M.U.G.E.N. Kamekaze
Someday the Slam Will End(Square Enix vs Quad City DJs)
updated
discord.gg/7e6zwE7u8U
#TMNTXJL
#tmnt
#dccomics
April: 00:05:01 - 00:06:57
Donatello 00:08:34 - 00:13:43
Raphael 00:13:45 - 00:16:57
Asuka 00:17:00 - 00:22:05
Karai 00:22:09 - 00:24:18
Superman 00:24:25 00:27:48
Wonder Woman 00:28:19- 00:32:16
Aquaman 00:32:19 - 00:37:48
Green Arrow 00:37:51 - 00:41:08
War 00:41:17 - 00:44:52
Rat King 00:44:55 - 00:49:43
Armaggon 00:49:48 - 00:53:59
Kirby 00:54:00 - 00:56:28
Wingnut 00:56:35 - 01:00:18
Cheetah 01:00:25 - 01:02:41
Omega Shredder 01:02:43
Please give them a follow:
Twitter: twitter.com/aszaxa
youtube: youtube.com/@Aszaxa
DOWNLOAD HERE: https://kamekaze.world/xjlt
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#TMNT
DOWNLOAD HERE: https://kamekaze.world/xjlt
#TMNTXJL
#TMNT
DOWNLOAD HERE: https://kamekaze.world/xjlt
#TMNTJXL
#DC
#JusticeLeague
#Kamekaze
So I didn't answer this in the vid but, we chose clayface because he gave us pretty much a blank slate of ideas that we could do because there was no reference of any kind to use. I used this to create a moveset I've always wanted to have. He is a very simple to look at character with a lot of small parts under the hood.
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Behold, the final contender. Here to show why our biggest mistake was not letting them fight. How is his usual weakness handled? well you'll just have to play and find out when the content is ready!
#tmntxjl
#dccomics
#dcuniverse
+cl hp hitbox extended
-hurtbox extended on lp and hk rapid fire assaults
=New Move - explained in video
#tmntxjl
#dc
-c.lp start up increased by 1f
-c.hk hurtbox increased
-c.hk recovery increased by 2f
-guard pushback reduced on aura shot
-hk knee drop hitbox reduced
-f.hp damage reduced by 4
+c.hp hurtbox reduced
+f.hp hitbox increased
+f.hp start up reduced by 1f
+s.lk start up reduced by 1f
+lp aura crusher recovery reduced by 1f
+s.hk damage increased by 5
+lk and hk knee drop damage increased by 10
+hp aura crusher stun increased by 15
#tmntxjl
#dc
-Terror Reprisal start up increased by 2f
-terror reprisal velocity altered
+Arrogant Pursuit omega start up invul increased by 3f
#tmntxjl
#dc
+hp and omega Obtuse Punch range increased
+lava puddle velocity adjusted
+s.hk range increased
#tmntxjl
#dc
-s.hp and c.hp stun reduced by 10
-lk stomp stun reduced by 20
-lp/hp projectile damage reduced by 5
-omega projectile damage reduced by 10
+dash distance increased
#tmntxjl
#dc
-hp gigas backbreaker start up increased by 1f
+hp air gigas backbreaker start up reduced by 1f
+lp/hp air gigas backbreaker now allows juggles
-air gigas backbreaker range reduced
+will not go back as far when omega shoulder charge connects
+will not go back as far when omega shoulder tackle connects
+hurtbox reduced on hp shoulder tackle
-recovery on s.hp increased by 1f
#tmntxjl
#dc
=omega rolling claw now knocks down
+lp rising claw damage increased
-hp rising claw damage decreased
+lp rising claw stun increased
-hp rising claw stun decreased
-stun lowered on s.lp,s.lk,s.hp,s.hk,c.lp,c.lk,c.hp
+damage increased on lk and hk dashing claw
-damage reduced on omega dashing claw
-s.hk start up increased by 1f
-s.lk start up increased by 1f
-c.lp start up increased by 1f -- Watch live at twitch.tv/kamekazebish
#tmntxjl
#dc
-s.hk active frames reduced by 2f
+c.lp start up reduced by 1f
+c.lk range increased
+hp bracelet reflect speed increased
+omega flip kick start up reduced by 1f
-/+landing timing increased on omega flip kick before final kick
-lp lasso start up increased by 2f
-lp/hp lasso recovery increased by 4f
-hp lasso start up increased by 2f
-omega lasso recovery increased by 8f
-lk/hk flip kick start up increased by 2f
-lk flipkick recovery increased by 2f
-hk flipkick recovery increased by 2f
-dive kick start up increased by 1f
#tmntxjl
#dc
Changes:
=hold 2p to taunt after omega arrow shot
+far hk startup reduced by 1f
+far hk is now done by holding back
+drill arrow velocity lowered
+buzz saw arrow velocity lowered
+trick shot arrows no longer add to juggle limits
#TMNTXJL
#DC
+hi-speed dash invul time changed
-lp hi-speed uppercutt range decreased
+furious fists redone
=omega hi-speed uppercut changed
-- Watch live at twitch.tv/kamekazebish
#tmntxjl
#dc
+Omega Water Spray property altered
+cl hk start up reduced by 1f
+far hk start up reduced by 1f
+s.hp start up reduced by 2f
+c.hp start up reduced by 2f
#tmntxjl
#dc
+omega flight jumping punches now deal double damage
+omega ice breath range increased
-omega dash punch block stun reduced
General:
=first attack bonus now rewarded to both players on first hit trade
=reflection bugs across the cast fixed
-all ucg recovery increased 6f
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#TMNT
-start up increased on omega rat crasher
+omega rat crasher now hits low
+omega rat crasher range increased
+hp rat crasher range increased if hp held
+c.hp hurtbox lowered
-c.lk hitbox and hurtbox reduced
= omega rat crasher has counter hit bonus
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#TMNT
+hp and omega aura crusher travel speed increased
+lp aura crusher recovery reduced by 2f
+hp aura crusher recovery reduced by 1f
+lk knee height lowered
+lk and omega knee crush knock back reduced
+omega aura flame recovery reduced by 12f
-omega flame travel speed reduced
+lk knee crush has counter hit velocity
-lk knee crush damage decreased
-hk knee crush damage increased
+counterhit hp aura crusher velocity altered
#TMNTXJL
#TMNT
-start up on hp Skull Crusher increased by 2f
+invincibility added to hp skull crusher
-recovery on hp skull crusher increased
+omega turning uppercut range increased
-stun reduced by 20
+lk death from above can now be done up to 3 times and steered
-lk death from above has more recovery for each time its done
+hk death from above stun increased
-lk death from above stun decreased
-lk death from above damage decreased
#TMNTXJL
#TMNT
Changes:
-far hk stun reduced by 10
-omega chrome spark damage reduced by 10
+ucg velocity altered on opponent
#TMNTXJL
#TMNT
Changes:
-hang time on dive attack reduced
+lk dive attack now hits overhead
+stun increased by 10
+dive attack speed increased
+dive attack hp damage increased by 10
-dive attack lk damage decreased by 15
-dive attack lk start up increased by 6f
-dive attack now has height restriction unless its after air dash.
+thunder clap hitstun increased by 3f. same as before on block
+thunder clap pushback reduced
+thunder clap recovery reduced
-thunder clap air velocity on opponent altered
-mad spectre recovery increased
+s.hk start up reduced by 2f
+c.hk start up reduced by 2f
+cl hp start up reduced by 2f
+far hap start up reduced by 1f
#TMNTXJL
#TMNT
Changes:
+omega aqua shock hits twice
+lp dive hitstun increased on hit
+cl.hp start up reduced by 1f
+cl.hk active frames increased by 2
+far hk start up reduced by 1f
-lp dive hitbox reduced
+fin slicer HK start up reduced by 1f
+fin slicer lk start up reduced by 1f
+fin slicer omega start up reduced by 1f
=first hit of hk fin slicer knocks down
#TMNTXJL
#TMNT
Watch live at twitch.tv/kamekazebish
Changes:
+omega drop it added
+critical hits added from omega drop it
+deflect now gives more meter
#TMNTXJL
#TMNT
Watch live at twitch.tv/kamekazebish
Changes:
-height restriction added to non omega longshot leap on the way up
+meter gain on non omega longshot leap increased
-follow up to non omega longshot leap hitbox reduced
+air follow up to Off-the-record start up reduced
+ground follow up to off-the-record invincibility extended to first hitbox
+super 2 invincibility time increased on start up
-Bulldog Blitz blockstun reduced by 2f
-lp bulldog blitz start up increased by 2f
-lp bulldog blitz hurtbox increased
-lp bulldog blitz hitbox reduced
#TMNTXJL
#TMNT -- Watch live at twitch.tv/kamekazebish
Changes:
+start up for lp and hp ground claw reduced
+velocity for ground claws altered
+recovery for omega bo rush reduced
-pushback on omega head spin on block increased
+lp bo rush pushback decreased
=omega ground claw behavior updated
#TMNTXJL
#TMNT
Raphael:
=omega power drill always hits the second part
+lp power drill start up reduced by 1f
+omega power drill now has invul to non air attacks for 8f on start up
+hp jamboree can be held to increase hits
+lp jamboree start up reduced by 4f
+hp jamboree start up reduced by 2f
Michelangelo:
Nothing
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#TMNT
Changes:
+Endless Screw Omega movement altered
+Endless Screw Omega hits airbourne opponents properly
+Endless Screw LP fall velocity altered
-Endless Screw block damage reduced
+far hp now cancelable
-far hp recovery increased by 3f
-far hp active frames reduced by 2f
#TMNTXJL
#TMNT
#TMNTXJL
#TMNT
For those who stumbled upon the remake of this game, you'll be happy to know it was in good hands the entire time as @TTTTTsd and I coded it with masterful precision and fun at the forefront with accuracy being held in high regard. There are many things to uncover and a lot of things people didn't notice. So here's us talking about it publicly for the first time on stream.
Broadcasted live on Twitch -- Watch live at twitch.tv/kamekazebish
00:00:00 - The lore and history
00:08:30 - The fighting.
#TMNTXJL
#TMNT
#TMNTJXL
#TeenageMutantNinjaTurtles
#JusticeLeague
#Kamekaze
#TMNTXJL
#TeenageMutantNinjaTurtles
#JusticeLeague
#Kamekaze
AVAILABLE NOW: tmntxjl.com
TMNTXJL
Teenage Mutant Ninja Turtles
Justice League
#TMNTXJL
I got to make one! Probably the only one. No one else uses him and I have no idea why -- Watch live at twitch.tv/kamekazebish
Teenage Mutant Ninja Turtles
Justice League
#TMNTXJL
DC Comics
Mirage Comics
We have not one, but two amazing tracks from Mr. Hashikawa. Here we see a festival going on with a few new and old faces. Also, TMNTXJL Turbo officially will launch December 3rd of this year!
This song was created exclusively for this game!
Song Name: 昇る月 (Rising Moon)
Author: Rio Hashikawa
Teenage Mutant Ninja Turtles
Justice League
#TMNTXJL
DC Comics
Mirage Comics
An exciting bout between two of the most consistent competitors.
This charity tournament not only hit it's goal, but went far beyond!
Streamed at: twitch.tv/tobemorecrazy
Streamed at: twitch.tv/tobemorecrazy
Thunder Dome Remix by: @CelestiC
Streamed at: twitch.tv/tobemorecrazy
Thunder Dome Remix by: @CelestiC
04:05 - 11:49 MaccSensei v Plasmasword
11:50 - 19:01 SenkouZero v Kamekaze
19:01 - 23:02 PlasmaSword v Geordi
23:02 - 27:11 tobemorecrazy v Kamekaze
27:11 - 30:19 PlasmaSword v Magikarpino
30:19 Magikarpino v Kamekaze
This charity tournament not only hit it's goal, but went far beyond!
Streamed at: twitch.tv/tobemorecrazy
Thunder Dome Remix by: @CelestiC
05:34 - 08:26 Geordi v Magikarpino
08:26 - 12:19 DragonCharlz v plasmasword
12:19 - 22:00 PsychoBlue v tobemorecrazy
22:00 - 25:20 MaccSensei v WhoDat
Round 2
25:20 - 37:15 tobemorecrazy v FlynnJeux
37:15 - 40:13 DaveDownski v DragonCharlz
40:13 - 46:49 tobemorecrazy v WhoDat
46:49 - Magikarpino v DragonCharlz
This charity tournament not only hit it's goal, but went far beyond!
Streamed at: twitch.tv/tobemorecrazy
Thunder Dome Remix by: @CelestiC
This song was created exclusively for this game! However, you can get his extended version here:
joshuamorse.bandcamp.com/album/chipset-volume-4
Song Name: t-DR0ME
Author: Joshua Morse
Teenage Mutant Ninja Turtles
Justice League
#TMNTXJL
DC Comics
Mirage Comics
This song was created exclusively for this game!
Song Name: Who Watches
Author: Rio Hashikawa
Teenage Mutant Ninja Turtles
Justice League
#TMNTXJL
DC Comics
Mirage Comics
This song was created exclusively for this game!
Song Name: Bizarro's Crazy Bulls
Author: Takushi Hiyamuta/Growth Type-C
Teenage Mutant Ninja Turtles
Justice League
#TMNTXJL
DC Comics
Mirage Comics
https://kamekaze.world/xjlt
This song was created exclusively for this game!
Song Name: Jikei-dan no Saxophone
Author: Tate Norio
#TMNT
#JusticeLeague
Teenage Mutant Ninja Turtles
Justice League
#TMNTXJL
DC Comics
Mirage Comics
Casey Jones
https://kamekaze.world/xjlt
This song was created exclusively for this game!
Song Name: Zoom no Ken
Author: Yasumasa Yamada aka Yamapy-1
Teenage Mutant Ninja Turtles
Justice League
#TMNTXJL
DC Comics
Mirage Comics
Streamed at: twitch.tv/kamekazebish
#TMNTXJL
Streamed at: twitch.tv/kamekazebish
#TMNTXJL


