defer loading of geometry in order to more easily manage large scenes. This video shows where the Load Payloads button is in the Solaris viewport and how to use it.Color matching in ACESBryan Ray, Visual Effects2022-08-23 | When you're looking through a Rec.709 or sRGB LUT at an ACES image, a change to one channel can affect the other two, making channel-by-channel color matching difficult.
The test comp I use in this video is also available there.Quick(ish) Keying Tips for Blackmagic FusionBryan Ray, Visual Effects2022-08-23 | A viewer asked for some tips on making core mattes and combining keyers in Fusion. As a bonus, you get a bit of commentary on poor greenscreen shooting ideas and a method to pretreat your gs footage prior to pulling a key.
Once again, the plate is from the Blender Foundation's Tears of Steel open movie: media.xiph.org/tearsofsteel
The painting I use for a background image is from Stéphane "Wootha" Richard's public domain collection, provided under a "Do Whatever You Want To" public license: archive.org/details/Wootha_Public_Domain
Also, apologies for the webcam element covering the control panel. I forgot to load my Fusion tutorial preset.
If perchance you find these tutorials useful enough that you'd like to kick some monetary support my way: paypal.me/BryanRayVFX?country.x=US&locale.x=en_USAdditive Keying with Blackmagic FusionBryan Ray, Visual Effects2022-07-07 | How to extract additional detail from a chroma keyed image using the "additive keying" method in Blackmagic Fusion.
The foreground element is from the Tears of Steel open movie project by the Blender Foundation: mango.blender.org CC BY 3.0
Download the comp (sans images) here: http://www.bryanray.name/files/additive-key.compBlackmagic Fusion - Expand the Metadata Subview windowBryan Ray, Visual Effects2022-06-20 | There was a forum discussion about very long field names getting truncated in the Metadata Subview in Fusion. Sometimes videos are easier than describing something in text, so here's a quick demo about how to overcome that problem.Blackmagic Fusion - Modify animated controlsBryan Ray, Visual Effects2022-06-06 | Sometimes you want to tweak an animated control with an expression or a modifier, but Fusion doesn't have that handy Value variable that After Effects has. This brief tutorial shows how to transfer your animation to another control so you can combine the keyframes with another slider using an expression.Resolve and Fusion: Convert Displacement Path to XY PathBryan Ray, Visual Effects2021-09-21 | A very brief tutorial for Blackmagic Fusion or the Fusion page in Resolve on converting a Polyline Path into an XY Path, which is easier to manipulate in the Spline View, and back again.