Composed by David Wise. Recreated by me. This was made possible by locating the original instrument samples from workstation keyboards and drum machines before they were put into the game and rebuilding the soundtrack from the ground up, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Part of a project to restore the entire DKC series soundtrack. Follow me on Twitter for more updates: twitter.com/PrinceSamlet Sound sources: Korg Wavestation, Proteus 2
Composed by David Wise. Recreated by me. This was made possible by locating the original instrument samples from workstation keyboards and drum machines before they were put into the game and rebuilding the soundtrack from the ground up, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Part of a project to restore the entire DKC series soundtrack. Follow me on Twitter for more updates: twitter.com/PrinceSamlet Sound sources: Korg Wavestation, Proteus 2Restoring Grits Theme from Advance WarsJammin Sam Miller2024-05-25 | Restoring the music from Advance Wars using the instruments used by the composer. This is a commission from John Kearney on Patreon, and is only for what songs can be restored. I do not know all the sample sources for this game and therefore cannot restore the entire soundtrack.Advance Wars - Olafs Theme [Restored]Jammin Sam Miller2024-05-20 | If you like these restorations, consider donating at patreon.com/JamminSam or paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Composed by Taishi Senda. Recreated by me. This is part of a commission from John Kearney on Patreon to restore part of the Advance Wars soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Sound sources: Roland L-CDP-13 String Sections (Strings), Roland L-CDP-12 Solo Brass (Horn), Roland SN-U-110 Harpsichord and Pipe Organ (Harpsichord), Roland L-CDP-03 Orchestral Perc (Snare, Crash, Sleigh Bells, Timpani), Roland L-CD1 S-50 Factory Library (Tubular Bells)Restoring Olafs Theme from Advance WarsJammin Sam Miller2024-05-17 | Restoring the music from Advance Wars using the instruments used by the composer. This is a commission from John Kearney on Patreon, and is only for what songs can be restored. I do not know all the sample sources for this game and therefore cannot restore the entire soundtrack.Mario & Luigi: Superstar Saga - Teehee Valley [Restored]Jammin Sam Miller2024-05-14 | If you like these restorations, consider donating at patreon.com/JamminSam or paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Composed by Yoko Shimomura. Recreated by me. This is part of a commission from @Eden-0005 This is only a commission for this track and not part of a project to restore the soundtrack. This was made possible by ripping the music from the ROM in MIDI format using VGMTrans and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Hiroki Kikuta. Recreated by me. This is part of a commission from Xouman on Patreon to restore part of the Trials of Mana soundtrack. This was made possible by ripping the music from the ROM in MIDI format using VGMTrans and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. What makes this different from the regular restored version? This one sources its sounds from the Roland Sample CD collection rather than the sound canvas. The sound canvas samples were themselves compressed to save space on its tiny ROM just as the samples in the game are, but the CD releases allowed for the full quality patches to be stored. The result is a clearer and higher quality mix. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Sound sources: Roland L-CDX-03 - Brass and Woodwinds CD 2 (Flute vb), Roland - LCDP02 Guitar and Bass (Fretless Bass), Roland L-CD702 Orchestral Family Vol.1 (Strings, Vls Pizzicato, Vas Pizzicato), Roland - L-CD1 S-50 Factory Library (Grand Piano Upper), Roland - LCDP03 Orchestral Perc (Tamborine), Sytrus (Synths)
Composed by Morikazu Aoki. Recreated by me. What makes this different from the regular restored version? This one sources its sounds from the Roland Sample CD collection rather than the sound canvas. The sound canvas samples were themselves compressed to save space on its tiny ROM just as the samples in the game are. The CD releases allowed for much larger storage, and full quality patches. The result is a clearer and higher quality mix, at the expense of the french horn not really sounding the same. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Sound sources: Roland L-CDX-03 Brass & Woodwinds (French Horns, Trumpet, Tuba), Roland L-CDP13 String Sections (Strings), Roland L-CD1 S-50 Factory Library (Tubular Bells, Harp), Roland - LCDP03 Orchestral Perc (Crash, Timpani, Snare), Sytrus (Synths)Pokémon Ruby & Sapphire - Verdanturf Town [Restored] ExtendedJammin Sam Miller2024-05-02 | If you like these restorations, consider donating at patreon.com/JamminSam or paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Taishi Senda. Recreated by me. This is part of a commission from John Kearney on Patreon to restore part of the Advance Wars soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Sound sources: Roland Sound Canvas VA (Distortion Gt., Dist Rtm GTR, Standard Drums [Cymbals]), Korg Trinity (Kick, Electronic Snare), Roland Sound Canvas SC8850 (Toms, Power Snare), Roland L-CDP2 Guitar and Bass (Pick Bass, Pick Scrape)
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Hiroki Kikuta. Recreated by me. This is part of a commission from Xouman on Patreon to restore part of the Trials of Mana soundtrack. This was made possible by ripping the music from the ROM in MIDI format using VGMTrans and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Junichi Masuda. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Taishi Senda. Recreated by me. This is part of a commission from John Kearney on Patreon to restore part of the Advance Wars soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Sound sources: Roland Sound Canvas VA SC-88 Pro Map (Tubular Bells, Gt.Feedback 2, Overdrive Guitar 2, Dist.Guitar 2, French Horns, Strings, Fingered Bass, Orchestra Drums), Sytrus (Synths), ProSamples Vol.13 (Choir), 3xOsc (Noise Hihats), Zero-G Drum & Percussion Tools (Kick), Edirol Studio Canvas SD-90 (Snare), Korg Trinity (Crash 2)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o docs.google.com/spreadsheets/u/0/d/1T51DXbh0YK2LMzW2_2D_diKe-zvdHdQWdoxKkz5lCOMRestoring Deoxys Battle Music from Pokémon EmeraldJammin Sam Miller2024-04-01 | Restoring the music from Pokémon Ruby & Sapphire using the Roland Sound Canvas Instruments used by the composers as well as synth recreations of the GB pulse channels. This is a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire Soundtrack.Restoring Deoxys Battle Music from Pokémon EmeraldJammin Sam Miller2024-04-01 | Restoring the music from Pokémon Ruby & Sapphire using the Roland Sound Canvas Instruments used by the composers as well as synth recreations of the GB pulse channels. This is a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire Soundtrack.Restoring Deoxys Battle Music from Pokémon EmeraldJammin Sam Miller2024-04-01 | Restoring the music from Pokémon Ruby & Sapphire using the Roland Sound Canvas Instruments used by the composers as well as synth recreations of the GB pulse channels. This is a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire Soundtrack.Restoring Deoxys Theme Music from Pokémon EmeraldJammin Sam Miller2024-03-31 | Restoring the music from Pokémon Emerald using the Roland Sound Canvas Instruments used by the composers as well as synth recreations of the GB pulse channels. This is a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire Soundtrack.Restoring Music Jingles from Pokémon Ruby, Sapphire, & EmeraldJammin Sam Miller2024-03-30 | Restoring the music from Pokémon Ruby & Sapphire using the Roland Sound Canvas Instruments used by the composers as well as synth recreations of the GB pulse channels. This is a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire Soundtrack.Pokémon Emerald - Deoxys Appears! [Restored]Jammin Sam Miller2024-03-30 | If you like these restorations, consider donating at patreon.com/JamminSam or paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Sound sources: Roland Sound Canvas VA SC-88 Pro Map (Organ 2, Nylon String Guitar, Strings, Orchestra Drums, Standard Drums 3, Fingered Bass), Sytrus (Synths), Zero-G Percussion & Tools (Kick), Edirol Studio SD-90 (Tom, Snare), Korg Trinity (Crash 2)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o docs.google.com/spreadsheets/u/0/d/1T51DXbh0YK2LMzW2_2D_diKe-zvdHdQWdoxKkz5lCOMRestoring Mew Battle Music from Pokémon EmeraldJammin Sam Miller2024-03-30 | Restoring the music from Pokémon Ruby and Sapphire using the Roland Sound Canvas Instruments used by the composers as well as synth recreations of the GB pulse channels. This is a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire Soundtrack.Restoring Battle Frontier Brain Music from Pokémon EmeraldJammin Sam Miller2024-03-29 | Restoring the music from Pokémon Emerald using the Roland Sound Canvas Instruments used by the composers as well as synth recreations of the GB pulse channels. This is a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire Soundtrack.Restoring Battle Frontier Brain Music from Pokémon EmeraldJammin Sam Miller2024-03-28 | Restoring the music from Pokémon Emerald using the Roland Sound Canvas Instruments used by the composers as well as synth recreations of the GB pulse channels. This is a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire Soundtrack.Pokémon Emerald - Battle Pyramid Summit [Restored]Jammin Sam Miller2024-03-28 | If you like these restorations, consider donating at patreon.com/JamminSam or paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet
Sound sources: Zero-G Drum & Percussion Tools (Kick), Edirol Studio Canvas SD-90 (Snare, Tom, Cowbell, Triangle), Roland Sound Canvas VA SC-88 Pro Map (Orchestra Drums, Nylon String Guitar, French Horns, Strings, Harp, Timpani, Tubular Bells), Sytrus (Synths), 3xOsc (Noise Hihats), Korg Trinity (Crash)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o docs.google.com/spreadsheets/u/0/d/1T51DXbh0YK2LMzW2_2D_diKe-zvdHdQWdoxKkz5lCOMRestoring Battle Pyramid Music from Pokémon EmeraldJammin Sam Miller2024-03-27 | Restoring the music from Pokémon Emerald using the Roland Sound Canvas Instruments used by the composers as well as synth recreations of the GB pulse channels. This is a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire Soundtrack.Restoring Battle Pyramid Music from Pokémon EmeraldJammin Sam Miller2024-03-26 | Restoring the music from Pokémon Emerald using the Roland Sound Canvas Instruments used by the composers as well as synth recreations of the GB pulse channels. This is a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire Soundtrack.Restoring Battle Palace Music from Pokémon EmeraldJammin Sam Miller2024-03-26 | Restoring the music from Pokémon Ruby and Sapphire using the Roland Sound Canvas Instruments used by the composers as well as synth recreations of the GB pulse channels. This is a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire Soundtrack.Restoring Battle Palace Music from Pokémon EmeraldJammin Sam Miller2024-03-25 | Restoring the music from Pokémon Ruby and Sapphire using the Roland Sound Canvas Instruments used by the composers as well as synth recreations of the GB pulse channels. This is a commission from Mana Wave Media to restore the entire Pokémon Ruby & Sapphire Soundtrack.Pokémon Emerald - Battle Palace [Restored]Jammin Sam Miller2024-03-25 | If you like these restorations, consider donating at patreon.com/JamminSam or paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download links are being kept private for now
Composed by Go Ichinose. Recreated by me. This is part of a commission from Mana Wave Media to restore the entire Pokémon Emerald soundtrack. This was made possible by ripping the music from the ROM in MIDI format using GBAMusriper and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: twitter.com/PrinceSamlet