The No-Frauds ClubWe welcome Jonathan Blow back to The No-Frauds Club to discuss hidden conflicts in game design, and what progress, if any, has been had in the past two decades.
0:00:00 The return of Jonathan Blow (again!) 0:00:09 Hidden conflicts in game design 0:05:40 Real-time strategy, and defining "story" 0:15:45 Can the player's fiction become a story? 0:29:02 Incremental, yet incomplete steps to dynamic story 0:39:20 When choices don't really matter 0:46:59 What if the player's performance was the choice? 0:54:54 RTS is dead. What happened? 1:04:46 You CAN judge things objectively! 1:11:22 A good thing with a niche audience is more than possible 1:13:54 Don't fear being deep 1:25:02 AI art and the apocalypse 1:47:28 A quote in two parts, on the industry and consumers 1:54:16 Live vs dead players 2:02:29 Closing thoughts
Bringing quality back. A conversation with Jonathan BlowThe No-Frauds Club2022-11-12 | We welcome Jonathan Blow back to The No-Frauds Club to discuss hidden conflicts in game design, and what progress, if any, has been had in the past two decades.
0:00:00 The return of Jonathan Blow (again!) 0:00:09 Hidden conflicts in game design 0:05:40 Real-time strategy, and defining "story" 0:15:45 Can the player's fiction become a story? 0:29:02 Incremental, yet incomplete steps to dynamic story 0:39:20 When choices don't really matter 0:46:59 What if the player's performance was the choice? 0:54:54 RTS is dead. What happened? 1:04:46 You CAN judge things objectively! 1:11:22 A good thing with a niche audience is more than possible 1:13:54 Don't fear being deep 1:25:02 AI art and the apocalypse 1:47:28 A quote in two parts, on the industry and consumers 1:54:16 Live vs dead players 2:02:29 Closing thoughts
#Podcast #TheWitness #gamedev #JonathanBlow #IndieLong Live Antikythera! Crows Nest 013The No-Frauds Club2024-05-08 | In this Crow's Nest - WITH CAMERAS - Pr0nogo and Veeq7 discuss the success of Fraud Launcher 2 in proliferating Cosmonarchy across the cosmos, and muse on AI and pathfinding improvements that will undoubtedly come to shape the custom engine of Antikythera.
0:00:00 Show intro - with CAMERAS! 0:01:47 General musings on Cosmonarchy 0:12:10 Anya pathing and Antikythera's future 0:22:30 A discussion on pathing and chokes 0:31:50 ko-fi questions! 0:32:13 Lucifirius: If Pr0nogo is a crow, and Neblime is a lemon... 0:34:20 Myrian: How would TNFC make a small-scale RTS? 0:43:10 The Shambler: How would TNFC make an RTS with upgrades? 0:51:10 Btyb: How would TNFC make an RTS/RPG with creeps and heroes? 0:59:11 3crow: What are your wishes and plans for enemy AI in Antikythera? 1:04:12 Closing thoughts
#RTS #programming #podcastWe Have Liftoff! Crows Nest 012The No-Frauds Club2024-03-31 | We have achieved Fraud Launcher 2, spread the word of Cosmonarchy to streamers and casters, and managed to make great progress on technical limitations. Veeq7 and Pr0nogo discuss all this, along with RTS storytelling, in this episode of Crow's Nest!
0:00:00 Show intro 0:01:35 Fraud Launcher 2 is HERE! 0:17:35 Focusing on competitive play 0:27:48 Campaign content and RTS story considerations 1:11:36 Reflections on code/tool quality; concrete tasks vs ambiguous tasks 1:25:03 ko-fi questions! 1:25:30 3crow: A question about Xibalba regencies 1:29:51 Myrian: An unbeatable AI 1:36:54 The Shambler: Veeq7's past experiences with fictional works 1:43:18 Closing thoughtsq7
#RTS #programming #podcastWhat Brood War Got Right. A conversation with @SaiyanKCMThe No-Frauds Club2024-03-17 | Welcome to a conversation chock-full of Brood War discussion with @SaiyanKCM!
0:00:00 Introduction 0:00:30 Is Brood War the greatest RTS? 0:06:27 Contrasting with SC2, from aesthetics to balance 0:18:44 Brood War's professional growth 0:29:15 What emerges from difficulty and clunkiness? 0:41:39 What happens when you move away from BW? 0:58:05 Educating viewers as a broadcaster 1:08:20 Ways to improve the spectator experience 1:13:22 Discussing the format of ASL 1:19:01 What is KCM Race Survivor all about? 1:28:18 What's next for Saiyan? 1:32:18 Final words
#Podcast #gamedev #starcraft #RTS #classicDifficulty IS Content! A conversation with @TheElectricUndergroundThe No-Frauds Club2024-03-12 | From difficulty being integral to a game's design, to speedrunning being best left to the sidelines, and even to the role of game reviewers in shaping casual discourse, a lot of ground is covered in this conversation with Mark of @TheElectricUnderground!
0:00:00 Introducing Mark! 0:00:10 More freedom = less expression 0:05:02 The pitfalls of speedrunning 0:15:15 Reviewers are not tastemakers 0:22:37 Reclaiming the example of Dark Souls 0:31:08 Difficulty IS content! 0:43:05 Games often don't know what they are 0:58:51 Teaching players the competitive mindset 1:10:39 Story shouldn't outrank gameplay! 1:20:25 Gamification has poisoned game design 1:39:04 Learning from the great works of the past 1:57:32 Great premises make for great experiences 2:08:56 Most settings and plots are not designed for games 2:19:15 Addressing replayability problems intelligently 2:28:54 Looking outside your niche; dynamic difficulty 2:46:19 We live in a very ironic culture 2:51:00 Closing words
0:00:00 Show intro 0:01:19 What have we been up to? Launcher & "crigs" 0:21:08 Discussing the Askosi, CMBW's impending 4th race 1:03:06 ko-fi questions! 1:03:51 The Shambler: If you had to add 6 different types of health to Cosmonarchy (including the pre existing shields/regular health), what would those other health types look like? 1:09:00 Myrian: What RTS faction archetypes are ya'll most fond of? 1:18:02 3crow: What is your level of engagement with philosophy? Are there any schools of thought or thinkers that you've found compelling? 1:27:20 Show outroPlanning for 2024! Crows Nest 010The No-Frauds Club2024-01-13 | Pr0nogo and Veeq7 return to the Crow's Nest after a long time away! It's time to lay out our plans for 2024, and recap some of the most meaningful developments of the past year.
0:00:00 Our RTS mission statement 0:28:15 A recap of 2023 0:40:10 Plans for the Kairos scripting language 0:56:40 Laying out our plans for 2024 1:11:43 ko-fi questions! 1:14:50 Chumbeque - What are your plans to getting factions to a manageable size in a MVP? 1:26:15 3crow - What are some ideas you have for Askosi AI personalities? 1:32:45 Myrian - How do you go about designing a faction icon/symbol? 1:38:54 Show outro - next Crow's Nest
#podcast #gamedev #RTSRTS Combat Pacing. Crows Nest 009The No-Frauds Club2023-04-22 | Pr0nogo and Veeq7 dive into RTS combat pacing, using examples from Brood War, Warcraft 3, Starcraft 2, and Cosmonarchy Brood War.
0:00:00 Leeeet's get reaaaaady to CROW'S NEST 0:00:40 RTS combat pacing is the central discussion point 0:02:30 Starcraft 2's breakneck pace 0:08:38 Drawing some counter-examples from Warcraft 3 0:22:00 Combat pacing is best evaluated in competitive environments! 0:34:32 Brood War's combat pacing is... weird... 0:42:00 Adjusting combat in Cosmonarchy Brood War 0:56:50 Is there such a thing as an "ideal" combat pace? 1:14:09 Chad questions! Support the show! 1:14:44 Keyan - A question about town center design 1:37:18 Myrian - Proposed implementations of terrain manipulation 1:45:45 Antikythera updates from Veeq7 1:53:53 Indie Fund demo updates from Pr0nogo 2:00:14 Lessons Pr0nogo has learned from his work in Counter-Strike 2:19:16 Talking about Heavensent, our future FPS project 2:35:12 A summary and the show's close
#podcast #gamedev #RTSComplexity and Depth. Crows Nest 008The No-Frauds Club2023-04-09 | Pr0nogo and Veeq7 discuss complexity, depth, and MORE!
0:00:00 Fraudulent podcast reporting 0:01:29 Problems with progression systems 0:08:01 A tangent on pathfinding 0:13:37 Deep ideas from simple systems 0:18:00 Soft restrictions vs hard restrictions 0:27:09 A tangent on Vultures and Spider Mines 0:29:50 Overcomplicated interactions are asking to be simplified! 0:40:58 Condescending tutorials and RNG are bandage fixes 0:50:06 "Leveling up" is a hollow replacement for getting better 1:02:36 Chad questions from ko-fi supporters 1:03:01 Keyan - Static defense design philosophy 1:19:30 A tangent on CMBW pacing 1:31:06 Myrian - Characterizing races through gameplay 1:47:50 Fraudulent engine reporting 1:59:08 The games Pr0nogo has played recently 2:01:50 Close Nest actually
#podcast #gamedev #RTSRTS Economics. Crows Nest 007The No-Frauds Club2023-03-29 | Pr0nogo and Veeq7 discuss the pacing and complexity of harvesting resources within RTS games, as well as a helpful spattering of other neat subjects!
0:00:00 Welcomeq7! Discord server changes and more 0:07:01 Antikythera updates and individual unit importance 0:16:16 Tile size and environment art 0:18:25 Techtree sizes in our first game, and general tech thoughts 0:27:35 Battle reactions and "aggressive mode" 0:35:32 March madness in CMBW - entity limits! APM logging! 0:45:10 Economic and early pacing - what's up with that? 1:13:23 ko-fi Q3A questions! 1:14:04 Keyan: Unique methods of harvesting resources in CM:R? 1:23:51 A tangential question about Rhazellium campaign design 1:29:22 Myrion: Can you discuss your campaign/mission design? 1:37:02 Talking about incoherence between gameplay and story 1:48:52 Myrion: Can you discuss things like the Kolypo Azos "madness" mechanic? 1:53:53 The extra-dimensionality of Sycora, Catethron, and Kolypo Azos 2:02:30 Pr0nogo plays Gotham Knights 2:12:27 Veeq7 plays Rerun 2:23:22 Pr0nogo plays Wizard of Legend 2:28:30 Thinking about permanence, in Dwarf Fortress, Onitar, and more 2:34:12 The conclusion of this two and a half hour Crow's Nest
#podcast #gamedev #RTSLessons Learned. Crows Nest 006The No-Frauds Club2023-03-22 | Pr0nogo and Veeq7 regale us with tales of the growth and lessons provided by working on CMBW, discuss some ideas for exploring new concepts within the RTS genre, and briefly sum up Pr0nogo's idea for a turn-based strategy game that *doesn't* have RNG!
0:00:00 Hi 0:05:00 An email about another game, and talking about outreach in general 0:08:44 How making new stuff helps you grow 0:16:38 Possibility vs predictability, and player skill 0:32:43 Pros and cons of standardizing core aspects of your game 0:40:26 Exploring content and game design in our current and future work 0:45:31 A brief tangent on interviews (e.g. the Clubhouse Conversations) 0:48:00 Back to exploring new ideas... 0:53:58 Pr0nogo's Unreal Engine project (a turn-based RPG) 1:22:26 Considering private conceptual or Q&A streams for ko-fi supporters 1:25:11 What Veeq7 is doing NEXT... in Antikythera!
#podcast #gamedev #RTSThe Future of the RTS! Crows Nest 005The No-Frauds Club2023-03-12 | Pr0nogo and Veeq7 talk about what will make the games of The No-Frauds Club different from our competitors, and recount what we have learned from the recent player-vs-player action within Cosmonarchy BW.
0:00:00 We're back... again! 0:02:26 Shout-out to the ko-fi homies 0:11:50 Our first Indie Fund pitch, vs our second 0:21:57 Word of mouth vs advertising 0:28:50 In search of an evolution of the RTS genre 0:39:50 Examining common problems with RTS content 0:47:46 Advice from Indie Fund backers for our second pitch 0:51:38 Cosmonarchy BW's player-vs-player bloom 0:58:40 Pacing in CMBW 1:22:24 Signing off with closing words!
#podcast #gamedev #RTSAntikythera So Far... Crows Nest 004The No-Frauds Club2023-01-21 | Pr0nogo and Veeq7 break down the progress we've made on Antikythera, our custom engine, in the month of January 2023. We also discuss a bit about our motivations to create good games, where videogames are as a medium, and some functional philosophy we've gravitated towards over the years.
0:00:00 Welcome to the show! 0:00:51 Blender's dumb UI 0:11:54 Unifying disparate assets into a coherent art style 0:15:31 Antikythera - networking and multithreaded pathing 0:23:11 Ambiguity and functional philosophy 0:33:40 We don't have masterpieces in the videogame medium 0:38:31 Custom engine? More like "engine layer" 0:47:33 Hidden content, dynamic content, and what sets ours apart 1:03:48 A quick summary of what's left before the pitch 1:06:59 Some thing is better than no thing 1:10:42 As you are on the path, the path appears 1:12:02 We would like to make many games 1:18:36 Final thoughts, some shout-outs, and teasing the next episode
#podcast #gamedev #RTSPacing and Learning. Crows Nest 003The No-Frauds Club2022-12-30 | Pr0nogo and Veeq7 discuss some games they've played recently, the pacing of RTS gameplay, and the latest progress on Antikythera in this episode of Crow's Nest.
0:00:00 Christmas tidings! 0:00:50 Halo Infinite and enemy characterization 0:25:16 Designing a respectful tutorial 0:33:51 Accessibility, and why we removed supply 0:38:10 Pacing in an RTS, and lessons we've learned 1:05:09 Forever improving our design process 1:11:38 Closing the subject of pacing in RTS 1:18:35 Antikythera updates! Plus, our next moves 1:31:55 Final words
#podcast #gamedev #RTSProgress Report: Antikythera and Onitar, November 2022The No-Frauds Club2022-11-27 | Progress Report: Antikythera, November 2022
This video sums up events between March and November, and presents the direction we're heading in as the year draws to a close.
#videogame #independent #engineFinish Your Game! Crows Nest 002The No-Frauds Club2022-10-10 | Pr0nogo and Veeq7 discuss singleplayer and multiplayer content updates, balance changes, and design ethics in this episode of Crow's Nest.
0:00:00 Show introduction 0:00:30 Preserving the state of singleplayer content 0:09:35 Rejecting the perpetual update cycle 0:15:13 How we plan to balance our games 0:25:15 The negative effects of repeated updates 0:30:44 A brief tangent on micro missions 0:34:00 The contradictions within LoL/SC2 0:39:40 Attacking the "status quo" argument 0:44:55 Calling on developers to finish their games 0:49:38 The decline of standards in the games industry 0:58:02 Byte Lynx and closing thoughts
#podcast #gamedev #RTSThe No-Frauds Club on: AutomationThe No-Frauds Club2022-10-08 | In the aftermath of several RTS games entering very public development cycles, this design pillar acts as a response to those clamoring for (or defending the addition of) more automation into the genre, and provides test cases for developers to avoid going too far with such a dangerous device.
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#videogame #gamedev #automationTotal Ownership! Crows Nest 001The No-Frauds Club2022-09-17 | Pr0nogo and Veeq7 feather a new nest in the inaugural episode of their design podcast, and discuss the RTS genre, taking ownership over your work, and designing for interactions first.
0:00:00 Show introduction 0:01:28 Age of Empires 4 and RTS controls 0:08:33 Automation and multitasking in RTS 0:13:08 "Focus" as a resource, and core gameplay 0:17:48 Campaign design talk (AoE4, Five Nations) 0:23:45 Design ethics that deny player choice 0:28:46 The engine choice of Immortal and Stormgate 0:35:00 Taking ownership of your products 0:41:51 Frost Giant Studios and fraudulent transparency 0:47:08 Who knows what they really want? And hard counters 0:53:43 RTS games can provide immense toolkits 1:01:38 Maintaining immersion between gameplay and cutscenes 1:12:18 Antikythera's latest pathfinding updates 1:15:29 Closing thoughts
#podcast #gamedev #RTSAt the thought frontier. A conversation with IskatuMeskThe No-Frauds Club2022-05-27 | We welcome IskatuMesk, a longtime modder, designer, and games commentator, to The No-Frauds Club! Join us for a discussion about exploring uncharted territory in video games.
0:00:00 Introducing IskatuMesk 0:00:20 Finding the thought frontier 0:29:11 Being able to take total ownership of your work 0:43:00 Moving between RTS and ARPG design spaces 1:05:51 Computer-controlled enemies in video games 1:17:25 Designing fair enemies that do not pull punches 1:31:05 Increasing difficulty without simple number multipliers 1:46:33 Conceptualizing compelling 3D level design 1:52:15 Linking different sublevels together 2:05:02 The third-person camera, and its drawbacks 2:16:37 How running D&D games influenced Mesk's design philosophy 2:32:21 Bemoaning the impact of dice rolls 2:50:48 Would diceless D&D be more attractive? 2:59:42 What would the outcome have to be to allow Mesk to be content? 3:07:31 Final words
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#Podcast #RTS #ARPG #IskatuMesk #GamedevEighteen thousand hours. A conversation with Jonathan BlowThe No-Frauds Club2022-05-19 | We welcome Jonathan Blow back to The No-Frauds Club to discuss Braid, The Witness, his game design philosophy, and how it all dovetails with the modern state of art and culture.
0:00:00 The return of Jonathan Blow 0:00:11 When games are "about something" and Jonathan's upcoming game 0:05:16 How games can set themselves apart from films and books 0:16:39 On the motivations of writers in the games industry 0:23:51 What if we never get to the better thing? And Elden Ring 0:41:55 Understanding what's good, by accident or otherwise 0:53:39 Braid, and another angle on what the story could be 1:01:32 Balancing ideas and execution, and how they intertwine 1:07:51 Clarifying quantity vs quality, and the importance of one component 1:16:21 When feature creep affects the player 1:26:13 Being critical of games, and responding to critique 1:46:57 The merits of the critic, and "art reviews" vs "product reviews" 1:58:29 Seeking alternatives, and the homogenization of media 2:15:07 The reputation of being "elitist" 2:24:41 The Witness, one of Jonathan and Darion's favorite puzzles 2:57:20 As a designer, comprehending the player's experience 3:07:03 Closing thoughts and a bit of an attaboy
#Podcast #Braid #TheWitness #JonathanBlow #IndieBack to the classics. A conversation with Auguste Semmler MassonnatThe No-Frauds Club2022-05-13 | We welcome Auguste "Semmler" Massonnat, a veteran esports commentator, to The No-Frauds Club! Join us for an exotic sandwich with flavors from commentary, ethics, technology, gaming, and meaning.
0:00:00 Introducing Semmler 0:00:34 Pushing esports broadcasts to be more conversational 0:05:06 Were HenryG and Sadokist the greatest to do it? 0:10:37 The olofboost, and how Semmler learned to handle social media 0:16:20 Post-pandemic mania, and how it's impacted Counter-Strike 0:22:37 Reflecting on Flashpoint, and what it might have been 0:26:06 ESL, Faceit, and Saudi Arabia 0:32:25 "Woke hypocrisy" in esports 0:40:59 Jujutsu, an enduring mindset, and doing difficult things 0:48:22 When Valve "blackpilled" Semmler on CS:GO 0:51:38 Mass appeal, microtransactions, and difficulty in games 1:00:43 Algorithms and the atomization of society 1:06:58 Contemplating an AI takeover of the arts 1:10:55 Mixed messaging on CS:GO sanctions 1:16:58 Dirty "debate" tactics and socially touching grass 1:20:05 Was the internet better when it was less populated? 1:27:54 Searching for meaning, Jordan Peterson, and accepting imperfection 1:35:30 Reverance for ancient art, and choosing your friends wisely 1:44:23 Friends fondly remembered, thick as thieves 1:48:48 Is Semmler satisfied with his career? 1:49:57 Waving goodbye
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#Podcast #Semmler #CSGO #Esports #CounterStrikeNerding out on RTS design! A conversation with Erik DoA LonnquistThe No-Frauds Club2022-03-18 | We welcome Erik "DoA" Lonnquist, a veteran and journeyman esports caster, to The No-Frauds Club! Join us for a discussion of strategy within competitive games, and design that enables them.
0:00:00 Introduction 0:00:15 Why does DoA love strategy games? 0:01:55 RTS games are hard! 0:09:37 DoA's favorite RTS races 0:11:34 Mastering multiple factions in an RTS 0:16:03 Considering pick/bans in RTS and MOBA games 0:19:52 Educating the uninitiated viewer for less-intuitive esports 0:26:34 The role of casters in a more beginner-friendly broadcast 0:29:26 Considering the design flaws of SC2 and BW 0:40:05 Frequency (and quality) of meta-defining patches 0:46:15 DoA's final words 0:46:53 Outro
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#Podcast #DoA #Esports #BW #RTSProgress Report: Antikythera, March 2022The No-Frauds Club2022-03-07 | This video discusses February's progress on fog of war, the game state API, and networking, and sets the stage for what to expect in the next update.
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#videogame #independent #engineGrounded in the game. A conversation with Duncan Thorin ShieldsThe No-Frauds Club2022-03-02 | We welcome Duncan "Thorin" Shields, the Esports Historian, to The No-Frauds Club! Join us for a discussion of competitive metagames within esports, the role of developers, and the integrity of popular titles.
Timestamps: 0:00:00 Introduction 0:00:12 Thorin's favorite seasons in League of Legends... 0:07:30 ...and favorite eras of Counter-Strike: Global Offensive 0:11:05 Is the AWP nerf an example of developers nerfing the pro scene? 0:15:36 The (false?) dichotomy of balancing for pro play vs casual play 0:24:35 Teams and players who were heavily-impacted by meta shifts 0:35:43 The timing of patches and meta shifts 0:41:12 VALORANT, Overwatch, and developers "forcing" esports into existence 0:49:17 Why is League of Legends so popular? 0:54:21 DotA 2, and developers being "grounded" in their game 0:58:26 Leaving room between patches for organic evolution 1:02:44 Interfacing with competitive games 1:11:42 A more complete statement on a developer's involvement in esports 1:17:27 Would Thorin ever consider consultation work to help developers? 1:19:57 Outro
Thumbnail art components courtesy of: - Jassy2012 (trees) - Counter-Strike: Global Offensive (background art) - League of Legends (background art)
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#Podcast #Thorin #Esports #LoLEsports #CSGOJust out of reach. A conversation with Ross Scott of Accursed FarmsThe No-Frauds Club2022-02-26 | We welcome Ross Scott, the creative behind Accursed Farms, to The No-Frauds Club! Join us for a discussion of computer UI, game worlds, dream software, inspirations for Ross's forthcoming movie, and more.
Ross recommends: Comic on the state of gaming - imgur.com/a/BaMJzzU Comic on game difficulty - https://i.imgur.com/mZO6bQm.jpg The best 2D to 3D conversion software (so far) - github.com/yu-li/TCMonoDepth Real-time 2D to 3D conversion software for VR (prototype) - https://www.vrin.app/
Timestamps: 0:00:00 Introduction 0:00:09 OS user interface 0:17:45 Microsoft's hegemony and Windows updates 0:29:06 Dead game news 0:32:09 The "dream software" and similar programs 0:38:31 AI, the creative process, and game worlds 0:49:31 Customization: is it going away for good? 0:54:45 Positive and negative trends in games 1:13:44 Freeman's Mind, and talking about the Half-Life franchise 1:23:37 Valve's focuses, and discussing open world games 1:29:11 Cutscenes in games, from FPS to RTS 1:36:55 Some flaws with Starcraft II and Supreme Commander 1:46:06 Not shy about skipping filler! 1:58:43 Staying genuine as a video creator, and not staying in your lane 2:10:23 Ross's influence as a director 2:16:13 A pair of impossible hypotheticals, and virtual reality 2:23:09 Seeking video editing help! How does Ross know when a video is good? 2:30:49 AI, technology, and disagreements with Elon Musk 2:44:39 What happens after the movie? 2:47:35 Teasers for upcoming content 2:48:25 Outro
#Podcast #AccursedFarms #Machinima #Design #videogameFollowing the fun. A conversation with Raigan BurnsThe No-Frauds Club2022-02-19 | We welcome Raigan Burns, designer and musician of Metanet Software, to The No-Frauds Club! Join us for a discussion on the N line of platformers, the pursuit of greatness, and the conceptual processes of game design.
Timestamps: 0:00:00 Introduction 0:00:10 Deciding what skills to test, and how to test them 0:09:47 Making mastery optional, yet enticing 0:23:29 "Fake" difficulty 0:32:45 Deciding when it's done, and the path to completing N++ 0:45:16 The impact of feedback, positive and negative 0:52:18 When niche creations lose their luster 1:01:45 How team size sabotages creative vision 1:14:10 Keeping things fresh without changing too much 1:23:00 The team size of Metanet Software 1:27:41 Drawing inspiration from other games 1:37:36 Notable negative experiences that provided inspiration 1:47:40 Pushing back on casual games with the original N 1:52:04 Dissecting "cameraman" games, cinematic trends, and so on 2:11:08 Poverty of words, misuse of genres, and calling everything "games" 2:20:27 Objectivity in game design 2:30:54 How music is used in video games 2:49:58 Using dialogue in ways only games can 2:54:22 Considering dynamic events and environments 3:00:23 Conclusion: possibilities of what games could be 3:02:27 Outro
#Podcast #Raigan #NPlusPlus #Programming #Design #indie #videogameProgress Report: Antikythera, Feb 2022The No-Frauds Club2022-02-06 | This video introduces our video game engine, Antikythera, and details our plans for the next month of development.
#videogame #independent #engineThe No-Frauds Club on: MonetizationThe No-Frauds Club2021-12-20 | This video details our December 2021 take on the monetization model we plan to use within our products.
#videogame #independent #monetizationKnowing where to start. A conversation with Casey MuratoriThe No-Frauds Club2021-12-12 | We welcome Casey Muratori, veteran software engineer and game engine programmer, to The No-Frauds Club! Join us for an in-depth discussion about the state of modern programming.
Timestamps: 0:00:00 Introduction 0:00:17 Casey the educator, and principles of programming 0:05:19 Discord runs in a web browser! 0:06:10 On the real-world importance of good software 0:13:40 What Casey learned from Handmade Hero 0:19:34 Showing everyone how to get started 0:24:03 Star Code Galaxy is a proper attempt at programming education 0:27:09 What compels Casey to do what he does? 0:31:45 The importance of speed 0:38:02 Knowing where to start, if you're open to the idea 0:46:22 How do you deal with "fads" in programming? 0:53:46 Does Casey play video games? 0:58:31 Exploring interactive fiction 1:09:26 Considering the art pipeline problem 1:18:38 The origin of Meow the Infinite, and potential followups 1:28:36 Leveling up the end user experience 1:39:24 Credentialing, and the problems with education 1:47:54 Improving tech interviews 1:53:54 The case against education 2:06:00 Modern discourse, or lack thereof 2:13:01 Balancing freedom of speech with freedom to listen 2:29:18 Algorithms: boogeyman or legitimate threat? 2:36:39 Closing thoughts
#Podcast #CaseyMuratori #Programming #HandmadeHero #indie #videogame #game #engineGames are interesting! A conversation with Jonathan BlowThe No-Frauds Club2021-12-05 | We welcome Jonathan Blow, veteran game developer, programmer, and thinker, to The No-Frauds Club! Join us for an in-depth discussion about the medium of videogames.
Timestamps: 0:00:00 Introduction 0:00:20 What has Jonathan been working on recently? 0:07:30 Aspects of development which Jonathan enjoys doing 0:13:40 What helps Jonathan complete large projects? 0:19:30 The ramifications of growing in competence 0:24:38 Game developers face ever-growing complexity 0:41:22 The definition of "making a game" has changed 0:55:15 Are games and software uniquely far from their peak? 1:12:24 "Good art is borne from limitations" 1:23:22 Will we ever see sequels? 1:31:35 The fiction advances, but the gameplay does not 1:47:10 Other ways of telling stories 1:51:40 Handholding players 2:05:31 Last words - games are interesting! 2:08:02 Outro
#Podcast #JonathanBlow #indie #videogame #gameWelcome to The No-Frauds Club!The No-Frauds Club2021-12-05 | This video describes some of the core tenets of The No-Frauds Club, and acts as a primer for all who are interested in our work.