JangaFX VFX Software & Tutorials
UE4 VFX For Games: Realistic Fireball Projectile - Part 1
updated
Go to jangafx.com/geogen to learn more!
Join us on Wednesday, November 22nd at 12:30PM EST for our Q4 Update Live Stream. We'll be going over the status of EmberGen, LiquiGen, GeoGen, and our business as a whole.
Join our discord server: discord.gg/jangafx
Free resources:
EmberGen Free Trial: jangafx.com/software/embergen
Unreal Engine 5 Volumetric Cloud Demo: jangafx.com/downloads/EmberGen_Cloudscape.zip
Free VDB files: jangafx.com/software/embergen/download/free-vdb-animations
Join our discord server: discord.gg/jangafx
Free resources:
EmberGen Free Trial: jangafx.com/software/embergen
Unreal Engine 5 Volumetric Cloud Demo: jangafx.com/downloads/EmberGen_Cloudscape.zip
Free VDB files: jangafx.com/software/embergen/download/free-vdb-animations
Get your free trial today at jangafx.com/try
00:10 - Parameter Search
00:18 - Save Color Gradients
00:24 - Camera Focus
00:29 - Reset Camera
00:32 - Step Forward
00:39 - Parameter Bounds
00:45 - Quick Node Access
00:51 - Mouse Sensitivity Issues
00:58 - License Manager Location
01:00 - Keyframe Hotkeys
01:08 - Move Keyframes Horizontally
01:11 - Select Multiple Keyframes
01:14 - Move Keyframes Vertically
01:17 - Zoom Horizontally in Timeline
01:21 - Pan Timeline
01:23 - Zoom Vertically in Timeline
01:28 - Add/Edit Keybinds
01:34 - Emission Gradient
01:40 - Emitter Node Force Input
01:49 - Force Noise Bias
01:55 - Force Masking
02:02 - Force Mask Shapes:
02:08 - Advanced Parameters
02:13 - Dissipation
02:17 - Diffusion
02:22 - Alpha Channel Issues
02:36 - Import / Export Locally
02:43 - Override FPS: 60
02:48 - TimeStep: 60 Hz
02:52 - Viewport FPS Speed
02:58 - VDB Transform Pin
03:08 - Remap VDB Values
03:16 - Camera Backplate
03:19 - Backplate FPS
03:31 - ADSR Node
With our latest volume of 50 realistic fire presets, you'll have everything you need to set your next project ablaze. Fire Volume 1 features campfires, burning interiors, burning items, small fires, large fires, and more!
We're not giving you bulky, static VDB files that you can't edit; we're empowering you with the source files themselves. This means that you have the ability to create an infinite array of stunning, lifelike fire simulations from each of our presets. Simply click on the dice icon in Embergen and watch as your fires take shape. An EmberGen license is required to export to VDB, EXR, PNG, or TGA.
Want to contribute to LiquiGen's development? Fill out our wishlist survey: surveymonkey.com/r/liquigen
Join our discord server: discord.gg/jangafx
Join us on Wednesday, June 21st 2023 at 12:30PM EST for our Q2 quarterly update. We will go over the much-anticipated updates for EmberGen, LiquiGen, and GeoGen.
Join our discord server: discord.gg/jangafx
Free resources:
Unreal Engine 5 Volumetric Cloud Demo: jangafx.com/downloads/EmberGen_Cloudscape.zip
Free VDB files: jangafx.com/software/embergen/download/free-vdb-animations
EmberGen Free Trial: jangafx.com/software/embergen
UI Documentation: docs.jangafx.com/embergen/pages/references/ui_reference.html
EmberGen Getting Started Guide: docs.jangafx.com/embergen/pages/getting_started.html
Discord server: jangafx.com/discord
EmberGen: jangafx.com/software/embergen
Buy Now: jangafx.com/software/pricing
Chapters:
0:00 Video Overview
0:31 Home Screen and Opening Projects
3:40 File Menu & User Preferences
6:36 Viewport Navigation
11:11 Render Tab
12:38 Export Tab
13:28 Customizing UI size, panel location, etc
14:56 Node Graph Panel
16:36 Creating Nodes
18:18 Edit multiple nodes
18:50 Making your node graph pretty
19:19 Node Details Panel
20:05 All ways to change parameters
21:35 Parameter overrides
22:28 Inline Node Curves
23:33 How to use Min Max Sliders
24:50 Exposing parameters to node graph and timeline
26:25 Favoriting Parameters
27:08 Randomizing Parameters
28:14 Timeline Panel
28:55 Move Keyframes
29:11 Auto-Keyframe based on mouse input
30:05 Manually add key frames and adjust values
30:40 Editing keyframe curves
Chapters:
0:00 - Override FPS To Match EmberGen Timestep
1:18 - Vertex Paint & Mask Tab
2:58 - Optimizing Active Voxels
3:45 - Using Primitives to assist your simulation
4:45 - Troubleshooting Imported Mesh
5:21 - Camera Size
5:38 - Outro
You will learn how to:
* Create variation in simulations
* Create interesting emission shapes
* Use forces to direct particles
* Use grouping mechanisms for different particle shapes
* Render particles effectively
* Inject smoke, fire, fuel, temperature, and velocity into the simulation
* Control how your particles move
* Use modulation to affect particle behavior
* Dissolve objects
* And a whole lot more!
Try EmberGen today at jangafx.com/try
Join our discord server at jangafx.com/discord
Purchase now at jangafx.com/marketplace/clouds-volume-1
With our volume of 50 awe-inspiring cloud presets, you'll have everything you need to elevate your project to the next level. Clouds Volume 1 features picturesque Cirrus, Cumulonimbus, Contrails, and Cumulus clouds.
We're not giving you bulky, static VDB files that you can't edit; we're empowering you with the source files themselves. This means that you have the ability to create an infinite array of stunning, lifelike cloud variations from each of our presets. Simply click on the dice icon in Embergen and watch as your clouds take shape. An EmberGen license is required to export the clouds to VDB, EXR, PNG, or TGA.
0:00 Intro
0:21 Why presets?
0:43 How to make infinite cloud variations
0:51 Showcase of all included presets
Join our discord server: discord.gg/jangafx
Free resources:
Unreal Engine 5 Volumetric Cloud Demo: jangafx.com/downloads/EmberGen_Cloudscape.zip
Free VDB files: jangafx.com/software/embergen/download/free-vdb-animations
EmberGen Free Trial: jangafx.com/software/embergen
DOWNLOAD NOW: jangafx.com/try
In November 2019 we released EmberGen alpha and that propelled us to the forefront of many artists' radars. However, most were skeptical about the true viability of a real-time fluid simulation tool. Soon after followed our first beta build and we've been in "beta" for the past 3 years. Today, we are releasing EmberGen 1.0, a tried-and-true, battle-tested version of EmberGen that is ready to take on the many challenges in games, film, and your personal projects.
We are confident that 1.0 is the BEST fluid simulation tool ever built. Ease of use, learnability, and quality have been our top priorities. If you've waited hours for simulations to sim and render in the past, those days are long gone. Thank you for the immense amount of support over the past few years as we have grown from a team of 5 to 20. We are investing in the future of visual effects and have many amazing things planned for EmberGen, LiquiGen, and GeoGen. This is only the beginning of an amazing journey and we can't wait to show you what's in store.
I want to give a huge thanks to our team who has given everything and then some to EmberGen. Though I (Nick) am the face of JangaFX, there is an entire army behind me. We have some of the brightest minds on the planet working at JangaFX and we're ready to kick ass. It is our mission to provide incredible tools that allow you to relax a little and enjoy the process of creation.
We want to give a special thanks to these wonderful artists and studios for contributing to our trailer:
ALBERT SOMMERLUND MOESTRUP
ANDY FERNANDEZ | KRAFTON
ARTHUR BAUM (IG: @ALMAN_HD)
BANIJAI ASIA (@BANIJAYASIA)
CARL TOLLEFSEN
DANIEL ALONSO
DANIEL VAN DER KAADEN
DEXTER STUDIOS
GIMPVILLE
GONG BAO
GREG PLATT
HALOVFX
@HOWIEEDAY
@HYPHA_3D
@JESSEMIETTINEN
LIBOR CEVELIK
LITTLE SHADOW
NUBE CIRRUS (@NUBECIRRUS)
@QUINCRAFTABLES
@RAFFOVFX
REVOLVER X HECKLER
STEVEN FAYERS
TIM MAIN
TMC (PROJECT NAME: HIRED STEEL)
TRASH BENNY
UNKNOWN DINO
ZOIC STUDIOS
Tools used:
EmberGen 1.0 was used for all fire and smoke simulations
ActionVFX assets: burned wood textures, ash, camera shake
Nuke 13 - Compositing work
Learn more about EmberGen at jangafx.com/software/embergen
See licensing and HMS information here: guide.handmade-seattle.com/c/2022/embergen
See my Q&A after the video presentation here: guide.handmade-seattle.com/c/2022/embergen-qa
Beta coming in 2023.
Sign up for the GeoGen newsletter at jangafx.com
Happy holidays!
00:00 - Intro
02:30 - Thanks Valve!
04:30 - Poorly Performing Software Sucks
05:30 - EmberGen's ideation
05:58 - Real-time Naysayers
06:50 - Working hard jobs
07:48 - Support was hard to come by
08:50 - JangaFX was born
09:20 - VectorayGen
11:15 - Thanks to those who have helped
12:11 - First tears of hardship
13:00 - I need to win
13:46 - You're not a competitor
16:15 - Funcom comes in clutch
17:20 - Contract / Crunch Period
18:45 - From missing my rent to quitting Funcom
19:25 - EmberGen Release
21:09 - 2020 was a fight
23:00 - Does business cause divorce?
24:00 - Our first million $$ in revenue
24:25 - Why minimum salary for the team is $80k
26:15 - I care so much about my team
27:40 - Selling out means I lost
30:05 - Now at 16 Employees
31:45 - Sage advice for achieving goals
34:30 - Where I got this from: youtube.com/watch?v=87-wRSxaL7k
39:00 - This is who I am
39:55 - Companies don't give a fuck
41:00 - What does the name JangaFX even mean?
42:30 - History repeats itself
44:05 - So that's who I am
48:35 - Agh, my boogers are coming out
51:00 - Outro
Join our discord server: discord.gg/jangafx
Free resources:
Unreal Engine 5 Volumetric Cloud Demo: jangafx.com/downloads/EmberGen_Cloudscape.zip
Free VDB files: jangafx.com/software/embergen/download/free-vdb-animations
EmberGen Free Trial: jangafx.com/software/embergen
Simulated and rendered in real-time with EmberGen. Composited with Nuke.
Learn more at jangafx.com/software/embergen
jangafx.com
Free resources:
EmberGen Free Trial: jangafx.com/try
Free VDB files: jangafx.com/software/embergen/download/free-vdb-animations
Free resources:
Unreal Engine 5 Volumetric Cloud Demo: jangafx.com/downloads/EmberGen_Cloudscape.zip
Free VDB files: jangafx.com/software/embergen/download/free-vdb-animations
EmberGen Free Trial: jangafx.com/software/embergen
Learn more about EmberGen: jangafx.com/software/embergen
Download all tutorial assets here: mediafire.com/file/0npo301lzsknk3o/explodingBombTutorialAssets.zip/file
Learn More about us at jangafx.com
Chapters:
00:00 - Intro
00:20 - Setting up the shot
01:50 - Export backplate
02:15 - Create an explosion using a Burst node
02:32 - determining the scale
04:44 - Setting up the camera
05:33 - Tweak Burst node and shape of the effect
08:28 - Set dissipation
09:07 - Change smoke color and lighting
09:49 - Edit combustion settings
10:14 - Making a preview
12:14 - Readjusting scale
12:50 - Adding a line force and more tweaking
14:15 - Shockwave
16:42 - Blending the shockwave with a noise shape
19:19 - Debris
22:12 - Wind
23:31 - Adding a floor
24:10 - Another preview
24:44 - Setting up the Embergen render
28:32 - Compositing the smoke in Nuke
33:10 - Compositing the fire
35:09 - Adding a flash
36:09 - Tweaking the start of the explosion
37:34 - Adding extra light
39:09 - Compositing the debris
40:22 - Adding a shadow pass
42:47 - Bomb destruction
46:12 - Burn mark
48:58 - Finish compositing
49:43 - Export nuke comp to After Effects
50:36 - Colorgrading
51:24 - Framing
52:05 - Camerashake
52:47 - Lensflare
53:49 - Outro
Free resources:
Unreal Engine 5 Volumetric Cloud Demo: jangafx.com/downloads/EmberGen_Cloudscape.zip
Free VDB files: jangafx.com/software/embergen/download/free-vdb-animations
EmberGen Free Trial: jangafx.com/software/embergen
Free resources:
Unreal Engine 5 Cloud Demo: jangafx.com/downloads/EmberGen_Cloudscape.zip
Free VDB files: jangafx.com/software/embergen/download/free-vdb-animations
EmberGen Trial: jangafx.com/software/embergen
We acquired: gametextureviewer.com and will be releasing a major update to it in the coming months. You can use it for free with this license key: GPG7-33NS-KJ2K-CKGT
No ETA on LiquiGen's release date, we still have a long way to go before this is production-ready.
Back in 2020 we released a set of free VDB files licensed under CC0 (Public Domain) to celebreate Blenders VDB import feature. This time we're doing it even bigger by releasing over 1,000 new high fidelity VDB files for you to use in your projects however you please. Each set also contains the corresponding EmberGen project file we used to create these VDBs just in case you want to experiement or tweak them! It's not often that you can find animated VDB sequences for free, so here you go!
Our new sets:
1. Looping tornado (Sequence)
2. Aerial explosion (Sequence)
3. Ground Explosion (Sequence)
4. Firey Smoke Plume (Sequence)
5. Industrial Smoke Plume (Sequence)
6. Clouds Pack (10 Static VDBs)
7. Grenade Dust Impact (Sequence)
8. Small Looping Campfire (Sequence)
9. Massive Dust Shockwave (Sequence)
Useful shortcuts used in this video:
"B" - Show bounding box
"R" - Reset Simulation
"Space" - Pause Simulation
"Z" - step to next frame when simulation is paused
Presets:
Exposive Shockwave: cdn.discordapp.com/attachments/679715718295584808/961323102078378034/exposive_shockwave_tutorial.ember
Magic Shockwave: cdn.discordapp.com/attachments/679715718295584808/961323101889638430/magic_shockwave_tutorial.ember
Color Pallete:
Fire
#FFD783w
#FF5F2C
#EF5800
Magic
#83E2FF
#2C95FF
#7B00EF
Join our discord Server: discord.gg/TNPjT2C
To learn more go to: jangafx.com
0:00 Intro
0:22 Setting up your bounds
0:52 Shockwave Forces
1:24 Emitter Shapes and Settings
3:22 Simulation Settings
4:10 Additional Forces & Detail
5:13 Advanced Detail via Modulation
6:27 Fire Shading Settings
7:29 Adding GPU Particles
8:44 Particle Shading
11:05 Chromatic Abberation
12:05 Making the Magic Shockwave Shaders
13:36 Adding point lights
15:15 Final Results
Join our discord Server: discord.gg/TNPjT2C
To learn more go to: jangafx.com
Useful Hotkeys:
"R" - Reset Simulation
"Space Bar" - Pause Simulation
"Tab" Go to next parameter box
0:00 Intro
0:10 Line Force Settings
0:39 Emitter Settings
0:51 Simulation Node Settings
1:35 Shape Node Settings
2:15 Adjusting Sim Bounds
2:29 Procedural Rotation of Emitter
2:49 Vorticity Settings
4:05 Additional Forces
4:58 Experimentation
5:25 Adjusting Shading
6:41 Large Tornado Bonus Tip
Documentation on VDB export: docs.jangafx.com/embergen/pages/tutorials/specific/exportVDB.html
Go to jangafx.com to learn more about EmberGen.
Join our discord server: discord.gg/TNPjT2C
jangafx.com
0:00 Intro
0:24 Stats Panel
0:40 Recognizing VRAM Limitations
1:28 Speeding up the Renderer
2:59 Speeding up the Simulation
4:00 Additonal Settings & Tips
5:14 TLDW Review
Useful hotkeys & tips in this tutorial:
* "CTRL + 1" = Lowest render quality but offers the fastest lit rendering
* "CTRL + 2" = Medium quality
* "CTRL + 3" = High Quality (Slowest)
* "U" Toggles the unlit renderer which has no lighting information but offers significant speed increases
* "SHIFT + S" Toggles stats panel
* "B" Toggles the bounding box preview
* Viewport quality does not affect final export render quality, unless you are using the "Render All" export option instead of "Render".
* "Smooth UI" can be enabled to reduce UI input lag, however it is highly unstable and still experimental
* "Vsync" can cause performance issues
* "Frame Limiter" setting allows you to reduce GPU usage
* If you use more VRAM than available, your simulations will be slow regardless of these other tips.
EmberGen Documentation: docs.jangafx.com/embergen
Join our Discord server: discord.gg/TNPjT2C
Want to learn more about EmberGen? jangafx.com/software/embergen
0:00 Intro
0:51 Looping the Timeline
1:29 Repeating Simulation With Automatic Loop
1:51 Looping your Simulation
3:49 Common Issues
4:22 Testing your Loop
5:30 Addional Looping Information
Useful hotkeys & tips in this tutorial:
*"Spacebar" to pause simulation
*"R" to reset simulation
*"CTRL + R" Force reset simulation outside of the looping bounds, this is imperative!
*To properly loop the simulation, go to the simulation node -: Time Control tab and then set looping mode to "Loop Simulation". Keep Dynamic Blend selected and Quintic is generally the best blend curve to use, but experiment as needed.
*Is your loop jumping on the last frame? Ensure that you aren't using Upscaling, Turbulence, Vorticles, GPU particles, or Shape Particles as these features are not supported.
*Utilize our flipbook exporter to preview the image based loop in the software.
*You can set loop bounds by right clicking the pink selector in the timeline as well.
*The first frame is always inclusive, so if you want 128 frames for the loop, and the first frame is frame 128, the last frame would be 255 instead of 256.
*You can do math in your paramter boxes, so for instance 128+128-1 = 255. (Starting Frame) + (Number of Frames for the loop) - (1 for inclusive framing).
EmberGen Documentation: docs.jangafx.com/embergen
Join our Discord server: discord.gg/TNPjT2C
Want to learn more about EmberGen? jangafx.com/software/embergen
Useful hotkeys & tips in this tutorial:
*"Shift-Click" on timeline to add a key
*"Spacebar" to pause simulation
*"R" to reset simulation
*Click the round Icons by any paramter to expose it to the timeline or node graph
*Utilize a force noise plugged into the simulation node to add additional details to your simulation
*Drag off of any pin in the node graph to have a hot-list of what nodes can connect to that pin
EmberGen Documentation: docs.jangafx.com/embergen
Join our Discord server: discord.gg/TNPjT2C
Want to learn more about EmberGen? jangafx.com/software/embergen
Learn more about EmberGen at jangafx.com
Full gameplay demo: youtube.com/watch?v=fukYzbthEVU
Get EmberGen: jangafx.com/software/embergen
00:00 - Intro
00:14 - Export the cameratrack
00:40 - Export the backplate
01:00 - Export the matchmove
01:12 - Setup the torch asset in Embergen
02:05 - Import animation
02:53 - Import animated camera
03:43 - Import backplate
04:04 - Align backplate, animation and Embergen timeline
05:19 - Connect matchmoved torches to the Emitter
05:40 - Adjust bounding box
06:25 - Setup the render
07:30 - Setup Export nodes
09:00 - Retiming the fire
09:52 - Retiming the fire using frame stride
10:30 - Compositing
12:06 - Outro
Software Used:
EmberGen: fire and smoke simulation + rendering
Nuke: final composition & camera tracking
Maya: tracked animated meshes for the emitters & final camera export
Torch Fire Project Files: cdn.discordapp.com/attachments/758427923371393105/913499372182982836/Torch_Tutorial.zip
jangafx.com/software/embergen/download
You've waited an entire year for this update and it's finally here! Animated mesh imports, camera imports, backplates, holdouts, an entirely new UI, a new renderer, and a whole lot more.
Our team has worked tirelessly on this release and this is our proudest achievement yet. This version of EmberGen is production ready even though it still has the beta tag on it.
We'd also like to thank all of the generous contributors to this trailer for letting us showcase their work as it's truly amazing what's achievable with EmberGen.
jangafx.com


