Mega Man V Cover PlaythroughRushJet12024-10-17 | Mega Man V Cover Playthroughsoar high (Atari 2600/VCS)RushJet12022-07-31 | made for BotB Summer Chip XIIRushJet1 & Mahbod Karamoozian: GOAted AmbitionRushJet12022-07-02 | Made for (and won) the Dn-Famitracker demo compo. Includes Famitracker view due to the tracker animations. Check out Mahbod's music here: youtube.com/channel/UCLTdcMBOwJipR3XvzkhTvJAMM8BDM: Am I Blade Man?RushJet12022-05-05 | ...Mega Man 2 - Bubble Encore (VRC6)RushJet12022-05-01 | Another "modified from MM2 Remade" track for the MM8BDM Encore map pack that just took off on its own after I started it.Mega Man 3 - TopWave (VRC6)RushJet12022-04-11 | Someone in the MM8BDM community made a new map pack and several of the maps had a synthwave theme- one of these was Top Man, but they used my old 2012 cover. I retooled that to make it more a e s t h e t i c, you could say.
If you got two notifications it's because I had to delete the other upload due to bg missing and wrong audio used. Though probably nobody would notice the 2nd one.Lapse (8k mod)RushJet12022-04-06 | This was entered for the BotB winter tracks competition for 8k mod and got 2nd in its category.Antimatter Antagonists (VRC7)RushJet12022-03-25 | This was made for a BattleoftheBits VRC7-only competitionThe Most Deadly Enemy in Elden RingRushJet12022-03-10 | One hit kill regardless of HP or armorElden Ring PC GameplayRushJet12022-03-03 | I named him CGAMM8BDM Muspak: Rockman & Forte King BattleRushJet12022-02-28 | SPC to IT, change instruments, rebalance everything and delete the stereo channelsMM8BDM Muspak: Rockman & Forte Wily StageRushJet12022-02-26 | SPC to IT, change instruments, rebalance everything and delete the stereo channelsMM8BDM Muspak: Rockman & Forte BossRushJet12022-02-25 | SPC to IT, change instruments, rebalance everything and delete the stereo channels, EZ coverMM8BDM Muspak: Hyper Storm HRushJet12022-02-25 | Original track converted to MIDI, then imported to OpenMPT and instruments set to match VRC6. This took longer than I anticipated because of timing weirdness.MM8BDM Muspak: Knight ManRushJet12022-02-24 | Literally a NSFImport of the original Knight Man but with added VRC6 and DPCM.MM8BDM Muspak: Strike ManRushJet12022-02-24 | Literally just TSSF's 2a03 cover of Strike Man but with VRC6 harmony and DPCM added.MM8BDM Muspak: Centaur Man (HeosMode)RushJet12022-02-23 | I made a music pack with other peoples' NSF covers for Mega Man 8-bit Deathmatch when I was running a server. The tracks were based entirely on the map rotation I was running. Most were covered, but some were missing, including Centaur Man. I made this in probably 30 minutes with the old Commando Man cover I made as a base for instruments.Atari TIA/2600 Unfinished/Unreleased tracksRushJet12022-01-23 | There are a lot. Many of these were stopped because the project that was associated with them stopped, or I ran into some bad notes / limits of the TIA (see Jenova). Many of these are just proof of concept, like someone said it couldn't be done on TIA or someone made a TIA track that I thought sounded bad, so I made my own version.
00:00 25% square test 00:18 arpeggio chords from 5-bit thief 00:42 AtariAge/Have You Played Atari Today? 00:58 Hymn to Aurora 01:19 Unknown (bass note was bad) 01:33 Bad Apple 01:53 Ballblazer 02:08 Bomberman 2 level theme (NES) 03:16 Bomberman (PCE) level 2 theme 03:35 Bomberman bomb sound effect 03:48 Chord / drum demo 04:05 Doom E1M1 intro 04:18 Pattern desync and drum demo 04:45 Für Elise intro 05:03 Dare Devil title 05:54 Dare Devil ingame (not used) 06:51 Gauntlet theme 07:20 Jenova (that G-4 note ruined it) 07:40 Kraid's Lair 08:35 Mario Bros intro 08:52 Ducktales - The Moon intro (G-4 ruins another track) 09:05 random thing 09:18 another random thing 09:30 Pac-Man 09:43 Popcorn (hot butter ver.) 10:11 Qix title 10:36 Super Mario RPG Boss 11:02 Sonic 3 Blue Spheres 11:34 Spooky theme (pitch bends ooo) 11:46 random thing 12:24 That one track that infects everything I docorrupt data (Atari 2600/TIA)RushJet12022-01-02 | tiatrackerPurr-gatoryRushJet12021-12-18 | Well the question from the last video was answered, so here is a track for that. Not a lot happens in Purr-gatory, but that just means more sleep timedo cats go to heaven (VRC6)RushJet12021-12-07 | We all know that all dogs go to heaven but what about cats!?Crystalis - Wild FieldsRushJet12021-11-19 | This is a commission from a long time ago that I recently finished finally.Deltarune Ch. 2 - My Castle Town (8-bit/VRC6)RushJet12021-09-21 | I always liked the version of this track in the first Deltarune chapter, and now it's expanded!Mega Man 8-bit Deathmatch: Oops, All WilysRushJet12021-05-26 | Something magical happened todayMega Man 11 ... Title Theme?RushJet12021-04-07 | What happened with the music in this game?! I'll tell you what! Capcom wrote 11 title themes and went with what they had!
This was not the video I expected to upload but here it is. Another video will be here in hopefully like a week? Man putting a time limit on this has only stressed me out so I'm not going to put a hard limit, but "soon" like actually "soon" not "valve soon"I AM CHARGEMANRushJet12021-04-01 | choooooooo chooooooooooooooooooooSuppression (Sega Master System)RushJet12021-02-19 | Made for BotB Winter Chip XVIsin(RushJet12021-02-17 | Submitted to Winter Chip XVI's "wild chip" category as it doesn't have any expansion NSF category this time. This is just NES+VRC7 with added stereo.
Kind of the yin to Modulator's yang: I am using an FM chip to do no FM whatsoever in this track.Modulator (NES)RushJet12021-02-16 | This was submitted to Battle of the Bits Winter Chip XVI's NES Classic section- basically plain 2A03 with no DPCM channel. This track runs at 400hz for some fun FM effects.5-bit Thief (Atari 2600/TIA)RushJet12021-02-15 | This was written for the Battle of the Bits Winter Chip XVI. It's kind of a collection of new (for me) techniques with TIATracker that allow for more flexibility in stuff I can do, like the arpeggiated section at 0:50- by using tons of patterns that are cut up into smaller chunks I can save a lot of space with repetitive patterns like that. Unfortunately I didn't have enough instruments to change volumes during that section, which I would have to build the track around to accomplish (there are only 7 instruments per track, and that instrument takes two instrument slots).Alwas Legacy - CreditsRushJet12020-12-11 | rushjet1.bandcamp.com/album/alwas-legacyAlwas Legacy - VicarRushJet12020-12-10 | rushjet1.bandcamp.com/album/alwas-legacyAlwas Legacy - Protectors of the RealmRushJet12020-12-10 | rushjet1.bandcamp.com/album/alwas-legacy
This took longer than expected. NSFPlay's "preset" functionality seems broken as it didn't save the settings for this track. I wrote this track before any other track in the game as a demo, and it uses different settings for almost all the channels. This recording tries to recreate the settings (and it's close), but it's probably not exact.