********************************************************************************* SOME NOTES AND STUFF I LEARNED:
-Since this was also a night piece, I decided to create it in the same process as the demon hunter. This went fairly smooth with a lot of adjustments to get the color right. Replace color is very underestimated I think. It helps me correct the mistakes that occur when you color a gray scaled image.
-Btw, coloring a gray scaled image takes a lot of layers set to hard light for initial color, overlay for additional saturation, and multiply to fix those dead highlights. After that, I paint with normal mode and fix what I can.
-This was very fun to do because I used myself as a reference a lot. All the hands there were directly referenced from my left hand using a mirror and a lamp.
-The two demons behind were blocked in with a wrong proportion which I had to correct at a later stage.
-I think this piece benefitted a lot from the mistakes I made from the previous 4 that this has become one of my favorite illustrations.
********************************************************************************* Thanks for watching!
Did this in around 22hrs.
For more of my art please check out my site! Thanks!
Diablo 3 Witch Doctor - Digital Painting ProcessDeiv Calviz2012-07-08 | #5 of the set. I would recommend reading my write up in order so that it would make sense better.
********************************************************************************* SOME NOTES AND STUFF I LEARNED:
-Since this was also a night piece, I decided to create it in the same process as the demon hunter. This went fairly smooth with a lot of adjustments to get the color right. Replace color is very underestimated I think. It helps me correct the mistakes that occur when you color a gray scaled image.
-Btw, coloring a gray scaled image takes a lot of layers set to hard light for initial color, overlay for additional saturation, and multiply to fix those dead highlights. After that, I paint with normal mode and fix what I can.
-This was very fun to do because I used myself as a reference a lot. All the hands there were directly referenced from my left hand using a mirror and a lamp.
-The two demons behind were blocked in with a wrong proportion which I had to correct at a later stage.
-I think this piece benefitted a lot from the mistakes I made from the previous 4 that this has become one of my favorite illustrations.
********************************************************************************* Thanks for watching!
Did this in around 22hrs.
For more of my art please check out my site! Thanks!
In collaboration with Riot Games Client: West Studio West Studio AD: Mingchen Shen __________________________________
I'm proud to present the biggest project I've been involved with! This was the most collaborative illustration I have done so far!
Figuring out a composition with 5 very distinct characters was such a challenge! Mingchen and I jammed back and forth to pitch various thumbnails. Then, somewhere in the middle of the process, we got a big help for the poses from Gerald Parel and Riot Games. We shifted from night into a morning scene for better clarity of the champions. Rendering was super challenging since each layer had to be clean and each character complete. Mingchen tackled rendering Ekko and Tristana at first then I handled the rest of the characters and the background. 3D was used for Morgana's chains for speed and accuracy. I also had lots of help from Mingchen in bringing in those appealing brush strokes, color, value groupings, and overall final touching.
Really proud of what we have accomplished! Thanks again to West Studio and Riot Games for the opportunity!
โบ The price of splashes is under NDA but I recommend searching for Karla Ortiz's art rates to give you an idea of industry rates.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021 onwards: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Empyrean Zac - League of Legends Splash Art Painting ProcessDeiv Calviz2023-01-23 | ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Rudy Siswanto ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) under West Studio ______________________________________________________
Another one of those experimental looking art styles by Riot. Really challenging to figure out the vfx here. It was hard to balance all the colors but it was fun painting a creature this time. :)
Super thanks to Mingchen and the Riot team for helping me push this piece. They were responsible for the overall pose we see now.
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________ ๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ The price of splashes is under NDA but I recommend searching for Karla Ortiz's art rates to give you an idea.
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final. Final file is around 800mb.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Strike Paladin Lucian - League of Legends Splash Art Painting ProcessDeiv Calviz2023-01-23 | ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Rudy Siswanto ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) under West Studio ______________________________________________________
When I first started this splash, I honestly had doubts how I could make it look cool because of the neon pinks and neon greens and some chunky shapes but it ended up as one of the coolest splashes I've done. I'm also super proud of the thumbnails I ended up doing for this since I learned a lot on how to draw dynamic humans.
Mid, production, we changed colors. I believe the Chroma was switched into the main version.
Some tips while I painted this: -Not using 3D honestly both more fun but also frustrating. At least his weapons were not that complex to do since it has lots of straight lines. - Even if this was an open scene. It is still important to try pushing the depth by showing more things coming closer into camera like the tassels, smoke, some laser particles, etc. ______________________________________________________ ๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐: โข INSTAGRAM: instagram.com/deivcalviz โข TWITTER: twitter.com/DeivCalviz โข FB: facebook.com/DeivCalviz โข PORTFOLIO: http://www.deivcalviz.com ______________________________________________________
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________ ๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ The price of splashes is under NDA but I recommend searching for Karla Ortiz's art rates to give you an idea.
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final. Final file is around 800mb.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Fright Night Trundle - League of Legends Splash Art Painting ProcessDeiv Calviz2023-01-22 | ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Rudy Siswanto ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) under West Studio ______________________________________________________
Really love how Riot changed up the style in this splash for a more niche grayscale and wacky look! We eventually combined two thumbnails to get to this look of Trundle howling to the moon while holding an old pizza slice.
Some tips while I painted this: - You can add a brighten layer on top while painting dark scenes to make it easier to see. Just make sure you set the eyedropper to only pick up current layer. - Even if things were mostly black and white, I tried to find interest using shapes and values.
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________ ๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ The price of splashes is under NDA but I recommend searching for Karla Ortiz's art rates to give you an idea.
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final. Final file is around 800mb.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Snow Moon Illaoi - League of Legends Splash Art Painting ProcessDeiv Calviz2023-01-22 | ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Rudy Siswanto ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) under West Studio ______________________________________________________
It's a nice change to draw Illaoi. She is so unique! The tricky part of this skinline is balancing elegance and the raw strength of Illaoi.
Lessons I learned: - Low angle camera angles can still be exaggerated more by pushing the foreshortening. (The weapon in this case) - Braids are hard to draw but Mingchen's PO of aligning them with multiple V shapes first then offsetting the other half made it way easier to understand.
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________ ๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ The price of splashes is under NDA but I recommend searching for Karla Ortiz's art rates to give you an idea.
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final. Final file is around 800mb.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Solar Eclipse Sivir - League of Legends Splash Art Painting ProcessDeiv Calviz2023-01-21 | ______________________________________________________ ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Rudy Siswanto ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) under West Studio ______________________________________________________ This is the most inefficient splash I have ever done. since we had to redo Sivir maybe 3 times. It was very fun sketching her though. I wish I could have shown the other thumbs which I actually liked more. :P
Things I learned: -Torso twist is great for dynamic poses but avoid having the torso face the camera too frontal. It removes the dynamic feel -Anatomy can be even more slender than what I imagined. -Circular weapons are super hard to do so I recommend learning 3D
Thanks to Mingchen, Alex Flores, and the other great artists at Riot for the paint overs! ______________________________________________________ ๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐: โข INSTAGRAM: instagram.com/deivcalviz โข TWITTER: twitter.com/DeivCalviz โข FB: facebook.com/DeivCalviz โข PORTFOLIO: http://www.deivcalviz.com ______________________________________________________
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________ ๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final. Final file is around 800mb.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Kassadin - League of Legends Splash Art Painting ProcessDeiv Calviz2022-05-21 | High Res - artstation.com/artwork/eJ54zD
My first ever base splash! Super thanks to West Studio and Riot for assigning this to me! This was a different kind of challenge too because I got Covid while doing this so I had to stop midway during the thumbnail stage. Thankfully, my art director, Mingchen ( artstation.com/mshen ), took over the sketch and he made some cool thumbnails! Once I got better, I colored and rendered his approved sketch.
Unlike Porcelain Kindred where I overkilled the 3D and masks, here I did not use any 3D and only used minimal masks. I was also just working on a laptop when I did this so it was beneficial to keep my process simpler. Rendering was very straightforward since the approved sketch and colors was already painted over by Riot. I just had to follow their lead. I really enjoyed putting all the subtle texture details and figuring out the vfx while limiting my color palette.
Two lessons I learned here: 1. Even if the pose is boring, a simple Dutch camera angle and some nice foreground elements can make it more dynamic. 2. VFX is fun but make sure it is more readable and simple. ______________________________________________________ ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Jessica Oyhenart ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ______________________________________________________ ๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐: โข INSTAGRAM: instagram.com/deivcalviz โข TWITTER: twitter.com/DeivCalviz โข FB: facebook.com/DeivCalviz โข PORTFOLIO: http://www.deivcalviz.com ______________________________________________________
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________ ๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final. Final file is around 800mb.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Porcelain Kindred - League of Legends Splash ArtDeiv Calviz2022-02-04 | Artstation Link for high res - artstation.com/artwork/2qW2Wx
During the sketch stage. I was trying to explore more dynamic poses but unfortunately, most of the dynamic poses of archers have already been done on other splashes. I think what they chose here was a great call since the story is about Kindred guarding the temple of relics.
When preparing for render, I overkilled the background with 3D. Unfortunately, most of it was gonna be covered up in the end. I also overkilled using masks, but for Lamb, I think it was worth it. The porcelain designs where hard to paint cleanly without doing this method.
Mid production I got a posed 3D as reference and I had to readjust everything again especially wolf which I had to redraw. It was tricky getting the curves and finding the balance of the wolf's head. Although it was not too hard to adjust Lamb since I already separated her layers. It was just like posing a paper doll. The process didn't go as smooth as I wanted to but I like the end result. ______________________________________________________ ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Jessica Oyhenart ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ______________________________________________________ ๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐: โข INSTAGRAM: instagram.com/deivcalviz โข TWITTER: twitter.com/DeivCalviz โข FB: facebook.com/DeivCalviz โข PORTFOLIO: http://www.deivcalviz.com ______________________________________________________
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________
๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final. Final file is around 800mb.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Painting Cafe Cuties Gwen - League of Legends Splash Art MaidDeiv Calviz2021-12-02 | Here is Cafe Cuties Gwen! I was lucky to be asigned this task! I always wanted to try to paint a kawaii character. I've been doing lots of monsters and serious looking characters so, this was a nice change. :)
I got the briefs a bit late here so I rushed making 5 thumbnails in just 2 days. Fortunately, thinking of poses was not that hard because there are so much available maid cafe references out there! The client liked two of my thumbnails and we sort of mixed the energy from the other one into this one. That was challenging because she was already leaning on her scissors in this version and it was tricky to do an energetic pose with one leg up. It can easily feel wrong if I think about it logically but in this case, I prioritized the feeling of the pose.
I did lots of 3D again for this. I played around with some background variations in 3D. I hate drawing straight lines for architecture so 3D solved it for me. For the lighting, I actually wanted the direct lighting hitting her face but we went with the standard back/rim light instead. The face had lots of revisions as usual but I like how it turned out! XD
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________
๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Painting Bewitching Syndra - League of Legends Splash Art HalloweenDeiv Calviz2021-10-31 | It's my second time to do something for the bewitching/Halloween skinline. Also, this splash is actually the first time I would do a solo female character splash for League so I was very excited!
Out of my 6 thumbnails I did, this was the hardest to do because of the top down shot. I knew this was gonna be a nightmare in terms of perspective so I decided to do more 3D this time. I recently discovered the fish eye effect so I put it to good use here. Some parts of the 3D didn't fit my vision so I cheated it and distorted it to my own liking even if I broke the perspective.
Thanks to the 3D I as able to focus more on the character when rendering. I had a lot of trouble balancing the VFX of the pumpkins to make them read but not overpower the image at the same time but I think we managed in the end. :) ______________________________________________________ ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Jessica Oyhenart ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ______________________________________________________ ๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐: โข INSTAGRAM: instagram.com/deivcalviz โข TWITTER: twitter.com/DeivCalviz โข FB: facebook.com/DeivCalviz โข PORTFOLIO: http://www.deivcalviz.com ______________________________________________________
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________
๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Painting Pentakill III Sona, Mordekaiser, Karthus - League of Legends Splash ArtDeiv Calviz2021-10-08 | I got another chance to do an epic group splash! It's a huge pressure to do this because this is already an established skin line and these are an awesome set of characters. The other Pentakill Group splash was done by Terence Cantal. artstation.com/terrycantal He started it earlier than me, so it was a relief that I had some starting point on the feel that we were going for in this. The challenge when sketching was fitting Mordekaiser. At first, Morde was playing the guitar. I actually liked that pose better but we eventually switched to his mace.
Rendering this went smoothly. I really like the strong red background against the cool clothes of the characters. For a static composition, I had to make sure the elements were dynamic enough by using the wind to add movement. The final Riot version really pushed the movement more. It's gonna be hard to top this one. XD ______________________________________________________ ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Jessica Oyhenart ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ______________________________________________________ ๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐: โข INSTAGRAM: instagram.com/deivcalviz โข TWITTER: twitter.com/DeivCalviz โข FB: facebook.com/DeivCalviz โข PORTFOLIO: http://www.deivcalviz.com ______________________________________________________
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________
๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Painting Phoenix Anivia - League of Legends Splash ArtDeiv Calviz2021-09-25 | Here's the splash for Phoenix Anivia. It was a challenge to draw a winged creature. This is also heavy on the environment side so I had lots of elements to figure out. The goal is to show Anivia in her mountain top throne where there are worshippers. I was able to put the other Phoenix characters in there.
The trickiest part here was figuring out the wings and feather perspective. We did lots of revisions on that. I also had a last minute change with the shrine perspective. To solve it fast, I just did some quick 3D block meshes to figure out the correct shape.
Things I liked when doing this where the color variations in this skin concept and the bright background. It was refreshing to draw something bright with blue skies. Hope you like it!
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________
๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Painting Prestige Project Sylas - League of Legends Splash Art TimelapseDeiv Calviz2021-06-28 | It was a different experience to do a prestige splash. I did this simultaneously with the Normal version Sylas and I had two extra weeks for this. I tried holding off rendering this until the normal version was near the final look so I can reuse most of it. 3D was used again to do the chains but I had to revise it like 3 times because it was getting too noisy. Unlike my normal process, I used lots of solid colors here to do the armor instead of making a nice line art. ______________________________________________________ ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Jessica Oyhenart ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ______________________________________________________ ๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐: โข INSTAGRAM: instagram.com/deivcalviz โข TWITTER: twitter.com/DeivCalviz โข FB: facebook.com/DeivCalviz โข PORTFOLIO: http://www.deivcalviz.com ______________________________________________________
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________
๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Painting Project Sylas - League of Legends Splash Art TimelapseDeiv Calviz2021-06-21 | Timelapse of how I painted Project Sylas.
The older Project splashes were one of my inspirations early on in my career so it surreal to be able to contribute to this. The idea here was to show Sylas fighting some robots. My main reference was Sylas in the Warriors MV. I also looked at some anime reference to help me get that moment before the big punch. His chain design changed during production as you can see here but most of the things remained the same.
Rendering sci-fi is super hard. I only had a top down concept art to base on and it was difficult to figure out the different angles. I used Maya to make a block mesh of his weapons. I also imported a model from Daz3D as a reference. Using 3D like this is mostly just to start things in proper perspective. In the end, I will still adjust things as I see fit. Rendering the bg was also a pain because of the details. I got carried away with the lights so good things I got a Paint over from Alex Flores to tone things down. Really like the end result! ______________________________________________________ ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Jessica Oyhenart ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ______________________________________________________ ๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐: โข INSTAGRAM: instagram.com/deivcalviz โข TWITTER: twitter.com/DeivCalviz โข FB: facebook.com/DeivCalviz โข PORTFOLIO: http://www.deivcalviz.com ______________________________________________________
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________
๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Painting Arcana Xerath - League of Legends Splash Art TimelapseDeiv Calviz2021-05-13 | Arcana Xerath! First of all. I Just want to thank Riot and West Studio for trusting me to contribute to this very unique skin line!
Doing the thumbnails here was different from the usual because we had to make sure there were graphical elements and that there was an ornate border behind the character. The character design was also a challenge because I need to prioritize that he still reads as Xerath from a distance. It was like drawing two characters in one where I do the armor and main silhouette first, then fit in the human part last.
Before rendering, I got a paintover from Riot to tilt his pose more upward and to make him face the camera more. This helped a lot in making him read more evil and powerful. I had to separate each part when rendering so that I can nudge things around to avoid tangents. There was so many things going on in this character! It was also challenging to invent those graphical elements at the borders and behind him. Despite all the details, I still managed to somehow balance the value groupings to keep the focus on his portrait area. :) Also, it looks like I made a mistake with his features and did not pay attention to make him look more Shuriman! ><
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade โข wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________ ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Jessica Oyhenart ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ______________________________________________________ ๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐: โข INSTAGRAM: instagram.com/deivcalviz โข TWITTER: twitter.com/DeivCalviz โข FB: facebook.com/DeivCalviz โข PORTFOLIO: http://www.deivcalviz.com ______________________________________________________
๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Space Groove Blitz & Crank (Blitzcrank) - Painting Process - Splash Art League of LegendsDeiv Calviz2021-04-05 | Space Groove BlitzCrank! I've been super lucky to be part of this groovy skin line! This is the most fun character design I've seen from LoL! Figuring out the thumbnails was a bit tricky because of the need to balance out the two cats and the robot body and to be able to fit them in the game portrait crop while keeping the whole splash dynamic enough. Instead of doing the typical hyperspace, I tried for a more graphical background with light and fun colors while keeping the retro vibe.
When rendering, Riot sent me a screenshot of their 3D model matched on top of my sketch. This made it a lot easier to figure out the details. I went all out with masks when rendering this to the point that I had tons of layers without names. This helped make the image look clean and crisp. It was needed because I wouldn't be able to hide anything with shadow or dust with this type of scene. High key splash art like these are very rare for LoL so it was a very fun experience!
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade โข wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________ ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Jessica Oyhenart ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ______________________________________________________ ๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐: โข INSTAGRAM: instagram.com/deivcalviz โข TWITTER: twitter.com/DeivCalviz โข FB: facebook.com/DeivCalviz โข PORTFOLIO: http://www.deivcalviz.com ______________________________________________________
๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Warden Gragas - League of Legends Splash Art Painting TimelapseDeiv Calviz2021-01-20 | Warden Gragas! I didn't expect I would return to this theme for the next splash after Kalista. This time I'm on good side. It was tricky posing Gragas because he is so huge and his hands are out of proportion. I was initially worried to do a low camera angle because it will not showcase his helmet design well but thanks a lot to Mingchen for the PO sketch for still making it work. I redid him in the thumbnail sketch like 4 times but it was worth it because the rendering stage went smoother.
One thing I learned when doing this is to really push the highlights even if they seem a bit too blown out. It really helped enhance the epicness of the piece. Something I struggled with was the shockwaves which I redrew like 5+ times. Every time there was a revision, I had to redo the shockwaves because they depended on what was underneath.
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade โข wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________ ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Jessica Oyhenart ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ______________________________________________________ ๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐: โข INSTAGRAM: instagram.com/deivcalviz โข TWITTER: twitter.com/DeivCalviz โข FB: facebook.com/DeivCalviz โข PORTFOLIO: http://www.deivcalviz.com ______________________________________________________
๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final.
โบ This video is 50x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Marauder Kalista - Splash Art Painting Process League of Legends 60fpsDeiv Calviz2021-01-11 | NOW 60FPS so you can slow it down and still see the details!!
Marauder Kalista! Really had fun figuring this out because I'm a huge fan of the dark fantasy genre. The goal here was to showcase Kalista as the ultimate Marauder warrior. She's supposed to be really big like 10ft tall.
The tricky parts of this splash were all the intersecting elements like the spears behind her, her hair, her arm in front of her vs the loin cloth. It was hard balancing how to separate her front arm in terms of values. We redrew the hands like 4 times in total. Also, I had trouble figuring out Xin Zhao in the left corner. At first he was supposed to be made of pure red energy since he is still being summoned but in the end it got too distracting so he was colored back with his local colors.
Thanks again to everyone at Riot and West Studio! Thanks for watching!
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade โข wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________ ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Jessica Oyhenart ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ______________________________________________________ ๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐: โข INSTAGRAM: instagram.com/deivcalviz โข TWITTER: twitter.com/DeivCalviz โข FB: facebook.com/DeivCalviz โข PORTFOLIO: http://www.deivcalviz.com ______________________________________________________
๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final.
โบ This video is 50x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Pumpkin Prince Amumu - League of Legends Painting Process TimelapseDeiv Calviz2020-11-24 | 2nd time to paint Amumu! This was a fun splash to work on because of the whimsical theme. The goal was to show Amumu trying to play with his pumpkin family who are just regular pumpkins. My initial idea for this was Amumu having a tea party using random garbage as his props. Then I had this seesaw idea which got chosen. For the pumpkin faces, I based them on LoL plushies.
This splash came through very fast because this skinline was already very established and I had good references for all the materials and lighting. Unfortunately, just like my first amumu splash, I still lacked the exaggeration of his sadness and Riot made his eyes a lot more expressive on the final version. Thanks again to everyone at Riot and West Studio!
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade โข wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________ ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Jessica Oyhenart ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ______________________________________________________ ๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐: โข INSTAGRAM: instagram.com/deivcalviz โข TWITTER: twitter.com/DeivCalviz โข FB: facebook.com/DeivCalviz โข PORTFOLIO: http://www.deivcalviz.com ______________________________________________________
๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final.
โบ This video is 60x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.Odyssey Twisted Fate - League of Legends Splash Art TImelapse ProcessDeiv Calviz2020-10-28 | Odyssey is an intimidating skin line to be part of because of the really high standards of the older pieces but it was really fun to do a colorful sci-fi scene this time.
In the thumbnail stage. I struggled with the low angle a bit. I used an app called MagicPoser and aligned it to my sketch to help me figure out my errors at first then Mingchen's sketch made it a lot better with the foreshortened hand. I like to redraw the lines again and again at this stage. It helps me a lot improve and learn about the character better. In terms of colors, at first I tried a look that was close to Odyssey Jinx but eventually they approved something more blue. I was experimenting with a lighting without a rim light and I'm glad they chose this.
When rendering, the hardest parts were the hat, and the face area. His scarf is covering too much of his face so we had to cheat it a bit to show more. I actually drew his whole face underneath just to make sure the anatomy is correct and for fun. I also tried to squeeze in as much easter eggs in the bg as I can. For the ships, I used Lazy Nezumi's fish eye guidelines to help me. ______________________________________________________
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade โข wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________ ๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz) ๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐น๐ถ๐ฒ๐ป๐: Riot Games ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Jessica Oyhenart ๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen ๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team ______________________________________________________ ๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐: โข INSTAGRAM: instagram.com/deivcalviz โข TWITTER: twitter.com/DeivCalviz โข FB: facebook.com/DeivCalviz โข PORTFOLIO: http://www.deivcalviz.com ______________________________________________________
๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final.
โบ This video is 60x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD: โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier) โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background
2021: โข XP Pen Artist 24 PRO โข Dell UltraSharp โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.PsyOps Zed - Painting Steps - League of LegendsDeiv Calviz2020-10-01 | artstation.com/artwork/QrG33Z __________________________________ In Collaboration with Riot Games Client: Riot Games Riot Games AD: Jessica Oyhenart West Studio AD: Mingchen Shen Final Polish: League Splash Team __________________________________ So cool that I was able to contribute to this new skin line!
The pose idea was taken from Zed's recall animation. We struggled a lot in this because of the difficult pose paired with the complex costume design and effects. It was also very challenging to figure out the poses of the characters in the background. I looked at lots of different comic characters to get ideas.
I modeled the weapons in 3D to help me then I just painted over it to make it a bit more natural looking. This piece probably had the most revisions ever for me. I ended up with too many layers which made things a bit complex. Next time, I'll just merge more stuff.
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Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________Arcanist KogMaw - Splash Art League of LegendsDeiv Calviz2020-09-10 | I was lucky to do another cute splash! This splash was the fastest to be approved. Usually it takes 2 weeks to get an approved color thumbnail, but in this image, I was able to get it all done in just one week. I guess, since the character is fairly simple, I had extra time to hasten the process.
At first Kog'Maw only had dappled light on top. I was also still figuring out how much I should follow the 3D and concept art. Then I received a paint-over from Esben and he made it so much cuter and also added the light hitting Kog'Maws nose. I realized that I was playing too safe and I should've pushed the stylization more. This is something I'm still learning until now.
As usual thanks to everyone involved! __________________________________ In Collaboration with Riot Games Client: Riot Games Riot Games AD: Jessica Oyhenart West Studio AD: Mingchen Shen Final Polish: League Splash Team __________________________________ __________________________________
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade โข wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________Pulsefire Ekko - Splash Art League of LegendsDeiv Calviz2020-09-03 | The story here evolved from escaping from drones to escaping from Thresh. There was also a time when Pantheon and Lucian were there to help Ekko escape from Thresh.
This is my second Pulsefire splash so I already had experience doing the material and sci-fi effects. It's also the second time to draw Pulsefire Thresh again. Despite that experience, this image is one of the most detailed splashes I've done and I was still rendering details up to the final days before the deadline.
Thanks to all the epic artists who helped! I learned a lot on how to push and group the lighting while making the bg less distracting thanks to the Paint over of Alex Flores. __________________________________ In Collaboration with Riot Games Client: Riot Games Riot Games AD: Jessica Oyhenart West Studio AD: Mingchen Shen Final Polish: League Splash Team __________________________________
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade โข wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________Astronaut - Gnar and Poppy - Splash art League of LegendsDeiv Calviz2020-08-23 | Here's a super cute splash art of Gnar and Poppy. Had fun thinking of how Gnar is messing up the station while Poppy is panicking to restore order. Really enjoyed putting small stories scattered around. The meeps just don't care.
As usual, thanks to everyone involved! __________________________________ In Collaboration with Riot Games Client: Riot Games Riot Games AD: Jessica Oyhenart West Studio AD: Mingchen Shen Final Polish: League Splash Team __________________________________
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade โข wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________Surprise Party Fiddlesticks - League of Legends Splash Art ProcessDeiv Calviz2020-08-22 | __________________________________ In Collaboration with Riot Games Client: Riot Games Riot Games AD: Jessica Oyhenart West Studio AD: Mingchen Shen Final Polish: League Splash Team __________________________________
The most colorful splash I've done so far! This was about balancing the fun and the horror.
This was sketched by Mingchen. ( artstation.com/mshen ) I was still on vacation that time so I started a bit late. Thanks to Mingchen for helping me catch up! ______________________________________________________
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade โข wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________Cursed Crustacean - Crab Daddy Photoshop and Procreate PaintingDeiv Calviz2020-07-17 | Made this last year.. forgot to post again.. Something for my dark fantasy world... also the name is just a placeholder.. haha _______________________________ ๐ ๐ฌ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ ๐๐ฉ๐๐๐๐๐๐๐ ๐๐๐ฅ๐ !! โข artstation.com/a/1142983
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade โข wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
The painting process I used here relies heavily on masks. It's not my usual process anymore because this does not help me in visualizing the final output in the early stages. I was just figuring it out here as I go.
The original video time is around 12 hours compressed into 30 minutes.
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade โข wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 )Guardian of the Sands Rengar, Janna and Ryze - League of Legends Splash Art ProcessDeiv Calviz2020-02-21 | __________________________________ In Collaboration with Riot Games Client: Riot Games Riot Games AD: Jessica Oyhenart West Studio AD: Mingchen Shen Final Polish: League Splash Team __________________________________
First actual video process of my Lol splash art process!
I spent a lot of time on the thumbnail stage because we were not yet sure about the story idea. At first I tried to balance the 3 characters before getting a new sketch from the Riot artists where Rengar is more prominent. Unfortunately, I did not record thumbnail stage.
3 Characters in one splash is very challenging but also very rewarding! Really love how this turned out. Couldn't have done this without all the help from everyone!
Huge thanks to West Studio for this rare opportunity! Thanks to the Riot team for all the support!
Some painting stats: -This video is sped up 95 times. The actual video time is 56 hours. - I use 10,000 x 5625 pixels as my Canvas size. It's a bit larger than what is required so that when it is downsized, it will be sharper. - This took around 100+ hours of labor in total including the research, referencing and thumbnail stages which were not in the video. I usually spend around 24 working days on a splash like this. I only work on weekdays and on a 8-am to 5pm schedule. This takes a long time to do due to the revisions and the amount of details needed. - This is a team effort because I regularly receive feedback notes and paintovers from the artists at West Studio and Riot Games so we can get the best possible result.
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Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________Pulsefire Thresh - League of Legends Splash Art ProcessDeiv Calviz2020-02-08 | __________________________________ In Collaboration with Riot Games Client: Riot Games Riot Games AD: Jessica Oyhenart West Studio AD: Mingchen Shen Final Polish: League Splash Team __________________________________
Another robot character for League! Interesting to do a robot time traveler who is wreaking havoc in a medieval town.
Huge thanks to West Studio for this rare opportunity! Thanks to the Riot team for all the support!
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade โข wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________Sci Fi Mech Robot Painting - Free ProcessDeiv Calviz2019-10-16 | An artwork I made last year for the Pacific Rim Contest. Inspired by various Filipino Elements.
PSD for this image for sale here: (Layers are intact and easy to follow.) gum.co/rqdEy
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade โข wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
This is the most collaborative work I've done so far. Thanks to all the artists involved!
Huge thanks to West Studio, Mingchen, Tyler, and Monica for this rare opportunity!
__________________________________ In Collaboration with Riot Games Client: Riot Games Riot Games AD: Jessica Oyhenart West Studio AD: Mingchen Shen Final Polish: League Splash Team __________________________________
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ: Level Up Your Digital Painting Skills 2.0: New Upgrade โข wingfox.com/c/8695_33516_15578 (15% off coupon code : WFR15 )
Level Up Your Digital Painting Skills: Beginner to Advanced by ้ป่ฃไปFishman โข wingfox.com/c/8294_33516_9603 (15% off coupon code : WFR15 ) ______________________________________________________Procreate Painting - Knight Concept Iron MaidenDeiv Calviz2019-03-22 | Inspired by Dark Souls as usual. The mirror knight's multi-faced helmet was my main inspiration here.
I'm still slow at procreate but I didn't mind it in this image because I enjoyed figuring out all the tiny ornaments around the character.
_____________________________ INSTAGRAM: instagram.com/deivcalviz FB: facebook.com/DeivCalviz PORTFOLIO: http://www.deivcalviz.comProcreate Painting - Character Concept Ancient TitanDeiv Calviz2018-08-21 | I'm trying to practice accuracy in my ipad by painting this character idea. I have like 20+ characters planned and this is just one of them for my IP/Portfolio.
So far, my process has been slower since it's hard to be accurate with the brush without the hovering cursor preview. There are also tons of limitations with Procreate especially clipping masks, adjustment layers, eye drop current layer, which are are the tools I regularly use in Photoshop.
I plan to try Artstudio Pro for the next character because it seems a lot closer to Photoshop.
In this tutorial, I will create a splash screen style artwork based on my original character Megarah. I simulated being in a real working environment where I need to make multiple studies, and getting various feedback from experienced people before moving to the final version.
This tutorial focuses on the dynamic composition and clean stylized rendering techniques that is popular among recent games like League of Legends, DOTA 2, Hearthstone, SMITE, Mobile Legends, and many more!
Hopefully by the end of this tutorial, you can turn your favorite characters into epic splash page illustrations!
Contents:
- JPEG Final Image (4000 by 2251 pixels) - JPEG process steps - Layered PSD (4000 by 2251 pixels) - 6 part 1080p HD video demo worth 6 hours (no voice, 5x speed) - Short audio commentary of process and PSD - Tutorial PDF with tips about techniques used ( 13 pages) - Backstory Document file
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If you have any questions, comments, or concerns, please email me at deivcalviz@gmail.comTrailer - Painterly Style Tutorial - Amanith CityDeiv Calviz2017-11-30 | TUTORIAL OUT NOW! ...with process, PSD, steps, and short commentary gum.co/XeRsl
This is a painting process of my latest epic fantasy painting Amanith City. This package contains my recorded process using Photoshop from start to finish sped up 5x. There is also a short audio commentary on the steps.
My process for this painting is chaotic in a sense because I took an extremely rough sketch into the final illustration using only basic brushes. There is no use of 3D, and no use of layers to separate elements. Colors bleed into each other and edges get blurred.
This approach to painting is a bit messier than usual but it is great for doing concepts and spontaneous illustrations. This was inspired by Craig Mullin's spontaneous approach to painting.
Read up on the free walk through of this image here:
PS:Thanks to John Park, Level Up people, Bryan Sola, and most of all Gizelle Baluso for helping me polish this work!
Thanks a lot!
#gumroad #tutorial _____________________________ PORTFOLIO: www.deivcalviz.com TUTORIALS: gumroad.com/deivcalviz FB: www.facebook.com/DeivCalvizTracer - Overwatch Fan ArtDeiv Calviz2016-06-05 | My process for the fan art. I struggled a lot with the pose and face as I want it simple but still fits her personality. I wanted something painterly and so it's a bit inspired by Ruan Jia's coloring. Enjoy!
Subscribe and like my faceboook page! http://www.facebook.com/DeivCalvizDiablo 3 Crusader - Digital Painting ProcessDeiv Calviz2015-12-15 | Painting of a crusader I did for the contest but didn't place. I struggled a lot with the lines as you can see in the video.
I guess the lesson you can take away from this is to make sure the line of action is clear and more dynamic. Lines are great to help you render but having no solid line of action will make all the line details stagnant and useless.
Basically I tried to include as much of the body in the image and it compromised the action I wanted. Next time, I will prioritize the action first even if it obscures more parts of the character.
When doing fan art that stays true to the existing design, all you need are tons of references since all you are doing is re-rendering them in your own lighting and composition.
and like my faceboook page! http://www.facebook.com/DeivCalvizTomb Raider Reborn - Digital Painting ProcessDeiv Calviz2013-03-26 | Here's the video as promised! You can download the free PSD here for more information:
WARNING: Too much Alt+Tabbing in the video... might make people nauseous
********************************************************************************* SOME NOTES AND STUFF I LEARNED:
-Doing line art can be fun too... BUT.. don't neglect your values! Make sure you're values are planned out from the start. My mistake was focusing too much on the elements and not on the overall look of the painting. Since I finished the character first, this gave me a chance to adapt the background based on the character's values. A good rule of thumb is to place light parts against dark areas and vice versa to generate contrast. You can see how the background is dark under the parts where Lara Croft is lit and vice versa.
-One major mistake I made earlier on was not balancing the pose correctly. This was pointed out by a fellow artist and friend who is really awesome with anatomy stuff. Check his stuff out here: http://allengeneta.deviantart.com/. Since Lara Croft's right arm was raised, it didn't make sense that her right leg was also raised. It's like walking with both your right foot and arm being raised at the same time. Glad I was able to fix this early on.
-I took my time to do a lot of research and I think it paid off. I watched a lot of Tomb Raider promotional videos and even some movie scenes with explosions just to get a good feel for what I'm aiming for. I also collected around 80 reference images for all the unfamiliar elements I had to draw. Anatomy is still an issue for me so I had to use a lot of references and some DAZ 3D assistance because I really wanted to get this looking correct since this was supposed to be a print.
********************************************************************************* โ Thanks for watching!
Did this in around 25+hrs spread across two weeks.
Thanks!Diablo 3 Demon Hunter - Digital Painting ProcessDeiv Calviz2012-07-08 | #4 of the set. I would recommend reading my write up in order so that it would make sense better.
Anyway, I made this fan art because I'm a big Blizzard fan. I wanted a glamour/action type of full body portrait that would go well as a poster on my wall. I also wanted full body shots because I wanted to design their armor myself, staying close to the original but still giving it a lot of personal touches.
For this one, I actually love how they designed the agile demon hunter with using her crossbows like handguns and how an agile character like her is wearing a full plated armor.
********************************************************************************* SOME NOTES AND STUFF I LEARNED:
-Realizing how smooth the process for the monk went, I decided that for this 4th piece, I was going to use the same process but with a simpler twist. This time, I will take the line art to a grayscale with values before coloring it. This process will only work on dark scenes and is NOT RECOMMENDED for day time scenes.
-I referenced her pose on various female super heroes being in the air while poised. I thought that it suited this character well; I mean how else will you portray a character with magical hand guns with infinite bullets? (I don't even know what the quivers are for now)
-For her face, I used a lot of faces where I picked up different queues on how to do her emotion and the lighting. This helps you a lot in understanding how to render compared to just copying once reference exactly.
-This piece went on the smoothest because of the process and because monsters are the easiest.
********************************************************************************* Thanks for watching!
Did this in around 17hrs.
For more of my art please check out my site! Thanks!
http://www.facebook.com/DeivCalvizDiablo 3 Wizard - Digital Painting ProcessDeiv Calviz2012-07-08 | #2 of the set. I would recommend reading my write up in order so that it would make sense better.
Anyway, I made this fan art because I'm a big Blizzard fan. I wanted a glamour/action type of full body portrait that would go well as a poster on my wall. I also wanted full body shots because I wanted to design their armor myself, staying close to the original but still giving it a lot of personal touches.
For this one, I actually love how the wizard was portrayed by a young arrogant Asian female instead of the stereotype.
WARNING: Don't judge me based on the references I used!
********************************************************************************* SOME NOTES AND STUFF I LEARNED:
-This was the second piece I did. I did this simultaneously with the barbarian piece. This also meant that all the MISTAKES I had with the barbarian piece was REPEATED in this piece. I also didn't block in enough details before coloring. I also WASTED a LOT of TIME revising the armor and the face. And again, I resorted to correcting my pose with the help of a 3D program. I also didn't plan enough and just added the skeleton enemies at the last part. So as a reminder, if you are doing an illustration or even a concept art, study study study and PLAN PLAN PLAN before jumping and coloring everything! (Sure it's also ok to start with colors if you are doing works that are more spontaneous and have more emotion but for stuff like these, PLAN first!)
-Doing bricks was too tedious so in cases like these, it's perfectly fine to use photos that you paint over BUT be sure you are not stealing from anybody!
-I enjoyed designing the armor on this one because I strayed away from the original designs more than the other pieces.
********************************************************************************* โ Thanks for watching!
Did this in around 20+hrs.
For more of my art please check out my site! Thanks!
http://www.facebook.com/DeivCalvizDiablo 3 Barbarian - Digital Painting ProcessDeiv Calviz2012-07-08 | #1 of the set. I would recommend reading my write up in order so that it would make sense better.
For this one, I actually love the twist of how they depicted that barbarian as an extremely buffed old man who spins around with his attacks like a ballerina.
WARNING: Lots of half naked muscle-ly dudes flashing from time to time!
********************************************************************************* SOME NOTES AND STUFF I LEARNED:
- This piece was the first one I did. It was actually inspired by Michael Kutche's Viking illustration which has a similar composition with two enemies framing the hero. Anyway, I initially did this for the contest (where I didn't place) but then this also later inspired me to push creating the set of d3 fan art.
-As you can see in the video, I started out with a TERRIBLE colored sketch which I'm quite ashamed of. After blocking of the character and elements I thought I had a good grasp as to where the final look is heading but I was dead wrong. What happened was that I started coloring it without even knowing what kind of armor he's wearing or what kind of expression he's showing. This used up a ton of time for revisions AGAIN and AGAIN. I should have started color at a later time after I had sketched out the armor and pose which I did after failing again at my 2nd piece.
-To be completely honest, I am still the least satisfied with the pose in this piece. I tried acting his pose again and again in the mirror and I looked at tons of references and even resorted to using DAZ3D to help me with the pose. A lot of people would surely get disappointed knowing that I "cheated" with a 3D program. I will admit that I still have a ton to learn about anatomy and posing BUT my logic for doing this was that given my abilities and time constraint for this piece, I figured that instead of shooting myself with studio lights, which was difficult, why not just pose a 3D model and use it as reference? The problem that this would bring is the dependency on 3D. This just showed me my weakness dead on and gave me more reason to practice anatomy. Also, 3D models are not reliable because they were made through an eye of another artist which will be stylized and also muscle tension doesn't work like in real life. So just a reminder to you guys and to myself... STUDY ANATOMY! NO EXCUSES!
http://www.facebook.com/DeivCalvizDiablo 3 - Monk Painting ProcessDeiv Calviz2012-07-04 | #3 of the set. I would recommend reading my write up in order so that it would make sense better.
Anyway, I made this fan art because I'm a big Blizzard fan. I wanted a glamour/action type of full body portrait that would go well as a poster on my wall. I also wanted full body shots because I wanted to design their armor myself, staying close to the original but still giving it a lot of personal touches.
For this one, I actually love the twist of the character design of their monk. The addition of the beard and the katars were very interesting.
********************************************************************************* SOME NOTES AND STUFF I LEARNED:
-This was the 3rd illustration I did of the set. After failing hard for two consecutive times with the barbarian and wizard illustration, I decided to take the blocking in stage more seriously. I realized that my idols like Luvisi and Algenpfleger both started with strong line art before coloring. I decided to do a similar approach which helped speed up my colored a lot!
-Doing a lot of humans in a scene is VERY difficult because it's easier to see anatomy errors than say from dragons or monsters. I underestimated this part a lot but it was out of my comfort zone so it was all good.
-Use guide lines to help yourself with the perspective. LEVENTEP's brushes have perspective guides.
-For the monk's pose, I looked at a lot of martial arts photos and I used the kneaded eraser on my desk to get the pose right. For the final fine tweaking, I decided to recreate the pose in 3D and it helped me fix the perspective of the torso and the leg at the back.
-Painting scenes with strong sunlight is very fun but is very hard compared to a night scene. Layout out the right colors at the start is more critical also.
********************************************************************************* Thanks for watching!
Did this in around 22hrs.
For more of my art please check out my site! Thanks!
I decided to make this image for practice and as a new portfolio piece just because I am a huge fan of the concept artists at Blizzard Entertainment. I think I got inspired by their rough monster concepts for Diablo 3.
I just wanted to redesign a typical demon with a trident. :)
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Here are a few relevant tips for digipainting stuff like this:
- Creating a reference Sphere can help you keep a consistent palette and lighting for your subject.
-Lighting an external scene as if it was in a studio can help to create interesting moods.
-As usual, nail the lighting and palette as early as you can. I find that using the "replace color" feature is extremely helpful in the earlier stages to set the lighting. All the details can change later on. Once you've done this, it would be easier to zoom in for the details without losing the lighting you've set.
-Exaggerate depth by putting fog and particles. Our brains are trained to view things that are faded as being farther away. I exaggerated this technique on the tail and the farther limbs to give depth.
We had to change the target audience of a Hayao Miyazaki film while maintaining the look of the characters.
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Some lessons learned:
- LEARN HOW TO CONSTRUCT FACES! Since I did poorly on this one, I had to waste a few hours fixing those faces.
- When painting distant objects, start with its silhouette with a color darker than the sky. Then just paint the highlights and forget about most of the shadows.
- Use textured brushes generously.
- Painting a dusk scene is very fun because a lot of colors appear in the sky. Take advantage of hard light mode to add more discolorations and don't forget to use photo references if you're not sure!
-I used DAZ3D to help me with the underlit lighting. This is very useful for figuring out lighting but I don't recomended 3D posing tools as reference for poses.
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Thanks for watching!
Did this in around 10hrs or so.
For more of my art please check out my site! Thanks!
Didn't put the logo at the chest coz it's too distracting for me. :)
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Here are a few relevant tips for digipainting stuff like this:
-As Brad Rigney would have it, I used color dodge, textured brushes, smudge tool, and accented edges to make this image.
I used accented edges to darken edges to make details feel like they're really embossed. I do this on a duplicate layer then I erase the parts where the effect looks bad.
- Flipping the canvas horizontal is already a common practice to check for mistakes but this time, flipping vertically proved to be very useful especially for hands.
-Be careful of specular highlights. Try to simplify forms into simpler shapes like spheres and cylinders before you decide on where to put the highlights.