Crazy Mike
some balancing is probably needed lol
updated 1 year ago
works with stock landscape grass type assets and also rebuilds at runtime when editing but I broke something right before making my gif
and blending between layer data is pretty rough around the edges (the nice height blend material hides this fairly well atleast)
Just recently added we now have buildable storage containers for your guild base that you can construct. There are 4 implemented as of right now, Small 10 slot chest, Large 30 slot chest, Weapon Rack 3 slot with visuals, and Armor Stand 3 slot with visuals.
By putting a weapon or armor onto their special container racks the actual weapon or armor piece will be displayed, allowing you to show off your gear while storing it
Storage Containers are also able to be raided, when interacted by a non-guild member a similar function to a player death will run and roll chance on each item in the storage inventory, if the check succeeds that item will be dispensed for the raider to loot, then the container will go onto a cooldown where it cannot be looted again until the timer resets. This is fairly in line with the overall design philosophy for the mod where you ARE able to attack and take from others, however there are limits so the opponent is less likely to get 'cleaned' and have a 'quit moment' and decided to stop playing, ideally an overall more healthy design choice to retain the player base as it is not extremely large with an abundance of dispensable players to cycle through. xD
Mordhau Survival RPG is a total conversion GameMode which vastly changes how you play, turning the game into a persistent multiplayer world with character progression, base building, and PvPvE activities.
This is a quick overview on a major change to how equipment is obtained & upgraded. We have removed "Unidentified Boxes" and now have equipment directly dropping from loot tables. The loot table an item comes from now has a rarity value in which it will choose a rarity up to the max allowed for that loot table. Weapons will now always generate with the minimum damage spread modifier for their rarity and at an Armory Master you are able to 'hone' a weapon up to a 20% increase. Crafting has also received a major rework as recipes are now modular. You are able to mix and match different tiers of material and the average of those will determine what rarity your crafted piece of gear will be.
This is a fairly major update / milestone as some of the more poor design choices are being replaced with a single streamlined & understandable progression path to upgrading & acquiring gear, you will be upgrading your weapons & armor using identical methods as described above & in the video, I hope this fresh design will feel even better to interact with and as always please comment & suggest changes or tweaks and I will attempt to accommodate.
Patreon - Thank you for showing so much interest in this mod I am trying to make, I'll try to not let you guys down!
patreon.com/m/mordhausurvivalrpg
In this video I quickly show the new horse-drawn cart mechanic I decided to play around with making over the course of a few hours last night, its in a pretty solid state so I decided to make a quick video out of it since it seems like it will be a pretty cool addition to the mod once its fully integrated.
This is a secondary feature showcase for some of our current progress, this overview should be able to present some new core concepts of the mod in an entertaining manor. The mod started work in late May and has many of its core features are complete such as the following;
Inventory System with Crafting & Trading
Resource Harvesting & Gathering
Cross-Server Character Saving & Chat
Party System with ESP & Local Area Chat
Guild System with Open World Base Building
Dungeons with difficult enemies & boss mechanics
Dynamic AI Spawning & Item Looting
'Mestaria' Map Covering 32km2 of Play Area
MMO-Like Buff System for Equipment & Consumables
Open World & Dueling Arena PvP
In our discord you will be able to find our Test Servers (NA & EU) which you can play at the time of this recording and provide feedback and input for our continued progress towards a primary release.
Music: 'Entertainment' by Alexander Nakarada (www.serpentsoundstudios.com)
Licensed under Creative Commons BY Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0
This is an overview for the guild & base building system, both are intrinsically linked together and once a guild is formed the 'Lords' of that guild are able to begin construction of a home for their guild members. Bases have upkeep the guild must pay weekly to keep their structures and as the updates come there will be more and more functional aspects to your bases that can be built, for now you are able to place a myriad of props, workbenches, & NPC spawners to access your warehouse / armor customizations.
This is a quick run through a small mineshaft somewhere on our map 'Mestaria', there are a handful of these mineshafts all with different layouts & contents. A mineshaft could contain ores, bandits, ogres, lootable chests, and a number of other surprises warranting their expedition.
Mordhau Survival RPG is a total conversion GameMode which vastly changes how you play, turning the game into a persistent multiplayer world with character progression.
This is a feature showcase for some of our current progress, this overview should be able to present some core concepts of the mod in an entertaining manor. The mod started work in late May and has many of its core features are complete such as the following;
Inventory System with Crafting & Trading
Resource Harvesting & Gathering
Cross-Server Character Saving & Chat
Party System with ESP & Local Area Chat
Dynamic AI Spawning & Item Looting
'Mestaria' Map Covering 32km2 of Play Area
MMO-Like Buff System for Equipment & Consumables
Open World & Dueling Arena PvP
In our discord you will be able to find our Test Servers (NA & EU) which you can play at the time of this recording and provide feedback and input for our continued progress towards a primary release.
Music: 'Celebration' by Alexander Nakarada (www.serpentsoundstudios.com)
Licensed under Creative Commons BY Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0
discord.gg/p4MpsuJfyK
Thanks for watching another update video on my RPG/Survival/PvP/PvE open world mod.
In this video I go over a few things added this week, to summarize we now have a fully custom party system that allows you to find others ingame, party up with them, and go out to adventure around fight AI or fight other players seamlessly without having to go through steam friends or anything like that, we also finished some cross server functionality such as the 'ALL' chat now being something of a global chat for all of the servers running the mod, and you are also able to switch to those servers and continue playing with your character seamlessly as all progress is global between all servers.
We also started the preliminary work getting the desert region landscape into the main map although this region is not as important at the current time as some other parts of the mod, especially the base temperate region that still needs some areas to be fleshed out before we move onto the desert and 'spread ourselves too thin' so-to-say, nonetheless its in and ready to be worked on once we are ready to work on it!
discord.gg/p4MpsuJfyK
Thanks for watching another update video on my RPG/Survival/PvP/PvE open world mod.
In this update video I have built a fairly simplified version of an MMO style buff system where you can have infinite or duration effects applied to your character through equipment and consumables, this opens up a huge range of possibilities for gear progression and builds as you could build towards a gear set that suits your playstyle, and if you are a cook or alchemist creating consumables you can supply yourself or your team with useful foods and potions that will give them an edge.
discord.gg/p4MpsuJfyK
Thanks for watching another update video on my RPG/Survival/PvP/PvE open world mod.
This update goes over a few new additions to the mod. We have an online interactive world map which is togglable inside the inventory as a way to help navigate and understand where things are on the map. We have dynamic weather now which cycles overcast about every 5-10 minutes and rainfall about every 2-3 minutes. Finally we have some new points of interest around the map, from sections of taiga to the entire crossroads map now integrated onto the map. Thanks for watching
discord.gg/p4MpsuJfyK
Thanks for watching another update video on my RPG/Survival/PvP/PvE open world mod.
This update is quite short but fairly important as I have designed the armor customization system yesterday and this will play a pretty major role as gear customization is pretty core to the Mordhau experience, open world rpg or not. The system allows you to modify item cosmetics piece by piece to create your unique armor set ingame with RPG currency, meaning you will potentially have a completely unique outfit that will take effort for others to copy or reproduce, ideally elevating the importance of your cosmetics further :P
Do note that patterns & colors will be a secondary update to this, it will exist in the same customization window as another tab! Weapon customization will be coming in a future update aswell.
discord.gg/p4MpsuJfyK
Thanks for watching another update video on my RPG/Survival/PvP/PvE open world mod.
This video goes over the new dynamic event spawner I made which manages spawning random events around players who are out exploring the world, right now its limited to road-type events like bandit ambushes, wandering peasants, and guards fighting bandits, but in the future it will also handle spawning in wildlife that can be hunted and skinned for crafting resources as well.
I also touch on item rarities as all items now have one, and the combat balance from having weaker / stronger versions of all weapons, allowing new players access to most weapon types while still giving them room to further upgrade their weapon in the future and whatnot.
discord.gg/p4MpsuJfyK
Thanks for watching another update video on my RPG/Survival/PvP/PvE open world mod.
Testing some random stuff while I talk to my friends about the mod
discord.gg/p4MpsuJfyK
Thanks for watching another update video on my RPG/Survival/PvP/PvE open world mod.
In this video I show off some of the NPC systems that I've added this past week. We now have the safe towns populated with guards & peasants whom roam around adding a nice ambience to the towns making them feel more alive.
And we have a full trading system now where *any* AI can be marked as a trader and given a list of potential default sold items and then can be interacted with to begin trading, for now we have a few Wandering Trader NPCs at each of the safe towns currently built to show off the system.
In the next update video I hope to have more of the crafting economy done with balanced prices and a number of crafting recipes and more items to obtain!
discord.gg/p4MpsuJfyK
Thanks for watching another update video on my RPG/Survival/PvP/PvE open world mod.
Bit of a run around with some of the people who happened to join the test server, the server name is listed in our discord for anybody to hop on and test out the mod in its current (and evolving) state.
discord.gg/p4MpsuJfyK
Thanks for watching another update video on my RPG/Survival/PvP/PvE open world mod.
The progress in this video is mainly focusing on the new day / night cycel I made aswell as item crafting allowing you to process & create items using other items as tools/consumed in the recipe. I didn't mention it but items are also able to 'teach' recipes so you will be able to find more advanced recipes out in the world from various sources in the future
discord.gg/p4MpsuJfyK
Thanks for watching another update video on my RPG/Survival/PvP/PvE open world mod.
Some good progress made since the last video that I share in this update;
I've done a few map expansions such as adding more vanilla maps and blocking out a few custom areas.
There is a new area system I built with notifications telling you where you are in the world & what type of area you are in, these areas all function differently, from safe zones to dedicated combat areas to wilderness with harvestable animal spawns ect.
The AI Spawn system is functional aswell and fairly performant as AI only exist when players are nearby, and the spawners have a small handful of settings to control the state of the AI pre & post spawn.
My short term goal is to make the area seen in the beginning of the video 'feature complete' and playable with a small gameplay loop using the main features the mod will have to offer. Having this vertical slice will be pretty good for showing people a bit of what this mod is going to be about aswell as help me test all the features together to find bugs and get feedback.
Cya next video or in that mod discord o/
discord.gg/p4MpsuJfyK
Thank you for watching this small update on harvesting, PvP, and AI
Harvesting has received more work with new types of harvestables as well as a number of items to receive during the harvesting process, I also talk a bit about some of the 'hostile' PvP features I plan to work on soon. Finally at the end I check out the AI stuff I started to look into, I now have an ok understanding of how Mordhau handles AI, enough anyway to get started on my AI spawn manager which will handle creating and despawning AI where needed when players explore around
discord.gg/p4MpsuJfyK
Thank you for watching and I hope this mod is something you can look forward to.
Stuff in this update video;
1. Starting town location + vanilla map integration
2. Inventory updates + item data persistence
3. Harvesting system prototype
4. Discussion on future updates
Hello and thanks for checking out this video overviewing the first few days of progress on a persistent RPG type mod for Mordhau. My goal with this mod is to build some kind of persistent game world like you'd see in some survival games and whatnot. I have decent experience with Unreal Engine so I've made a fair bit of progress in about half a week and plan to expand on this further to possibly release it in a reasonable amount of time.
As far as features (crafting, building, questing, ect) I'm not 100% on anything as I'm currently just taking it day by day and seeing what I can bust out quickly and satisfactory. I do however appreciate ideas since small features can sometimes make a meaningful difference can be easily overlooked, especially when you are just kind of winging it for fun. Thanks!
50/50 Strength / Constitution
Heavy Helmet / Chest
Medium Gloves / Boots
Light Pants
Emerald in Armor / Weapons
This build allows me to tank any thrust weapon (bow/musket/rapier/spear) very well while also being fairly high dps versus all and increasing damage when the enemy is below 30% health helping guarantee kills in fights. It also allows me to quickly become a pseudo light armor user by quickly taking off my chestplate and getting the ability to have very good chase and escape potential
Music:
soundcloud.com/osrsbeatz
Music:
soundcloud.com/osrsbeatz
One of the factions on our beta server managed to pool enough cash to claim a zone so we rushed over to their fort for some fun pvp fights.
Music:
soundcloud.com/osrsbeatz
One of the factions on our beta server managed to pool enough cash to claim a zone so we rushed over to their fort for some fun pvp fights. I didn't manage to record some of the first fights which were pretty good so that is unfortunate.
Music:
soundcloud.com/osrsbeatz


