Citizen Kate (and Will)
Salvage Team taking on ERT Bounties - Scavenger gameplay with@ThunderballsGaming - Star Citizen 3.21.1
updated
I was on my way to support Citizens for prosperity, one of the factions in pyro, during the current ongoing event Fight for Pyro.
And i'd upgraded my F7A Hornet with the bespoke Heartseeker turret
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the AI have seen a ton of improvement recently. On some Pyro missions i'd find that out the hard way
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So we were returning to Pyro after some casual salvaging recently in Stanton with a plan to begin phase 2 of the save stanton event - reclaim pyro. But before we could actually begin the event Vlas and I had some reputation problems to fix as a result of our ealrier actions at Chawla Beach
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A new ship arrived this week when the 4.0.1 patch finally left PTU and is now an official post 4.0 live environment.
And the new arrival, the misc fortune, is a salvage starter ship similar in form factor to the misc prospector, the misc mining ship . I was heading onboard for a look around.
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We did actually return to Chawla Beach after our first experiences there. And based on comments in the last video I am now aware this is apparantly quite a hotspot for player encounters.
I didnt know this on the way in - but the mission would actually be at the exact same building as before. this time though i could fly in, not trek over land.
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So this week past we moved on to Pyro 4, a planet that is technically a moon of Pyro 5, and as we'd come to see quite a beautiful environment to immerse yourself in
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0:00 - Intro
0:22 - Finding the Outpost
1:22 - The Tresspasser Searches for Gear
5:48 - A Few Days Earlier
7:22 - Entering the Contested Zone
8:09 - Classic SC problems
11:37 - Arriving at Pyro 4
12:41 - Exploring a settlement
16:06 - Taking a local mission
17:28 - Encountering a player group
18:43 - The Quest to Recover Gear
22:22 - Getting Back on the Mission
23:39 - Signs of Players overhead
27:34 - Arriving at the Objective
28:10 - A Strange Raid
31:06 - Conclusion
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So following our first little outting into Pyro after 4.0 went into preview
I wanted to head out and visit some of the planetside locations. and i was starting with the planet Bloom, a viually striking earth like world
Little did i know however that the day would see me encounter other players a couple of times. and while far from intense scenarios it would help clarify the character of Pyro in live
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So it's 2025 and we are back. I hope everybody had a nice holiday season.
I had not yet been to Pyro in the live preview. And for my first trip through the wormhole i'd be taking the brand new ship, the Mirai Guardian
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Phase 2 of the Save Stanton event was well underway and we were by now fully engaged in the fight against the invading slicers. and during the phase, Cyrus wanted to take out an old favorite of his, another ship that has been nerfed quite recently. the Aegis Redeemer. I was curious to see how much of a difference the changes to the ship make to its effectiveness
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0:00 - Intro
1:15 - Polaris Raiding Ground Locations
11:48 - Crewing a Redeemer
27:30 - Phase 3 Begins
30:07 - Idris Encounter
34:46 - A Second Attempt
37:37 - Conclusion
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We were onto phase 2 of the Save Stanton Event and w3ere ready to head on out again to battle against the Slicers. But we'd also be jumping aboard the RSI polaris with a crew. we'd be raiding ground outposts occupied by the slicers. they are preparing there for some kind of activity. their full motives though remain a mystery at this time
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0:00 - A Jumpsuit at IAE
2:18 - Save Stanton Phase 2
4:35 - The First Mission
9:08 - Back Aboard
10:42 - The Second Mission
14:14 - A Wreck Site
16:52 - The True Objective
21:09 - Learning Something about the Slicers
23:38 - Moving Stuff into the ship
25:15 - Conclusion
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It was time to set out and fight the Slicers again in the save Stanton Event, but today we'd be jumping onboard a brand new Misc Starlancer
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0:00 - Intro
1:30 - Comparisons Begin
4:59 - The First Mission
15:33 - Picking up Furball
17:36 - The Second Mission
24:01 - An Unexpected run in
28:42 - Conclusion
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the Stanton System is currently under attack from a Pyro faction known as the Slicers in an ongoing event called Save Stanton. we played around with this event a little during PTU and now that it has hit live at last we wanted to head out and get involved in the fight
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Pyro is now in Wave 1 PTU, and as with any wave 1 PTU there are many bugs to be ironed out before it goes live. we'll have a more in depth video coming soon on our experiences here as a team. but today i want to share just a quick amusing situation that arose during a mission at one of the remote asteroid bases there. leading to a bit of science and potentially a new problem for CIG to fix
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We gained another two ships in PTU this week ahead of IAE coming later this month
and I was heading out to take a look at one of them, the Crusader Starter ship the Intrepid, and its rather unusual asymetrical design
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This weekend saw a long awaited ship finally make it to PTU - the RSI Polaris, a combat focused captial class ship
and we had a few chances over the weekend to take it out and see what its made of.
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0:00 - Intro
0:23 - The Landing Incident
2:41 - Finding A Turret
5:43 - The Maiden Voyage
6:51 - Entering the Battle
11:23 - A Fateful Torp
13:04 - The Boarding Party
15:45 - Polaris V Polaris
16:53 - The Condition of the Idris
18:20 - The Towing Operation
21:56 - More Hostiles Inbound
23:42 - Involuntary EVA
25:19 - Repelling Boarders
25:56 - The Polaris big Weakness
27:06 - The Starlancer
29:46 - Touring the Starlancer
31:25 - Conclusion
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At the far edge of the Pyro System lays the planet Pyro 6, also known as Terminus
This lonely planet has a desolate grey brown appearance from orbit and a striking ring system sourrounding it
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Another day in PTU, and we were again inbound to fight the invading Pyro gane the Slicers and retake a distrubtion center in the name of Stanton. This time though, the fight was on Hurston
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Evocati Jumpgate test session 4 came this weekend and things were running a lot smoother. so we thought we'd try testing a few ideas y9ou guys suggested in the comments, starting with flying a large ship through, in this case the carrack.
and answering questions like what happens if you eject while traversing a wormhole?
0:00 - Intro
1:01 - Carrack Traversal to Pyro
3:23 - Observations on the Wormhole
4:50 - Small Ship Traversal - Pyro to Stanton
8:17 - Ejecting from ship inside the Wormhole
10:13 - Some observed problems in the current build
12:06 - Conclusion
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Following another fairly brief Pyro test tonight we were allowed again to share video from the session - and i completed my first full Jump to Pyro - this is Evocati so bugs are to be expected - such as the missing visual effects from the opening of the wormhole - but it was still really cool to be able to travel to Pyro
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Star Citizen 3.24.2 has gotten off to a bumpy start with some very tempramental servers - but we were lucky enough to get on a few days and i'd made the decision to load up the zeus with all the creature comforts one makes use of during life in stanton
little did i know however that oer the span of two days we'd end up going on the kind of adventures of old involving dozens of people from our discord server, and taking us all the way to prison and back again
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0:00 - Intro
0:50 - Loading up on Supplies
5:36 - We are bad at bunkers
9:47 - An unexpected Break
11:13 - The second run
13:31 - Prison
15:12 - The Escape Route Has Changed
19:30 - The Gang on Aberdeen
26:50 - Raiding SPK
35:40 - A Return run to Microtech
37:12 Conclusion
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another run of the save stanton event during PTU and this time we we were en route to recover cargo from a stricken haulin vesssel, how much slicer resistance would we face?
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So tonight we got an Evocati build for 4.0 that we were actually allowed to publish media from
and so i thought i;d share my first, mostly, succesful jump from Stanton to Pyro
Jumps between the two systems have been a little unforgiving in the past, with your ship quite easily falling out of the wormhole into regular space
but this time i did make it to Pyro, with a caveat included
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A new event dropped into PTU over the weekend simply called save Stanton
This seems to be an invasion of the system by a group called the Slicers, and encompasses a wide range of playstyles from combat to cargo handling and hauling
We didn't really know what to expect as we set out to take part but initial expectations were something like the overdrive event that ran a few months ago
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and what is unique about foxhole is that all of the war materiel is manufactured in game by the players. everything from weapons and ammunition, vehicles, fortifications and bases, even rail networks are constructed or delivered by players fulfilling logistics roles in support of the front line combat.
the two sides of this war are the wardens, in blue - and the colonials in green. And Vlas and I were about to join this conflict on the side of the colonials.
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We got a very nice surprise this week in the PTU, when the RSI zEUS A long awaited ship , was released to backers for testing, and i was on my way to take a look at the zeus ES
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When we left things off we'd loaded up supplies onboard our Drake Caterpillar the Emu Express and then travelled from the surface of Microtech to Port Tressler in orbit.
We were heading for Hurston to help recover the chemical Zeta Prolenide that has been stole n from the station Everus Harbor by criminals, in the new event Blockade Runner
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0:00 - Intro
1:01 - The First Engagement
4:56 - Rearm and Repair
7:49 - The Second Encounter
9:28 - The 3rd Target Site
15:48 - Looking for Cargo
17:32 - Conclusion
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On our second day of adventuring aboard our Drake Caterpillar the 'Emu Express' we find an item we've been searching for and then set to work brining supplies onboard the ship. including maybe too much time figuring out the best way to carry a Medical Ursa with us
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0:00 - Intro
0:35 - A Summary of DC Missions
5:59 - Buying Supplies
8:20 - Preparing the ship
10:26 - The Medical Ursa
16:08 - Determined to get it in
17:39 - Making Modifications
22:05 - An odd Occurrence
23:12 - Making Headway
26:21 - Conclusion
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The Caterpillar has long been a favorite ship of mine and with a cargo focused patch now with us it seems like the perfect time to bring itout and try living onboard. We get off to quite an unusual start foro ne of these series though as there is another new addition to the game that is somewhat ellusive to us!.
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we got a surprise new vehicle to test in an unexpected PTU build this weekend. with Evocati members being able to pull not just a new vehicle but really a new class of vehicle altogether. the Argo Atlas. You can think of this thing as a kind of mech, or more specifically the power loader from the Aliens franchise
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So we were once again heading out into the 3.24 PTU - and this time our plan was to take on a new dynamic event called Blockade Runner .
the basic outline of this event is that pirates have stolen a large quantity of the chemical zeta prolanide from a station in the stanton system and we have to go get it back
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and what is unique about foxhole is that all of the war materiel is manufactured in game by the players. everything from weapons and ammunition, vehicles, fortifications and bases, even rail networks are constructed or delivered by players fulfilling logistics roles in support of the front line combat.
the two sides of this war are the wardens, in blue - and the colonials in green. And Vlas and I were about to join this conflict on the side of the colonials.
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Enter Tobii's 23 year celebration sweepstakes to win awesome prizes, including a Tobii Eye Tracker 5!
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I've been using the Tobii eye tracker myself for over a year now myself and I honestly couldn't imagine playing without it anymore. And in this video we're going to take a look at the features of this device and what it can do for you in star citizen!
#sponsored
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One of the main new features coming in Alpha 3.24 is persistent player hangars at your home city.
We took a quick look in the last video but there was so much about these new hangars that we did not know yet - and PTU would be the perfect place to do a little science.
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So Alpha 3.24 has entered wave 1 PTU and with it comes big changes to hangars, cargo and inventory management. We'll be taking a look at the updated systems in this video, and as i'd already gotten used to some of the new systems during Evocati testing - I was able to give a brief summation of my thoughts to nurseman immediately as we were setting out. I'm going to be quite candid in this video, these are just opinions though and if your own experiences or feelings toward the changes is different to mine thats totally fine.
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So Cyrus and I were heading out on Microtech to take on some contracts at the distribution centers here. but today we'd encounter an odd behavior from the usually friendly security in the system. As we made our way down to the surface the first contract was simply to eliminate hostiles on the grounds of the center.
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So back when we were recording the Life aboard a Carrack series - we were also running through the overdrive event missions. and while the main Carrack series only went so far at the time, there was one session, and one mission that stood out on our first attempt at it. the raid on a Xenothreat controlled Kareah to reset the criminal database.
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So we return to the fight against xenothreat, heading out to gather supplies amidst the battle.
The retaliator has traditionally been one of the toughest ships currently available in the game. but little did we know there has been a change to ship components recently that would definitely complicate things a little during the day
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0:00 - Intro
1:08 - Problems with the upper turret persist
1:57 - Raiding a Wreck
4:18 - The Retaliator gets Bricked
6:48 - The Second Retaliator Comes under attack
8:26 - Enemy in Pursuit
10:16 - Another Problem onboard
12:26 - Changing Ships
13:31 - Conclusion
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Xenothreat are still attacking the Pyro Jumpgate in Stanton right now - and after our experiences in PTU, we wanted to actually commandeer a working Idris during the event. as we set out to do so another player already had one on our side - so we knew it would be possible
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0:00 - Intro
1:14 - Boarding the Idris
3:17 - Taking Control
4:24 - An Unexpected Surprise
8:05 - The Second Raid
11:19 - Meeting Up With Friendlies
14:13 - Taking the Turrets
16:13 - The Idris in Combat
20:18 - Heading for Repairs
24:09 - Heading Back to the Fight
24:53 - Idris V Idris
28:06 - Conclusion
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So Xenothreat were once again attacking the Stanton system this weekend past, and in contrast to previous Xenothreat events this took place at the Pyro Jumpgate rather than out at Jericho station - so we were travelling to the jump gate station to prep for battle, and fend off the xenothreat attack
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0:00 - Intro
1:04 - Setting out
2:06 - The Wreck Sites
9:24 - Supply Ship in Trouble
11:23 - The Flight Back to the Station
12:30 - The First Idris Encounter
14:22 - Making the Supply Drop
16:36 - The First Push into Battle
20:15 - Heading for Repairs
22:14 - The Second Battle
23:19 - Boarding the Idris
27:50 - Assaulting the Bridge
29:50 - Clearing out Remaining Xenothreat
31:33 - Conclusion
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In the last video we looked at the changes to the Aegis Retalitaor following it's gold pass upgrade and how the ship feels to run daily tasks in.
Well I also wanted to take the ship out for some combat with a crew onboard and so we were preparing for just that. the components are all stock but the turret weapons were changed for ballistic shredder repeaters on the three main turrets and sledge mass drivers on the shoulder turrets.
crucially though i forgot to swap out the torpedos, and as we'd see later on , the stock torpedos are extremely slow.
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0:00 - Intro
1:02 - A Haphazard Distribution Center Run
5:14 - The Crew Arrives
5:53 - Heading for the First Mission
7:07 - Turrets in Action
8:11 - An Overkill Torp
9:03 - Rearming and Crew Adjustments
9:39 - A Bigger Problem with the Ship
10:53 - The Second Mission
15:24 - Rearming again
16:29 - The 3rd Mission
17:01 - Turret Gimbals
18:48 - The Crew take on a Drug Lab
21:33 - Defeated by a Hill
22:46 - Conclusion
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The Aegis Retaliator recently got an update that brought it up to gold standard within the game - and as part of that update we were also introduced to the first iteration of ship modularity. with the torpedo bays of the retaliator now able to be swapped out for cargo bays. even allowing a mix and match of torpedo and cargo between the ships two bays
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0:00 - Intro
0:27 - Exploring 'The Empty Version'
2:10 - Adding in Cargo Bays
3:53 - The Gold Pass Changes
6:42 -Mix and Match
7:38 - Vehicles in the Bay?
11:18 - Day to Day Adventuring
14:02 - Some Weapon Problems
16:24 - The Second Stop
18:03 - A Test of Durability
20:02 - Completing the Mission
22:08 - Conlusion
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While out hunting bounties we came across some cargo and were pleasantly surprised by the changes to containers
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I am not a good pilot. nor really experienced with ship combat in star citizen outside of missions and the like so I am unlikely to be a very useful source of information or critique on master modes. If you disagree with any of my thoughts in this video you are almost certainly correct and I am almost certainly wrong. I am for the most part an on foot player and multi-crew ship enthusiast. Piloting is very much not my wheelhouse. But i did head out to do some simple PVE Combat and this video will show what the experience was like
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0:00 - Intro
1:00 - The first run
3:23 - A much better second run
5:05 - Initial Conclusions
6:02 - A Troublesome Reclaimer
8:53 - Precision Targeting Mode
9:38 - Getting into a rhythm
15:26 - The new Sabre Firebird
23:07 - Conclusion
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So Invictus is upon us, and this year is being held in area 18. another new addition to the vehicle lineup this year is a variant of the Ursa rover with medical facilities onboard. the Ursa Medivac. This is the first ground vehicle to feature a medical bed onboard. and arrives in the game along with some fairly controversial changes to medical bed respawning.
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0:00 - Invictus
2:14 - FPS Combat at Distribution Centers
14:03 - Medical Pisces Respawn capability
16:22 - Positive Changes but also some problems remain
23:16 - The Medical Ursa and the Controversies over Respawning
29:27 - Making use of the Nursa
34:26 - Conclusion
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So we got a new grav lev bike recently , the Mirai Pulse. and the selling point for this bike i was told is that it is just really small. it can fit into alsmot any ship with an interior, and much more. So naturally I wanted to go see jsut how small it was
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Invictus is soon to be upon us in Star Citizen, and as a change up this year, there is an unguided tour of the Aegis Idris for players to explore instead of the Javelin Destroyer. This enormous ship is seemingly soon to fall into player hands at last. and with a fully explorable interior now - we were heading in to take a look around
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At the start of PTU we took a look at a combat mission in a Distribution Center and given the fact it was very early into PTU it was understandably performing pretty poorly. well we are now at the end of PTU and things have gotten considerably better
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The Distribution Centers coming in 3.23 are a first itteration of what will become far more complex installations in future. but the lower levels can be observed in part even in the current form of distribution centers. we were wondering though if we could venture further into the current structures by making use of vehicles inside the building.
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Music Courtesy of Epidemic Sound
there are a lot of exciting new additions coming with sar citizen 3.23 - and one such new addition is the first animal wildlife.
the kopion, a small dog like creature, and the marok, a flying pteradactyl kind of thing.
we were setting out to try and find some on Microtech - and at this point in time we didn't fully know what to expect or where to look
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