HDBacon
messiah ending compare
updated
Edit: yep the free copyright music track was picked up Shittube (it's okay to use) but the fact it even comes up as being picked up..yet its "copyright free"....
Enjoy my shitty drawiing as the thumbnail.
But eh enjoy.
All but The Sorrow I use the characters camo you get from them (using demo theatre). Not able to with The Sorrow.
Changes from Alpha:
Removed a bunch of unused files, such as character selection, characters, and other Unreal assets. This has bought the file size from 564mb down to 243mb.
Added semi full control support (for Xbox) unsure if this works with any other type of controller (let me know) but please note, you cannot use to navigate the menus and such but for full player control and pause it works.
Updated splash screens
Updated main menu
Little tweaks with the bars, player should slide off them a bit easier but not by much
I finally fixed up my youtube so now I can put links in my videos again...
Download (pick any link):
baconmaster2890.itch.io/pit-of-death
indiedb.com/games/pit-of-death/downloads/pit-of-death
gamejolt.com/games/Pitofdeath/853141
PC Specs:
CPU
Intel Core i9 9900K OC'd 5GHz
Cooler:
AORUS WATERFORCE X 360
Screen 🖥️
TUF Gaming VG27AQ - 2560x1440 @ 165Hz
Keyboard ⌨️
Logitech G910 Orion Spectrum RGB Mechanical Gaming Keyboard
Mouse 🖱️
Logitech G502 Hero RGB Gaming Mouse with 16K Sensor
Audio 🔊
Logitech Z607 5.1 Surround Sound Speaker System
Headset 🎧
Logitech G935 Wireless 7.1 Surround Sound Lightsync Gaming Headset
RAM
Corsair Dominator Platinum 3200MHz 32GB DDR4 OC'd to 3600MHz
Motherboard
Gigabyte Z390 Aorus Master
Graphics
AORUS GeForce RTX 2080 Ti 11GB Xtreme OC'd GPU Boost: 1882Mhz Memory Clock: 15169Mhz
Storage
Samsung 970 PRO M.2 NVMe SSD 1TB
Samsung 870 EVO SSD 4TB
Westerm Digital Black 4TB
PSU
Corsair RM750x (2018) Gold
OS
Windows 10 Pro 64bit
In-Game recording
I believe its just a PS3 port to PC, so res is 720p but recorded and played on 1440p @ 60fps. Then upscaled to 2160p
Upscaled 1.5x from 1440p to 2160p
If this gets 5 likes, I'll do a compare.
1080p to 2160p
29.97fps to 59.94fps
DAIN + Gigapixel AI
I'd link to my game but im disabled to do that until I can "prove" I'm me..pfft
Look up Pit of death on IndieDB or Gamejolt :)
Day 1 (6/11/23): *started project, followed a tutorial on how to have a idle and walk animation* Turns out I dun goof'd so I've got a new animation and changed a setting...sadly it just didn't work replacing the old animation..so gotta setup the blueprint again..but eh
Part 2 : wasn't as bad as I thought it was going to be.... *fixed up the animation*
Day 2 (7/11/23): *had to change the way I'd setup the idle+walk animtions* the character now has an idle, walk and now jump animation (may try add run, or may leave it)
Added rag doll (it's a little shit, but I'll try improve it) and button press to activate it
Added a reset button
Added a quit/end button
Added music to level
Part 2: Having a break for now, but quickly learnt how to add sounds to "actions"
Day 3 (8/11/23)
Only did a bit of work on this today, not as many hours but still a bit (due to getting distracted, and tinkering)
Improved rag doll (I've not finished setting/fixing up the hit points on the bones, but most are done *for the most part*).
Added the ability to run, as walking was getting a bit old.
Fixed camera (still not 100%)
Not shown in the video
Created a new texture (head) - Will try and have multiple skins for model for a character selection
Worked on changing the default box texture due to copyright shit thats easier to avoid to just not use it (Tooheys beer).
Day 4: (9/11/23)
added a new camera control (zooming in and out)
Added footsteps to walk+run+jump, I was going to have them on idle but they would play even if the player wasn't moving and was in ragdoll form. I plan on changing the landing of the jump in the future.
Removed most of the unused level and fixed up the pit (needing to add more bars still, but everything is aligned up better then it use to be).
Updated texture to Bacon's Beer
Added a trigger zone, so its much like how it is in UT2004. You can't jump on the bars and it kills you. So I've set it up to be like this too.
finished the rag doll setup
2nd part of the clip is showing the texture now fixed, it had some little brown box on the texture (yet wasn't on the texture itself) glad I fixed that as I wasn't finding any answers xD
Day 5: (10/11/23)
Changed textures on metal bars, walls and ground (not final)
Changed landing sound (no longer shares footstep sound clip)
Added/Changed footsteps. Randomly plays from 3 footstep clips
Added metal bar randomly generated sounds and added to models (had to recreate, which gave me a massive headache getting it to work with the sound, will place them into the pit tomorrow) looks like still a few kinks to deal with the metal sound/collider box
Day 6: (11/11/23)
Fixed up the pit + added my own textures
Moved the sunlight to light up the pit a bit more (will need lights)
Finished the metal bars placement
Recorded and Added more ragdoll sounds
Recorded and added (but not in use yet) an idle sound
Day 7 (13/11/23)
fixed audio issue that allows the sound to be played once again if player restarts.
Created a main menu.
Created a options menu (window mode, res, graphic settings and vsync options). Graphic settings seems to not be working, will need to figure that out.
3D animated model - skfb.ly/oNqRB
3D model (Beer Slab) - skfb.ly/oNqtp
Song - Beer! · Psychostick - youtube.com/watch?v=GPUERk9DvBg
Autodesk Maya for modelling
Adobe Photoshop for texturing/artwork
Mixamo for animations
Keyshot 11 for rendering
Vegas Pro for video rendering
background credits - ALIVE SCREENS - Motion Backgrounds and Video Loops - youtu.be/VghSI5mrNPE?si=CJKfkMhYn29F0pWM
Song - Hammer Smashed Face - Cannibal Corpse
Big thanks to DA user "JimmyBoboRyona" for the feedback and suggestions of creating this short clip, was a big help!
So I ran into some issues early on e.g. keyshot, Vegas Pro crashing on me and as you can see, the animation has its issues, some I could figure out but didn't due to how far into the animation I was in and others I'm not sure what happened (nina's pants like to glitch out from time to time, perhaps its the model..? As I didn't extract it myself and I wasn't able to smooth the model (I did with 0 difference to the model appearance wise). Also having 47 a little bit taller proved to be a bit of a mistake/more work for me. So you will see the first time 47 attacks, it's not exactly aligned up/connecting too well. I also ran into this issue later down the track but I was able to combat that switching up the camera angles and rendering part of the animation bit by bit. So while its still not perfect, its how I got "around it". So I learnt a fair bit even though I was a bit down at the start due to the animation not running and looking as nice as I'd hoped for. But I decided to keep going and use it as a learning project, as its been a while since I did a big batch of animations to make a mini clip/movie.
Credits:
3D scene level - (Rention) cgtrader.com/free-3d-models/exterior/industrial-exterior/free-underground-garage-3d-model-textured I exported from Blender into maya and made a few changes as not all textures and effects was transferable from Blender to Maya/Keyshot. Perhaps I should try learning rendering in Blender one of these days lol.
Smartphone model - Manuel W. - skfb.ly/6RLFN
Animation:
Mixamo
Music:
First Music Track - Dark Reign 2 (Track 2)
Second Music Track - Tekken Tag Tournament (Nina Stage)
Third Music Track - Hitman Codename 47 (Hitman Codename 47 Theme)
Sounds:
Tekken 3 Sound effects
Tekken 3 - Nina sounds
Tekken 5 - Nina sounds
Hitman Codename 47 - Sound and voice dialogs
Tomb Raider - Sound effects (footsteps)
Diana Burnwood - AI generated - 101soundboards.com/boards/72859-diana-burnwood-hitman-video-game-series-voiced-by-jane-elizabeth-perry-tts-computer-ai-voi
Programs/websites used:
Blender
Keyshot
Maya
Vegas Pro
Mixamo
101 Soundboards
Hitman sound tool (I think thats the name, I used it months/last year ago to extract sound effects)
A What if Lara was in the Tekken series back in Tekken 3.
Email: baconsservermp@gmail.com
Server Name: Bacon's Server |AU|
Tracklist: youtube.com/watch?v=bYsL3CwDUmA
Note: If you cannot find the server it is either due to not being open/running due to mod/server/game updates or something is broken (or my PC is off). Check the discord news and announcement channel for more info.
Welcome to Bacon's Server! The server is located in Australia, and it currently features 49 mods, ranging from Australian cars, sports cars, Australian number plates (covering all Australian states and custom designs), and even crash test dummies that work in most vehicles. There are also props for you to set up and crash into, such as trolleys, crash test dummies, sledgehammers, and much more!
We have a custom-edited map that spans over 13 kilometres of asphalt roads and over 5 kilometres of dirt roads. Additionally, there are 13 different scenarios for you to try out! Please note that the server is relatively new, and we will be updating it as we conduct more testing.
Currently, the server has a limit of 30 players, with 100 spawns per player. This limit may be adjusted depending on the server's popularity and the computer's capacity to handle it all.
To foster communication and engagement, we've also established a Discord community. There, you can report any issues you encounter on the server, suggest other mods you'd like to see added, and access channels to share your photos or videos from the server or engage in text or voice chat. If you prefer not to join our Discord community (which is perfectly fine), you can simply leave a comment on this video or email me - baconsservermp@gmail.com
Thank you for tuning in, and now, enjoy the video!
All you need to do is type in "Bacon's Server" and it should come up (The AU one) so thought I'd show part of the map and show a few vehicles get messed up....The server isn't always up. If you have any issues connecting please leave a comment here (or steam profile) as I have seen people connect and d/c either straight away or after they have downloaded everything and can't seem to join. I always get mod errors yet all mods seemed to work.
You can always give feedback/suggestions/Mod suggestions/report bugs or errors by emailing baconsservermp@gmail.com or join the newly made discord server - discord.gg/QUSang7e2 (30 day limit until things are setup better - 26/9/23)
Currently 49 mods
Cliff Roads map
30 max players
100 max cars
AUS Server - Public
(server will go through changes such as map changes, more or removed mods, player and car limits to increase/decrease if needed).
A little info about the map (I am not the creator) - Cliff Hills (map shown is ver 1.4 and is currently in beta) - download: beamng.com/resources/cliff-roads.1242
Modified terrain from official "Cliff" map
Over 13 kilometres of asphalt roads
Over 5 kilometres of dirt roads
13 scenarios
Working street lights and house lights at night
Environment lighting based on cloud coverage
Working AI
Working GPS
Cliffs
Cave (With realistic lighting)
Beaches
Forest
Small town
Port area
Abandoned area
Gas station
Hidden jumps
Guardrails
3 Tunnels
4 Bridges
Cliff Roads License plate
Many details
PLANNED:
Improved port area
Improved town
Improved gas station
Improved abandoned area
Improved apshalt roads and bridges
Improved vegetation
Improved ambient sounds
Airport
Scenario (race with AI)
More details
Rain based on cloud coverage
Aerial tram (Working vehicle + scenarios)
"More FPS" version of the map
Would of uploaded sooner, but my nanna's internet hasn't been switched/upgraded since at least 2008 (or so) and my surface pro 7 took a while to render these videos...but once I got home I put a copyright track over the camera audio.
1080p, 60fps using GOPRO Hero 3 - Black Edition
Enjoy
Enjoy
Enjoy
Pls be patient.
Picking up where I left out (I forget but soon ill find out)
Pls be patient.
Picking up where I left out (I forget but soon ill find out)
THIS IS NOT A DRILL! ROCKSTAR MAY DELETE THIS VIDEO! SHARE, SAVE, DOWNLOAD WHILE YOU CAN! NEW LEAK AUGUST - 20/08/2023
Or is it....?
No....It's not....
It's a shitpost....enjoy!
THIS IS NOT A DRILL! ROCKSTAR MAY DELETE THIS VIDEO! SHARE, SAVE, DOWNLOAD WHILE YOU CAN! NEW LEAK AUGUST - 19/08/2023
Or is it....?
No....It's not....
It's a shitpost....enjoy!
Pls be patient.
Picking up where I left out (I forget but soon ill find out)
Pls be patient.
Not a serious animation/model/rig. But it's been years and I just wanted to start off simple. I used Maya's auto rig, after a bit of tweaking and screwing around I found out how to adjust some things..then I went onto animating it..It's not smooth it could be tweaked..but look what I was working with..lol 0 point..just like writing this description on a video that might get 1 view if lucky
Animations via Mixamo
Rendered in Keyshot, 1440p @ 60fps
Eddie Wachowski is a SSX character who made his debut in SSX Tricky. He returns as a Cheat Character in SSX 3. He was mentioned by DJ Atomika in SSX Blur, who says he "disappeared (or did he?)", and asks "Where is he now?". He also came back in SSX (2012) as a free downloadable content.
1280x720 upscale
60fps
Compare: youtu.be/9vNJpNUKNG8
Compare: youtu.be/fMD_VwyNBZk
Compare: youtu.be/9useCg7i0kQ
upscale res 1280x1280
render res 1280x720
Original render Dec 13th 2022
Compare: youtu.be/S3rvOsMhiOc
Imported into keyshot


