Rollonmath42I would HIGHLY recommend having this installed for future use since most projects I'll be releasing will require the mod loading capabilities made available with this tool; you can still run Black Ops 1 normally through Steam and then have this on the side with the use of the batch file included.
[BO1] Game_Mod by SE2Dev (Installation Tutorial)Rollonmath422016-05-07 | I would HIGHLY recommend having this installed for future use since most projects I'll be releasing will require the mod loading capabilities made available with this tool; you can still run Black Ops 1 normally through Steam and then have this on the side with the use of the batch file included.
A bit of a weird approach using void weapons in a mostly non-void strike, but it worked thanks to stasis being great for bursting through elemental shields when not using Falling Guillotine. The choice for void weapons was to be able to make use of Nezerac's Sin as much as possible in conjunction with Resonance Siphon which is stupidly good when it comes to dealing with Overload Champions. If it weren't for that damn skiff, this would've been a favorite run of mine as it was flawless the rest of the way.
0:00 - Loading... 0:53 - Start 5:24 - Defend Ghost 14:40 - Brigs and Spider Tank 25:35 - Boss Room 31:50 - Mission Complete and LoadoutSoloing Prophecys Cube in Less Than 5 MinutesRollonmath422020-07-11 | I just want a Death Adder with Feeding Frenzy + Dragonfly... Is that too much to ask for? Gear shown at 4:41. Audio is cut from first few seconds of video because I was listening to good old copyrighted material.Pit of Heresy - Solo Flawless (with Orb Duplication) CompletionRollonmath422019-11-26 | Timestamps for encounters and music played at bottom of description.
I don't have a problem with using the weapons swap method of duplicating the orb, so that's why I went for completing the ogre section and Chamber of Suffering by making use of it. This was my third attempt of the evening, and it felt like the most scuffed run with plenty of near death moments that could have been easily avoided.
Sorry if the music selection is strange and too loud. If I'm not in a voice chat, this is how I enjoy playing Destiny 2.
Encounter Timestamps: 0:55 Dungeon Start 2:15 Necropolis Start 10:25 Necropolis End 11:10 Ogres Start 13:15 Ogres End 13:43 Chamber of Suffering Start 14:49 Chamber of Suffering End 15:35 The Harrow Start 19:58 The Harrow End 21:54 Zulmak Start 42:06 Mission Complete
Music in order: 0:00 Modest Mouse - Float On 2:10 Slipknot - Snuff 6:43 Stone Sour - Through Glass 11:26 Juice WRLD - Hear Me Calling 14:36 FKA Twigs - Two Weeks 18:44 Kevin Sherwood - I Am the Well 23:14 Snarky Puppy - Lingus 34:00 Post Malone - Over Now 38:07 Rihanna ft. Eminem - Love the Way You Lie Pt. 2Persistent Weapons Across Games in BO3 Mods (Tests with Engrams Mod)Rollonmath422018-12-31 | HUGE thank you to JariK for coming up with the method used for saving data between games and HitmanVere for helping me implement it into my mod.
JariK posted this data saving method a few days ago, and it gave me the idea to try implementing it into my current setup for the Engrams mod I had previously released for BO1 into my WIP version for BO3. At a basic level (only testing with weapons that are in common across all maps) the system works quite nicely. The primary drawback to this system is that I can only store 127 weapons with their upgraded counterparts for this to work properly, meaning there won't be much room for custom weapon implementations, but if kept strictly to the BO3 weapon set, then this will be fine. Another drawback is having to remove gobblegums, which based on the feedback I got from releasing Arize, that was not something many people liked... ¯\_(ツ)_/¯
I still need to finish up more weapon icons, implement duplication checks for weapons that can be obtained in methods not including the box nor wall weapons (e.g. bows, KT-4, etc.), and some other features/further testing before I can consider releasing this just yet, but I at least wanted to share some sort of update since it has been over a month since I initially mentioned that I would be working on the BO3 version of this mod.[Black Ops 1 Mod] Rollons Engrams - ReleaseRollonmath422018-11-18 | (Back at it again with the totally original mod naming conventions...) This mod implements a new weapon acquisition system, largely inspired by Destiny 2's engram system. Zombies have a chance of dropping engrams of a random rarity, and you can collect the weapons from them in your side inventory to use at any time. If you manage to collect all weapons of a specific rarity, future engram drops will award you ammo for one random weapon from that rarity. Pack-A-Punched weapons stored in your inventory will have a green arrow in the top left corner indicating they are the upgraded version.
Notable Gameplay Changes: - Due to the implementation of the Ballistic Knife as an exotic (and partly because of a few issues I ran into during development), the Ballistic Knife will automatically come with the upgraded melee weapon of the map (Bowie or Sickle; in the case of Nacht, Verruckt, and Shi No Numa, they are the Bowie version), and the upgraded version will allow players revived by it to retain their perks as well as their Mule Kick weapon that they would've lost prior to going down (if they had Mule Kick). - Max Ammo drops have also been changed to fit with the features of the mod by now refilling the ammo in the clip and reserve on all weapons the player has currently equipped (NOT the inventory weapons), and downed players will also receive the ammo reward. - Due to the removal of the box, fire sale has also been disabled/removed in all possible ways. As a result, the thief in the FIVE will only drop a max ammo if killed prior to escaping but after stealing a weapon, and hacking a max ammo in Moon will instead give a free perk drop.
Special Thanks to: D3V Team HitmanVere iAmThatMichael TheEcumene BMAN847 Ege115 MAK911Perish - Release TrailerRollonmath422018-04-26 | Set your feet to the solid grounds of New Paris to unfold its mysteries. Will you find your way or will you perish in the darkness?
Music used in this trailer: Metro: Last Light - Piano Theme: youtu.be/ONRCE6GiCQQ Alcest - Je Suis D'ailleurs: youtu.be/0xLr4v1Lv1QDropMix Freestyle SessionRollonmath422017-11-21 | Just picked up this game the other day, and I am really impressed with how well it works. For those who are unfamiliar with it, DropMix uses cards that can be played on the DropMix board to mix different parts of different songs together in the app that you can download from the Apple App/Google Play Store. Here I was only using cards from the default set that comes with the board, but there are over a hundred more that can be purchased to add to the collection. I would highly recommend picking up this game if you can.
Playthrough of the time trial challenges in Arize, my new mod for Origins. This took me 12 attempts to finally complete, and I was surprised with how I had an extra three minutes remaining at the end. I'm interested to see how much faster others can complete the round 20 challenge compared to my time of 26:58 :)
Here's my expansion mod for Origins that brings in new craftable weapons inspired by the Dead Rising series and a few challenges for players to take on. Parts for the weapons can be found scattered across the map and then put together in the Crazy Place. A very generic side quest is included which involves shooting stuff and collecting zombie souls. Last but not least, four time trials are available with some useful rewards.
A huge thank you to the following people for making this mod possible: DTZxPorter, HitmanVere, Zeroy, RADAUSTIN27, Collie, LilRobot, and Ray1235!
Trailer Song: "Square Hammer" by GhostSnuff by Slipknot | Rock Band 4 Expert OMBFCRollonmath422017-06-05 | I would like to get some feedback from you all on how I should improve future videos like this since I do plan on perhaps trying some other songs for OMBFC's or at least just pro drums.
Overall I'm quite happy with how this came out. Finally got a capture card a few days ago, so I decided that I wanted to go for my first OMBFC on one of my favorite songs to play. Vocals was first try though I had to re-FC since my first recording didn't have audio. Bass took almost an hour because I kept messing up the HOPO's later on in the song, while guitar only took two tries. As for pro drums, I had FC'ed the song before but didn't have the capture card then. It took over an hour of playing with different audio setups and sensitivities on the Midi Pro Adapter until I decided to try playing without listening to the song and got it within a few tries.
Twitter: twitter.com/Rollonmath42THE TRUTH BEHIND THE EMPTY PORTRAIT IN KINO DER TOTENRollonmath422017-05-22 | Came up with it while at work, completed the ritual at home. Sorry.Playing Der Eisendrache in Portrait ModeRollonmath422017-05-10 | Maybe this is how iOS BO3 zombies would look like? I played with my head tilted to the left almost 90 degrees. It hurt. Dr. Lilrobot's voice is the one in the background.
Twitter: twitter.com/Rollonmath42Rick and Morty: Virtual Rick-ality Playthrough (No Commentary)Rollonmath422017-04-22 | Highlight time markers down below!
For you Rick and Morty fans, here's a full playthrough of the new VR game from Owlchemy Labs and Adult Swim Games based on the amazing TV Show! You play as a clone of Morty and follow the orders Rick gives involving various puzzles and challenges along the way to complete his master plan.
Highlights: 2:32 - Meeting Rick and Morty 4:46 - Purgatory #1 10:01 - Special Delivery 13:20 - Purgatory #2 17:12 - Using the New Part 20:03 - Fixing Rick's Car 29:22 - Wildlife Refuge Encounter 31:37 - Purgatory #3 32:16 - The Egg 36:14 - Troy, the Game 42:05 - The Briefcase 46:02 - Rick's Return 48:04 - Purgatory #4 48:28 - Feeding Mother 49:09 - Purgatory #5 51:39 - There's Father! 52:52 - Purgatory #6 55:07 - Another Rick 1:02:13 - A New Gun 1:03:27 - Purgatory #7 1:05:12 - The Omega Detergent and Rick's Scheme 1:09:44 - Congratulations 1:13:14 - Credits
This game has become one of my favorites to play on the Vive. The fast paced motion and fluidity of moving back and forth to dodge the projectiles is quite engaging. I would highly recommend anyone with a VR kit to pick this game up.
I'll probably upload more gameplay on the Vive of this or other games soon, maybe with some footage of me in a corner as well so you can see how it looks from another person's perspective.
Twitter: twitter.com/Rollonmath42My Favorite Gun in Perish: Bane 2.0Rollonmath422017-01-04 | For you all that keep asking, Perish is near completion, just taking a bit longer since the goal is to have it be the best it can be.
Inspired by the master piece made in Borderlands 2, here is the Bane 2.0 in Perish. Voice that plays is mine, and Hitman changed up the pitch and setup the gun itself.Model 1887 Dual Wield in Black Ops 3 ZombiesRollonmath422016-12-30 | This should've been done like what, three months ago? Procrastination, school, and Rock Band got in the way of that. As well as the fact that I had the tools uninstalled for like two months didn't help.
No, these won't be released. No, I'm not giving you the mod. No, I'm not giving you the assets. These still have various issues that I don't want to really bother fixing, the fact that there isn't a slide empty ability actually irritates me among other things, and I only did this to experiment with what I could do after being away from the tools for awhile. The animations were made from scratch and took a bit of time to get working right (oh, and yeah, really stupid sprint animations. *insert shrug emoji*). This will probably be the last time I touch Model 1887's for a good while, but it was fun while it lasted. As for anything else in BO3, I have no clue if I'll even work on anything else. Modding just isn't as interesting as it used to be.
Here's me solving the Rubik's Cube in a new map put out by ConvictioNDR and MakeCents! The cube itself functions really well and was a lot of fun to work with. I had to use one of my actual cubes to remember how to do some steps of the solving process later on which is why I stop at some points. From the start I had to adjust my solving method, since usually I work with white on bottom and yellow on top, but in the map, it is oriented with orange on bottom and red on top. I tried solving it sideways but it didn't work out, so in the end I went with just bottom to top as per usual. There were some points where I mis-rotated some faces since as a result of still experimenting with how the cube moves but luckily it didn't stop me from finishing the solve. My usual solving time is around or less than a minute using a speed cube, but that is to be expected when working with a digital version of the cube instead of an actual one. Overall, it's a great challenge that was put together really well.
Twitter: twitter.com/Rollonmath42Onslaught - GI Bot Survival Mod | Black Ops 3 MultiplayerRollonmath422016-11-18 | Workshop Page: http://steamcommunity.com/sharedfiles/filedetails/?id=794075768 Here's an awesome AI survival mod made by Xylozi that is available on Black Ops 3 Multiplayer. The mod pits players against the various robotic AI's featured in BO3's Multiplayer through multiple waves. The players have the ability to buy upgrades, barricades, weapons, and more through the Salvage system, similar to points in zombies. This is definitely among the most entertaining mods I've played so far from the workshop.
Casually playing some One in the Chamber, and this happens.Dual Wield Ray Guns - Black Ops 3 Mod ToolsRollonmath422016-09-18 | ***Please do not use gameplay without permission*** (HitmanVere made the thumbnail not me) It's been a little over three years since I first brought these into existence back on Black Ops 1 Multiplayer (youtube.com/watch?v=GwD0EmNJhfI), but here they are now in Black Ops 3 zombies. FX are missing because we currently do not have them in the mod tools; I may look into getting custom ones done if they are not provided later on.
Doing this was more of a personal thing because this was among the first mods I did on Black Ops 1, and from there started the journey to where I am now. I've met a lot of amazing people and friends along the way and learned so much in regards to the games I love playing. I just want to give you all a huge thank you, for the amazing support and the motivation to keep going.
Twitter: twitter.com/Rollonmath42What I Have Been Up To (M1887 + Early Staffs Work) - Black Ops 3 Mod ToolsRollonmath422016-09-02 | First of hopefully more to come of WIP's and updates. Sorry for not having too much to show, but hopefully I will have more in the coming days/weeks.
Twitter: twitter.com/Rollonmath42 Donations: paypal.me/Rollonmath42Overview of Custom Weapons in the Black Ops 3 Mod ToolsRollonmath422016-08-12 | This video may not be something that appeals to most since it's mostly modding related talk instead of actual gameplay, but I wanted to at least post something for those of you who are modders that were interesting in seeing how the custom weapons process works as well as how the new APE and such functions.
Twitter: twitter.com/Rollonmath42Gorod Krovi - First Playthrough on PC (Max Settings)Rollonmath422016-08-11 | Going to try Gorod Krovi for the first time at last :D
Twitter: twitter.com/Rollonmath42Model 1887 - Black Ops 3 Mod ToolsRollonmath422016-08-10 | ***Please do not use gameplay without permission*** A work in-progress that I'm doing for ZCTxCHAOSx that I am actually having a lot of fun with. These are custom animations made by me, based on the originals. All that remains are the camera movement on reloads and the animations made specifically for BO3, such as swim, mantle, crawl, and so on.
Huge thank you to Dr.LilRobot, Tom Crowley, and DTZxPorter.
Twitter: twitter.com/Rollonmath42Takeos Katana in The Giant - Black Ops 3 Mod ToolsRollonmath422016-08-04 | ***Please do not use gameplay without permission*** First video of something I've done in the BO3 mod tools. It's not perfect, but works for what I wanted to test. Improvements will be made and perhaps I'll post a more polished version. Will be bringing more content in the coming days/weeks as I get to learning more. Huge thank you to everyone here and at Treyarch for making this possible for me to be a part of this Closed Alpha stage :)
My Twitter: twitter.com/Rollonmath42WIP - NX Shadowclaw in Black Ops 1Rollonmath422016-07-31 | Sort of went into a mad rush of just trying to see if this would work in-game, and it did for the most part. Will work on improving it since materials could probably be better, and animation jittering/viewhands is something I decided not to fix for the time being since this was meant to test the capabilities of Wraith. HUGE thanks to DTZxPorter for the tool :D http://aviacreations.com/modme/forum/topic.php?tid=69Apothicon Servant Mod Release and Other NewsRollonmath422016-06-12 | Since most are probably here for the first part of the title, here's the download for the mod: http://www.mediafire.com/download/sjugph0dmtkuumg/zm_rollon_apothicon.rar Not made for Game_Mod, so install using the same method as Mod of the Dead: youtube.com/watch?v=ozXACu74JhY
Concept and Sounds - Chucky: youtube.com/channel/UCiyzxsVQ-SwRWopnQYwLsEw Model and Textures - Lucas/GeekComm: youtube.com/user/GeekComm Animations - MyselfWhen I Play Black Ops 3 Multiplayer...Rollonmath422016-05-28 | Earlier this game I got the BRM gold so I'm happy regardless of this happening...A Dragon from Skyrim as an Apothicon ServantRollonmath422016-05-23 | This is what happens when I listen to crazy ideas from friends (... instant flashback to Mod of the Dead...). Since it was late at night and wasn't really planning on being serious with this mod, I didn't bother making the animations look amazing, just enough to show the idea.
Model from tf3dm.com.Perish | Update #1 - First Set of WeaponsRollonmath422016-05-19 | Note: Not everything shown is finalized. Anything can change from now and release. Here is the first set of weapons that I've been working on for Perish including their upgraded versions. http://ugx-mods.com/forum/index.php/topic,11026.0.htmlDual Wield Model 1887 in Perish (Black Ops Zombies)Rollonmath422016-05-18 | Managed to pull off one of my favorite weapon combinations of all time. Didn't think it was possible awhile back due to BO1 not supporting segmented reloads and rechambers in dual wields, but found a work around that I'm happy with. Note: Not everything is final with what is shown such as sounds, shaders, etc.Black Ops - Perish (Custom Zombies Map) Teaser TrailerRollonmath422016-05-08 | Set your feet to the solid grounds of Paris to unfold its mysteries. Will you find your way or will you perish in the darkness? Developers: HitmanVere, Harry Bo21, and myself. Special thanks to SE2Dev for making this possible. http://ugx-mods.com/forum/index.php/topic,11026.msg122539/topicseen.htmlM1927 in Black Ops 1Rollonmath422016-04-29 | Just ignore the map, it totally isn't a level made by HitmanVere that he and I are working on for BO1.... Main point is the M1927... Because it's something I did for once instead of being lazy and playing BO3 and Minecraft :)Finally Completed EE on Der EisendracheRollonmath422016-04-06 | (Framerate isn't consistent throughout video simply because my graphics card is pretty outdated and barely handles the game at 1080p 50% render resolution. Will be upgrading very soon :O) Started recording seconds after I started the fight just because I thought I might as well. I didn't think I'd actually beat it though since it was fairly late at night and have failed this boss fight multiple times throughout the past 33 days...Custom Zombies Map - Das Herrenhaus (First Attempt)Rollonmath422016-02-01 | (This isn't my map...) Map Release Page: http://ugx-mods.com/forum/index.php/t...
Haven't uploaded a custom zombies map in such a long time, but I wanted to bring some attention to this gem of a map that was just released last night. This was a blind first run at the map, having only seen some of the pictures/features, so I'm not surprised I let myself go down so early. This map is absolutely amazing in terms of the rich amount of detail the map maker sethnorris put into it, and was a fairly long-awaited map by many due to how great it looked from the WIP post. I hadn't fully read the description of the features in the map when I downloaded this, so the Hitler boss was sort of a surprise and unfortunately the reason for my demise :( Definitely going to have another go at it later and would highly recommend you guys try it out :)Crazy Weapon Series - Episode 4 (Ray Gun+Death Machine)Rollonmath422016-01-23 | Finally did it after being asked for it for so long. Didn't feel like commentating so simple summary: took an hour and really was easy to make as I thought it would.
Twitter: twitter.com/Rollonmath42 Donations: paypal.me/Rollonmath42Ray MachineRollonmath422016-01-23 | Full CWS episode in next few days.Crazy Weapon Series - Episode 3 (M1911+Wunderwaffe)Rollonmath422016-01-02 | Happy New Years everyone! Finally back with a new episode for the series, today involving the good ol' Colt and Waffe.
Twitter: twitter.com/Rollonmath42 Donations: paypal.me/Rollonmath42Apothicon Servant (Lor-Zarozzor) in Black Ops 1Rollonmath422015-12-23 | Huge thanks to SliqKilla (youtube.com/user/sliqkilla) for providing me with the model and textures that made this possible :) This was definitely a pain to get working considering that: a) viewmodel by default has 142 bones (so not going in WaW without massive reduction in quality) b) too many faces included in one material... So it took some time to split without ruining the binds c) ten tentacles, four eyes, and four bones to animate. Animations took about five hours to complete non-stop but was worth it. Despite not being the absolute best quality, I'm quite happy with the result. As towards whether or not I'll be releasing, I'm just more concerned with certain people I know of within the community that may end up ripping the assets from here without attempting to do it on their own, so the mod will most likely be kept as of now between myself and friends that I trust.
Twitter: twitter.com/Rollonmath42 Donations: paypal.me/Rollonmath42Crazy Weapon Series - Episode 2 (Scavenger+Gersch)Rollonmath422015-12-19 | The consensus on the last video was the Gersch Device mixed with another weapon, so I decided to go with the Scavenger. I kind of had a feeling it would be the next weapon requested being that we have the Apothican's Servant in Black Ops III. Be sure to leave your suggestions for episode 3 below in the comments section :D
Twitter: twitter.com/Rollonmath42 Donations: paypal.me/Rollonmath42Crazy Weapon Series - Episode 1 (Monkey-Waffe)Rollonmath422015-12-16 | The start of a new series which is going to revive what I used to do, making crazy weapons for Black Ops 1 (and hopefully later on, Black Ops 3)! This time around, I will be basing these creations on what you guys want to see, so first up is from TheRelaxingEnd, the Monkey-Waffe ( twitter.com/TheRelaxingEnd/status/676856293957705729 ).
Twitter: twitter.com/Rollonmath42 Donations: paypal.me/Rollonmath42Shadows of Evil | Opening PaP Solo by Round 2Rollonmath422015-12-08 | (Sorry about 30fps and black screen for first 13 seconds of video, computer doesn't handle game at stable 60 and wasn't going to re-render the whole video for a third time.) I guess part of this run involved a bit of luck with the drops being what I needed to get enough points to open everything as early as I did. Basically, you need to get a total of 2250 points so you can get a district open. I recommend using the laundry ticket as well as perks for the extra 100. I recommend going with the Footlight as I do here to get the extra 100 from the perk up the stairs as well as the 200 from the other perks through the rift area. Max ammo is crucial so you can have the ammo for getting points + killing the Margwa. In the canals portion, I could have had the door open round 1 upon arrival if I had stabbed but screwed up when trying to maximize points. In any case I would have needed to advance the round to get the beast mode to open everything there. Box spawn in canals was pure luck, didn't even realize it was there til I went to the canals.Random MP Weapon Mod (BO1) - ReleaseRollonmath422015-12-04 | I released this the other day only on Twitter as I could not upload a video at the time. Basically, first attempt at making balanced wonder weapons for MP, MP mod instead of ZM for once, and at least an upload for you guys since I've been busy with school/work/BO3.
Weapons replaced: AK47 - KN-44 China Lake - Titus-6 Commando - MSBS CZ75 - Ray Gun Mark 2 Dragunov ACOG - MSR Dragunov - Intervention L96A1 Extended Mags - AWP L96A1 Infrared - AWP | Dragon Lore L96A1 - AWP | Hyper Beast L96A1 Silenced - USR M1911 - MR6 MAC-11 - FMG9 MAC-11 Dual Wield - FMG9 Dual Wield MP5K - Ripper Olympia - Striker Python - Ray Gun Skorpion - TMPM9 Bayonet | Case Hardened in Black Ops 1Rollonmath422015-10-30 | Has nice backside, 115 keys pls... if only :(Mod of the Dead - ReleaseRollonmath422015-10-19 | Now I can have some peace and not deal with "when you releasing mod of the dead" anymore. Download Link to Mod: http://www.mediafire.com/download/qz3826bx7kdok5q/zm_relaxing_dual_wield.rar Relaxing's Recollection of the Mod: youtube.com/watch?v=1TqG0Spnp-4 Download Link to HitmanVere's Shaders: http://www.mediafire.com/download/4blz8qj4g5ixs2e/iw_43.iwd