Either someone for Wisdom Tree has trolled us all, or Super 3D Noah's Ark or Super Noah's Ark 3D, however you chose to pronounce it, really was the product of Wisdom Tree (the Color Dreams branch off known for making unlicensed Bible Games for the NES) really did license the Wolfenstein 3D Engine to produce an NES Fist Person Shooter based on Clive Barker's Hellraiser movie, abandoning it after realizing the prototype cartridge for the NES would cost around $100 to make a profit, and after Doom hit. Not wanting to ruin the reputation of their Christian games brand, they decided to take their already licensed Wolfenstien 3D engine and make a first person shooter based on Noah's Ark, first bringing it to the Super Nintendo, and later porting it to Dos
Super 3D Noahs Ark- A Review From A NobodyA Nobody Reviews Games2023-12-02 | References for this video: Cassidy. (2022, November 20). Super 3D Noah’s Ark - Bad Game Hall of Fame. Bad Game Hall of Fame.
Either someone for Wisdom Tree has trolled us all, or Super 3D Noah's Ark or Super Noah's Ark 3D, however you chose to pronounce it, really was the product of Wisdom Tree (the Color Dreams branch off known for making unlicensed Bible Games for the NES) really did license the Wolfenstein 3D Engine to produce an NES Fist Person Shooter based on Clive Barker's Hellraiser movie, abandoning it after realizing the prototype cartridge for the NES would cost around $100 to make a profit, and after Doom hit. Not wanting to ruin the reputation of their Christian games brand, they decided to take their already licensed Wolfenstien 3D engine and make a first person shooter based on Noah's Ark, first bringing it to the Super Nintendo, and later porting it to Dos
#noahsark #supernoahsark3D #super3DNoahsarkKnack on the PS4 (Pro)- A Review from a NobodyA Nobody Reviews Games2025-06-16 | The first part of this review was written when I was in the middle of my first playthrough, the later part where I say the game is growing on me was written after I had beaten the game and had unlocked the chapter-select option. Knack isn't a game for everyone and is hard to suggest to most gamers.
Note: I am testing out the Monster 4K Black Audio Video USB 3.0 HDMI Capture Card for the footage of this review. I did a quick review and test of this cheap capture card on my old channel here: youtu.be/ecAMtNpU1cI
#knack #ps4 #ps4pro #reviewHeavenly Sword on the PS3- A Review From A NobodyA Nobody Reviews Games2025-05-29 | My review for Heavenly Sword on the Sony PlayStation 3
#retrogaming #ps3 #heavenlyswordA Nobody Reviews Ten Games (Part 2)A Nobody Reviews Games2025-05-03 | Just a compilation of 10 reviews I have previously uploaded on this channel. I wanted to use my Ryse: Son of Rome review in this one, but since it got restricted, I subbed Tenchu in instead. To see the Ryse review go here: youtu.be/V-dhz5fUJWo
0:00 2001 PS2 Releases 1:00:34 Jak and Daxter Review 1:18:44 Mirror's Edge (Xbox 360,PS3) 1:41:10 Resistance: Fall of Man (PS3) 2:01:47 True Crime: New York City (PS2) 2:20:16 Tenchu: Stealth Assassins (PS1) 2:26:52 Millipede (NES) 2:42:48 Deus Ex: Invisible War (PC,Xbox) 3:16:44 Ico (PS2,PS3) 3:31:30 God of War (PS2,PS3) 3:52:01 Doom 3 (PC)
#retrogaming #ps2 #xbox360 #ps3Grand Theft Auto 3 in 2001 #gta #ps2 #2001A Nobody Reviews Games2025-04-30 | This is a snippet from my Jak and Daxter ReviewThe Xbox and Gamecube Launch in 2001 #ps2 #gamecube #xbox #2001 #retrogamingA Nobody Reviews Games2025-04-30 | A snippet from my Jak and Daxter ReviewGran Turismo 3 in 2001 #granturismo #ps2 #2001A Nobody Reviews Games2025-04-30 | A Snippet from my Jak and Daxter Review007: The World Is Not Enough on the N64- A Review from a Nobody #n64 #retrogamingA Nobody Reviews Games2025-02-25 | After Rare was done with Goldeneye, EA was quick to snatch up the Bond license, leaving Rare to make Perfect Dark and Eurocom to handle the next N64 game with the Bond name- The World is Not Enough. While not the first Bond game released post-Goldeneye, it was the first N64 Bond game release post-Goldeneye, and Eurocom smashed it out of the park with TWINE.
Eurocom is responsible for producing some of the best post-Rare Bond games. There are even some N64 gamers that will even tell you they like TWINE even better than Goldeneye. While I still, personally, prefer Goldeneye, I can't deny that The World is Not Enough is the best possible Bond-licensed followup to Goldeneye there could have been for the N64. It even surpasses it in some areas.
Eurocom not only faithfully reproduced the gameplay and level design aspects that made Goldeneye so fun, but also made a game that feels more like a bond game. Not only did they manage to get quite a bit of voice-over dialog in this cart (which was a big deal for N64 games), but the focus is more gadget-heavy in nature, meaning the game captures the spirit of Bond better than Goldeneye did.
The mission designs mirror those in Goldeneye where the devs give you a map and a variety of objectives to complete. As in Goldeneye, the number of objectives depends on the difficulty level you are playing on. The mission structure, controls, and general gameplay feel recapture Goldeneye's feel, while the bigger gadget-focus recaptures the Bond feel.
The Gunplay in Tomorrow Never Dies has a good feel to it, even if I do like Goldeneye's faster and more arcadey feeling gunplay a little better. It's a little slower in feel, but has the same controls scheme and auto aiming feature. They really did, for the most pert, recapture the same exhilarating feel of the gunplay in Rare's Goliath.
For the multiplayer Eurocom even added bots to the deathmatch mode. They aren't programmed nearly as well as those in Perfect Dark, but you can still have some fun bot deathmatches in this game. Overall this game still offers some fantastic split-screen multiplayer, which is why we really loved Goldeneye so much to begin with.
If you weren't an informed gamer at the time, and didn't know that Rare had lost the Bond license, you probably wouldn't have known that TWINE was developed by a separate developer. Even though it stands in it's predecessor's huge shadow, Eurocom really did make make a bond game that is just as good as Rare's. Some of the best Bond games that have been made since, have also been Eurocom products and they really showed off their Bond development talents starting here in The World is Not Enough. If you loved Goldeneye, but haven't given this game a chance yet, you owe it to yourself to give it a look. It recaptures the same classic feel, but also adds to the formula. This is still one of the best First Person shooters on the N64.
NOTE: The video is in widescreen, because TWINE is one of the handful of N64 games that has a widescreen aspect ratio option in the video options menu.
#retrogaming #n64 #nintendo64 #007Gauntlet Legends on the N64- A Quick Review from a NobodyA Nobody Reviews Games2025-02-25 | Video game remakes and remasters aren't new to gaming. The early 3D era was an incredibly exciting time in gaming, where we witnessed developers taking popular 2D franchises and updating them for the new 3D era. This was the most exciting time in gaming, if you ask me, because we were eager to see how developers were going to translate a 2D game into one with a Z-axis. Some games presented a daunting challenge to developers in trying to figure out what characteristics of the 2D product would make it into the 3D one.
In late 1998, Midway released Gauntlet Legends in the arcades, bringing their classic arcade series beautifully into the 3D realm, even surpassing the 2D offerings, in my humble opinion. Less than a year later, on August, 31st 1999, the N64 version of Gauntlet Legends was released.
While it would probably be an easier job to just make a new IP in the 3D era than potentially ruin a popular 2D franchise, Midway smashed this one out of the park, keeping the important parts of the original but adding complex 3D level designs that were still filled with throngs of enemies and tons of secret hidden areas, and most importantly, keeping the multiplayer aspect in tact with up to 4-player similtanious support. They even surpassed the classic series by adding an RPG leveling system, fully turning it into a light hack 'n' slash RPG—a diet Diablo, if you will.
I always have a very hard time putting this game down once I start it. Throw in up to four-player multiplayer, and you have the formula for one of the best single-player and multiplayer games on the N64. Some have complained that the game is shallow and repetitive, being an arcade port, but taken as a light RPG, that's the appeal: getting a hack 'n' slash RPG without more complicated elements added. While depth is welcome and has its place in games like Diablo, sometimes you just want a simple, more accessible experience that can be enjoyed with friends, and Gauntlet Legends fills that niche excellently.
Gauntlet Legends is not just one of the best multiplayer games on the system; it's one of the best games on the N64 in general.
#n64 #nintendo64 #gauntletlegends #gauntletdarklegacyGauntlet Legends on the N64- A Review from a Nobody #retrogaming #n64A Nobody Reviews Games2025-02-25 | This is a quick review for Gauntlet on the N64
#n64 #gauntletlegends #nintendo64ICO on the PS2 and PS3- A Review From a NobodyA Nobody Reviews Games2025-02-22 | Discover the hidden gem that is Ico, a game that has gained immense popularity since its initial release on the PS2. Initially overlooked by gamers, Ico has become a beloved classic, thanks to word-of-mouth and features in "Hidden Gems" articles. In this review, I explore the incredible year of gaming in 2001 and how Ico, despite receiving rave reviews—including Game of the Month honors from EGM—was largely ignored by the North American audience.
Ico tells the poignant story of a cursed boy born with horns, who is sacrificed to lift a village's curse. His journey begins in a decaying fortress, where he encounters Yorda, a mysterious girl. Together, they navigate a beautifully crafted world filled with unique puzzles and atmospheric exploration, blending adventure and puzzle gameplay in a way that sets it apart from other titles like Zelda.
The game’s stunning art direction, often compared to impressionist paintings, creates an immersive experience that feels more like a work of art than a traditional video game. The sound design enhances this atmosphere, using ambient sounds and minimal music to evoke feelings of loneliness and exploration.
In my review, I also delve into the differences between the PS2 and PS3 remastered versions of Ico. The remaster follows changes made in the PAL version, affecting combat dynamics and puzzle mechanics. While the PS3 version offers a smoother experience, the PS2 version retains a more aggressive combat style that many fans prefer.
Ico is a masterclass in game design, where the whole is greater than the sum of its parts. It features minimal hand-holding, encouraging players to engage their problem-solving skills. The satisfaction of solving puzzles without guidance is a rare joy in modern gaming.
With its engaging platforming elements and a focus on guiding Yorda through perilous environments, Ico remains a timeless classic. The game’s simplicity and lack of unnecessary bloat allow players to immerse themselves fully in its world.
In conclusion, Ico is not just a hidden gem; it’s a defining achievement in PS2 gaming that every gamer should experience. Its unique blend of art, storytelling, and gameplay solidifies its status as one of the best games on the system. Whether you're a long-time fan or a newcomer, Ico is a must-play that continues to resonate with players today.
#ico #ps2 #ps3Spin Jam on the PS1- A Quick Review From a NobodyA Nobody Reviews Games2025-02-17 | Spin Jam takes it's cues from Puzzle Bobble/Bust a move in that it has the same connect three of the same colored bubbles on the play field to make them disappear. The catch is, when you activate three bubbles of the same color, you have a small time count down till the bubbles pop which causes bubbles directly across from the popping bubbles to fly off the playing field toward colored flower peddles outside the field. The point is to match the color of the bubbles to the color of the pedals in order for the bubbles to be caught by the pedal. Hit the pedal with enough bubbles, and the pedal bursts. For the rainbow colored pedals, all colors of bubbles can be used to pop them. There are also various powerups that appear on the field some are helpful like bombs that explode to destroy more bubbles on the field, while other are harmful like one that slows or even reverses your movement.
If the field fills up with bubbles to the point they reach outside, those bubbles then become poisonous, and start infecting the bubbles around them. If the poisonous bubbles reach the center, it's game over. In order to stop the poisonous bubbles, you need to launch them off the play-field to shake the poison off of them, and transform them back to their original colors.
It takes a bit to learn, but once you get the hang of it, the game is, surprisingly addictive. I've had a ton of fun playing this game. One final gameplay element that I learned, only after reading the game's manual, because there is no indication of having this ability in the game is, is the blitz attack. As you pop bubbles and pedals in the game the launcher tube on the top right or bottom right of the screen, depending on which mode you are playing, will fill up with a blue bar. When the power gauge on the launcher fills up holding the X button with either launch a barrage of bombs to clear the playing field in the arcade mode (this is helpful in the case that the poison bubbles are about to reach the center and cause a game over), or will unleash a blitz attack on your opponent in verses mode. When hit with a blitz attack, for a limited time, the flower pedals on you opponent's playing field turn clear, preventing them from being popped to send more bubbles and traps your way.
The arcade mode rules are simple, keep playing each level until you pop all the pedals on the outside of the play field and you move to the next level. As in tetris, the game starts throwing more at you at a faster rate the higher the level. When you run out of continues, yes, continues in the endless mode, your game is over. The arcade mode is really fun and it gets difficult pretty quickly.
The verses mode is you and a friend duking it out for trash talking rights. Most of the replay value for the game lies here in the multiplayer aspect and the arcade mode.
The final mode is the story mode where you take on every character in the game in verses mode trying to work your way up to Moonlabs, the end boss. The problem being, for no good reason, there are no continues whatsoever in this mode. That's right, by design, the story mode gives you one life and no continues going against some of the most merciless opponents in a puzzle game I have ever played. I won't say the game is impossible to beat, but it is impossible for me to beat.
I have spent an entire day trying to beat what looks to be a children's puzzle game to no avail. One mess up, and you are kicked back out to the title screen. I have had fun playing the story mode and have gotten relatively far into it, but the lack of even so much as one continue makes completing the story mode brutally hard for no reason. The game didn't have to be this hard, especially on easy mode. I've spent an entire day trying to beat the story mode, and I give up.
It's a shame because the rest of the game is a ton of fun. This is a well made, addictive puzzler with charming 2D sprite graphics, tight controls, well done sound effects, and music that is well done but also low key enough that I had to go back and play the game again to notice it which is perfect for a puzzle game like this.
This is a fun game that's still around the $10 asking price with shipping on ebay. The arcade mode and the verses against a friend modes are the parts where you'll get your cheap money's worth out of this game. If they story mode wasn't made stupidly hard thanks to one bad design choice, I would herald this game as an underrated puzzle gem. It is fun, it is well design, and it is worth it for cheap, I just wish the developers wouldn't have completely hampered the overall experience with a mostly impossible story mode. As it stands, this isn't the underrated gem it could have been, it's a flawed game that still has some really fun parts to it. If you find it in the bargain bin it's worth playing, especially if you have a friend to play against. Spin Jam is a fun, but flawed game.
#ps1 #retrogaming #retroreview007: The World Is Not Enough on the N64- A Quick Review from a NobodyA Nobody Reviews Games2025-02-11 | After Rare was done with Goldeneye, EA was quick to snatch up the Bond license, leaving Rare to make Perfect Dark and Eurocom to handle the next N64 game with the Bond name- The World is Not Enough. While not the first Bond game released post-Goldeneye, it was the first N64 Bond game release post-Goldeneye, and Eurocom smashed it out of the park with TWINE.
Eurocom is responsible for producing some of the best post-Rare Bond games. There are even some N64 gamers that will even tell you they like TWINE even better than Goldeneye. While I still, personally, prefer Goldeneye, I can't deny that The World is Not Enough is the best possible Bond-licensed followup to Goldeneye there could have been for the N64. It even surpasses it in some areas.
Eurocom not only faithfully reproduced the gameplay and level design aspects that made Goldeneye so fun, but also made a game that feels more like a bond game. Not only did they manage to get quite a bit of voice-over dialog in this cart (which was a big deal for N64 games), but the focus is more gadget-heavy in nature, meaning the game captures the spirit of Bond better than Goldeneye did.
The mission designs mirror those in Goldeneye where the devs give you a map and a variety of objectives to complete. As in Goldeneye, the number of objectives depends on the difficulty level you are playing on. The mission structure, controls, and general gameplay feel recapture Goldeneye's feel, while the bigger gadget-focus recaptures the Bond feel.
The Gunplay in Tomorrow Never Dies has a good feel to it, even if I do like Goldeneye's faster and more arcadey feeling gunplay a little better. It's a little slower in feel, but has the same controls scheme and auto aiming feature. They really did, for the most pert, recapture the same exhilarating feel of the gunplay in Rare's Goliath.
For the multiplayer Eurocom even added bots to the deathmatch mode. They aren't programmed nearly as well as those in Perfect Dark, but you can still have some fun bot deathmatches in this game. Overall this game still offers some fantastic split-screen multiplayer, which is why we really loved Goldeneye so much to begin with.
If you weren't an informed gamer at the time, and didn't know that Rare had lost the Bond license, you probably wouldn't have known that TWINE was developed by a separate developer. Even though it stands in it's predecessor's huge shadow, Eurocom really did make make a bond game that is just as good as Rare's. Some of the best Bond games that have been made since, have also been Eurocom products and they really showed off their Bond development talents starting here in The World is Not Enough. If you loved Goldeneye, but haven't given this game a chance yet, you owe it to yourself to give it a look. It recaptures the same classic feel, but also adds to the formula. This is still one of the best First Person shooters on the N64.
NOTE: The video is in widescreen, because TWINE is one of the handful of N64 games that has a widescreen aspect ratio option in the video options menu.
#retrogaming #n64 #nintendo64 #007Tenchu: Stealth Assassins on the PS1- A Quick Review From a NobodyA Nobody Reviews Games2025-02-09 | I used an old review I wrote for this game for this Quick Review. This isn't a full review by my standards, just a quick review. I am going to start uploading a few Quick Reviews here and there as they are a good way to keep me motivated and active on the site.
Tenchu: Stealth Assassins-
Here's a game that requires no introduction for those familiar with the PS1. The tenchu series has since fallen into near obscurity in today's gaming world, but back in 1998, it made a pretty big splash. A modern stealth ninja game that had stealth gameplay elements, but released prior to Metal Gear Solid. Metal Gear Solid was the standard bearer for the modern stealth genre, but Tenchu was a nice appetizer to the main course.
In Tenchu, you take control of either Rikimaru, or Ayame, a female ninja, and you traverse openly designed levels, trying to avoid detection while killing enemies silently. Attack an enemy without being seen and you are rewarded with an instant stealth kill. However, upon detection, disposing of your opponents becomes quite a bit more difficult, especially with the quirky and sometimes frustrating fighting system in place that takes quite a bit of learning to get the hang of. Until you learn the fighting system, there will be a lot of frustrating deaths. The levels leave the players open to explore, some even having hidden paths to find. The designs leave it open to choose how the player wants to play. If you don't want to be stealthy, there is no punishment for running in with blatant disregard for stealth. Well, aside from your life being drained from the tough in-game combat against multiple foes.
The coolest gameplay mechanic has to be the grappling hook. Players aim the grappling hook at any roof or high structure and watch as their chosen character zooms away to the spot they aimed at. This allows players to stalk an enemy, unseen from the rooftops, drop down for a stealth kill, and then zoom back to the safety of those rooftops. The grappling hook isn't without it's quirks, you have to line it up just right or your character won't grab the edge of the roof or structure you are aiming for, but that's part of what makes the use of the grappeling hook so exhilarating. Dropping down to stealth kill an enemy, knowing another enemy is close by, and having a few second window to zoom away before you are seen by the other enemy in the area really gets your blood pumping. Among the cool stealth kills, tough swordfighting, and other cool items you gain and use along the way, the grappling hook is still the most fun an distinguishing feature of Tenchu's Gameplay.
In 1999, Japanese gamers got an upgraded version of Tenchu that had the levels that were added for the American release that weren't in the original Japanese release. The upgraded version also had a level editor in it. This version was never made available in North America, so we never had the opportunity to design our own levels in the original Tenchu, that is unless you had the import version of the game. I know it seems like a small complaint because of the level editor in Tenchu 2, but it would have been a very nice touch to have it in the original Tenchu, which is, generally, favored over Tenchu 2 by fans. There is, however, a debug mode cheat that players can play around with that allows you to set items and enemies in a level, and I have heard of people losing hours to playing around with it, making sort of modified versions of each level.
Tenchu is one of the more fondly remembered PS1 games. It's design and feel is uniquely Playstation One, that's the best way to describe the overall feel. I can't really describe it, but there are games that just have a uniquely PS1 feel about them, usually it's a generic sci-fi game with electronic music and explosive special effects, while other times it's games like Tenchu. There are just games that have the PS1 feel, and I don't really have the words to describe what that means. If you know, you know.
1998 was the year of the stealth game with Tenchu, Thief, and Metal Gear Solid. Tenchu is still beloved among PS1 gamers to this day. If you can get past the early 3D tank controls and get a handle on the, at first, janky feeling combat, you might come to appreciate this PS1 era gem as much as it's fans have since it was first released in 1998. It's definitely a game that anyone looking for the authentic PS1 experience needs at least play. Tenchu 2 is also a solid choice to play. Fans didn't like it as much as the original, but it did add an addictive level editor to the fray. I don't think I've ever played all the way through Tenchu 2, unlike the original, but it's still another great PS1 experience that's worth looking into.
#ps1 #tenchu #retrogamingDeus Ex: Invisible War on the PC and Xbox- A Review from a NobodyA Nobody Reviews Games2024-12-22 | This is my review for Deus Ex: Invisible War for the PC and Xbox.
#deusex #pcgaming #retrogaming #xboxJak and Daxter on the PS2- A Review from a Nobody With a Retrospective on the Year 2001 in GamingA Nobody Reviews Games2024-11-27 | This is my review for Jak and Daxter for the PS2 with a look back at fifty-five PS2 games released that year. NOTE: I used the GameFaqs release dates for this video, so if some of the release dates are a little off in this video, that's why. Generally, GameFaqs is a solid source for information, and I trust their information more than even Wikipedia.
My solution to the processing issue was to screen record the video with Radeon Relive while watching it on VLC player. I've had to upload this video 3 times because Youtube's processing messed it up every time I uploaded it. That is why the sound sync is a little off and the volume lower than usual.
0:00 Intro 1:37 Building the Scene 4:37 PS2 vs DC 6:43 2nd generation software 7:39 2001 recap 11:02 Jan 13:04 Feb 14:12 Mar 20:23 April 21:52 May 25:33 June 26:58 July GT3 30:33 Aug 31:22 Sept 34:59 Oct 36:46 GTA3 41:38 GC and Xbox Launch 44:39 Nov 49:23 MGS2 56:14 Dec 1:00:34 Jak & Daxter Review
#jakanddaxter #ps2True Crime: New York City on the PS2- A Review From a NobodyA Nobody Reviews Games2024-11-09 | My review for True Crime: New York City on the PS2.
#truecrime #ps2 #retrogaming #gtaMillipede on the NES- A Review From a Nobody | A 2024 Review done with 2007 TechnologyA Nobody Reviews Games2024-10-28 | My Apologies for having to upload this video three times today. The previous two had visual glitches that were added on youtube's end when it was processing in their system. I reworked some things in my editor, and the glitches went away for this upload. The glitches were not in my original video, nor were they in the version of the video I uploaded to Rumble. It was on Youtube's end somewhere. Luckily, they are gone now
#millipede #nes #retrogaming #atariRyse: Son of Rome on the PC- A Review from a NobodyA Nobody Reviews Games2024-10-21 | Ryse son of Rome is a game I've really come to enjoy a lot. I think it's a great game for what it offers, but I know that not everyone would agree, but that's OK. Even with the poor optimization of the PC port of the game, I've had a lot of fun playing through this game multiple times.
For the soundtrack: DeathNyx. (2014, October 3). Ryse: Son of Rome OST - Rome Theme [Video]. YouTube. youtube.com/watch?v=tUBown6Lgi4
#rysesonofrome #pcgaming #xboxone #gamereviewResistance: Fall of Man on the PS3- A Review from a NobodyA Nobody Reviews Games2024-09-20 | My apologies, I had to delete this and reupload it because youtube processing glitched the original out and kept flashing a portion of my intro throughout the video. It wasn't in the original file. I had to delete my normal intro out of the video to get it to stop showing the glitch. The glitch was on Youtube's end. It looks like there is still some skipping an jitter in the final video that isn't in the raw file, but at least you're not seeing portions of my intro flashing you throughout the video.
Sources cited sources for this review:
-A Nobody Plays Games. (2024, August 19). Uncharted: Drake’s Fortune Remastered (PS4 Pro) gameplay | 4K [Video]. YouTube. youtube.com/watch?v=BoCpKBVfWd8
-Random Gameplay Samples. (2023b, August 22). Call of Duty 4: Modern Warfare (PS3) Online gameplay | I’m not good at COD. just showing gameplay | [Video]. YouTube. youtube.com/watch?v=uLH3Blaz4LA
#resistancefallofman #ps3 #review #retrogamingMirrors Edge Catalyst (PC)- A Review From a Nobody #mirrorsedge #mirrorsedgecatalyst #pcgamingA Nobody Reviews Games2024-01-01 | This is a snippet from my review of the original Mirror's Edge where I talke briefly about Mirror's Edge CatalystTomb Raider II (PS1)- A Nobody Reviews Games #tombraider2 #ps1 #psxA Nobody Reviews Games2024-01-01 | This is a snippet from my Mirror's Edge review.Mirrors Edge (Xbox 360 and PS3)- A Review From a Nobody #mirrorsedge #xbox360 #ps3A Nobody Reviews Games2024-01-01 | Mirror's Edge was a revolutionary concept in a generation where I was starting to lose interest in modern games of the day. This was a breath of fresh air kind of game that came from DICE, the Battlefield developers.
#mirrorsedge #mirrorsedgecatalyst #xbox360 #PS3Mirrors Edge on the Xbox 360 and PS3- A Review From a NobodyA Nobody Reviews Games2023-12-30 | Mirror's Edge was a revolutionary concept in a generation where I was starting to lose interest in modern games of the day. This was a breath of fresh air kind of game that came from DICE, the Battlefield developers.
I would like to start off by apologizing for the fact that I had to mute the background music for all the gameplay footage in this review to avoid a claim. Unfortunately, the music in Mirror's Edge is an instant DMCA claim, and while this review qualifies as fair use, I don't feel like fighting the claim. My apologies on this, because the music is such an important part of the game experience and really helps add to the atmosphere. I have put some of my own poorly made music in the background just to have some extra noise. It's not great, but it's the best I can do considering the circumstances.
#mirrorsedge #mirrorsedgecatalyst #xbox360 #PS3Doom 3 on the PC- A Review From a Nobody | The Misunderstood Doom Game |A Nobody Reviews Games2023-12-25 | This is a transfer of my Doom 3 review from my old channel. I fixed a couple of mistakes from the original.
In 2006, I took my 2005 tax return money, and headed to Alienware's website with one goal in mind. I know buying a prebuilt is a big no-no among the PC gaming elite, but at the time I had no idea how to build my own. This was when Alienware was the real Alienware, and when it was a lot more common to buy prebuilt Machines. I did skimp on a few things when I ordered it, knowing I would upgrade eventually, so ended up paying just over a grand for the system in it's entirety.
What was it that drove me to buy a brand new PC you might ask, for me, that time frame was the last great era in PC gaming. I'm not saying that PC gaming is dead, or isn't going incredibly strong nowadays, but in that era of gaming when the consoles were jumping from the 6th generation, to the 7th, PC gamers saw the release of Half-Life 2, Doom 3, Quake 4, FEAR, Swat 4, and so many other epic game releases that came with a huge jump in graphical technology with the Source engine, id Tech 4, and Unreal 3 just around the corner.
If you weren't there at the time, think back to the first time you saw ray tracing, and look at how coveted modern GPU's are that can do ray tracing. It was one of those periods where there was a drastic jump in technology for all platforms including the PC. It's the difference between 2003's chaser, and 2004's Doom 3. It was drastic, and was also incredibly exciting to see at the time. I enthusiastically jumped into modern PC gaming at that time, and never regretted it.A Nobody Reviews Ten Games (Part 1)A Nobody Reviews Games2023-12-25 | This is a compilation of the first ten reviews on my channel, posted as a long-form video in alphabetical order.
The Bad Game Hall of Fame Article I reference in the Noah's Ark review: Cassidy. (2022, November 20). Super 3D Noah’s Ark - Bad Game Hall of Fame. Bad Game Hall of Fame. badgamehalloffame.com/super-3d-noahs-ark
0:00 Aqua Aqua (PS2) 7:21 Call of Duty 2 (Xbox 360) 26:31 Golden Hornet (Steam) 31:58 Killzone 2 (PS3) 56:08 Lair (PS3) 1:13:47 The Munchables (Wii) 1:20:22 Nascar Rumble 1:28:43 Slave Zero (Dreamcast) 1:42:46 Super 3D Noah's Ark (PC) 1:52:41 Tomb Raider (PS1)
#tombraider #callofduty #killzone2God of War on the PS2 and PS3- A Review From a NobodyA Nobody Reviews Games2023-12-24 | God of War on the PS2 is an all-time classic. I deleted this off my old channel, so this is a re-upload to it's new home on this channel. I made this video before I picked up a PS4 and Xbox One.
I remember all the hype, surrounding God of War before and after it came out. I remember all the critical acclaim, and the high review scores, and all the ranting and raving about the game in months and years following it's release. I also remember that I ignored this game on purpose, because I already figured I knew what the game was like, and I just wasn't interested based on my assumptions. As far as I was concerned, I had already played it when it was called Devil May Cry, and I put an interest I had in this game on the shelf for the time being, and was perfectly happy leaving it there. That was until, on a whim, I saw God of War on the shelf for a mere $20 greatest hits price, and decided what the heck, for $20 I may as well check out what all the hype was about.
I was first introduced to Devil May Cry when a friend of mine, who was a huge Resident Evil fan bought a copy of Resident Evil: Code Veronica X on the PS2. The original Retail copy of Code Veronica X came with a free pack-in demo of Devil May Cry. We popped the DMC demo into my PS2 to see what the game that was getting a massive amount of hype, and magazine covers at the time was all about. The sleek, stylistic action and downright coolness of the game blew us away. The graphics were mind blowing to me, and the gameplay was like nothing I had ever played. The game was so awesome, that it was the third PS2 game I ever owned alongside Timesplitters and Gran Turismo 3. I bought Devil May Cry right after it came out.
I loved the game, but there was a grinding issue with it that made to where I played through it a few times, and then put it on a shelf, ignoring other games I thought were even similar to it. This may seem like a small complaint, but you know in Devil May Cry, or similar games where you get to a tough boss, and the first time you get him down to maybe a quarter of his life before you die, then the next five times he kills you in two hits, then the next few runs you can barely get him to half life, or just get stomped without getting any offense off, and then for the round you are finally victorious at, it's like the boss forgets to be hard and you dominate him for a easy win. You know that inconsistent, cheating AI thing that becomes controller-throwing frustrating? I beat Devil May Cry maybe three times, then said, “OK, I've had my fill of these games.”
My assumption with God of War was that it was going to be like Devil May Cry, or Ninja Gaiden, or one of those other frustrating games that I knew I didn't have the patience to play. As much as I love DMC, it burnt me out from playing any games I assumed were similar. It burnt me out from an entire sub-genre of games for over a decade. I found games like Primal, The Mark of Kri, and Way of the Samurai to be more my jam to play for the action-adventure gaming side of the PS2, and there were plenty of other games on the system that took up my time during it's lifespan as well.
What also made me believe God of War was just another me-too Devil May Cry was, that friend I mentioned earlier was sent a free demo of God of War in the mail from Sony. If you sent in your PS2 registration card to Sony, they would occasionally, at random, send you demo disks in the mail. If I remember correctly, the demo had the opening scene, and the Hydra boss fight. Watching my friend play it, I figured it for a linear, straight up action-focused game. Instead of being impressed by the size and scope of the Hydra fight, I saw it as a case of being a try-hard DMC clone.
#godofwar #ps2 #PS3 #godofwar2005 #retroreviewCall of Duty 2 on the Xbox 360- A Review From A Nobody | Single Player ReviewA Nobody Reviews Games2023-12-22 | While I'm not a big fan of Call of Duty Single Player from Modern Warfare and beyond, I forgot how much I enjoyed the single player campaigns in the earlier Call of Duty Games.
#callofduty2 #callofduty #xbox #xboxone #gamereviewKillzone: Shadow Fall (PS4) A Review from a Nobody #killzoneshadowfall #killzone2 #ps4proA Nobody Reviews Games2023-12-13 | An excerpt from my review for Killzone 2Golden Hornet (Steam) A Review from A Nobody #robotron #choplifter #retroarcadegamesA Nobody Reviews Games2023-12-13 | An Excerpt from my Golden Hornet ReviewSuper 3D Noahs Ark (PC) A Review from a Nobody #noahsark #wolfenstein3d #super3dnoahsarkA Nobody Reviews Games2023-12-13 | An Excerpt from my Super 3D Noah's Ark ReviewKillzone 2 (PS3) A Review From A Nobody #killzone2 #ps3gamesA Nobody Reviews Games2023-12-13 | An excerpt from my review for Killzone 2Golden Hornet on The PC- A Quick Review From A NobodyA Nobody Reviews Games2023-12-13 | For Hijong Park's Steam page go here: store.steampowered.com/developer/HijongPark
I was playing Golden Hornet last night, and this game is just fun. I can't beat level 4-2, I just keep dying, so in all openness, I haven't beaten the game, because I am terrible at old arcade games. One day I was on Steam, I had some money left in my Steam wallet, and was jonesing for some good old Robotron 2084 twin stick action. After typing Roborton into the Steam search bar, I was incredibly disappointed to see that, alas, there still isn't a Robotron port on Steam. However, another game Piqued my interest. It was game called Frantic Dimension that was a combination of Berserk, with Robotron 2084 twin stick controls for movement, and shooting.
The Steam page gives you the option to download the demo version, basically the full game, for free, or drop 99 cents to buy the game. I paid my 99 cents, and was just blown away by Frantic Dimension. I was and am still awful at the game, but what really struck me about the game is, I could tell the designer had a passion for 80's arcade games. There are a ton of retro throwbacks that get so caught up on making a game that has the retro aesthetics, they forget to design an actual retro game. It's more like they design a modern game with retro graphics, or they sometimes just feel, to me, soulless in their designs. You can make, say, a retro platformer that looks like an N64 game or a Snes side scroller, and still completely mess up the gameplay feel and the nuanced level designs that made the games they are imitating so good. Frantic Demension not only has the aesthetics down, but from a gameplay and design aspect, this game can easily pass for a game that hit the arcades in 1984.
Hijong Park, sorry if I slaughtered that, appears to be a solo game developer behind games both Frantic Dimension and Golden Hornet, is a person who you can tell not only has a deep passion for retro twin stick shooters and arcade games in general, also nailed the game play and design aspects that made those games so good, while even improving upon the formula and creating games that could easily pass for authentic 80's arcade games.
Not all of his games are twin stick shooters, for example Pentasma which is blatantly Defender, but all three of them I have played so far are excellent. Golden Hornet combines a game like Choplifter, but adds Robotron esc twin stick shooter controls for a combination the just works amazingly. This game is so fun. The combo just works so well.
Golden Hornet offers the simple arcade mode where the challenge is to rescue the required amount of hostages while fighting off the enemy hordes. The number of hostages you have to rescue in each level increases per level, as do the amount of enemies that swarm you making for some truly hectic fun. The arcade mode is a blast. I can't get very far into it, but I have fun every time I try.
The campaign mode is the level-based mode, where players are challenge with completing specific objectives in each level. It starts out simple with missions where your only goal is to rescue a set amount of hostages, but quickly adds new objectives like rescue a set amount of hostages, and destroy a specific set of enemies on screen. The levels get more complicated as you progress, and quickly become mazes the require careful maneuvering, avoiding obstacles like Laser beams, and fireballs that shoot out of the lava while trying to rescue hostages, taking a helicopter load back to the landing pad, similar to choplifter. The levels and mazes are filled with tons of enemies, each with their own strategy to dispatch.
Along the way, along side your normal machine guns, you pick up various special weapons like missiles, and ground clearing bombs to help you fight the hordes of baddies that swarm you. When you turn the Hornet to face the ground, and pull the trigger buttons on the Xbox One controller I was using, the hornet will drop the bombs on ground enemies, when turned facing left or right, the Hornet will shoot two types of missiles depending of which trigger you pull. I couldn't get my PS4 controller to work on the game, but it does support the Xbox One controller well. When playing on a Keyboard, it's WASD to move, an the arrow keys for directional shooting. I prefer the controller for this game, personally, but the keyboard option is there if you want it.
#goldenhornet #choplifter #retrogamingKillzone 2 on the PS3- A Review From A NobodyA Nobody Reviews Games2023-12-11 | Here are my sources for this video an then some:
#killzone2 #PS3 #reviewTomb Raider (PS1) A Review From A Nobody #tombraider #ps1 #psxA Nobody Reviews Games2023-11-28 | I first wrote this review in 2014, so if some attitudes toward the game have changed in recent years, I'm glad. I played the footage on the PS2 so some of th footage will have texture smoothing on, some of it won't. Some of the footage is also darker, because in the middle of capturing footage, I upped the brightness in my capture card settings a lot, because the Hyperkin cable I use to upscale footage with makes the footage really dark. Some of the footage will be a lot darker tan other footage. Other than that, I've had fun remaking my old Tomb Raider review from 2014 which I first posted on my old channel. I hope you enjoy.Tomb Raider on the PS1- A Review From A NobodyA Nobody Reviews Games2023-11-26 | I first wrote this review in 2014, so if some attitudes toward the game have changed in recent years, I'm glad. I played the footage on the PS2 so some of the footage will have texture smoothing on, some of it won't. Some of the footage is also darker, because in the middle of capturing footage, I upped the brightness in my capture card settings a lot, because the Hyperkin cable I use to upscale footage with makes the footage really dark. Some of the footage will be a lot darker than other footage. Other than that, I've had fun remaking my old Tomb Raider review from 2014 which I first posted on my old channel. I hope you enjoy.Slave Zero (Dreamcast) A Review From A Nobody #slavezero #dreamcast #gamereviewA Nobody Reviews Games2023-11-21 | I've always appreciated Slave Zero for the exact reasons most people at the time of it's release disliked the game. At it's core, Slave Zero is an unapologetic straightforward action game who's main focus is action over everything else. The level designs are mostly straightforward corridors filled with baddies to destroy with only the slightest hints of exploration added. The corridors usually open up into larger areas that act as rooms just to destroy more enemies.
With a few exceptions, being missions that have specific objectives, the game mainly consists of starting at point A, destroying everything there, then continuing through corridors while destroying enemies, to get to point B where you destroy all the enemies there. The sense of scale in the game is impressive, as Slave Zero is a 60 foot tall mech that towers above buildings, and most enemies, and the concept and art direction hit on two things I am a sucker for: blowing stuff up in a giant mech, and a cyper-punk/Blade Runner style atmosphere. The combat in the game is excellent. Unlike the average mech title, Slave Zero is incredibly agile. He moves fast, jumps high, and the gunplay which consists of switching between two weapon types, ballistic and energy, while strafing, and also hitting enemies with rockets.
I love the feel of the combat in this game. There's something to be said about taking on waves of enemies while juking and jiving around their rockets, and forcing them to eat yours instead. The movement and aiming feels really good in this game, despite the Dreamcasts' single analog stick and some major framerate issues in the Dreamcast port of the game that really do put a damper on the combat in the later levels of the game.
#dreamcast #accolade #slavezero #segadreamast #retroreview #reviewLair (PS3) A Review From A Nobody #lair #ps3 #gamereviewA Nobody Reviews Games2023-11-21 | Lair is definitely a flawed game that hit with a polarizing control scheme, and various other technical glitches. However, this game is definitely a lot better than the reviews made it out to be. I don't give review scores, but this is a 7/10 kind of game give or take a point or half a point. The hype for the game was huge before it hit, filling a void in time where Sony desperately needed more killer apps for the PS3 to justify the system's price, and to convince more people to buy the system. Which made it's low review scores even more embarrassing for Sony at a time where they couldn't even buy good press if they wanted to.
Lair was never going to be a killer app. Even if it released day one with analog stick control, and all the technical glitches had been ironed out before release. Gaming had changed, and the days where a game like rogue leader could be a killer app for the Gamecube were long past.
At the time mainstream tastes had changed, and the dawn of the online, and digital era was upon us. Games had also jumped up from a $50 asking price to $60, and we thought the future of strictly single player games was in question, outside of something like Gta, or Oblivion that is. Lair could be beaten in a couple of hours, and it's only online connectivity was leaderboards which are still up to this day. People wanted Gears of War, Halo 3, and eventually Modern Warfare. Most traditional single-player games were all but ignored by the vast majority of gamers in the PSWii60 era. First person shooters (predominantly modern shooters) and duck and cover third person shooters with a heavy emphasis on online play dominated the generation, and unless it was a big name franchise, most other traditional genres were put aside by gamers and developers. Whole genres, and sub genres of games more or less died, even if they had a strong showing on the PS2 from the previous generation.
3D platformers are only just now starting to recover from the seventh generation where we were pretty much down just to Ratchet and Clank, and Mario. 3D space, or airplane flight games pretty much died outside of Ace Combat, and Tom Clancy's H.A.W.X . This genre hasn't recovered from the seventh gen either. Even once strong names like Unreal Tournament 3 failed to do well enough to keep Midway Games from going out of business, despite selling a million copies.
Development costs went through the roof, and developers had to go with whatever popular tastes were at the time just to survive. Tons of great traditional style single player games were ignored by the mainstream gamers, outside of maybe weekend rentals, and Lair, being a single player game with a single-player focus, even had it released in perfect form wasn't going to sell systems. Not even better games that hit like uncharted, and Heavenly Sword which came out later were console sellers. GTA4, and Metal Gear Solid 4 were console selling games with a predominantly single player focus, but the tone for the seventh generation was already set before Lair even shipped. Plenty of new single player IPs would eventually come it, but at the first couple of years of the Xbox 360, and PS3's life weren't kind to most traditional style games.
Lair, for those who can look past it's flaws is still worth playing. It definitely plays a lot better with the analog sticks, so, again, make sure, if you have any interest in playing, or replaying this game to get your PS3 online to the playstation store and download the patch while it's still available, and the titan map pack for Unreal Tournament 3 while you're at it. This game is far from a 4 or 5 out of ten kind of game. Looking back on what we know now, I doubt most of the reviewers ever beat the game before they reviewed it. It it's lowest, Lair is a 6, because it's still playable. If you're a Rogue Squadron fan, there's still enough of that classic formula here to find some enjoyment out Lair. It's really not that bad of a game, and certainly isn't worthy of the cannon-fodder it was used as in online arguments. Haze? I can understand, but if Lair is the worst game you're ever played, you should probably play some more games.
#anobodyreviews #lair #ps3 #ps3review #playstation3Aqua Aqua (PS2) A Review From A Nobody #wetrix #aquaaqua #ps2A Nobody Reviews Games2023-11-21 | Aqua Aqua is one of the best PS2 puzzle games that most people have never heard of. It is the sequel to Wetrix on the N64 and Dreamcast, and an engrossing, and very addictive title.
#wetrix #aquaaqua #ps2 #puzzlegame #underratedgem #overlookedAqua Aqua on the PS2- A Review From A Nobody | PS2 Underrated Gem |A Nobody Reviews Games2023-11-21 | Aqua Aqua is one of the best PS2 puzzle games that most people have never heard of. It is the sequel to Wetrix on the N64 and Dreamcast, and an engrossing, and very addictive title.
#wetrix #aquaaqua #ps2 #puzzlegame #underratedgem #overlookedThe Munchables (Wii) A Review From A Nobody #wii #katamari #munchables #hiddengemsA Nobody Reviews Games2023-11-16 | The Munchables may be derivitive of Katamari, but it uses the same evergreen, always fun, “growth” formula, and is an incredibly addictive game that appeals to gamers of all ages. Don't let the fact that it's a game aimed at kids dissuade you from enjoying this must-play Wii title. If you're collecting for the Wii, I wholeheartedly recommend putting The Munchables in your collection. Just don't play it on an empty stomach.
#wii #namco #themunchables #hiddengems #katamariSlave Zero on the Dreamcast- A Review From A NobodyA Nobody Reviews Games2023-11-16 | I've always appreciated Slave Zero for the exact reasons most people at the time of it's release disliked the game. At it's core, Slave Zero is an unapologetic straightforward action game who's main focus is action over everything else. The level designs are mostly straightforward corridors filled with baddies to destroy with only the slightest hints of exploration added. The corridors usually open up into larger areas that act as rooms just to destroy more enemies.
With a few exceptions, being missions that have specific objectives, the game mainly consists of starting at point A, destroying everything there, then continuing through corridors while destroying enemies, to get to point B where you destroy all the enemies there. The sense of scale in the game is impressive, as Slave Zero is a 60 foot tall mech that towers above buildings, and most enemies, and the concept and art direction hit on two things I am a sucker for: blowing stuff up in a giant mech, and a cyper-punk/Blade Runner style atmosphere. The combat in the game is excellent. Unlike the average mech title, Slave Zero is incredibly agile. He moves fast, jumps high, and the gunplay which consists of switching between two weapon types, ballistic and energy, while strafing, and also hitting enemies with rockets.
I love the feel of the combat in this game. There's something to be said about taking on waves of enemies while juking and jiving around their rockets, and forcing them to eat yours instead. The movement and aiming feels really good in this game, despite the Dreamcasts' single analog stick and some major framerate issues in the Dreamcast port of the game that really do put a damper on the combat in the later levels of the game.
#dreamcast #accolade #slavezero #segadreamast #retroreview #reviewNASCAR Rumble (PS1) A Review From A Nobody #nascar #mariokartA Nobody Reviews Games2023-11-16 | I know it's strange to say, but at one time, EA actually excelled at Racing games. Long before they became a beacon of mediocrity and loot crates, EA was capable of making some incredibly fun and creative titles like Nascar Rumble. Nascar Rumble is what you would get if you took Mario Kart, combined it with EA's yearly released NASCAR racing games, and added the shortcut-ridden tracks of Need for Speed III: Hot pursuit. Nascar rumble is a nascar take on the Kart racing formula. This game isn't a Kart racer, it's a stock-kart racer.
#nascarRumble #nascar #ps1Nascar Rumble on the PS1- A Review From A Nobody | Mario Kart Meets NASCAR |A Nobody Reviews Games2023-11-11 | I know it's strange to say, but at one time, EA actually excelled at Racing games. Long before they became a beacon of mediocrity and loot crates, EA was capable of making some incredibly fun and creative titles like Nascar Rumble. Nascar Rumble is what you would get if you took Mario Kart, combined it with EA's yearly released NASCAR racing games, and added the shortcut-ridden tracks of Need for Speed III: Hot pursuit. Nascar rumble is a nascar take on the Kart racing formula. This game isn't a Kart racer, it's a stock-kart racer.
#nascarRumble #nascar #ps1The Munchables on the Wii- A Review From A NobodyA Nobody Reviews Games2023-11-08 | The Munchables may be derivative of Katamari, but it uses the same evergreen, always fun, “growth” formula, and is an incredibly addictive game that appeals to gamers of all ages. Don't let the fact that it's a game aimed at kids dissuade you from enjoying this must-play Wii title. If you're collecting for the Wii, I wholeheartedly recommend putting The Munchables in your collection. Just don't play it on an empty stomach.
#wii #namco #themunchables #hiddengems #katamariLair on the PS3- A Review From A Nobody | Its not as bad as it was made out to be |A Nobody Reviews Games2023-11-02 | Lair is definitely a flawed game that hit with a polarizing control scheme, and various other technical glitches. However, this game is definitely a lot better than the reviews made it out to be. I don't give review scores, but this is a 7/10 kind of game give or take a point or half a point. The hype for the game was huge before it hit, filling a void in time where Sony desperately needed more killer apps for the PS3 to justify the system's price, and to convince more people to buy the system. Which made it's low review scores even more embarrassing for Sony at a time where they couldn't even buy good press if they wanted to.
Lair was never going to be a killer app. Even if it released day one with analog stick control, and all the technical glitches had been ironed out before release. Gaming had changed, and the days where a game like rogue leader could be a killer app for the Gamecube were long past.
At the time mainstream tastes had changed, and the dawn of the online, and digital era was upon us. Games had also jumped up from a $50 asking price to $60, and we thought the future of strictly single player games was in question, outside of something like Gta, or Oblivion that is. Lair could be beaten in a couple of hours, and it's only online connectivity was leaderboards which are still up to this day. People wanted Gears of War, Halo 3, and eventually Modern Warfare. Most traditional single-player games were all but ignored by the vast majority of gamers in the PSWii60 era. First person shooters (predominantly modern shooters) and duck and cover third person shooters with a heavy emphasis on online play dominated the generation, and unless it was a big name franchise, most other traditional genres were put aside by gamers and developers. Whole genres, and sub genres of games more or less died, even if they had a strong showing on the PS2 from the previous generation.
3D platformers are only just now starting to recover from the seventh generation where we were pretty much down just to Ratchet and Clank, and Mario. 3D space, or airplane flight games pretty much died outside of Ace Combat, and Tom Clancy's H.A.W.X . This genre hasn't recovered from the seventh gen either. Even once strong names like Unreal Tournament 3 failed to do well enough to keep Midway Games from going out of business, despite selling a million copies.
Development costs went through the roof, and developers had to go with whatever popular tastes were at the time just to survive. Tons of great traditional style single player games were ignored by the mainstream gamers, outside of maybe weekend rentals, and Lair, being a single player game with a single-player focus, even had it released in perfect form wasn't going to sell systems. Not even better games that hit like uncharted, and Heavenly Sword which came out later were console sellers. GTA4, and Metal Gear Solid 4 were console selling games with a predominantly single player focus, but the tone for the seventh generation was already set before Lair even shipped. Plenty of new single player IPs would eventually come it, but at the first couple of years of the Xbox 360, and PS3's life weren't kind to most traditional style games.
Lair, for those who can look past it's flaws is still worth playing. It definitely plays a lot better with the analog sticks, so, again, make sure, if you have any interest in playing, or replaying this game to get your PS3 online to the playstation store and download the patch while it's still available, and the titan map pack for Unreal Tournament 3 while you're at it. This game is far from a 4 or 5 out of ten kind of game. Looking back on what we know now, I doubt most of the reviewers ever beat the game before they reviewed it. It it's lowest, Lair is a 6, because it's still playable. If you're a Rogue Squadron fan, there's still enough of that classic formula here to find some enjoyment out Lair. It's really not that bad of a game, and certainly isn't worthy of the cannon-fodder it was used as in online arguments. Haze? I can understand, but if Lair is the worst game you're ever played, you should probably play some more games.
#anobodyreviews #lair #ps3 #ps3review #playstation3Motor Mayhem on the PS2- A Review From A Nobody #ps2 #retrogamingA Nobody Reviews Games2023-09-06 | Motor Mayhem may have that Twisted Metal at home feel to it, coming off as generic overall. However coming back to play it again after all these years has helped me come to appreciate it a lot more than I thought I would. It's massive framerate issues, over implemented physics and so-so single player keep this game from being an underrated or hidden Gem in my book, but I still had a ton of fun playing the Quick Brawl mode for some simple bot deathmatches. If you can look past the bland presentation, you can have a lot of fun fragging bots in this game. If you're not a bot deathmatch kind of person, or are looking for something the Quality of Twisted Metal Black, this game won't do anything for you. This is purely a game for forgiving gamers who can still find enjoyment out of flawed games.Cel Damage (Xbox) A Review From A NobodyA Nobody Reviews Games2023-07-22 | Cell Damage is a fun, but frustrating launch title for the original Xbox. The best way to enjoy it is with friends, because the single player is brutally hard for no good reason.