Rangers have a pretty stacked toolkit and power creep has also shown its face in the meantime, most notably with how strong Maces are offensive and defensively. The plethora of available dps allowed us to run a few stance-share Soulbeasts (3 in total), who brought Dolyak and Bear Stance for additional Stability, damage reduction and condition cleanse. Druid also brings lots of boons and was also stealthing by blasting the Smoke field from the Smokescale pet. All used Ranger builds perform decent in HT CM already as well, so we didn't need to make a lot of adaptations. We of course missed Portals, but this simply meant more movement that cost some dps. It was honestly not really a challenge compared to previous stacking runs, because of how much the game and the tools you have available have advanced.
Harvest Temple CM | Ranger only - Quickness UntamedFlail Bearing Flailing Bear2024-06-03 | 10 Rangers vs HT CM
Rangers have a pretty stacked toolkit and power creep has also shown its face in the meantime, most notably with how strong Maces are offensive and defensively. The plethora of available dps allowed us to run a few stance-share Soulbeasts (3 in total), who brought Dolyak and Bear Stance for additional Stability, damage reduction and condition cleanse. Druid also brings lots of boons and was also stealthing by blasting the Smoke field from the Smokescale pet. All used Ranger builds perform decent in HT CM already as well, so we didn't need to make a lot of adaptations. We of course missed Portals, but this simply meant more movement that cost some dps. It was honestly not really a challenge compared to previous stacking runs, because of how much the game and the tools you have available have advanced.
Join discord.gg/voidlounge for everything related to HT CM: Kill and Progression LFGs, Guides and more!HTCM: Warriors Only Kill | Heal Quick Kite Bladesworn PoVFlail Bearing Flailing Bear2023-06-10 | For this run we stacked Warriors and used every Elite as well as Core specialization. Bladesworn and Berserker for DPS, Spellbreaker for the Boonstrip, and a core Warrior + Bladesworn as Heal Quickness Kites. Warrior generally has access to a lot of tools to handle the various mechanics of HT CM and even without Alac and all of the other utility in normal runs (Portals, Invis, ..), the damage was still more than enough to beat it.
For this run we stacked Necromancer and used every Elite specialisation as part of our strategy. Necro overall does not have good Protection uptime and ranged healing capabilities, which was scary on some parts. However, thanks to Reaper shroud and especially the additional damage reduction from Reaper shroud 3, we were able to mitigate a lot of incoming damage. The Might output is also relatively low in general on Necro, at least when it comes to party wide Might, but since Reaper has a lot of self-Might, this also was not a big deal. Since we did not have any Invisibility, we had to play all of the Add/Champion phases without it and hence adapted our moving/stacking patterns in some places to better control how enemies move. Overall this was challenge was on the shorter end of time: We wiped 72 times over 3 sessions.
log: https://dps.report/mnAb-20230501-184234_voidWorld Record | 8:18 Harvest Temple CM | Power AlacMech Kite PoVFlail Bearing Flailing Bear2023-03-12 | Log: https://dps.report/P696-20230311-230745_void
For this speedkill we ran without healers and only one portal. Power Alac Mechanists did the kiting for the most part and we optimised the movement pattern for more overall damage. Since we ran only one PortalVirtuoso, we needed another person for the far Greens. This was done by one of the quick Heralds, which got Superspeed and Sword5 for some mobility. The second quick Herald did the usual close Green, together with one of the Bladesworns. Bladesworn loses relatively little dps when taking Greens, since you can charge your Dragon Trigger in the meantime.For Soo-Won, we completely restructured how we deal with the mechanics. The first Red was done by one quick Herald and a Vindicator, putting it close to the Boss, but on the side that we don't use. This allowed us to have the same People in the same Greens for both Soo-Won phases and additionally also increased our dps, since overall less movement away from the boss was involved. The second big change is that we adapted the Portal to quickly get from Soo-Won to the Orb in the fourth Purification phase, which ideally also saves some seconds, but in this kill we still had to wait shortly, because of the Breath from Soo-Won.Overall there were still multiple mistakes in this run, but due to time constraints we did not have more time to grind. In a better run the time can be pushed much closer to the 8 minute mark and in perfect conditions maybe even just below 8 minutes.
Big thanks to Teh Azian for participating in a large chunk of the grind.
Trivia: 176 Wipes, 2 kills, over 4 Sessions (the other kill was a 08:25 time on the same evening as this kill). Killing Soo Won doesn't rally you...(rude)