Under Pressure - 0:36:68Infinite Synchron2026-09-21 | Under Pressure - 0:36:68Sadamine - 430325 (Downhill)Infinite Synchron2023-12-21 | ...Myogi - 358226 (Downhill)Infinite Synchron2023-12-12 | ...Usui - 346414 (Downhill)Infinite Synchron2023-12-11 | ...Myogi - 403381 (Downhill)Infinite Synchron2023-12-11 | ...Irohazaka - 411273 (Downhill)Infinite Synchron2023-12-11 | ...Akagi - 352070 (Downhill)Infinite Synchron2023-12-11 | ...Sadamine - 434263 (Downhill)Infinite Synchron2023-12-10 | ...Default Loadout: Exodus - Casual - Solo Deathless CompletionInfinite Synchron2023-05-21 | ...Default Loadout: Awakening - Casual - Solo Deathless Completion (67,791)Infinite Synchron2023-05-17 | ...Default Loadout: Mayday - Regular - Solo Deathless CompletionInfinite Synchron2023-05-15 | ...Default Loadout: Nightfall - Regular - Solo CompletionInfinite Synchron2023-05-14 | ...Without Upgrades [Hardcore] Nightfall - Solo Deathless Completion (225,644)Infinite Synchron2023-05-13 | ...Without Upgrades [Hardcore] Point of Contact - Solo Deathless Completion (272,446)Infinite Synchron2023-05-11 | ...Default Loadout: Point of Contact - Hardcore - Solo Deathless CompletionInfinite Synchron2023-05-11 | ...9 Relics Active: Point of Contact - Regular - Solo Completion (723,698)Infinite Synchron2023-05-09 | ...8 Relics Active [Regular] Point of Contact - 686,708Infinite Synchron2023-05-07 | ...No Relics Active [Regular] Point of Contact - 252,540Infinite Synchron2023-05-02 | Game decided to not give me a 255k this sessionWithout Accuracy [Regular] Point of Contact - 431,129Infinite Synchron2023-04-30 | Disclaimer: This is an example run, improvements will be done at a later date.
Concept: To Expand on Melee Damage Only runs with the inclusion of Lethal & Tactical Equipment along with Trap & Explosive Damage.Without Kills [Regular] Point of Contact - Solo Completion (404,332)Infinite Synchron2023-04-25 | Disclaimer: This is an example run, improvements will be done at a later date.Melee Only: Awakening - Regular - Solo Deathless Completion (With Vanguard) (127,230)Infinite Synchron2023-04-22 | Although other players within the community accepts using the vanguard to destroy obelisks, I have a true melee damage only completion on casual difficulty: youtube.com/watch?v=IaRNtgG5Qo010 Relics Active: Point of Contact - Casual - Solo Deathless CompletionInfinite Synchron2023-04-21 | ...10 Relics Active: Point of Contact - Casual - 340,305Infinite Synchron2023-04-19 | Disclaimer: This is an example run, improvements with Half-Mortal will be done at a later date.Melee Damage Only [Regular] Point of Contact - Solo CompletionInfinite Synchron2023-04-14 | ...Melee Damage Only [Regular] Awakening - Solo Completion (Vanguard/Cortex)Infinite Synchron2023-04-14 | ...Melee Damage Only [Regular] Awakening - Solo Failure? (Vanguard/Cortex)Infinite Synchron2023-04-13 | Even though I consider this a failure, I'm uploading this run to replace my previous 8 year old video.
Since the last upload, I had attempted to melee the obelisks similar to my casual difficulty recording, but did not make much progress before failing. I thought at the very least, I could join everyone else who accepted the use of Vanguards during their melee-only runs. During those sections, you may notice that I tried to avoid dealing damage to cryptids with the Vanguard, to stay closer to melee only as I could. When it came to the Ark Chambers, I tried to do the same as my casual run of minimal cortex activations but it reached a point where it felt like I weren't progressing anymore and so I ended up using the cortex trying to at least get the completion. During the escape sequence, not every cryptid appeared to have died from the forced cortex activation and so I manually triggered it a few times, which I wasn't aware it may have been the cause why I have bullets fired in my end-game screen.
I will redo this challenge run again and this time not hesitate to use the cortex during the ark chamber section. Perhaps then the escape will go more smoothly and I will avoid manual triggers so the bullets fired statistic remains at 0.
More attempts without the vanguard & manual cortex activations will be done at a later date with no confirmation whether they'll be completed to replace the eventual re-upload of this challenge run.Melee Only: Exodus - Regular - Solo Deathless Completion (152,800)Infinite Synchron2023-04-10 | ...Melee Only: Mayday - Hardcore - Solo Deathless CompletionInfinite Synchron2023-04-09 | ...Melee Only: Point of Contact - Hardcore - Solo Deathless CompletionInfinite Synchron2023-04-05 | ...Melee Damage Only [Regular] Mayday - Solo CompletionInfinite Synchron2023-04-05 | ...Melee Only: Nightfall - Regular - Solo Deathless CompletionInfinite Synchron2023-04-04 | ...Melee Damage Only [Regular] Point of Contact - Solo Completion (Downed)Infinite Synchron2023-04-04 | ...Melee Damage Only [Casual] Nightfall - Solo CompletionInfinite Synchron2023-04-03 | ...Melee Only: Awakening - Casual - Solo Deathless Completion (W/out Vanguard) (72,646)Infinite Synchron2023-04-02 | ...Melee Damage Only [Casual] Exodus - Solo CompletionInfinite Synchron2023-04-02 | ...Melee Damage Only [Casual] Mayday - Solo CompletionInfinite Synchron2023-04-01 | ...Melee Damage Only [Casual] Point of Contact - Solo CompletionInfinite Synchron2023-04-01 | Allowed Equipment: Combat Knife + Electric Upgrade Feral Instincts Armor + Stun Upgrade Team Boosters Crowd Control (+3) Flare Trophy System
Disabled Equipment: Crowd Control (+4) + Flame Upgrade Hypno Knife Sticky Flares All Lethals All Gun Types All Trap Types All Strike Packages All TurretsBreeder Boss Fight [Melee-Only] Solo CompletionInfinite Synchron2023-03-30 | Platform: IW6x via Steam files
Whether you can consider this a legitimate completion or not, it still pleases me at the very least to see a solo completion of this.Without Money [Regular] Point of Contact - Solo Completion (321,658)Infinite Synchron2023-01-21 | Disclaimer: This is an example run, improvements will be done at a later date.Without Abilities [Regular] Point of Contact - Solo Completion (309,873)Infinite Synchron2023-01-20 | Disclaimer: This is an example run, improvements will be done at a later date.Abilities Disabled [Regular] Point of Contact - 225,020Infinite Synchron2023-01-19 | ...Without Upgrades [Regular] Point of Contact - 485,299Infinite Synchron2023-01-17 | Disclaimer: This is an example run, improvements will be done at a later date.7 Relics Active [Regular] Point of Contact - 635,625Infinite Synchron2023-01-10 | Disclaimer: This is an example run, improvements with Half-Mortal will be done at a later date.7 Relics Active [Regular] Point of Contact - 624,623Infinite Synchron2023-01-09 | Disclaimer: This is an example run, improvements with Half-Mortal will be done at a later date.Tsubaki Line - 501808 (Downhill)Infinite Synchron2022-11-11 | ...Tsuchisaka - 420499 (Downhill)Infinite Synchron2022-11-10 | ...Akina - 522829 (Downhill)Infinite Synchron2022-11-09 | ...Perfectionist [Regular] Point of Contact - 248,434Infinite Synchron2022-08-27 | Disclaimer: This is an example run, improvements with double meteor skip & completionist will be done at a later date.
Note: That 6k challenge completely slipped my mind, lost 3k score due to me not paying enough attention.Default Loadout [Hardcore] Exodus - 167,568Infinite Synchron2022-08-09 | Disclaimer: This is an example run, improvements will be done at a later date.Level 1 Loadout [Regular] Exodus - 88,533Infinite Synchron2022-08-09 | Disclaimer: This is an example run, improvements will be done at a later date.Default Loadout [Casual] Exodus - 110,606Infinite Synchron2022-08-06 | Disclaimer: This is an example run, improvements will be done at a later date.