cja
Tectonic Slam 3.6 Synthesis - Ghosted Minotaur facetank
updated
PoB at time of recording (level 84): https://pobb.in/J0AlEatGv6q4
don't really like the forbidden taste use on savage hit. Progenesis next upgrade.
https://pobb.in/hyh2d7OBXWYw
PoB: https://pobb.in/44zE5uABGi34
Notes: Here to show the interaction and consistency of the protection mastery:
"Damaging Ailments Cannot Be inflicted on you while you already have one
Non-Damaging Ailments Cannot Be inflicted on you while you already have one"
with self poison/chill from Icefang Orbit, Winterweave, and Maw of Conquest.
Phantasmal Frostbolt has 20 percent chance for projectiles to return and Anomalous Faster Projectiles is another 60 percent. Vortex is on left click and will auto target enemies off the frostbolts at the edges of the screen. Vortex should be link with bonechill. Secrets of suffering is possible in this set up if you prefer brittle to freeze. Vortex on left click keeps some gale winds up at the cost of phase run.
Yes, ashes and nimis are better.
PoB: pathofexile.com/forum/view-thread/3261066/page/1
I should probably get a 6L at this point. Avoid near instakills from: Shock and Horror Boss (mineral pools), blue proximity shield mobs, lightning ground degens, a bunch of Ritual totem thing mods, etc. Getting overkill on AoE and strike range / number is fun. The 30% aura aoe mastery node thing works with the Smite splash -*-TECH. If you were someone that enjoyed old Vaal Ice Nova gameplay, I'd recommend this.
PoB: pastebin.com/v9DSWY1f
Guide: https://poe.ninja/challenge/builds?skill=Vaal-Smite&item=Doryanis-Prototype,Replica-Dreamfeather
I picked up an echo shrine and started recording. not bad for temp chains map.
548 flat to 9k+ ES regen/second with Divine Shield. Sorry, the video is a mess.
PoB at time of recording (level 89): pastebin.com/fPXWW5c6 (on a "budget" of ~30ex)
Bought a bunch of stuff the character didn't really need. check older vids for progression. K’tash, the Hate Shepherd Location makes an appearance. Should probably roll those beyond watchstones. check older vids for progression. Sub ^^
70% more max + 10% regen in nightmares (Nemesis 28% more life map mod). Drox influence.
Map mods: https://i.ibb.co/YQhrPzG/t15scourtge.jpg
Music (Ethyl Meserve): https://i.ibb.co/z5swXtZ/ethylmeserveflier.jpg
alt q Second WInd saves me from my poor flask management
PoB: pastebin.com/cD43BrnV
(gems level and mana reservation not calculated correctly at this time in PoB. The tree is missing a bleed node as well)
*UPDATED* Level 93 PoB: pastebin.com/2fXsmdN5
---- youtu.be/NLaKx7EBz-s ----
Fitting in Determination (mana eff on helm and conqueror's efficiency jewel while enlighten levels) has been a massive help in scourges / nightmares.
This is a lazy walking simulator 1-3 button build. It is noisy and ugly. This was my league starter, transitioned from KB Exsang/CF slinger
Can be improved:
Level gems
Roll / enchant flasks
Cluster Jewels (standard phys dot and enduring composure, drop Inexorable)
Craft phys dot jewelry
+2 Gem level amulet
Corrupt gloves
Not get one shot off screen by scourge mobs
Gem states: "Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds"
Despite this, mods *can* be acquired unarmed as of 3.15.2 update.
Weapon range is 25 in video, which is cool and most likely unrelated.
With some levels, a better gem set up, a desire to play builds past the concept stage,and the maven'd boot mod for Unaffected by Ignite, I think this would be a pretty fun build. Battlemage Cry Hydrosphere could be used for more automation.
Very much NOT recommended PoB that is here to show what this character was at the time of recording: pastebin.com/EU9u8GAu
PoB: pastebin.com/AEYvvqYb
also: youtube.com/watch?v=JyxU8OtvEYY
PoB: pastebin.com/AEYvvqYb
Missed the Sniper's Mark on the bosses, oops
ps Use when you use a life flask enchant on Sorrow of the Divine *does not* proc before you hit the life flask, so it's shit. You have to "manually" hit Sorrow first then life flask.
If you don't want to bother with this, putting in silver & quartz flasks of adrenaline helps with MS a lot.
pps if you want to run something life based, this works pretty well with a 5L tremor rod and Kaom's heart: pastebin.com/R2DDyV2S
another: youtu.be/oxDsJjGVxEA
Featuring Stone Circles
PoB: pastebin.com/ap04M7G3
4:45 Ultimatum
Perma phasing from Scion's Raider node procs Unseen Strike. Vortex on left click keep fever up. That's it, everything else is customizable.
PoB: pastebin.com/mvGUGnms
Gear is cheap, current version is very unoptimized. Still trying things out.
See here:
https://poe.ninja/challenge/builds/char/poegoat/bloodhp
for original concept I lifted.
Use Bennett to access this otherwise unaccesible area to get 3 chests. I heard Venti also works. Credit to whomever figured this out and twitch streamer Vero, who showed this method.
Knock yourself back, switch to photo mode, hide character until through floor, then unhide.
Genshin Impact patch 1.0
Using starter gear, unleveled gems, unoptimized tree, etc. ↓↓↓↓MORE↓↓↓↓
PoB (planned & actual): pastebin.com/WxkjLUyx
Featuring porcupines on the worst map tileset and a conqueror.
-Fork makes the skill usable. I would not recommend using it until you can link it to fork. I'm using the wider angle fork node, because I think it helps with clear and the single target is fine. It may do nothing though, it's very difficult to see what the projectiles are doing.
-Planned tree is a guess: The build wants defenses that are strong when you're standing still and throwing mines. Until GGG runs a balance pass and fixes the other heist bugs idk how to build the defenses. Frost Shield is very good. Low Life would be good.
-Flame wall on trigger felt inconsistent, self cast (with alt q for 40% cast speed) feels fine. Just throw the mines in the fire, they auto target well and the damage boost is noticeable.
-I do not know how important or valuable projectile speed and AoE is for the skill. It's like a more opaque pyroclast mine with better clear (not counting astral projector variant).
-Tried using 2 curses with Sniper's Mark in the trigger sceptre, but it was too inconsistent and not visually clear.
-Detonate on left click is my preferred style.
Saw hotaka's super cool fire tornado build:
youtube.com/watch?v=ZkkQS_IAPWo
and then a couple of poison Assassins on the ladder, so I tried a Pathfinder. Nothing leveled or optimized, planned DPS would be about double this with still shitty 4.5k life. Don't put withering touch on left click. This build is loud af.
↓↓↓ WORDS BELOW ↓↓↓
PoB Notes: No level 20+ gems here. Wave of Conviction not ticked since the CWDT in staff is still just 5 linked. Helm and boots will be replaced by better crafted gear. Full energy shield is checked, but it highly conditional. Over 2 mil DPS on Herald of Thunder regardless. Ball Lightning is rarely used.
Cluster jewels OP now (again). Supercharge is 23% more damage. You can target craft this on a large lightning cluster jewel with Doryani's Lesson (if using soul tether, you want life leech not ES / Stormdrinker ) and another mod of your choosing (Scintillalting, Sadist, etc) with a t2 primal crit seed. Aug crit to jewel has 2 options, one is supercharge. If you fail you can add remove crit for 100% success rate and an obscenely strong jewel.
1 Self Prophecy is used to maintain EO. The rest is optional, I took 2 AoE nodes (Dark Messenger) for screen wide HoT, but Envoy is more damage.
Gearing for res and stats is difficult, but should be fine with all the new crafting options. This build is not cheap (Calamitous Visions has settled at ~8ex atm), but is much cheaper than the Assassin variant with badge of brotherhood and a bottles faith. Necro has equivalent damage, much better defenses, and slower movement speed.
With the recent busted harvest crafting changes, I don't know the ceiling for the build.
*EDIT*: Post-patch level 90 PoB here: pastebin.com/hiz4MVce
(Helmet and boots need upgrades) I'll post an updated video this weekend **EDIT** Update, with words: youtu.be/aJK3vpsE5FU
Swap from trap/mine to chain support at 0:53
This is extremely lazy / casual fast mapping with detonate on left click and smoke mine as the only movement skill. This felt weird at first, but I like it. Use High Impact instead of Blastchain for this. Frenzy charges and Tailwind scale throwing speed. If you don't want to bother with a mine macro or hitting an extra button, try this.
Clear: good. Single target: much less good. With a 6L and proper gear this would be fine. You need ONE chain to have Gloomfang proc for 35% non-chaos as extra chaos, so if there is a solo boss, all you have is the deadeye chain ascendancy node (Ricochet) for damage. Low Life would help and as much added flat cold since Frostbolt got a buff to dmg effectiveness (220%!). Swapping Gloomfang for Pandemonius for real bosses would be ideal.
This build is fun (looks like breaking billiard balls) in small spaces, like Jun labs. This patch changed some graphics processing and the more interesting recordings didn't work out. Sorry.
Don't play this build, probably.
Actual PoB (extra league starter edition): pastebin.com/ya0a9sBX
Just rushing the boss.
Plenty of room for upgrades. The auto targeting from the ring/totems is excellent QoL and well suited for delirium. No physical dmg reduction is a problem. 2+mil DPS per totem. Maybe I'll remember to use the my curse someday.
Nox's Guide: youtube.com/watch?v=W9lcrTZEBpc
Impale Cyclone with 9 Split Personality Jewels (1700+ Dex), over 8 Million DPS with impale & a bunch of boxes checked.
This entire build was taken from:
https://poe.ninja/challenge/builds/char/Pandabankie/Bombshell_Blowpipe
with minor adjustments to taste.
Level 76, 5 Link, low crit (Rigwald's Curse amulet), pathetic life, unleveled gems. Seems good!
Forgot Drox mechanics because I played too many miners that instakill him.
pastebin.com/qa4bqeD4
800 Dex and Int for 2 extra mines. Missing the entire mine wheel and over 1k ES, but you get the idea. Not great, not terrible. My set up and flasking is not very good here, and I'm used to killing Drox quicker than this, so I forgot the mechanics of the fight. Final (conditional) damage should exceed other BL miners. Ivory tower, while synergistic with the build, requires a lot of build around and chaos damage mitigation.
The only ways to scale damage are by increasing totem life, lowering resists, and "enemies take" damage modifiers.
EE should also be taken, but I do not think that would enough to make this a good build.
pastebin.com/Amwu8SLS
Scuffed work in progress level 91 PoB: pastebin.com/xextyWtR
Build stacks non-damaging ailment damage from Glacial Hammer gem (every third strike freezes at 390% more dmg), new Painseeker gloves (freeze/shock at 200% more damage) and other gear, getting shock and freeze chance from tree, flask, and gear (since crits do not guarantee ailment proc via Painseeker). Yoke of Suffering gives ele dmg shock. Inpulsa's chains off of HoI chance to shock.
Ailment thresholds for larger enemies were lowered in 3.9. I did not calculate the shock and freeze numbers, but they should be pretty high!
Note: Conquerors, Sirus, Shaper, and more can not be frozen.
lvl94 PoB: pastebin.com/uiaxNRV2
Using a 5link Tremor Rod with unoptimized gear and underleveled gems
(Indigon, Inpulsa's, Soul Tether, Vinktar's, Glorious Vanity)
There's a lot going on here, but it's pretty much Vinktar's leech sustaining Soul Tether overleech and and abusing the busted mana flasks with Indigon (not utilizing the spell damage). No investment in any life regen or max fire res. I can add notes on the rest if need be. There are many different ways to do Pathfinder RF now, this is just showing off a few of them.
Thanks to ColdFusi0n for answering a bunch of questions.
Chaining explosions from Profane Bloom (Curse on hit and aura curse from flask), Inpulsa's (shock from skitterbots), and Herald of Ice/Icefang Orbit Ring (from the Pestilent Strike faux poison prolif).
This demo is using the Maw of Conquest hat (unaffected by poison, NOT immune to poison) with the Golden Rule to apply poison dmg to self, doubling the amount Plague Bearer incubates.
Scourge claw and global minion damage scale all explosions and poison damage.
Does it work? Yes. Is it useful? Maybe!
0:44 APS Display
3:49 Elder
Based on this proof of concept: youtube.com/watch?v=0BONuDera10
Level 80 PoB: pastebin.com/cu82GcFH
Jump to Elder fight: 1:42
Level 80 PoB: pastebin.com/GBHVZTeB
Only level 77: pastebin.com/w87EvCiw
Over 2 mil lvl 30 Reckoning damage
Blockback: media.giphy.com/media/fqt4mA0sKhDOAdqBUi/source.gif
Light Radius: 24 +15 (gear) +10 (tree) +25 (flask) = 74% (+37% AoE)
Level 72 PoB: pastebin.com/KFTen32S
Wreath of Phrecia: Use a real helm instead
Just getting started, PoB to come.
Should have been red, oops.
PoB: pastebin.com/bQm9sKfY
Boss Fight: 2:25
PoB: pastebin.com/bQm9sKfY


