GenAI Mesh to Game-Ready Asset using UE5 AutoLODgradientspace2026-09-19 | GenAI Mesh to Game-Ready Asset using UE5 AutoLODPaint Textures in UE5 with Gradientspace Toolboxgradientspace2025-03-07 | In this video I will demonstrate how to use the Texture Painting toolset in the Gradientspace Toolbox UE5 plugin.
First I'll create a paintable texture in-editor using Make Textures, then go through the TexturePaint tool settings panel and demonstrate what each section does. I show how to create custom Stamps for use with painting, and finally demo the PixelPaint tool, which is great for doing Pixel Art style texturing of meshed ModelGrids.
Find out more about Gradientspace Toolbox at gradientspace.com/uetoolbox, or get it on Fab at fab.com/listings/0588e89f-d6fe-482d-882c-bd0e62d8e1d6UE5 Landscape Patch Mesh Part 1gradientspace2025-03-05 | In this video I will show how to use GeneratedDynamicMeshActor and Geometry Scripting to create a mesh patch that "sticks" to the UE5 landscape as you drag it around in the world. This is based on doing a custom per-vertex deformation and world linetraces.
First I do this using standard Geometry Scripting, and then I will do it using "Gradientspace Script", a library of helper functions available in the Gradientspace Toolbox plugin.
http://www.gradientspace.com/tutorials/2020/10/23/runtime-mesh-generation-in-ue426RuntimeGeometryDemo with Runtime Collisiongradientspace2024-11-05 | UE4.26 Runtime Mesh Generation demo with Automatic Complex Collision Generation enabledUE4.26 Procedural Mesh Blueprints Demogradientspace2024-11-05 | This video accompanies an Unreal Engine 4.26 tutorial about creating procedural geometry using Blueprints. No static meshes were used in the making of this level.UE4.26 Runtime Mesh Editing Tools Demogradientspace2024-11-05 | This video accompanies an Unreal Engine 4.26 tutorial and sample project (http://www.gradientspace.com/tutorials/2021/01/19/the-interactive-tools-framework-in-ue426) that demonstrate how to use the Interactive Tools Framework and the Mesh Modeling Toolset (experimental plugins in UE4.26) to create a small at-runtime/in-game 3D modeling system.
This demo app includes basic polymodeling, mesh booleans, remeshing, and 3D sculpting.Gradientspace UE Toolbox v0.1gradientspace2024-11-05 | The Gradientspace UE Toolbox is a new plugin for Unreal Editor & Engine (5.3-5.5) that adds some new tools for mesh import/export (Polygons!!) and transforming objects, as well as ModelGrids, a new type of editable 3D object.
Find out more at gradientspace.com/uetoolboxModelGrid Demo - Creeper Headgradientspace2024-11-05 | This is an early demo of ModelGrid editing in the Gradientspace UE Toolbox plugin.
find out more here: gradientspace.com/uetoolboxCotangent Scan To Solid Tutorialgradientspace2018-07-09 | In this quick tutorial I will show you how to use the Solidify Tool to convert open scan scan meshes into closed printable solids. This tool works even on terrible scan meshes!
Olmec Head model is a 123D Catch reconstruction using photos from Kacie Hultgren (PrettySmallThings) on Thingiverse: thingiverse.com/thing:25189
Leg Scan provided by Nia Technologies: niatech.orgCotangent Plane Cut Tutorialgradientspace2018-06-28 | Solve common 3D printing problems like creating a flat base and splitting a large model into parts using Cotangent, a free 3D app from Gradientspace Corp.
Download Cotangent: cotangent.io Alligator model: thingiverse.com/thing:260134Cotangent Hollow Holes PlaneCutgradientspace2018-06-22 | Quick demo of the new Shell/Hollow and Add Hole tools in Cotangent 1.0.2OrthoVR Prosthetic Design Demogradientspace2018-01-30 | Realtime Demo of the OrthoVR interface for designing 3D-printable lower-leg prosthetics in Virtual Reality. Find out more at orthovrproject.org.ARKit Minecraft 3D Scannergradientspace2017-07-15 | Minecraft-quality 3D scanning with ARKit on iPhone 7 w/ iOS 11, made with Unity ARKit PluginSimplex VR Modeling Demogradientspace2017-06-23 | 3-minute demo of some of the modeling tools we are developing in Simplex.SimplexVR Tracking Cockpit demogradientspace2017-06-22 | Demo of auto-tracking for the UI Cockpit in SimplexVR, first from a gods-eye view, and then from the first-person view (using non-VR wideangle camera attached to head).
The Tracking Cockpit is a VR interface alternative to the Palette Menu, which provides an UI "overlay" layer more similar to traditional desktop 2D and 3D tools.