aglab2
SM64: Last Impact TAS in 8:05
updated
Serene Fusion is a SM64 romhack that was made to remediate Project 74 courses. Not only it features the best courses from the Super Mario 74 remade but also includes a whole lot of side content made by various romhackers!
Made by aglab2, ArthurTilly, axollyon, BroDute, Dan_GPTV, DNVIC, LinCrash, Luigiman04, Mushie64, Reonu, Rovert, scuttlebug_raiser, sm64pie, thecozies, TheGael95, UsernamesAreSpiders and ZenonX.
Download:
Z64: romhacking.com/hack/Serene-Fusion
VC (not recommended - random crashes & axollyon course issues): mega.nz/file/2C4xVTJB#bgHxwi8UVaiDDxMZvEq6XMVSRTpiFu3mMFxdZhNkhsQ
Supported platforms:
1) Parallel Launcher with OGRE graphics plugin.
2) Project 64 with GLideN64/LINK's GLideN64 4.2/ANGLE GLideN64. How to install good plugins on Project 64 1.6: youtube.com/watch?v=iC2DXhO-sAI
For Project64 2.4: Options - Settings, click on the + next to Config: ProjectSF, click Recompiler and disable register caching. Thanks ShiN3 for figuring that out!
Please do not use bad graphics plugin like Jabo as it may trigger seizures for people with photosensitive epilepsy. Thank you!
Expected playtime is 1:30-2:30h, hack is not recommended for beginners but it is beatable with a little hack play experience.
Download:
BPS: romhacking.com/hack/Escape-from-the-Jail-Definitive-Edition
Z64: mega.nz/file/POwl2ADC#YtKATuXnDUdUiPDLWUIwFx_tAS8dNjp4KPH4ffxu2wQ
VC: mega.nz/file/GPwjWYAZ#1WitqAxsvGAVMrWuCqed5XWbNq4fQoYhCzF1lnfAN08
Supported platforms:
1) N64 Console, use Everdrive X7 or similar
2) Parallel Launcher with GLideN64 or Parallel - parallel-launcher.ca
3) PJ64 with GLideN64 Video Plugin - cdn.discordapp.com/attachments/745103484998909983/814253501915594752/Project64_SM64_RH_Prebuilt.zip Jabo may work but it is not supported and may cause visual glitches.
4) Wii Virtual Console - in testing currently, may crash randomly,
Thank you for downloading and have fun!
I am so glad I managed to finish this game which I consider my biggest achievement in SM64 hacking. Expected blind playthrough time for experienced player is 5-7 hours.
The guest creators: BroDute, Tomatobird8, UsernamesAreSpiders, scuttlebug_raiser, sm64pie, Cheezepin, Crash, MrComit, ToasterKetchup, Kaze
Z64: mega.nz/file/eSA03bwI#UHmTUpVOGhc4epqmDolqNuglMyJcfS3Vl8VgGIAkgao
BPS: mega.nz/file/XWASQRbI#iFsoXhhPWcPHGYtYCa7ZlHEKda8lxdU6IXqXX2j6_MU
Game Map: mega.nz/file/HHAkyAKD#4l_NZ9YtZSXbmZEAHIe7ZaQwZIEygUNHYKLlJFnYgM8
WiiVC WAD: mega.nz/file/6f5TCIxb#Hw8xktqvG9P2-91bZXOdFBfQIV27BIIqDO8d4aluvdc
WiiVC WAD Configurator: mega.nz/file/jWxyWRJL#pqt1p4Y9ofw5mvDoGcriZnGiGulzXRjNTHZPTC0FaTY
All Publicly Released Versions: mega.nz/folder/iXQyDRJR#JkvP7YR32g9hWnvr6bTeXQ
Recommended Emulator:
PJ64 1.6 Prebuilt: mega.nz/file/ya5ngYKZ#VnR9BPWWjSh0a9K4HkomN8mzuh5wRHehiIB7TzZ9Nl8
Do not forget to set memory size to 8Mb and Counter Factor to 1! Jabo Video and Audio plugins are heavily discouraged as they cause visual glitches and audio artifacts.
Edit files "f3d.yaml" and "map.yaml" in "Config" directory to setup resolution and controls for LINK's Fast3DEngine and Mapper accordingly. Using LINK's GLideN64 and Jabo Input is also supported which are provided in presetup emu.
For more gameplay, please check the F3 Trailer: youtube.com/watch?v=x9Mlqalgva8
Download Link: http://www.mediafire.com/file/q88gamdmdb7bd3c/Mario64Randomizer.zip/file
Patch for Original SM64: github.com/aGlitch/Mario-64-Randomizer/releases/download/1.0/Super.Mario.64.Random.bps
Usage: Extract all files in archive, Open ROM, Disable unneeded levels in first tab (like bowser 3 course and fight for ending), enable/disable checkboxes with randomization settings, Randomize, Save ROM.
Source Codes: github.com/aGlitch/Mario-64-Randomizer
Hacks shown: Ztar Attack Rebooted, Star Road
Good Luck and have fun!
Download Links:
Z64: mega.nz/#!qfJHEITR!th8CzwgQ1QXA-apolJbfo7wOIRBLIDrSsXHqCiOh_xQ
BPS Patch: mega.nz/#!KCIRGSCQ!nQrRUP80JqtVdfVPCwuvxKPOLkFLjgHiioWNeM0T4q0
WiiVC WAD: mega.nz/#!vXomFYhS!VUiikyqV6YfhAAyQA1tYswLF3Ly49OjQhfd20d5QVvw
Recommended emulator is PJ64 1.6 mega.nz/#!Lb5FTCoT!hZCr5G5UHxno-XufXDnT9bsghN_aM33m7fq57y4ewq4
GLideN64 video plugin optimized for PJ64 1.6 http://www.mediafire.com/file/k9ad2bdodde327u/GLideN64-sm64hacks.zip/file
Game ASM Sources github.com/aglab2/sm64asm/tree/master/za1-rebooted
If any glitch happens, please send savestate!
Other released hacks: youtube.com/playlist?list=PL-jWm9AsqM7JbR2ZblWh7uHynikAuBKcq
Tools used: gzinject & sm64compress
github.com/krimtonz/gzinject/commits/master
github.com/queueRAM/sm64tools - original, modified to compress better
Downloads for WADs: mega.nz/#F!GPJjXSKZ!hlr4y4Z15aacD0eb7NLQIg
Huge Thanks to ToasterKetchup for original idea and levels: youtube.com/channel/UCUqkIbpGN6y7-k9QxyHyj3Q
Download: sm64romhacks.com/hacks/thousand-year_door_64
80 Stars is 100%, 30 Stars is any%
StarDisplay is recommended for a playthrough: github.com/aglab2/SM64StarDisplay
If you want to watch me play this, here is video from marathon: youtube.com/watch?v=GAYiscYzTso
Download Link: http://www.mediafire.com/file/5z15b3yyj5a93c6/fm.zip
Challenge Rules: Make a hack that will fit in sizes of 5000x5000 units (around TTC size).
This hack was heavily inspired by Battletoads Level 12: Revolution hence this level is called Purple Revolution Tower. Difficulty is around 3/5 so expect tricky platforming.
This level will very likely be used in my major hack and maybe changed around minor things if people will have troubles with it.
Download: http://www.mediafire.com/file/z77etgzr5nz63ff/revolution.zip
Music Used: youtube.com/watch?v=_e1hooiIvjM
Challenge 1 was to remake one of the courses from Twisted Adventure. I picked Course 9 and made a very chill 7 Star mini hack. This hack as a whole took me only 24 Hours but it went out really well.
Challenge 2 was to make a hack with Super Mario Odyssey gimmick: bunch of stars in one level with multiple areas. Hack I made is based on Sonic Unleashed and has 25 Stars in it. This hack is a little bit harder than first one and it might get a bit memey :]. Overall I spend around a week on this hack, it has bunch of asm stuff in it and original features.
Download Links: http://www.mediafire.com/file/p9nahnd4dy9ad5d/Challenge1.zip
http://www.mediafire.com/file/4mpmm1eredtcur1/Challenge2.zip
Music Used: Apotos Day - Sonic Unleashed -
youtube.com/watch?v=aKavKFTjjDw
Original Release Video: youtube.com/watch?v=NivMDLxdD_o
Backstory: I enjoyed Cyclone Fighter a lot when I played it couple months ago. Unfortunately, unfair difficulty, level length and complexity made me not love this hack completely. So, I decided to make "a better checkpoint engine" for linear levels hacks like ZA2 and bunch of others. Hopefully you will love this version as much as I do! Good luck ;)
Source Code: github.com/aglab2/CFv2.0
Cyclone Fighter v2.0 ROM (Full changelog included): http://www.mediafire.com/file/c0ult4i6944jbf1/Cyclone_Fighter_v2.0.zip
Download: mediafire.com/file/1l7c1rsoot7gv9m/microhack-FINAL.zip
You can find bunch of rearranged models from Sonic Adventure and a little bit more. I also was learning how to use asm so expect something really interesting and unexpected mechanics. I rushed this game a little bit so you might face weird issues, just post bugs in comments so I can fix them. Difficulty is 2/5. Good luck with a new adventure ;)
Download link for latest version of Mario Adventure: http://www.mediafire.com/file/kyh47x4ds5rtw9f/MA.zip
Original track: youtube.com/watch?v=Jaj4Nka_IBM
Mario Heroes (prequel to Mario Adventure): http://www.mediafire.com/file/9b3a506j5i7iq38/MarioHeroes64.zip
Game sources: github.com/aglab2/MarioAdventure
Also, I am testing my brand new feeder that takes inputs directly from Dolphin so I can use "native" support for WiiU gamecube adapter.


