· Changes and fixes from this version made by me: -Reimported the whole course model to set a new UV coordinate for the shadow map. -Fixed some material settings and added some new shaders. -Added mipmaps. -Added texture animations for the starting flag, water and glider board. -Fixed conflicting checkpoints from the KMP. -Replaced trees with the MK7 original ones. -Replaced also the bouncy mushroom with the MK7 one, and made a new KCL for it. -Added sakura effect (rk_EnvKareha.breff + rk_EnvKareha.breft image I made plus the AREA section in the KMP to activate it). -Added sun and its flare effect. -Fixed some textures. -Made new minimap. -Added something else (Note 4).
· To do/fix list for this course: -Remove weird collision bug, shown at 2:35. As I checked course.kcl, it seems to not be a problem from there. -Fix crazy CPU routes for the pipe section. -Get rid of the impossible fall avoid in the glider section when getting hit by a thunder. -Fix pocha effect. I added it normally like I did in 3DS Wario Shipyard and 3DS Daisy Hills, but it somehow doesn't show up (???). -Fix cameras (I'm not going to do that, sorry). -Add sakura petal road like in the original game (I tried, but recquires a new UV map and it's hard as hell since I can't export it originally from the MK7 file). -Maybe fix the KCL. There are some parts where you can go through invisible walls.
Note 1: The items I got from this race are not specially set from itemboxes, I used a kind of hack to get only mushrooms and star. Note 2: I know the loop part from the castle inside is way hard to perform, but don't look at me, I used the recommended MK7 porting scale rule (maybe adding sticky road KCL variant to this will solve it). Note 3: The minimap position won't be there in your game, I used a modified file I created to move it there. Note 4: Easter egg?!
Mario Kart Wii — 3DS Mario Circuit v0.6b (MKW Custom Track)Atlas2016-04-12 | Update: fixed blackscreen error in Wii. Thanks to Wexos, who found there was a conflicting object.
This is a hard-work edited version from RC2c by wg93589. I took permission from him to update it.
· Changes and fixes from this version made by me: -Reimported the whole course model to set a new UV coordinate for the shadow map. -Fixed some material settings and added some new shaders. -Added mipmaps. -Added texture animations for the starting flag, water and glider board. -Fixed conflicting checkpoints from the KMP. -Replaced trees with the MK7 original ones. -Replaced also the bouncy mushroom with the MK7 one, and made a new KCL for it. -Added sakura effect (rk_EnvKareha.breff + rk_EnvKareha.breft image I made plus the AREA section in the KMP to activate it). -Added sun and its flare effect. -Fixed some textures. -Made new minimap. -Added something else (Note 4).
· To do/fix list for this course: -Remove weird collision bug, shown at 2:35. As I checked course.kcl, it seems to not be a problem from there. -Fix crazy CPU routes for the pipe section. -Get rid of the impossible fall avoid in the glider section when getting hit by a thunder. -Fix pocha effect. I added it normally like I did in 3DS Wario Shipyard and 3DS Daisy Hills, but it somehow doesn't show up (???). -Fix cameras (I'm not going to do that, sorry). -Add sakura petal road like in the original game (I tried, but recquires a new UV map and it's hard as hell since I can't export it originally from the MK7 file). -Maybe fix the KCL. There are some parts where you can go through invisible walls.
Note 1: The items I got from this race are not specially set from itemboxes, I used a kind of hack to get only mushrooms and star. Note 2: I know the loop part from the castle inside is way hard to perform, but don't look at me, I used the recommended MK7 porting scale rule (maybe adding sticky road KCL variant to this will solve it). Note 3: The minimap position won't be there in your game, I used a modified file I created to move it there. Note 4: Easter egg?!3DS Toad Circuit in MK8DX but ported by a modder in 2 daysAtlas2022-02-24 | Someone requested me to make a quick draft version of 3DS Toad Circuit for Mario Kart 8 Deluxe in order for them to practice Time Trials before the Booster Pack gets released. I ended up doing more than just a "draft", and challenged myself to add as many things as possible in 2 single days. The results aren't the best, but good enough for me considering the short amount of time spent.
As you may have noticed, this version is a direct port from Mario Kart Tour. I have baked all vertex colors into textures (didn't spend enough time in the remapping process though, hence why there are some artifacts here and there), and even remapped/retextured some meshes, such as the grass, the sand, the rocks and the road. I've also added some objects that could be seen in the trailer, as well as item box and coin positions from MKT (yes, I know they are different in the trailer).
The question is, will Nintendo do better than this? Probably, but given how rushed the ports they made are, it's not that far away from this quality. As we could see in the trailer, no HD textures were given to the MKT ported tracks whatsoever, although they added extra objects and changed some geometry.
This is my first MKDD CT. You may think it's a simple direct port of Luigi Circuit from MKW, but due to some limitations, there has been a lot of extra work in order to get everything to look good. There's no Mii audience, and the ending cameras suck, as usual. The track is 1.2x smaller than the original model to match the same proportions Nintendo used in GCN Mario Circuit.
Credits to Wexos for his set of tools that allowed the creation of this Custom Track. Check out his channel! → youtube.com/user/mariokartwiiwii
Support with a donation here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV Twitch → twitch.tv/AtlasOmegaAlpha Twitter → twitter.com/AtlasOmegaAlphaMario Kart Wii — RMX Mario Circuit 1 (MKW Custom Track)Atlas2020-03-19 | Here is the first ever Mario Kart Wii Custom Track from Mario Kart Tour! This very retro-looking track was completely remade in Mario Kart Wii's style while keeping most of its features from the original game.
I'm sorry for the slight audio delay, seems to have happened while recording with high quality settings on Dolphin.
Support with a donation here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV Twitch → twitch.tv/AtlasOmegaAlpha Twitter → twitter.com/AtlasOmegaAlphaMario Kart 8 Deluxe — Birdo v2.0 + recolors (MK8DX Custom Character) RELEASEAtlas2020-01-02 | Happy new year! After Birdo was announced as a character for Mario Kart Tour, I thought it would be a good idea to work on the model again, this time fixing previous issues! I had enough motivation to include alternative colors as well.
This version includes all nine recolors over Yoshi, custom vehicle/glider/emblem textures, icons, texts and sounds. Download → https://avsys.xyz/files/MK8DX/characters/Birdo/v1.0/Birdo%20v2.0%2Brecolors.zip
Feel free to port to MK8. Just be nice and give credit. You can watch the previous version's video here → youtube.com/watch?v=tTJ6OuxdWUo
Please note that Green Birdo's vehicle and glider textures are also shared with other characters, and since it goes over Pink Yoshi's slot, the textures remain pink.
Support with a donation here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV Twitch → twitch.tv/AtlasOmegaAlpha Twitter → twitter.com/AtlasOmegaAlphaWhat if Sans was a playable character in Mario Kart 8 Deluxe? (MK8DX Custom Character)Atlas2019-09-10 | Back with some MK8DX mods! Here's a port of the Sans Mii Gunner costume from Super Smash Bros. Ultimate, fully rerigged into a Mii suit, ready to race! As you may have noticed, I removed the gun on the right hand and replaced it with a glove for consistency. I also needed to make both of them a little bigger. Removing the Mii head was tricky, but I managed to do it.
Support with a donation here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV Twitch → twitch.tv/AtlasOmegaAlpha Twitter → twitter.com/AtlasOmegaAlphaMario Kart Wii — Monty Moles in Moo Moo Meadows (Custom Competition)Atlas2019-05-28 | In this video I show a custom competition I made for MKWii, which objective is defeating 10 Monty Moles in Moo Moo Meadows. I had the idea of using this unused portion of the course to make the tournament.
Monty Moles were never used in competitions for scoring points, probably due to the way they work, much differently from Mario Kart DS. On MKW, they leave ground trails that break shells, which makes it hard to hit them. Also, letting them hit you also scores points and there's no way around it.
After several hours of testing and optimizing (since competitions must be smaller than 20 KB), I got everything to work as expected. It's a shame that Green Shells aren't that effective, but it adds a small difficulty to it. I decided to add pipes to hide the ugly 2D cows, but it turns out you can still see them if you hit the pipes with a Star or Mega Mushroom. This way they are an Easter Egg now, I suppose.
Support with a donation here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV Twitch → twitch.tv/AtlasOmegaAlpha Twitter → twitter.com/AtlasOmegaAlphaVR Mode in Super Luigi Odyssey! [SLO v1.1 Update]Atlas2019-05-07 | Hello everyone! In this update of Super Luigi Odyssey, compatible with SMO v1.3.0, we're adding support for VR Mode and all languages, plus some fixes. In this video I show the Luncheon VR Mode minigame being played with Luigi.
The update will be released next Friday (May 10th), so stay tuned at our official website!
Note: it's really hard to record in VR mode, since it's not possible to use the capture card and you need to use the system's capture button each 30 seconds. That's the reason why this video is not long and contains some splices.
Super Luigi Odyssey is a free fan-made project made by Wexos and Atlas. The content shown in this video is not property of Nintendo. We're not affiliated with them in any way.
While I'm the main author of this CT (since I made the whole track model, collision, minimap, effects, environment and most of the scene data), I couldn't have finished it without help of Wexos, who did a LOT of research on AAMP and PTCL files, which we needed to rebuild in order to get most of the things to work. He also helped me with bake maps and some BYAML stuff.
We learned a lot during the development of the track, mainly because we can actually manage environment, lighting, cube maps and more stuff in an easier way. I mostly understand how AAMP files affect how the track looks in game (although light probes are still way too hard to create, those are the ones which create the shadow and lighting effects over characters and objects); and we struggled a lot trying to add a simple effect into the PTCL file (which needed a complete rebuild of the file as well as its own shader). But we're glad we managed to get everything to work and look as good as we expected. This is all good news for our future tracks.
Unfortunately, there are still some bits and oddities that we don't know how to fix, like the snow and ice particle colors, which for some reason are darker. We also wanted to add the pipes from the original game, but that would make the track much harder to drive on (and CPUs would struggle even more).
Anyway, I'm really happy with the end result. What will be our next project? A custom battle arena? Who knows!
Support with a donation here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV Twitch → twitch.tv/AtlasOmegaAlpha Twitter → twitter.com/AtlasOmegaAlphaSuper Luigi Odyssey is out now! Credits + Marios Balloon World preview (Download in description)Atlas2019-01-12 | After months of development, we're glad to announce the release of the first public version of Super Luigi Odyssey!
More information and the download are available at the official website: https://avsys.xyz/SuperLuigiOdyssey/
Super Luigi Odyssey is a free fan-made project made by Wexos and Atlas. The content shown in this video is not property of Nintendo. We're not affiliated with them in any way.
Please note that I do not own the superluigiodyssey.com domain anymore.Mario Kart Wii — 3DS Honeybee Hive (Custom Battle Arena)Atlas2018-12-19 | Here is a proper port of 3DS Honeybee Hive (also known as Honeybee House in Europe) from Mario Kart 7 for MKW.
After adding force recalculation to fix the enemy routes after they go into the air current, they still seem to get stuck on walls often. The coins also do not display correctly on the minimap on Coin Runners, and I'm not sure if I'll be able to fix this. Also, I just noticed when recording on high quality that the bees' wings have the Harry Potter Effect bug, so I might fix that for the release.
Support with a donation here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV Twitch → twitch.tv/AtlasOmegaAlpha Twitter → twitter.com/AtlasOmegaAlphaMario Kart Wii — New character sound mod method! (unused files)Atlas2018-12-01 | Today I found out unused code in Mario Kart Wii that apparently reads BRASD files from character files, from /Race/Kart. So let's test them out!
Note: for some reason the text looks blurry in the video. Blame Vegas and how less experienced I am with it.
Support with a donation here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV Twitch → twitch.tv/AtlasOmegaAlpha Twitter → twitter.com/AtlasOmegaAlphaSuper Luigi Odyssey Update: Costumes Trailer (+ upcoming costumes)!Atlas2018-09-24 | superluigiodyssey.com Big Super Luigi Odyssey update! First of all, I would like to thank everyone who supports this Super Mario Odyssey modding project Wexos and I are working on.
In this video, we announce the arrival of costumes for Luigi, which took us hours of modifying models and textures to make every single one to fit on Luigi's body. We struggled a lot trying to fix all caps and hats so they look good on Luigi's head, as well as we needed to fix the position of Cappy's eyes on every single one.
This is one of the latest updates for this project before we release it. We expect to release the first version of Super Luigi Odyssey by the end of this year (or earlier, hopefully). We still need to fix some minor things, and we might add something else in the future. Stay tuned for future updates!
More information and the download are available at the official website: https://avsys.xyz/SuperLuigiOdyssey/
Note: I forgot to record the Rango outfit for this video, but now it's too late. Here's a screenshot of it: https://prnt.sc/ky1p3c
Super Luigi Odyssey is a free fan-made project made by Wexos and Atlas. The content shown in this video is not property of Nintendo. We're not affiliated with them in any way.
Please note that I do not own the superluigiodyssey.com domain anymore.Super Mario Odyssey — Volleyball hackAtlas2018-08-31 | Luigi wins by doing absolutely nothing? In this video I basically show a small hack I made for the volleyball minigame from Sea Kingdom. It simply makes the ball's hitbox bigger.
Funnily enough, the game still allows hits while ledge grabbing, which causes the weird animation you can see on the video. Also, if idling for a long time, the sleeping animation still triggers, but Mario will jump when the ball approaches, and immediately return to the sleep animation.
The mod I've used on this video is Super Luigi Odyssey, a project I and Wexos are working on. We will be glad to release it as soon as we finish it!
Note: I don't support cheating by any way. The content from this video is shown for entertainment. I don't recommend cheating the score for the leaderboards at all!
In this video I show a custom character I made for MK8DX.
Huge thanks to Wexos for his tool! I dedicated some time to try to get the eyelids to work, but sadly they don't work as expected, so I made them static. Also, some voices still need to be turned down, since they are kinda loud in game. I'm sorry about the minor video corruption, my PC is not powerful enough and recording with full quality settings causes that sometimes.
Model statistics: 4475 vertices 8764 polygons 640x512px albedo map 640x512px normal map 320x256px specular map
The original model was ripped from Mario & Sonic at the Rio 2016 Olympic Games.
Support with a donation here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV Twitch → twitch.tv/AtlasOmegaAlpha Twitter → twitter.com/AtlasOmegaAlphaSuper Luigi Odyssey: a Super Mario Odyssey mod where you can play as Luigi! (Beta showcase)Atlas2018-08-05 | https://avsys.xyz/SuperLuigiOdyssey/ Thank you so much for 2 million views!
Please read the whole description before asking anything I already clarified here!
UPDATE: This video shows an outdated version of the mod. For a newer one, which fixes some bugs and adds voices and layout edits, please check this video → youtube.com/watch?v=YIwEi6297CI
In this video, I showcase gameplay of the first Beta of Super Luigi Odyssey, a Super Mario Odyssey mod/hack that replaces Mario with Luigi.
This mod, made by Wexos and me, is a big project we will be working on for some time, and hopefully we will finish it and release it for the public. For now, we have modified Mario's models and some textures, such as the Odyssey and some icons. The Super Luigi Odyssey icon was made by me.
We have plans on replacing Mario's voice as well as some other tweaks in the layout and texts. Stay tuned on the channel for future updates!
I've also used Wexos's Shine mod, which replaces Power Moons, as well as his "Grand Spiny Shell" mod, which replaces Multi Moons.
Note: some audio has been removed due to copyright.
Super Luigi Odyssey is a free fan-made project made by Wexos and Atlas. The content shown in this video is not property of Nintendo. We're not affiliated with them in any way.
Please note that I do not own the superluigiodyssey.com domain anymore.Mario Kart 8 Deluxe — SNES Mario Circuit v1.0 Online Test (the first ever MK8DX Custom Track)Atlas2018-06-23 | This is the first ever Mario Kart 8 Deluxe Custom Track, made by Wexos and I. It consists of a rework of the version we made for Mario Kart 8 (shown here youtube.com/watch?v=e4DPACTQFnU). This video features an online test of the course, performed in a friend room.
MK8D formats are similar to MK8's, but direct ports from one version to another are not possible, so we needed to rebuild everything with the new formats.
Credits: — Wexos: main idea, tools, model, BYAML, KCL, materials, rework, testing. — Atlas: model, KCL, BGENV, textures, testing, video. — Paul LeClair: SNES Mario Circuit remix → youtube.com/watch?v=jLBxmVBkYjU
Donate here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV Twitch → twitch.tv/AtlasOmegaAlpha Twitter → twitter.com/AtlasOmegaAlphaMario Kart Wii — 3DS Music Park v2.0 (MKW Custom Track)Atlas2018-05-20 | Today I finished the final update for Music Park/Melody Motorway! After Sniki's update, which made the Bouncing Notes Thwomps between other changes, I decided it was time for me to finish it!
I was finally able to add the bouncy floor and time it with its proper animation. I wanted to time the Thwomps with it, but it wasn't possible, as well as trying to add the metronome sound with a custom BRASD, which didn't work as well. Also, I added and fixed some other things.
Donate here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV Twitch → twitch.tv/AtlasOmegaAlpha Twitter → twitter.com/AtlasOmegaAlphaMario Kart Wii — SMO RC Car Circuit v1.0 (MKW Custom Track)Atlas2018-05-09 | It's been a while since my last MKWii CT, so today I bring you a brand new port from Super Mario Odyssey: RC Car Circuit! I decided to make this simple track into Mario Kart Wii mostly for new quality improvements regarding to CT visuals.
The Custom Track itself didn't take that much to do, but I made sure everything looks nice, specially opening and ending cameras, which I usually don't like spending time on.
If you haven't noticed, I've added these two features I haven't used before in my Custom Tracks: • Pseudo-normal mapping: I made my own TEV shader that supports some kind of normal/bump mapping that can be previewed and edited easily in BrawlBox. • Totally randomized item sets: some time ago I started working on an ItemSlot.bin/ItemSlotTable.slt editor, and since the track is really short, besides of adding more laps to it, I also randomized all items so you can get any of them no matter in which position you are. Luck based track? Definitely.
About the flickering in the walls, that seems to be caused by vertex colors and I currently have no way to fix that unless I remove them.
Note: the music is a mechanized remix I made of the RC Car SNES Mario Circuit theme. I didn't use the original one because of copyright issues.
Donate here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV Twitch → twitch.tv/AtlasOmegaAlpha Twitter → twitter.com/AtlasOmegaAlphaMario Kart 8 — DS Rainbow Road v1.1 (MK8 Custom Track)Atlas2018-04-17 | We decided to release today our remake of DS Rainbow Road for Mario Kart 8! This is the final, public version of it, which adds minor fixes to the course.
In this video we tested it together as well to proof it works perfectly fine online. I'm sorry for the video corruption at the start of the final lap, which was caused by my slow PC while capturing the gameplay.
Donate here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV Twitch → twitch.tv/AtlasOmegaAlpha Twitter → twitter.com/AtlasOmegaAlphaMario Kart 8 — Volcanic Cave v1.0 (MK8 Custom Track)Atlas2018-02-23 | Volcanic Cave is the newest Mario Kart 8 Custom Track made by Wexos and me. After two months of hard work, we finally got a good looking version, which features very nice shadows and light effects! Who needs Grumble Volcano now?
Donate here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV Twitch → twitch.tv/AtlasOmegaAlpha Twitter → twitter.com/AtlasOmegaAlphaMario Kart 8 — Wii Mushroom Gorge Beta preview (MK8 Custom Track)Atlas2017-11-27 | After a long time, we finally decided to show our third Mario Kart 8 Custom Track: Wii Mushroom Gorge! We've worked a lot on this one, and it's still not finished. We remodeled many parts from the Wii version and played with the physics of bouncy mushrooms in MK8, which aren't the best for this game, to be honest. The effort we put on this got finally rewarded with nice looking normal maps, a shadow map and good course layout. Note the originality on the top part of the cave entrance!
Apart from that, you can note some visual effect bugs, like the lighting (which is not easy at all to work with), plus some trouble with the objects, kinda misplaced minimap, and of course, no coins. We will try to fix those on the release version!
We appreciate a lot making custom tracks for this game, which is an actual challenge. I hope you understand that it's hard to make tracks as good as Nintendo. But anyway, I hope you like this!
Credits to Degeso for recording the video, and to Paulygon for the Mushroom Gorge remix.
Donate here → paypal.me/atlasomega Join my Discord server here → discord.gg/fPRqbvV Join my support chat here → http://avsys.xyz/chat/Mario Kart Wii — 3DS Piranha Plant Pipeway v1.0 (MKW Custom Track)Atlas2017-11-04 | In this video, I showcase my newest port from Mario Kart 7, Piranha Plant Pipeway, also known as Piranha Plant Slide. This custom track made a lot of trouble in the past and it was very difficult to port, but with some motivation and hard work, I was able to finish it. It still might have some little errors, which hopefully, I will be able to fix in the future.
The music used in the video is a remix made by Inasa Nijiotoko.
Note: this video got taken down by YouTube for unknown reasons. It's hilarious, because it took me 5 hours to upload it, due to my really bad Internet, and it was 720p60fps. After appealing, the video got restored, however, it wasn't 720p60fps anymore, and also, they removed the thumbnail. So I decided to reupload it.
Download → http://bit.ly/2zbkqgI CTWiiki page → http://wiki.tockdom.com/wiki/3DS_Piranha_Plant_Slide_%28Atlas%29 Donate here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV Join my support chat here → http://avsys.xyz/chat/[MKWii] Wexos & Atlass Mission Pack Release!Atlas2017-08-23 | Me and Wexos have been working on custom missions for Mario Kart Wii and decided to release a Riivolution pack containing 8 missions! Will you be able to complete all them? Missions 1-1 and 1-8 were made by me, and the rest by Wexos.
We want to thank MrBean35000vr and Chadderz for their great job developing codes to revive this missing mode! Without it, this wouldn't be possible!
The savegame is saved to the SD card, to prevent your normal savegame from corrupting.
Donate here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvV[MKWii] Custom Mission #1: hidden woodboxes in Coconut Mall!Atlas2017-08-20 | Hello there! I've been working on MKWii missions these days, and I've finished my first custom mission! It's not easy to complete it at all! Special thanks to Wexos and MrBean35000vr for their support with mission mode development.
This mission consists of breaking all ten hidden woodboxes on Coconut Mall under one minute and thirty seconds. But there are also ironboxes to make it even more confusing!
Donate here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvVFirst ever Texture Hack on Mario Kart Arcade GP 2!Atlas2017-06-23 | This is the first ever custom texture for MKAGP2, made by me: Turquoise Mario! It was tested on Wii with Nintendont.
Modding this game might be interesting. I'm looking forward for modifying music and sound effects.
Donate here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvVMario Kart 8 — DS Shroom Ridge v1.0 (MK8 Custom Track)Atlas2017-06-17 | Our second Mario Kart 8 Custom Track is here!
DS Shroom Ridge is the first ported Custom Track we are introducing into MK8. The track's model and collision was modified and imported by Atlas, while most part of the BYAML was made by Wexos. We have been keeping this track in secret since the start of the development, and now we are glad to release it! We also introduce vehicles like in the original Mario Kart DS course, and I can tell you they were a hell to manage!
The progress on Wexos's Toolbox allows us to modify the game more and more. We are working hard on this! And we hope to finish this project as soon as possible.
Put the folder Gagb_MarioCircuit into the "course" folder from "content" in your MK8 volume filesystem to make this track to work. It goes over GBA Mario Circuit.
Note: this track features extra elements that are not compatible yet with CEMU and the track will not work properly there (at least for what I tested in v1.8.0b. Maybe other versions work). Please contact CEMU developers to fix this issue.
Donate here → paypal.me/atlasomega Join my Mario Kart Hacking & Modding Community Discord server here → discord.gg/fPRqbvVMario Kart Wii — 3DS Music Park v1.1 (MKW Custom Track)Atlas2017-05-25 | After 2 years trying to develope this track to be ported in Mario Kart Wii, 2 failed attempts with unfinished projects and many problems, I'm finally glad to finish and release Music Park/Melody Motorway from Mario Kart 7, exclusively ported by me to MKWii! This is one of my hardest works ever in a Custom Track, along with 3DS Neo Bowser City. I hope you enjoy it!
Skyscraper City is a course designed by me, Atlas, and made with Wexos and with our own importing and editing tools. We want to thank everybody from the community who supported us, and special thanks to Chadderz, for his tool, yamlconv (which converts BYAML to XML and viceversa), and for giving documentation about BFRES files and information about the KCL (collision information) along with MasterF0x, who gave us a hint about something we couldn't get to work also at the KCL at first.
Being this the first and fully playable Mario Kart 8 Custom Track ever released (not to be confused with Track Edits, which are just edits of original courses' textures, map objects or collision), we're glad to bring something new to the Mario Kart 8 modding scene; custom characters and vehicles have been also done recently, so now we can say we already have everything to make MK8 an almost fully customizable game, as it is Mario Kart Wii and Mario Kart 7 nowadays!
I hope you really enjoy this track. It might be simple and boring, but it's just a start and a proof that Mario Kart 8 Custom Tracks can be done. You need to put the files into \content\course\Gu_FirstCircuit from your MK8 volume filesystem.
Thanks for watching! Note: the recordings were made by Wexos, via MKTV and camera. We both uploaded the videos for some reason.
Donate here → paypal.me/atlasomega Join my MKW Hacking & Modding Community Discord server here → discord.gg/fPRqbvV[MK7] RaceCommon.szs testAtlas2017-02-15 | My RaceCommon.szs item models Recorded by GODave[MKWii] Standard Bike 8 Release — Custom Vehicle from Mario Kart 8Atlas2017-01-28 | After the Standard Kart from MK8, now here it is what was missing then: the Standard Bike 8!
This mod for Mario Kart Wii features the original ripped model from Mario Kart 8, but edited and optimized by me to fit in Mario Kart Wii. This mod is complete, as it contains all the menu and multiplayer models plus the menu files containing the respective icons.
Thanks for watching!Mario Kart Wii — 3DS Music Park v1.0 (MKW Custom Track)Atlas2016-12-24 | Here it is my new version of Music Park (Melody Motorway) from Mario Kart 7! Those end cameras...
Donate for more releases: http://www.paypal.me/atlasomegaMario Kart Wii — 3DS Bowsers Castle v1.0 (MKW Custom Track)Atlas2016-11-19 | After a long time of hard work, I've finally finished this Retro Custom Track from Mario Kart 7 I made with Wexos. You can download it here:
I'm sorry for being too late to publish it. But you should already know that I have a lot of things to do.
Also, in my video I'm showcasing my new custom character (Mini Toad), and some of my new edits. These edits will be available soon in the new pack "Private v2.0", also known as Atlas Kart Project. You'll be able to buy it for 50.00€, permanent access/paypal only!
And as I said, with no donations I can't continue with my edits since it takes really long time and it's a really hard job to finish something people don't pay you for. So, please, if you want I continue releasing edits, consider donating me. I really appreciate it! (The donation goal for this time is a capture card to record my Wii gameplay online and tests, and probably live streams)
Note: the adf.ly link count per download link will raise each time I upload a video and nobody donates me in the period of time between uploads. It will shrink if someone donates.Mario Kart Wii — GP Diamond City v1.0 (MKW Custom Track)Atlas2016-06-20 | Hello guys! After a week of hardwork, I finished my first Custom Track ported from Mario Kart Arcade GP 2. This took as long as hell, and I added mipmaps to the whole course, vertex colors, fixed normals... There's just everything to make it look fine :P
Download GPDC v1.0: http://adf.ly/1bNy4u (Rename to shopping_course to make it work over Coconut Mall)
Ah, and I'm also showcasing my second Undertale custom character: The great Papyrus! Download it here: http://adf.ly/1bNyHV
Thanks to Degeso, who donated me, there's only 1 adf.ly link in each download. Subscribe to him! youtube.com/user/DabuDosMario Kart Wii — 3DS Shy Guy Bazaar v2.0 (MKW Custom Track)Atlas2016-06-06 | Hello! Today I´ve been updating 3DS Shy Guy Bazaar to a better version! I re-imported again the whole course_model and I fixed a lot of things into KCL. Also, improved opening cameras, edited post-effect lighting (blight and bdof), added mipmaps and fixed vertex colors, normals and some minor things. I hope you enjoy it!
Note: SullyPwnz Custom Character (made by me) is private and it won't be released unless Sully himself gives me permission, due to copyright issues. Please don't ask for it.
Thanks for watching and enjoy!Mario Kart Wii — 3DS Neo Bowser City v2.MK8 (MKW Custom Track)Atlas2016-05-29 | It's finished! 3DS Neo Bowser City / Neo Koopa City (in CTGP), in its final version, MKWii custom track! It took me very long to make this. I'm glad that I was able to add the rain effect into the course :)
Also, I present one of my newest mods: Skull Kid from Majora's Mask! Yeah, it's a little tiny, but he's rigged correctly, and also it has perfect shaders. Enjoy!
Thank you!Mario Kart Wii — PMWR Cloud Garden v1.05 (MKW Custom Track)Atlas2016-05-18 | Shine effect from walls might not work and Goombas might be buggy in Wii.
Download (10 adf.ly links) (v1.05 was updated to v1.06 fixing Goombas and shine effect, plus a better KCL for the bridge's invisible walls): http://adf.ly/1aLnHd
This track is from the GC version of Pac-Man World Rally, I ripped myself and edited the object structure (plus reduced polygon count) in order to make the track better. It has a way big polygon count, yes, around 63000 polygons, ~2000 under the recommended maximum limit :) Original model had like 68000, so I needed to reduce it myself. The original GC game doesn't load the entire course model, it loads only the visible parts from where you drive and few further, you'll notice appearing and disappearing objects if playing this game. This technique was used in order to get more free RAM, as well as using low-poly (level of detail) models when you're far from them. If there's another error, please contact me (this doesn't include ending cameras)[MKW] revo_kart.brsar Index[168] Wi-Fi instruments (Easy understanding)Atlas2016-05-01 | Listening to this will help you finding the desired sounds to replace for a custom classic WFC music! Have fun :)
00:00 [0] Group / Audio[0] to Audio[6] 00:19 [1] Group & [2] Group / Audio[7] to Audio[9] 00:26 [3] Group / Audio[10] & Audio[11] (Audio[11] seems to be unused in game) 00:32 [4] InstParams & [5] InstParams / Audio[12] 01:04 [6] Group / Audio[13] to Audio[15] 01:11 [7] InstParams & [10] InstParams / Audio[16] 01:35 [8] InstParams / Audio[17] 01:39 [9] Group / Audio[18] & Audio[19] 02:03 [11] InstParams & [12] InstParams / Audio[20] (appears as 17 in the video, my mistake) 02:33 [13] InstParams / Audio[21][MKWii] SANS IN MKW!! Youre gonna have a bad time! (New custom character + DL)Atlas2016-03-11 | Download: http://avsys.xyz/files/characters/Sans%20on%20Flame%20Runner/la_bike-wr.szs
* heya, i've been working on a custom character for mario kart wii since my latest one wasn't working for wii. enjoy this nicely!
This is the first Undertale custom character ported to MKWii. Sans model was made by me with some sculpting, using primitives and recuding polygons and vertices. I also UV mapped it with my own texture and I added vertex colors, fixed normals and rigged with Wario's bones.
This has been untested in Wii. If you notice any freeze/blackscreen error while using this in a Wii, please let me know as soon as possible.
Thanks!Mario Kart Wii — 3DS Wario Shipyard v1.97 (MKW Custom Track)Atlas2016-01-08 | Download: http://adf.ly/1Z3Rhe This is my newest version of this custom track from Mario Kart 7 I made. I added the missing objects (itemboxes, anchors, barrels, crabs, pipe water currents and one fishbone more). Animated anchor, water currents and added routes to the fishbones. (This 3 objects are non-solid). Also, I finished the KMP (except cameras, I left originals), added item paths, CPU routes, correct respawn points and fixed start position point (it kept 8th to 12th drivers under the track), and fixed a couple of materials from the course_model. There are 2 Easter Cannons in the track (one of them showed in the video).
Plese do not suggest impossible thinks like water effect gravity from MK7, pulling effect when you are near from the pipes or others. This track was made by me (alone, with no help), and I can guarantee you this version was very complicated to make. If you don't like, try doing a better version yourself ;)
Please donate here: http://www.paypal.me/atlasomega [Managed by my brother and me].[MKWii] 3DS Music Park v0.9Atlas2015-07-19 | idk how to fix the final cameras neither idk why are the plants so square, they work fine if I change to 128 greaterOrequal, 255 lessOrequal, but then the flower parts disappear :[Mario Kart Wii — 3DS Shy Guy Bazaar v0.16-beta (MKW Custom Track)Atlas2015-07-01 | · Please rate this as a BETA course, not a finished CT! ·
This track was ported from Mario Kart 7 by me. The original course model has been modified (added the lamps and pots as internal objects instead BRRES's). The KCL object was exported from the game, but the ID writing and detaching was made by me, and it's a little buggy. There are some material errors, though. I added a cannon for the glider fly zone.
This version is currently in v0.16b (yes, I tested and modified it 16 times due some glitches). The VRcorn model is the one from N64 Skyscraper, but edited. There isn't a release date yet. There's much to do with this track.
Music in the final lap cut off, so I improvised.
- Made by Atlas and only Atlas. -Mario Kart Wii - WHackR Region: Legit Hack on Wiimmfi! [Official Announcement]Atlas2015-04-05 | UPDATE WITH NEW WIIMMFI PATCH FOR ALL REGIONS: https://avsys.xyz/WHackR.zip
Hello everybody! I'm glad to finally release the Mario Kart Wii: WHack Region! Please read the whole description.
First of all, to prevent haters and dislikers, this region is pretended to save old MKW hacking times while legit players are not affected.
How does this work? I'll explain it here. WHackR is a custom region compatible with Riivolution which allows you to only find other people using WHackR. Feel free to download it, and install following the process. The newest pack comes Wiimmfi patched.
***FAQ*** Q: Which cheat codes can I use? A: Basically every cheat code is allowed, except VR/BR hacks that will get you automatically banned (0 or higher than 9999 VR/BR) and "Allow offensive Mii names" codes. Read http://avsys.xyz/mkwii_wiimmfi_allowed_cheat_guideline.txt for more information.
Q: Can I go Worldwide with this? A: No, you can't. The region is only working for regional/continental. If you are caught hacking in Worldwides, you'll get banned.
Q: Can I get banned if I don't go to Worldwide and I hack only in regional/continental with this? A: You won't get banned if you don't use any kind of VR/BR hack that sets your VR/BR to 0 or higher than 9999 (automatic ban) or if you use an offensive Mii name. You also may not start freezing rooms or FTW'ing constantly, because that gets really annoying.
Q: Is this working with CTGP v1.03? A: Of course it isn't.
Q: Can I play legitimately in WHackR? A: Yes, but that's at your own risk... I'm not responsible if you get pwned.
Q: Why the heck I can't find players? A: Maybe there isn't any player online, or the server is in maintenance. You can check how many people is using WHackR at the moment here (at the bottom): https://wiimmfi.de/stat?m=c8 People tagged with "vs_191" or "bt_191" are playing WHackR at that moment.
Q: Are FTW/FTL hacks, or glitches allowed? A: Yes, you can do whatever you want with your hacks in the region. But don't abuse of FTW, because it gets annoying.
Q: Can I use my own textures here? A: Yes, you can. Feel free to put all your custom files into My Stuff folder, but don't remove/replace the StaticR.rel file.
Thanks! I'm not responsible of any kind of Error Code or ban; you shouldn't have any problem if you don't hack in Worldwides and don't continuously abuse of freeze/FTW hacks.
[THE INFORMATION BELOW IS OBSOLETE] — Option 1: Via Riivolution 1: Download the pack from your region. 2: Extract the contents of the folder into your SD card, or whatever you use to load Riivolution. 3: Make sure you put the StaticR.rel file into mkwii/My Stuff folder and into the Wiimmfi for Riivolution folder (if any). 4: Go into Riivolution and make sure to enable the My Stuff option! (And Wiimmfi XMLs if any) 5: Connect into Mario Kart Wii and go into regional/continental (not Worldwide!)
— Option 2: Via Dolphin Emulator 1: Download Dolphin Emulator (version 4.0 or newer), and patch your ISO with Wiimmfi ISO patcher. 2: Once extracted the ISO contents, replace the StaticR.rel from patch-dir/files/rel folder. Then, use compose-(your region).bat and wait until you get your new ISO (you can also use WiiScrubber to replace the StaticR.rel file). 3: Before connecting, open WHackR.exe and drag your "Dolphin Emulator" folder (normally located in Documents) and press enter. 4: Enter the game online (you shouldn't get any error if you weren't banned before) and go into regional/continental (not Worldwide!).
* Sadly, NTSC-K codes won't work properly. * This new version allows you to join friends in WHackR rooms.[MKWii] Yoshi Bike (Release + Download)Atlas2015-03-01 | I was working in this kart_model (replaces Koopa in Quacker → sc_bike_nk.szs) for my 300 subscriber special! Thank you for following me. ——————————————————— The version of the bike used in this video, is clasificated as v0.6 The newest version (environment effect corrected by George99) is currently at v0.7, which is the downloadable one: http://wiki.tockdom.com/wiki/Yoshi_Bike_%28Nintendo_Land%29[MKWii] Custom Wi-Fi music compilationAtlas2014-06-15 | ...[MKWii] EVERY country modifier! (code in description)Atlas2014-04-23 | Mario Kart Wii Country Changer (PAL)