N64 Archive0:00 Start 2:40 Battle of Hoth 9:20 Escape from Echo Base 23:00 Asteroid Chase 31:00 Ord Mantell Junkyard 45:30 Gall Spaceport 1:19:45 Mos Eisley and Beggar's Canyon 1:27:00 Imperial Freighter Suprosa 1:44:00 Sewers of Imperial City 2:01:00 Xizor's Palace 2:26:00 Skyhook Battle
Played on a PAL copy of the game.
Star Wars: Shadows of the Empire is a video game developed and published by LucasArts. Primarily a third-person shooter, the game also utilizes multiple types of vehicular combat sequences. It was released for the Nintendo 64 on December 3, 1996, and a version for Windows 95 was released nearly one year later on September 17, 1997. The game was re-released for Windows systems on May 3, 2016 through Good Old Games. The re-release allows the game to play properly on 64-bit Windows installations.
In the game, the player controls the mercenary Dash Rendar in his efforts to help Luke Skywalker and rescue Princess Leia from Prince Xizor's hands. It is part of the Star Wars: Shadows of the Empire multimedia project and takes place as a backstory between The Empire Strikes Back and Return of the Jedi. Tracks from the multimedia project's soundtrack are used as the game's musical score. The game received mixed to positive reviews from critics. Shadows of the Empire was the third top-selling Nintendo 64 game for 1997, with more than 1 million copies sold.
Nintendo 64 Longplay: Star Wars: Shadows of the EmpireN64 Archive2017-05-26 | 0:00 Start 2:40 Battle of Hoth 9:20 Escape from Echo Base 23:00 Asteroid Chase 31:00 Ord Mantell Junkyard 45:30 Gall Spaceport 1:19:45 Mos Eisley and Beggar's Canyon 1:27:00 Imperial Freighter Suprosa 1:44:00 Sewers of Imperial City 2:01:00 Xizor's Palace 2:26:00 Skyhook Battle
Played on a PAL copy of the game.
Star Wars: Shadows of the Empire is a video game developed and published by LucasArts. Primarily a third-person shooter, the game also utilizes multiple types of vehicular combat sequences. It was released for the Nintendo 64 on December 3, 1996, and a version for Windows 95 was released nearly one year later on September 17, 1997. The game was re-released for Windows systems on May 3, 2016 through Good Old Games. The re-release allows the game to play properly on 64-bit Windows installations.
In the game, the player controls the mercenary Dash Rendar in his efforts to help Luke Skywalker and rescue Princess Leia from Prince Xizor's hands. It is part of the Star Wars: Shadows of the Empire multimedia project and takes place as a backstory between The Empire Strikes Back and Return of the Jedi. Tracks from the multimedia project's soundtrack are used as the game's musical score. The game received mixed to positive reviews from critics. Shadows of the Empire was the third top-selling Nintendo 64 game for 1997, with more than 1 million copies sold.Nintendo 64 Longplay: Bomberman 64N64 Archive2024-10-18 | NTSC Cartridge, recorded by: youtube.com/@graylineproduction/videos
Bomberman 64 is a video game developed and published by Hudson Soft in Japan, and published by Nintendo in North America and Europe for the Nintendo 64. The game was released in Europe and North America in November and December 1997, respectively. While the game never saw a release on the Wii's Virtual Console service, it was released on the Wii U Virtual Console in both Europe and North America in March 2017 followed by Japan in June 2017.
Bomberman 64 is the first 3D game within the Bomberman series. It implements a different single-player mode by incorporating action-adventure and platforming stages instead of arenas in which enemies or other elements must be destroyed. This new variety of single-player game was well-received by critics for its imagination and depth, though most critics also deemed the multiplayer mode to be lacking compared to previous entries in the series.
Three more Bomberman games were released on the Nintendo 64: Bomberman Hero (1998), Bomberman 64: The Second Attack (2000), and Bomberman 64 (2001).Nintendo 64 Longplay: Rush 2: Extreme Racing USAN64 Archive2024-10-11 | NTSC ROM
Rush 2: Extreme Racing USA is a racing video game developed by Atari Games and published by Midway exclusively for the Nintendo 64 video game console. It was released on November 11, 1998, in North America, and February 4, 1999, in Europe. Rush 2: Extreme Racing USA is a sequel to San Francisco Rush: Extreme Racing, and the second game in the Rush series.Nintendo 64 Longplay: San Francisco Rush: Extreme RacingN64 Archive2024-10-04 | NTSC ROM
San Francisco Rush: Extreme Racing is a video game developed and published by Atari Games. This game was first released in arcades in 1996 and was ported to Nintendo 64 in 1997 and the PlayStation in 1998. San Francisco Rush: Extreme Racing is the first game in the Rush series.
San Francisco Rush was built around the 3dfx Voodoo Graphics dual chips. The 3dfx hardware was cheaper to develop for than proprietary systems, and Atari used the savings to sell the game at a lower price to arcade operators. It was unveiled at the 1996 Amusement & Music Operators Association (AMOA) show. After originally looking at maps of San Francisco, knowing that the cars would be going 150–160 mph, they realized that they would instead have to craft an alternate version of the city that was more 'fun'.Nintendo 64 Longplay: Army Men: Sarges Heroes 2N64 Archive2024-09-27 | NTSC Cartridge, recorded by: youtube.com/@graylineproduction/videos
Army Men: Sarge's Heroes 2 is a third-person shooter video game developed and published by The 3DO Company for Nintendo 64, Game Boy Color, PlayStation and PlayStation 2. The game is a direct sequel to Army Men: Sarge's Heroes. Unlike the previous game which was more dark in tone, this game has more of a lighthearted storyline.Nintendo 64 Longplay: Army Men: Sarges HeroesN64 Archive2024-09-20 | NTSC Cartridge, recorded by: youtube.com/@graylineproduction/videos
Army Men: Sarge's Heroes is a third-person shooter video game and the fourth entry in The 3DO Company's Army Men series (1998–2003), which are based on the green plastic figures of the same name. Its Nintendo 64 and PlayStation versions were developed and published by The 3DO Company. The port for the Dreamcast was developed by Saffire and published by Midway, while another for Microsoft Windows was published by GT Interactive. Excluding the 1999 North American release for the Nintendo 64 version, the game was released in 2000.
The primary single-player mode depicts the Green Army, led by Colonel Grimm, fighting against General Plastro's Tan Army, which have found portals to Our World (the human world) that contain useful weapons when fighting in Their World (the world where the plastic soldiers reside). In 3D battlefields of both worlds, the player acts as plastic soldiers, either the titular Sargent Hawk or one of five members of a group of the army's best troops he leads, the Bravo Company, completing a variety of missions, such as rescues, capturing blue spies, killing enemies and destroying portals. In the game's multi-player modes, tan, gray or blue soldiers are options for playable characters. The game features variations of 13 weapons.
Part of a series that covered multiple genres, Army Men: Sarge's Heroes was set by The 3DO Company's founder Trip Hawkins and creative director Michael Mendheim to be a character-focused action-adventure game a la Super Mario (1985–present). Mendheim focused on characters and personalities so that transmedia content could be made out of them for the franchise, although none was ever made. He wanted to emphasize the "toy aspect" lacking in the series' previous entries but seen in the army men of Toy Story (1995), which he felt could be the "magic" of the franchise. As with other 3DO projects developed and released in the same era, Army Men: Sarge's Heroes was made under a year on a tight budget by the staff for long hours and on weekends. The game stars Jim Cummings as all the male characters and Susan Blu as Vikki.
Reception from the specialist gaming press were ambivalent, the general notion being that Army Men: Sarge's Heroes was a fun and humorous action game marred by several graphical and technical problems, such as with the controls, camera, draw distance and overuse of fog. Commercially, Hawkins announced it was the biggest success of the multi-million-dollar franchise and better than most games from The 3DO Company. As of 2022, 1.3 million units of the Nintendo 64 and PlayStation games combined were sold. The characters would star in several of the later Army Men games by The 3DO Company; Army Men: Sarge's Heroes itself garnered two sequels, Army Men: Sarge's Heroes 2 (2000) and Army Men: Sarge's War (2004).Nintendo 64 Longplay: Custom RoboN64 Archive2024-09-13 | Translation running of hardware, recorded by: youtube.com/@graylineproduction/videos
Custom Robo is an action role-playing video game developed by Noise and published by Nintendo for the Nintendo 64 in 1999 in Japan, and in 2006 for the iQue Player in China. It is the first game in the Custom Robo series. The game and its sequel Custom Robo V2 were re-released on the Nintendo Switch Online + Expansion Pack in Japan in July 2022.
The player moves around through various scenes and settings, interacting with other characters to gain information or engage in combat. Once the player has started a battle with another character, the scene changes to show the holoseum, or arena, in which the robots will be fighting. At the start of a battle, the player changes the direction of a robo cannon that launches the robot into the holoseum as a cube. In order to open the robo, the player must quickly press buttons and directions on the control stick. Depending on which side the cube lands on, the player may have more or less difficulty opening their robo. Once the robots have been launched onto the arena, they must fight using a variety of different weapons. The robot's arsenal includes guns, bombs, pods, and the ability to rocket punch. The robot also has a jetpack which allows for dashing to avoid enemy attacks. During battle, the endurance bar will decrease for each action performed. Once the bar runs out, the robot will become downed and unable to move. Once the robot recovers, it enters rebirth mode and will experience a brief period of invincibility. In order to win the battle, the player must reduce the opponent's health from 1000 to zero. If the player wins a battle, they will usually receive a new robot part from their opponent, allowing for customization. Rather than receiving the parts directly, the player usually must go to one of several parts machines to pick up the new part. The goal of the story mode is to defeat all of the other Robos and collect all of the parts. Any part that the player collects in story mode can then be used in versus mode to customize robot and battle against friends. Others can bring their own Custom Robos to battle on Nintendo 64 using a Nintendo 64 Memory Pack.[Nintendo 64 Longplay: Duke Nukem 64N64 Archive2024-09-06 | NTSC Rom
Duke Nukem 64 is a port released on November 14, 1997 for the Nintendo 64 and features a split screen 4-player mode. It was developed by Eurocom. In-game music was removed due to limited storage capacity, many items were renamed to avoid drug and sex references, and new lines of dialogue were recorded specifically for this version to remove profanity. Several levels were altered to include areas from the Atomic Edition, such as a Duke Burger outlet in the second level which was not in the original PC version. Levels are played sequentially instead of as separate episodes. Other changes include the addition of Rumble Pak support, four new weapons, dual sub-machine guns, a grenade launcher, a missile launcher, and the Plasma Cannon, alternative ammo types for the pistol, shotgun, and missile launcher, and a fully 3D model for the Cycloid Emperor boss. The Protector Drone, an enemy from the Atomic Edition, also appears a few times in the standard levels. Originally, the weapons and end bosses were going to be polygonal.Nintendo 64 Longplay: Blast CorpsN64 Archive2024-08-30 | NTSC Cartridge, recorded by: youtube.com/@graylineproduction/videos
Blast Corps is an action game developed by Rare and published by Nintendo for the Nintendo 64. In the game, the player uses vehicles to destroy buildings in the path of a runaway nuclear missile carrier. In the game's 57 levels, the player solves puzzles by transferring between vehicles to move objects and bridge gaps. It was released in March 1997 in Japan and North America. A wider release followed at the end of that year.
The game was Rare's first game for the Nintendo 64. Its development team ranged between four and seven members, many of whom were recent graduates. The team sought to find gameplay to fit Rare co-founder Chris Stamper's idea for a building destruction game. The puzzle game mechanics were inspired by those of Donkey Kong (1994).
Blast Corps was released to critical acclaim and received Metacritic's second highest Nintendo 64 game ratings of 1997. The game sold one million copies—lower than the team's expectations—and received several editor's choice awards. Reviewers praised its originality, variety, and graphics, but some criticized its controls and repetition. Reviewers of Rare's 2015 Rare Replay retrospective compilation noted Blast Corps as a standout title.Nintendo 64 Longplay: Spider-ManN64 Archive2024-08-23 | NTSC ROM
Spider-Man is a 2000 action-adventure game based on the Marvel Comics character of the same name. It was developed by Neversoft and published by Activision for the PlayStation. The game was later ported by different developers to various systems, including the Game Boy Color and Nintendo 64 that same year, the Dreamcast and Microsoft Windows in 2001, and Mac OS in 2002.
The game's story follows Spider-Man as he attempts to clear his name after being framed by a doppelgänger and becoming a wanted criminal, while also having to foil a symbiote invasion orchestrated by Doctor Octopus and Carnage. Numerous villains from the comics appear as bosses, including Scorpion, Rhino, Venom, Mysterio, Carnage, and Doctor Octopus, as well as a Carnage symbiote-possessed Doctor Octopus named Monster-Ock, who was created exclusively for the game. The game features narration from co-creator Stan Lee, and is the first Spider-Man game published by Activision following their acquisition of the license, which would expire in 2014.
Spider-Man received an overall generally positive reception. It was followed by three sequels in 2001: the Game Boy Color-exclusive Spider-Man 2: The Sinister Six, developed by Torus Games; the PlayStation-exclusive Spider-Man 2: Enter: Electro, developed by Vicarious Visions; and the Game Boy Advance-exclusive Spider-Man: Mysterio's Menace, also developed by Vicarious Visions.Nintendo 64 Longplay: WCW/nWo RevengeN64 Archive2024-08-16 | NTSC Cartridge, recorded by: youtube.com/@graylineproduction/videos
WCW/nWo Revenge is a professional wrestling video game released in 1998 for the Nintendo 64 game console. It is the sequel to 1997's WCW vs. nWo: World Tour. Like its predecessor, Revenge features AKI's proprietary grappling system; as well as heavily improved graphics, a championship mode, and a large roster of wrestlers (real and fictional).
Revenge gained critical praise and tremendous commercial success. According to a 1999 article by IGN, Revenge was the best-selling wrestling game for the N64 console,[2] and at the time, was the top selling third-party Nintendo game ever.[3]
Revenge was the last AKI-developed WCW game for the Nintendo 64. The next AKI wrestling game released for the console, WWF WrestleMania 2000, sported THQ's newly acquired World Wrestling Federation (WWF) license.Nintendo 64 Longplay: Cruisn ExoticaN64 Archive2024-08-09 | NTSC Cartridge, recorded by: youtube.com/@graylineproduction/videos
Cruis'n Exotica is a 1999 racing game developed for arcades by Midway Games. The game is a sequel to Cruis'n World and is the third entry in the Cruis'n series.
It was ported by Gratuitous Games and released on the Nintendo 64 in 2000, along with a Game Boy Color version developed by Crawfish Interactive.Nintendo 64 Longplay: 007: The World Is Not EnoughN64 Archive2024-08-02 | NTSC Cart, Recorded by: twitter.com/Experiment_T
00:00 Title Screen & Gameplay Demo 02:00 Courier (Briefing) 04:42 Courier (Mission) 09:07 King's Ransom (Briefing) 10:57 King's Ransom (Mission) 17:42 Thames Chase (Briefing) 19:30 Thames Chase (Mission) 27:04 Underground Uprising (Briefing) 28:58 Underground Uprising (Mission) 36:15 Cold Reception (Briefing) 38:49 Cold Reception (Mission) 43:39 Night Watch (Briefing) 45:58 Night Watch (Mission) 56:08 Midnight Departure (Briefing) 58:09 Midnight Departure (Mission) 1:11:40 Masquerade (Briefing) 1:13:30 Masquerade (Mission) 1:23:52 City of Walkways I (Briefing) 1:25:44 City of Walkways I (Mission) 1:35:01 City of Walkways II (Briefing) 1:36:30 City of Walkways II (Mission) 1:44:44 Turncoat (Briefing) 1:45:58 Turncoat (Mission) 1:52:23 Fallen Angel (Briefing) 1:53:16 Fallen Angel (Mission) 2:01:03 A Sinking Feeling (Briefing) 2:02:25 A Sinking Feeling (Mission) 2:11:00 Meltdown (Briefing) 2:11:53 Meltdown (Mission) 2:18:22 Ending & Credits 2:21:40 Multiplayer
The World Is Not Enough is a first-person shooter video game developed by Eurocom and based on the 1999 James Bond film of the same name. It was published by Electronic Arts and released for the Nintendo 64 on October 17, 2000, shortly before the release of its PlayStation counterpart. The game features a single-player campaign in which players assume the role of secret agent James Bond as he fights to stop a terrorist from triggering a nuclear meltdown in the waters of Istanbul. It includes a split-screen multiplayer mode where up to four players can compete in different types of deathmatch and objective-based games.
The game runs on an engine that was adapted to take advantage of the Nintendo 64 strengths. Although Eurocom used original production material to recreate the environments of the film, the company added elements to help the game design, including a mission that takes place in the London Underground. The game supports the Nintendo 64 Expansion Pak, which provides enhanced graphics and visual effects. A Controller Pak is required to save the player's progress through the game.
The World Is Not Enough received generally positive reviews from critics and was frequently compared to Rare's Nintendo 64 first-person shooters GoldenEye 007 and Perfect Dark. It was considered superior to its PlayStation counterpart because of its level design and inclusion of a multiplayer mode. Critics generally praised the game's graphics and smooth frame rate but criticized its weak and inconsistent enemy artificial intelligence. In the United States, the game sold more than one million copies.Nintendo 64 Longplay: Puyo Puyo~n PartyN64 Archive2024-07-26 | NTSC Emulation
Puyo Puyo~n (ぷよぷよ〜ん, Puyopuyōn), also known as Puyo Puyo 4 and Puyo Puyo~n Party (for the N64 version), is a 1999 video game and the fourth installment of the Puyo Puyo puzzle game series, created by Compile for the Dreamcast, PlayStation, Nintendo 64 and Game Boy Color. Like many of the Puyo Puyo games, it was never officially released outside Japan. The title of Puyo Puyo~n comes from the Japanese word yon (四, meaning four), signifying the fourth game in the series.Nintendo 64 Longplay: TetrisphereN64 Archive2024-07-19 | NTSC Cart, Recorded by: twitter.com/Experiment_T
Tetrisphere is a puzzle video game developed by H2O Entertainment and published by Nintendo for the Nintendo 64. It was released in North America on August 11, 1997, and in PAL regions in February 1998. The game, originally named Phear, was slated for release on the Atari Jaguar in early 1995, but was reworked into a Tetris game for the N64 after Nintendo obtained its publishing rights.
Tetrisphere is a variant on Tetris in which various shapes are shifted across a wrapped three-dimensional grid resembling a sphere, and then destroyed. The objective of the game changes depending on the mode but generally consists of removing layers of shapes to reach the playing field's core. Despite very little domestic advertising, Tetrisphere enjoyed moderately good sales[citation needed] and a mostly favorable critical reception. Reviewers praised the game's originality and the musical score composed by Neil Voss.Nintendo 64 Longplay: NFL Blitz 2000N64 Archive2024-07-12 | NTSC Emulation.
NFL Blitz 2000 is a video game released in the arcades in 1999 and then ported to the PlayStation, Nintendo 64, Dreamcast, Microsoft Windows, and Game Boy Color. It is the third game in the NFL Blitz series.Nintendo 64 Longplay: Jet Force GeminiN64 Archive2024-07-05 | NTSC Cart, Recorded by: twitter.com/Experiment_T
Jet Force Gemini is a 1999 third-person shooter developed and published by Rare for the Nintendo 64 video game console. The game follows the story of three members of a galactic law enforcement team as they try to stop a horde of drones led by an insectoid called Mizar. It features a single-player mode where the player must explore a galaxy and save Tribals, a race of survivors who have been enslaved and imprisoned by Mizar, and places strong emphasis on shooting large numbers of enemies while dodging their attacks. The game also includes a multiplayer mode where two to four players can compete in traditional deathmatch games.
Inspired by 80s arcade games and more recent titles of the time, such as Super Metroid and Super Mario 64, Jet Force Gemini blends elements of both shoot 'em up and action-adventure games. Works such as Aliens, Stargate and Battle of the Planets were also major influences. The game received generally positive reviews from critics. Praise was given to its detailed graphics and life-span, while criticism was targeted at its confusing controls and insistence on having to save every Tribal to fully complete the game. In 2015, Jet Force Gemini was included as part of the Rare Replay video game compilation for Xbox One. The game was rereleased via the Nintendo Switch Online + Expansion Pack in 2023.
Timecodes: 00:00:00 Title Screen & Opening 00:04:07 Juno: Goldwood (Outset, Interior) 00:32:00 Juno: S.S. Anubis (Depository, Hold) (Vela) 01:07:17 Juno: Tawfret (Bog, Bridge, Castle) (Floyd) 02:06:10 Juno: VS. Fet-Bubb 02:12:10 Vela: Battle Cruiser Sekhmet 02:31:18 Vela: Cerulean (Dune) 02:46:48 Vela: Ichor (Military Base) (Floyd Mission) 03:10:25 Vela: VS. Lurg 03:24:23 Lupus: Spawnship 03:35:30 Lupus: Rith Essa (Bluff, Interior) 03:46:06 Lupus: Eschebone (Approach, Thorax) 04:04:03 Lupus: VS. The Mechantids 04:15:03 Mizar's Palace (All) 04:51:01 Lupus: VS. Mizar (Jetpack Upgrade) 05:01:25 Lupus: Goldwood (Floyd Mission, Rim) 05:27:45 Lupus: Gem Quarry (Ship Part 1) 05:37:41 Vela: Mizar's Palace (Ship Part 2) 05:44:14 Vela: Goldwood (Lodge) (Ship Part 3) 06:04:37 Vela: Abandoned Space Station 06:19:10 Juno: S.S. Anubis (Floyd Mission, Passageway) (Ship Part 4) 06:41:20 Juno: Walkway 06:47:46 Juno: Battle Cruiser Sekhmet 07:09:52 Lupus: Battle Cruiser Sekhmet (Bonus Switch), Tawfret (Bonus Switch), Vela: Goldwood (Bonus Switch) 07:21:13 Water Ruin (All) (Ship Part 5 & 6) 07:32:59 Vela: Eschebone (Cortex, Thorax) (Floyd Mission) (Ship Part 7) 08:02:47 Vela: Ichor (Perimeter) (Racing Minigames 1 & 2) (Missing Health Upgrades) 08:24:17 Lupus: Ichor (Military Base) (Ship Part 8) 08:41:10 Vela: Rith Essa (Bluff, Ascent, Mine) (Ship Part 9) 09:09:13 Lupus: Spawnship (Bonus Switch) 09:13:26 Juno: Spawnship (Ship Part 10) 09:16:04 Vela: Tawfret (Bridge) (Bonus Switch, Ship Part 11) 09:21:44 Vela: Spawnship 09:33:13 Juno: Mizar's Palace (Ship Part 12) 09:37:49 Mizar's Asteroid (All) 09:45:30 Juno: VS. Mizar (Final Boss) 09:52:31 Ending & CreditsNintendo 64 Longplay: GloverN64 Archive2024-06-28 | NTSC ROM
Glover is a 1998 puzzle-platformer developed by Interactive Studios and published by Hasbro Interactive for the Nintendo 64 and Windows in 1998, and for the PlayStation in 1999 (branded under Hasbro Interactive's Atari Interactive label). The game follows a magical, four-fingered glove named Glover in his quest to restore the Crystal Kingdom by retrieving crystals that were lost. The Nintendo 64 and Windows versions received generally positive reviews while the PlayStation version garnered negative reviews. A sequel titled Glover 2 was planned but was eventually cancelled. A second updated Windows port was released in 2022 and a port for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S is in development.Nintendo 64 Longplay: Asteroids Hyper 64N64 Archive2024-06-21 | NTSC Emulation
Asteroids Hyper 64 is a video game released in 1999 for the Nintendo 64. It was developed by Syrox Developments and published by Crave Entertainment.Nintendo 64 Longplay: Tetris 64N64 Archive2024-06-14 | Played with NTSC Cartridge and bio-sensor:
Tetris 64 features three modes of gameplay. The main "Tetris" mode features standard Tetris gameplay, with players attempting to clear lines using tetriminos falling from the top of the screen to avoid their play area becoming full. In "Giga Tetris", larger tetriminos will fall in addition to the standard sized pieces; when used to clear a line, they will break into smaller-sized pieces that fall to fill the gaps below. Both modes support simultaneous multiplayer for up to four players.[1]
The "Bio Tetris" mode utilizes an accessory called the Bio Sensor, which was developed by SETA and packaged with copies of Tetris 64.[2] The Bio Sensor connects to the system through the Nintendo 64 controller's expansion port, and analyzes the player's heart rate using a clip that fastens to the player's ear, with the game adapting based on this information.[3] Bio Tetris offers two variations which utilize this feature: Normal, which lowers the game's difficulty when the player's heart rate rises, and Reverse, which instead increases the game's speed with the player's heart rate. Unlike the other modes, Bio Tetris only supports up to two players in multiplayer.[1] Tetris 64 is the only Nintendo 64 game compatible with the Bio Sensor.[4][5]
Notably, Tetris 64 exclusively uses English text in its menus, despite never being released outside of Japan.Nintendo 64 Longplay: Wipeout 64N64 Archive2024-06-07 | NTSC emulated
Wipeout 64 is a 1998 futuristic racing game developed by Psygnosis and published by Midway Home Entertainment for the Nintendo 64. It is the third game in the Wipeout series and remains the only one published on a Nintendo console. At the time of the game's release, developer Psygnosis had been owned for five years by Sony Computer Entertainment, for whose hardware all subsequent Wipeout games have been released exclusively.
Set in 2098, a year after Wipeout 2097, Wipeout 64 introduced several new elements to the Wipeout series including analogue control which benefited from the Nintendo 64's controller, new weapons, teams, and tracks. The game received generally positive reviews from critics. Comparing the game with F-Zero X, which was released a month earlier, many critics praised the game for its individuality among the Wipeout series, its graphics, offering more tracks and racing craft, unique atmosphere and "superior track design". However, the game was criticised for its slow frame rate, and opinion is divided whether Wipeout 64 is a 'true sequel' to Wipeout 2097.Nintendo 64 Longplay: Mace: The Dark AgeN64 Archive2024-05-31 | NTSC Emulation
Mace: The Dark Age is a fighting video game released by Atari Games for arcade machines in 1997 and later ported by Midway to the Nintendo 64. Like many fighting games of the time, its style is marked by extreme violence, with characters graphically slaying defeated opponents. Utilizing 3Dfx Voodoo chips for the hardware, the game received attention for its cutting-edge graphics and turned Atari a profit in the arcades. Critical response to the gameplay was much less enthusiastic.
The game is similar to Bio F.R.E.A.K.S. and the Mortal Kombat series. As in Mortal Kombat, when a character wins both rounds, they can perform an execution move on the enemy.
Similar to its contemporary Dead or Alive, in lieu of ring-outs Mace: The Dark Age has arenas which are surrounded by dangerous terrain, causing damage to any character who goes out of bounds. An evade button allows characters to step backward or forward into the 3D environments.Nintendo 64 Longplay: Dōbutsu no Mori (Animal Crossing 64)N64 Archive2024-05-24 | NTSC Cartridge
Dōbutsu no Mori (どうぶつの森 Animal Forest in English?), is the name of the first installment in the Animal Crossing series. It was released only in Japan for the Nintendo 64. The reason it was originally released as a Japan-exclusive game was because Nintendo was uncertain whether a worldwide release for the game was viable, due to it being text-heavy and containing Japanese references and holidays that were untranslatable at the time. It was later remade for the GameCube in 2002, and released worldwide as Animal Crossing. This game is compatible with the Expansion Pak and is displayed in a higher resolution when it is used (640x480 as opposed to 320x240). Since 2010, a fully playable fan translation patch is in existence which ports dialog directly from the Nintendo GameCube release, but there are glitches with long blocks of text such as mail and the Bulletin Board being cut off suddenly.Nintendo 64DD Longplay: Japan Pro Golf Tour 64N64 Archive2024-05-17 | Recorded by: twitter.com/Experiment_T
Japan Pro Golf Tour 64[a] is a 2000 sports video game developed and published by Media Factory for the 64DD, a magnetic disk peripheral for the Nintendo 64.
Japan Pro Golf Tour 64's late release has made the game a prized collector's item. It is the 64DD's rarest and most sought-after released game. Original copies typically demand high prices on various online auction sites and used game stores, even having exceeded as much as 7000$.Nintendo 64 Longplay: San Francisco Rush 2049N64 Archive2024-05-10 | PAL ROM
San Francisco Rush 2049 is a racing video game developed and manufactured by Atari Games for arcades. It was ported to the Nintendo 64, Game Boy Color, and Dreamcast by Midway Games West. The arcade machine was released in 1999; home versions followed in 2000 on September 7 for North America and November 17 for Europe. It is the third game in the Rush series and the sequel to San Francisco Rush: Extreme Racing and Rush 2: Extreme Racing USA. It is the last game in the Rush series to be set in the city of San Francisco and the last released on a Nintendo console. It also serves as the final game for the Atari Games label, which was retired shortly after the arcade release. The Dreamcast version was later re-released as part of Midway Arcade Treasures 3 for the PlayStation 2, Xbox, and GameCube and later for Microsoft Windows as part of Midway Arcade Treasures Deluxe Edition.Nintendo 64 Longplay: Jeremy McGrath Supercross 2000N64 Archive2024-05-03 | Played on a PAL copy of the game.
Jeremy McGrath Supercross 2000 is a motocross racing video game developed by Acclaim Studios Salt Lake City and published by Acclaim Entertainment under their Acclaim Sports label for Nintendo 64, Game Boy Color, PlayStation and Dreamcast. It features eight stadium tracks, eight outdoor tracks, and an option for players to create their own custom tracks. In addition to having a racing game mode, players could perform dirt bike tricks in a stunt mode.
The Dreamcast and PlayStation versions received "generally unfavorable reviews" according to the review aggregation website Metacritic. Doug Trueman of NextGen said that there was "no doubt" that the former console version "will boost sales of Excitebike 64." Vicious Sid of GamePro said of the Nintendo 64 version, "While not a groundbreaking supercross title, McGrath is a big improvement over most dirt-bike racers. In a suddenly bustling genre, McGrath's intuitive gameplay and well-rounded modes help it stand out from the crowd."Nintendo 64 Longplay: Madden NFL 2001N64 Archive2024-04-26 | NTSC Emulated
Madden NFL 2001 is an American football video game. It is the third in the Madden NFL series to include an NFL player, Tennessee Titans running back Eddie George, on its cover (the first being Madden NFL '95, which featured Erik Williams and Karl Wilson along with Madden himself). In addition, it is the first game in the series to have a player, instead of John Madden featured prominently on the box art. Madden's picture is shown on a small logo, which would reappear for every following game until Madden NFL 06. It is also the first game in the Madden NFL series to appear on the PlayStation 2 game console. This is the first Madden game to feature NFL Europe teams.Nintendo 64 Longplay: Space InvadersN64 Archive2024-04-19 | NTSC Emulation
It is known in Japan as Space Invaders X. The title features 2D and 3D graphics, as well as co-operative and competitive modes for two players. The Game Boy Color version features different graphics and uses a password system to access levels. The PC version is included in the PC compilation pack Weekend Play Pack. Crawfish Interactive developed the Game Boy Color release, while the other versions were developed by Z-Axis. Activision published the four versions. A Dreamcast version was cancelled.Nintendo 64 Longplay: F-1 World Grand PrixN64 Archive2024-04-12 | NTSC Emulation
F-1 World Grand Prix, developed by Paradigm Entertainment, is a Formula One racing game/sim first released in 1998 for the Nintendo 64 game console and to later platforms including the Sega Dreamcast, Microsoft Windows, Sony PlayStation, and Game Boy Color. The Nintendo 64 version is based on the 1997 Formula One season, featuring each of the 17 circuits from the season and all 22 drivers (as well as two unlockable bonus racers), with the exceptions of Jacques Villeneuve (licensing reason) and the MasterCard Lola team (not recognised, as they did not take part in any races during the season).
The Dreamcast version (also known as F1 World Grand Prix) and Game Boy Color version are based on the 1998 Formula One season and the PlayStation (released as F1 World Grand Prix: 1999 Season) and Windows versions are based on the 1999 Formula One season. The Windows version itself is a sequel to the 1999 video game Official Formula One Racing.Nintendo 64 Longplay: Super Robot SpiritsN64 Archive2024-04-05 | NTSC Emulation
Super Robot Spirits is a 3D fighting game for the Nintendo 64, and a spinoff of the Super Robot Wars line of games. It was released only in Japan in 1998.
Super Robot Spirits is a 3D fighting game that pits players in one-on-one battles against mecha from select Japanese anime series. The plot involves an ongoing war throughout the universe between humans and a fleet of robots named the "Aerogater". To stop the Aerogater from destroying Earth, robots from other dimensions are transported to Earth to destroy them once and for all. Spirits includes seven playable characters from the start: Shining Gundam from Mobile Fighter G Gundam, Daitarn 3 from Invincible Steel Man Daitarn 3, Dunbine from Aura Battler Dunbine, Voltes V from Chōdenji Machine Voltes V, Walker Gallier from Combat Mecha Xabungle, Dancouga from Dancouga – Super Beast Machine God, and R-1, a robot created by Banpresto that first appeared in the 1996 PlayStation game Shin Super Robot Wars. By fulfilling certain conditions, players can also unlock the Master Gundam and Devil Gundam from Mobile Fighter G Gundam, and the Judecca from Super Robot Wars Alpha.
The game is presented from a 2.5D perspective; while the characters and environments are rendered in 3D, the gameplay takes place on a 2D plane. Each character is able to kick, punch, block incoming attacks, and use weapons such as turret guns and energy swords. In each battle, which are made to represent anime episodes, the player must defeat their opponent by depleting their health. Hitting opponents provides the player with "spirit skills", which fill up an orange gauge underneath their health bar. Spirit skills are used to unleash a powerful super attack, which can't be deflected by opponents. Super attacks differ for each character, and are stronger depending on how many spirit skills the player possesses, and are different for each character. The player can also combine their weapons with an attack to cause a different super attack to unfold, which varies depending on the character selected.Nintendo 64 Longplay: ClayFighter: Sculptors CutN64 Archive2024-03-29 | NTSC Emulation
Interplay later updated ClayFighter 63⅓ with a "special edition" titled ClayFighter: Sculptor's Cut, which was released as a Blockbuster Video rental exclusive in North America on May 15, 1998. As it did not receive wide distribution, Sculptor's Cut is one of the rarest and most valuable Nintendo 64 games. Although this version could only be rented and not purchased from the video chain, Blockbuster did give customers the opportunity to win a copy of the game through an online contest. Sculptor's Cut contains new storylines, easier menu navigation, further adjustments to the combat system, a new introduction sequence with vocal lyrics, and other minor changes. Most prominently, Sculptor's Cut re-added four of the five characters that were removed for the game's first release, in addition to the original twelve fighters. The fifth character removed from ClayFighter 63⅓ was Hobo Cop, depicted as a homeless vigilante that consumes alcohol. Hobo Cop was not featured in Sculptor's Cut because Nintendo did not approve of the character.
The following four characters are exclusive to ClayFighter: Sculptor's Cut:
High Five (voiced by Tress MacNeille)
Dr. Kiln's severed hand, mutated by chemicals and transformed into a sentient being. High Five has a deep resentment for his former host, and despite his physical limitations, is a skilled "hand-to-hand combatant". It is unknown whether High Five is a right hand or a left hand, since the fighters are reversed when they cross sides of the screen during gameplay. In terms of gameplay, High Five appears to be unfinished, since he has no ducking Brutal Kick, only one super attack, and no Claytalities.
Lady Liberty (voiced by Tress MacNeille)
The Statue of Liberty transformed by Dr. Kiln into a living clay creature. Like T-Hoppy, Lady Liberty turned on her creator and seeks to destroy him. Lady Liberty's main weapon is her famous torch, which can be used as a flamethrower.
Lockjaw Pooch (voiced by Frank Welker)
Although marked as killed in the production of the original Clayfighter 63⅓ ("This animal was severely injured during the making of this game"), Lockjaw returns to ravage the competition in the Sculptor's Cut. A vicious junkyard dog granted sentience by Dr. Kiln's experiments, the ever-loyal Lockjaw puts his powerful fangs to good use in battle.
Zappa Yow Yow Boyz (voiced by Frank Welker)
Three little pygmy brothers who are the bane of Houngan's existence. Although short and squat, the Boyz are a force to be reckoned with when they climb onto each other's shoulders for battle, as well as summoning their pet goat. The Boyz are cannibalistic, and enjoy tossing defeated opponents into a boiling kettle for dinner.Nintendo 64 Longplay: Mega Man 64N64 Archive2024-03-22 | NTSC ROM
Mega Man Legends is an action-adventure shooter game released by Capcom. It is the first game in the Mega Man Legends sub-series of Mega Man games from Capcom, and the second major 3D polygonal Mega Man title released in the franchise, following Mega Man: Battle & Chase.[1] It was released for PlayStation in 1997 in Japan, and in 1998 in North America. A Nintendo 64 port was released in 2000 with the same title, but it was renamed Mega Man 64 for the North American release in 2001. It was also ported to Windows in 2001, and PlayStation Portable in 2005, the latter only in Japan. It was last released as a PS one Classic through North American PlayStation Network in 2015.
Legends stars a different spiritual incarnation of Mega Man named Mega Man Volnutt, the game's player character. Mega Man Volnutt is a "Digger," a person in charge of investigating ruins from a flooded Earth. During his journey with his friends, their ship crashes on Kattelox Island, where Mega Man confronts pirates attacking it to obtain its hidden treasure. As an action-adventure game, Mega Man Legends's gameplay is vastly different from that of the original series, despite sharing a few elements.
Mega Man Legends received a positive critical response due to the series' jump from 2D graphics to 3D. Ports for Nintendo 64 and Windows received negative comments for lacking updates from the PlayStation version, whose graphics were considered outdated by the time the ports were released. Mega Man Legends was followed by the prequel The Misadventures of Tron Bonne and a sequel titled Mega Man Legends 2.Nintendo 64 Longplay: Elmos Letter AdventureN64 Archive2024-03-15 | Recorded by: twitter.com/Experiment_T , played on a NTSC copy of the game.
Elmo's Letter Adventure is a 1999 Sesame Street video game for the Sony PlayStation and Nintendo 64 developed by Realtime Associates, Inc. and published by NewKidCo, and Ubisoft Entertainment in Europe.
In the game, Elmo explores Sesame Street and places beyond in a quest to collect letters. A companion game, Elmo's Number Journey, was also released in 1999.Nintendo 64 Longplay: California SpeedN64 Archive2024-03-08 | NTSC Emulation
California Speed is a racing video game developed and published by Atari Games and Midway Home Entertainment. The game was first released in arcades for Atari/Midway Seattle Arcade System hardware in 1998 and was ported to the Nintendo 64 in 1999 by Midway Games. The Nintendo 64 version of the game contains support for the Controller Pak and the Rumble Pak also the full support for multiplayer mode.Nintendo 64 Longplay: South Park RallyN64 Archive2024-03-01 | NTSC Emulation
South Park Rally is a 2000 kart-style racing video game based on the American animated sitcom South Park published by Acclaim Entertainment (near the end of the third season of the show) and released for the PlayStation, Microsoft Windows, Nintendo 64, and Dreamcast. Gameplay follows the player in a competitive racing championship set in the fictional town of South Park. Players are given the options for multiplayer, arcade, or championship modes, but only the championship unlocks extra features. Competition begins in South Park's 1st Rally, a circuit race around four checkpoints in the downtown area of South Park. Races get gradually more diverse, with more locations, racers, and elements added as the game progresses.
Following South Park (1998) and South Park: Chef's Luv Shack (1999), the game's development was handled by Tantalus Interactive and includes characters, vehicles, locations, items and other features inspired by or featured on the series. It was developed simultaneously for all major consoles during the time of its release. Version differences include the number of unlockable characters and stages, with the Nintendo 64 version being on the low end of features due to hardware limitations.
South Park Rally received mixed-to-poor reviews from critics. Criticism derived from the differences between the two major home console ports, Nintendo 64 and PlayStation, as well as the general lack of innovation over other kart-style racers such as Mario Kart 64. South Park Rally would become the last South Park game by Acclaim Entertainment and the last home game in the franchise until South Park: The Stick of Truth in 2014. Series creators Trey Parker and Matt Stone would go on to ridicule Acclaim's games based on their series in later years.Nintendo 64 Longplay: War GodsN64 Archive2024-02-23 | NTSC emulation
War Gods is a fighting video game originally released to arcades by Midway Games in 1996. Ports for the Nintendo 64, PlayStation and Windows were released in 1997. In the game, players control one of ten fighters who have been given great power by a mysterious ore that crashed-landed on Earth from outer space. The object of the game is to defeat all the other fighters to become the most powerful warrior on the planet.
The game was heavily influenced by Midway's Mortal Kombat series, and features controls similar to the Mortal Kombat games, as well as the series' signature fatalities. Unique to War Gods is the "3D" button, allowing players to use the background/foreground for additional attacks and evasive maneuvers; in other words it lets the player dive around the ring in a circular arc as part of their attacks and defensive moves. The orbiting camera smoothly follows the fighters, working to maintain the left/right "fighting line" needed for coherent two-player joystick control on the arcade cabinet. The game's graphics were created using a technology by Midway called "digital skin", which mapped photographs onto 3D models.
War Gods received mixed reviews, with particular criticism being directed at the game's character design and animations.Nintendo 64 Longplay: Excitebike 64N64 Archive2024-02-16 | Played through NSO.
Excitebike 64 is a video game published by Nintendo and developed by Left Field Productions. It was released for the Nintendo 64 on May 2, 2000 in North America, June 23 in Japan, and June 8, 2001, in Europe. It is the second installment in the Excite series, acting as a sequel to Excitebike on the NES, and is the first 3D game in the series. Many real-life dirt bike gear brands are extensively featured throughout the game, such as Bell Helmets, Alpinestars and No Fear.
The game received positive reviews from critics and was later re-released for Wii U via the Virtual Console in 2016. It was also re-released on the Nintendo Switch Online + Expansion Pack on August 30, 2023. A third game in the series, Excite Truck, was released in 2006 for the Wii.Nintendo 64 Longplay: WinBack: Covert OperationsN64 Archive2024-02-09 | Played through NSO.
WinBack (known as WinBack: Covert Operations in North America and Operation: WinBack in Australia and Europe) is a third-person shooter video game developed by Omega Force (a division of Koei) and published for the Nintendo 64 in 1999, and the PlayStation 2 in 2000. The story follows secret agent Jean-Luc Cougar infiltrating a laser satellite's command center. Gameplay revolves around its innovative cover system, in which the player takes cover behind corners and then ducks out to shoot.[1]
WinBack's cover system eventually went on to influence several later shooters, including Metal Gear Solid 2: Sons of Liberty (2001) and Kill Switch (2003), which in turn influenced games like Gears of War (2006). The cover system has since become a staple of third-person shooters.[1] WinBack also featured a laser-sight mechanic that was later incorporated in action games such as Metal Gear Solid 2 and Resident Evil 4 (2005), and in turn would also become a staple of third-person shooters.[citation needed] The Nintendo 64 version was re-released on the Nintendo Switch Online + Expansion Pack on October 25, 2021. A standalone sequel, WinBack 2: Project Poseidon, produced by Cavia, was released on April 25, 2006 for PlayStation 2 and Xbox.Nintendo 64 Longplay: Turok: Dinosaur HunterN64 Archive2024-02-02 | NTSC Emulation
Turok: Dinosaur Hunter is a first-person shooter video game developed by Iguana Entertainment and published by Acclaim for the Nintendo 64 console and Microsoft Windows. It was released in 1997 in North America and Europe. Turok is an adaptation of the Valiant Comics comic book series of the same name. The player controls Turok, a Native American warrior, who must stop the evil Campaigner from conquering the universe with an ancient and powerful weapon.
As Acclaim's first title for the Nintendo 64, Turok was part of a strategy to develop games internally and license merchandise; Acclaim acquired the rights to Turok when it purchased Valiant Comics in 1994, renaming it Acclaim Comics. Suffering from cash flow problems and falling sales, Acclaim came to rely on Turok as its best hope for a financial turnaround. Iguana pushed the Nintendo 64's graphics capabilities to its limits, and were forced to compress or cut elements to fit the game on its 8 megabyte cartridge. Bugs delayed the game's release from September 1996 to January 1997.
Critical reception of Turok was highly positive. Becoming one of the most popular games for the console on release, Turok won praise for its graphics and evolution of the genre. Complaints centered on graphical slowdowns caused by multiple enemies appearing onscreen and occasionally awkward controls. The game sold 1.5 million copies and boosted sales of the Nintendo 64. Turok spawned a video game franchise that includes a direct sequel, titled Turok 2: Seeds of Evil, in 1998, and a prequel, Turok: Evolution, in 2002. A remastered version of the game by Nightdive Studios[9] was released through digital distribution for Microsoft Windows in 2015, followed by an Xbox One release in 2018, a Nintendo Switch release in 2019,[11] and a PlayStation 4 release in 2021.Nintendo 64 Longplay: Wayne Gretzkys 3D Hockey 98N64 Archive2024-01-26 | Played on a PAL copy of the game.
Wayne Gretzky's 3D Hockey '98 is an ice hockey game for the Nintendo 64 and PlayStation, released in 1997. The game is endorsed by hockey star Wayne Gretzky, and is the sequel to Wayne Gretzky's 3D Hockey.
The game gained widespread criticism for its lack of changes from the original Wayne Gretzky's 3D Hockey; while the gameplay was tweaked and the A.I. was made tougher, the graphics, music, and sound effects were largely recycled from the original game.
Gameplay consists of two basic options: Arcade and Simulation. Although the graphics and gameplay vary little between the two, other changes have the effect of changing the chemistry and intensity of gameplay between the two options. The gamer has the ability to customize period length, fatigue (on/off), line changes, fighting (on/off), penalties (simulation only), rink size (arcade only), puck-streak (on/off), and camera angle.
Simulation Mode
Simulation mode is designed to emulate the real game of hockey. Players may play five, four, or three to a side, depending on preference. Recognition of penalties, off-sides, and icing are all optional, but two-line pass is not considered. Period length can be selected between 5, 10, 15, and 20 minutes.
Arcade Mode
During the Arcade mode checking, hooking, and tripping are more violent. Fights occur with greater frequency, and penalties are disregarded entirely. Additionally, arcade mode sees the introduction of a "power shot", which a player may utilize to light the net on fire after a goal. Arcade mode tends to be more exciting. By using a code, players can access an additional division in arcade mode that features 4 teams that have since relocated (the rosters are that of the (then) current franchise): Quebec Nordiques (Colorado Avalanche), Hartford Whalers (Carolina Hurricanes), Minnesota North Stars (Dallas Stars) and Winnipeg Jets (Phoenix Coyotes). This division cannot be used however in season mode.Nintendo 64 Longplay: Big Mountain 2000N64 Archive2024-01-19 | NTSC Emulation
Big Mountain 2000, known in Japan as Snow Speeder (スノースピーダー, Sunō Supīdā), is a skiing/snowboarding video game for the Nintendo 64.
Big Mountain 2000 puts the player in control of one of six racers of varying abilities using either snowboard or skis. There are three different modes to choose from: a single-player Championship, a 2-player Multiplayer mode, and Time Attack. The player can edit their selected racer's loadout of snowboard/skis and clothing to compliment or detriment their various stats. There are three race types: Free Ride, slalom and Giant slalom. On top of trying to beat their own personal record, the player also has a countdown timer which will disqualify them from the race if it reaches zero. Time can be added by passing through one of the two Checkpoints on their selected stage during Free Ride or passing through the flags on the slalom courses. Players can perform tricks by moving the control stick and pressing the B button in mid-air. The player also has a stamina meter that decreases after wiping out, collision with another racer, or uneven landings from a jump, with longer time intervals between falling and getting up each time the racer falls over.
As the player progresses through the game, their Speed, Cornering, and Cool stat will increase. Once a certain level of Speed and Cornering is achieved (which vary on the racer's base skills), the Racer will rank up from Amateur to Semi-Pro, Professional, and Snow Speeder, unlocking six more pieces of gear per rank (one item for each racer that can be worn by any character excluding the unlockable characters).
After completing all race types using skis and snowboards in each of the four stages, a mirror mode Championship is unlocked. Upon completion of all 24 races again in the mirror mode, three bonus characters are unlocked (which are alluded to in the game's instruction manual).Nintendo 64 Longplay: Mario GolfN64 Archive2024-01-15 | Played through NSO.
Notice: a cheat code was used partially through the recording to spice up the game with different characters. I still go for at least a birdie in every stage and show off how to get other characters at least once, but it seemed boring to do that over and over!
Mario Golf is a 1999 sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64 (N64). Mario, his friends, and his enemies play golf on a variety of Mario-themed courses. Following NES Open Tournament Golf, it is the second game in the Mario Golf series. Camelot also developed a Game Boy Color version[b], which adds role-playing elements.
The N64 version was re-released on the Wii and Wii U Virtual Console, and on the Nintendo Switch Online + Expansion Pack, in 2008, 2015, and 2022 respectively, while the GBC version was re-released on the Nintendo 3DS Virtual Console in 2012.
Players choose from a variety of characters including Mario, Luigi, Princess Peach, Yoshi, and Wario. The game introduces Plum, Sonny, Harry, Maple, and Charlie, created by Camelot. Players can then select from a number of courses which have features adapted to the Nintendo world. As a "pick up and play" game, it simplifies the game of golf, without its complicated real-life aspects. Although the game is easy to play and simple in appearance, its engine has many variables that can affect a shot, such as wind strength and direction (indicated by a Boo), rain, characters' individual attributes, spin on the ball, and relief of the land. The variety of gameplay modes include speed golf, ring shot, mini golf, and skins match. Every character in the game has voice samples which can be used to comment on opponents' shots.
The Transfer Pak connects the Nintendo 64 and Game Boy Color versions, to exchange characters and data.[1] A GBC character earns experience points with each round.Nintendo 64 Longplay: Vigilante 8: 2nd OffenseN64 Archive2024-01-12 | Played on a PAL copy of the game.
Vigilante 8: 2nd Offense is a vehicular combat game developed by Luxoflux and published by Activision for PlayStation, Dreamcast and Nintendo 64. It is the sequel to Vigilante 8.
As in Vigilante 8, players control a vehicle and eliminate all other vehicles in the arena with the use of weapons and upgrades. The player can choose to play through a story mode, Quest Mode, or play with an assorted number of bots in Arcade mode. The game also offers a new two-player cooperative mode and a Grand Melee Deathmatch mode, wherein the player endures attacks by multiple AI opponents. Second Offense introduced the "Salvage Points" system, which allows the player to upgrade their vehicle by collecting Salvage Points from destroyed opponents, improving the vehicle's offense, defense, speed, and targeting abilities. The vehicle's external appearance is altered with more Salvage Points and turns into a completely different design when it is fully upgraded. Special icons scattered over the game zone allows the player to improve mobility over certain environments, such as hover pods, skis, and outboard motors. The original game's five standard weapons - mines, rockets, autocannons, homing missiles, and mortars - are now supplanted by flamethrowers, with each weapon now capable of performing three special attacks using movements on the control pad. The Totaling and Whammy combat modes from the first game are also retained, as is the concept of stages with interactive features.
Completing secondary objectives in Quest Mode would also help unlock secret characters. Aside from being able to play music CDs, the player can also access the Vigilante 8 levels for multiplayer matches by inserting the game disc.
The game is set in September 1977, two years after the events of Vigilante 8. The southwestern United States has become peaceful in the wake of the Coyotes' defeat, but the Oil Monopoly Alliance Regime (OMAR) continues to dominate most of the world's petroleum market, well into the 21st century. With new Coyotes leader Slick Clyde leading OMAR during the twilight of his life by 2017, Clyde thinks that a failure to conquer America (which has adopted nuclear and sustainable energy) would be his biggest mistake. He plans to change history by stealing prototype time machines from Stanford University's quantum physics lab, travel back to the 1970s, and eliminate the Vigilantes to ensure OMAR's supremacy.
The PlayStation and Dreamcast versions received "favorable" reviews, while the Nintendo 64 version received "average" reviews, according to the review aggregation website GameRankings.Nintendo 64 Longplay: Tony Hawks Pro Skater / SkateboardingN64 Archive2024-01-05 | NTSC Emulation
Tony Hawk's Pro Skater, released as Tony Hawk's Skateboarding in the UK, Australia, New Zealand and parts of Europe, is a skateboarding video game developed by Neversoft and published by Activision. It was released for the PlayStation on September 29, 1999 and was later ported to the Nintendo 64, Game Boy Color, Dreamcast and N-Gage.
Tony Hawk's Pro Skater takes place in a 3D environment permeated by an ambience of punk rock and ska music. The player takes control of a variety of famous skateboarders and must complete missions by performing skateboarding tricks and collecting objects. The game offers several modes of gameplay, including a career mode in which the player must complete objectives and evolve their character's attributes, a free-play mode in which the player may skate without any given objective, and a multi-player mode that features a number of competitive games.
Tony Hawk's Pro Skater was met with critical acclaim for all versions except the Game Boy Color version, which had a more mixed reception.Nintendo 64 Longplay: Doom 64N64 Archive2023-12-29 | NTSC emulated
Doom 64 is a first-person shooter game by Midway Games. It was first released for the Nintendo 64 in 1997, as the second spin-off game in the Doom series after Final Doom (1996), and the third game in the series overall. A remastered port was developed by Nightdive Studios and published by Bethesda Softworks for Windows, Nintendo Switch, PlayStation 4, and Xbox One in March 2020, and for Stadia in May 2020.
Doom 64 was developed from 1994 by Midway Studios San Diego under supervision of id Software, the main developer of the Doom franchise, and was tentatively titled Doom: The Absolution. It has a customized version of the Doom engine, enabling new kinds of level geometry, and dynamic colored lighting. It has new sprite graphics for weapons and monsters.
It received positive reviews from critics, praising its graphics, level design, soundtrack, and general atmosphere, with some criticizing the lack of new gameplay elements compared to the previous games of the series. It gained a cult following, with several fan-made PC source ports and mods.Nintendo 64 Longplay: Mario no PhotopiN64 Archive2023-12-22 | NTSC Emulation. English Translation.
Huge thanks to @tom02369 for the help and @LuigiBlood for engineering it to be possible.
Mario no Photopi (Japanese: マリオのふぉとぴー, Hepburn: Mario no Fotopī) is a educational video game released for the Nintendo 64 in 1998 in Japan. With a variety of photo retouching and image composition functions, SmartMedia storage card slots, and planned 64DD floppy disk compatibility, the game was intended to supplant Japan's small growing market for personal computers.
Gameplay consists of puzzles that the system constructs from images, encouraging user-generated content. The player can compose a unique image using the included Mario series clip art, borders, fonts, and other graphics. The composition's layout can become a postcard, name card, poster, or a TV slideshow series.
To facilitate such compositions, the user can optionally exchange Exif images with any other SmartMedia device via the two card slots on the top of the game cartridge. Images can be imported from a personal computer or camera and retouched into the game's compositions. Completed compositions can be exported to a personal computer, or Fuji printing kiosk such as at a shopping mall. Four optional SmartMedia cards were produced separately and specifically intended for use with the game, preloaded with video game themed graphics files: Sylvanian Families, Bomberman, Yoshi and The Legend of Zelda.Nintendo 64 Longplay: Star Soldier: Vanishing EarthN64 Archive2023-12-15 | Played on an NTSC copy of the game.
Star Soldier: Vanishing Earth is a 1998 shoot 'em up video game developed and published by Hudson Soft (Electro Brain for the North American release) for the Nintendo 64, a direct sequel to Soldier Blade and is part of this Star Soldier series. There was also an arcade version released for Seta's Aleck 64, arcade hardware similar to the Nintendo 64.
Star Soldier: Vanishing Earth is a science fiction-themed vertically scrolling shoot 'em up game.
IGN gave Star Soldier: Vanishing Earth 5.0 out of 10 overall stating the gameplay was "okay, but has little variety and little innovation". Nintendo Power gave Star Soldier: Vanishing Earth a 7.2/10, stating "This game is as simple as it gets. If you can see it on the screen, you can shoot it, or it can shoot you. Blast, dodge, collect power-ups. That's it.Nintendo 64 Longplay: All Star Tennis 99N64 Archive2023-11-24 | NTSC Emulation
All Star Tennis '99 is a simulation tennis game for the Nintendo 64, PlayStation, and Game Boy Color released in 1999, that was developed by Smart Dog and published by Ubi Soft. The featured player on the US and Europe versions is Michael Chang while in the French version the featured player is Yannick Noah who has his name above the title as Yannick Noah All Star Tennis '99.[1] It was one of the first tennis games for the N64 and the only one for that system in the USA until Mario Tennis. It was preceded by Let's Smash/Centre Court Tennis in Japan and Europe, for the Nintendo 64, while being one of many tennis games on PlayStation and Game Boy Color.Nintendo 64 Longplay: Olympic Hockey 98N64 Archive2023-11-10 | Played on a PAL copy of the game.
Olympic Hockey '98 is an ice hockey game for the Nintendo 64 that was released in 1998. It is a re-release of Wayne Gretzky's 3D Hockey '98, but this time not endorsed by Wayne Gretzky and featuring the license for the 1998 Winter Olympics that were celebrated in Nagano, Japan. It was the video game developer debut of Treyarch.[1] Besides the box art, in-game titles, and some minor graphic changes (such as team logos and colors), every single aspect of the game is practically identical to Wayne Gretzky's 3D Hockey '98. Due to this fact, it received highly negative reviews, with IGN rating Olympic Hockey Nagano '98 a zero.
Olympic Hockey '98 features 14 national teams from the 1998 Winter Olympics: Austria, Belarus, Canada, Czech Republic, Finland, France, Germany, Italy, Japan, Kazakhstan, Russia, Slovakia, Sweden, and the United States.
While the gameplay is very similar to Wayne Gretzky's 3D Hockey, there are minor differences. The rink is bigger than the rink in the previous game (since it is Olympic sized). The game also lists the names of the players below the players.Nintendo 64 Longplay: Ucchannanchan no Honō no Challenger: Denryū Iraira BōN64 Archive2023-10-13 | NTSC Emulation
Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (ウッチャンナンチャンの炎のチャレンジャー 電流イライラ棒) is a puzzle game for the Nintendo 64 released only in Japan in 1997. The game title is one of the longest on the N64 and translates to Ucchannanchan's Flaming Challenger: Irritating Electric Stick. The game features six increasingly difficult wire mazes which the player has to guide a stick through without touching the walls. The player is awarded crowns from bronze to platinum depending on how fast they can beat each stage. The game does not feature any ending screen or credits.
It is based on a segment of the Japanese game show Ucchannanchan no Honō no Challenger: Kore ga Dekitara 100 Man En!! (ウッチャンナンチャンの炎のチャレンジャー これができたら100万円!!); the Neo Geo game The Irritating Maze and the PlayStation game Irritating Stick are based on the same show.Nintendo 64 Longplay: Elmos Number JourneyN64 Archive2023-09-29 | NTSC Emulation.
Elmo's Number Journey is a 1999 Sesame Street video game in which Elmo explores Sesame Street and places beyond in a quest to collect numbers.
The game was developed by Realtime Associates Inc. for the Sony PlayStation and Nintendo 64 video game systems and published by NewKidCo, with Ubisoft Entertainment publishing the game in Europe. A companion game, Elmo's Letter Adventure, was also released in 1999.